Table of Contents

Doomed: New Weapons

When you're knee deep in the dead, you need the firepower to keep them down. That's where our new weapons come into play…

For weapons borrowed from Doom stats, double base damage to get Fallout damage #.

Spiked Fists

Quality Value
Type Unarmed
Requirements Unarmed 50, Str 4
Dmg/atk 40
Crit dmg 40
Crit % Mult x1
Atks/sec 1.45
AP 20
Weight 2
Value 400
Item HP 300
Repair Spiked Fists; Spiked Knuckles; Brass Knuckles; Unarmed (JR)
Model Spiked Knuckles

This is a set of spiked knuckles with heavy reinforcement that is capable of dealing more damage than those found in the Wasteland, but is also much slower due to also being twice as heavy. It is a common find in soldier inventories.

Combat Knife

Although an uncommon find, this is not a 'new' weapon; it's the common Combat Knife normally found in the Wasteland. Here, however, it's only sometimes found in the inventory of soldiers.

Flashlight

Aside from generating light, you can also hit people with it. There may be a weapon mod to attach flashlights to normal weapons, if the scripting works properly - requirements are an appropriate flashlight and a mounting bracket (made from scrap metal), or maybe just a flashlight and duct tape (for the do-it-yourself crowd.) Not a priority by any means, but these options would be nice.

Beavertooth

Quality Value
Type Unarmed
Requirements Melee Weapons 75, Str 7
Dmg/atk 100
Crit dmg 20
Crit % Mult x1
Atks/sec 2
AP 65
Effect Ignore DT/DR
Weight 20
Value 4800
Item HP 1000
Repair Beavertooth; Chainsaw; Ripper; Two-Handed Melee (JR)
Model Chainsaw

The Beavertooth is a modified Chainsaw that does more damage per hit and cuts faster, but wears down very quickly as a result (and has less item HP than the standard chainsaw). It has a 30“ reach, if that differs from the existing Chainsaw.

C5mm Pistol

Quality Value
Type One-Handed Pistol
Requirements Guns 50, Str 6
Dmg/atk 28
Crit dmg 28
Crit % Mult x1
Atks/sec 2.5
Reload Time 2.25 sec
AP 20
Projectiles 1
Spread 0.5
Ammo Capacity 12
Ammo Per Shot 1
Shots Per Reload 12
Ammo Type C5mm
Weight 5
Value 800
Item HP 300
Repair C5mm Pistol; One-Handed Pistols (JR)
Model That Gun

The caseless 5mm pistol is the standard sidearm of UAC base security, and is commonly found in the possession of civilian personnel as well. Its ammunition is lightweight and a single clip is usually sufficient to deal with security breaches. Unlike That Gun, it does not have high critical chance, fires more slowly, and inflicts less damage; however, it holds more ammunition, reloads more quickly, and lasts longer without maintenance.

Pump-Action Shotgun

Quality Value
Type Hunting Shotgun
Requirements Guns 75, Str 5
Dmg/atk 14×7
Dmg/projectile 14
Crit dmg 14
Crit % Mult x1
Atks/sec 0.75
Reload Time 1 sec
AP 28
Projectiles 7
Spread 2.2
Ammo Capacity 8
Ammo Per Shot 1
Shots Per Reload 8
Ammo Type 12 gauge shell
Weight 8
Value 800
Item HP 300
Repair Pump-Action Shotgun; Bolt/Lever/Pump-Action Guns (JR)
Model Hunting Shotgun

This pump-action shotgun is considered a multi-purpose security tool on Mars due to its ability to use nonlethal rounds for crowd suppression, pulse slugs for incapacitating rogue security robots, standard shells for quick target neutralization, and slug rounds for large-target incapacitation. It has a wide spread compared to the hunting shotgun, and reloads more slowly. However, it has a more powerful impact on the target, and works with Shotgun Surgeon and And Stay Back!, which both are extremely useful in Demon management. Like the hunting shotgun, it can be partially reloaded if the weapon needs to be fired. (Note that the Doomed damage conversion formula would list each projectile's damage as 28; this might or might not be overpowered depending on the effect of spread. Spread for the original gun is 22 degrees.)

Super Shotgun

Quality Value
Type Sawed-Off Shotgun
Requirements Guns 75, Str 5
Dmg/atk 14×14
Dmg/projectile 14
Crit dmg 14
Crit % Mult x1
Atks/sec 2.3
Reload Time 3.1 sec
AP 35
Projectiles 14
Spread 4
Ammo Capacity 2
Ammo Per Shot 2
Shots Per Reload 1
Ammo Type 12 gauge shell
Weight 4
Value 2400
Item HP 240
Repair Super Shotgun; Bolt/Lever/Pump-Action Guns (JR)
Model Sawed-Off Shotgun

This break-action shotgun, like the sawed-off shotgun, has an extremely large spread, but also throws a high number of projectiles down-range, making it good for the shotgun equivalent of spray-and-pray combat. It is compatible with the same shells as the pump-action shotgun, inflicts much greater damage, and lasts three times as long; however, its reload time is just as slow as the original.

MG-88 Enforcer

Quality Value
Type Light MG
Requirements Guns 75, Str 5
Dmg/atk 18
Dmg/projectile 18
Crit dmg 18
Crit % Mult x0.2
Atks/sec 10
Reload Time 2.54 sec
AP 30
Projectiles 1
Spread 0.1
Ammo Capacity 60
Ammo Per Shot 1
Shots Per Reload 60
Ammo Type C3mm
Weight 8
Value 1200
Item HP 600
Repair MG-88 Enforcer; Bolt/Lever/Pump-Action Guns (JR)
Model Automatic Rifle

A light machine gun that uses very lightweight 3mm caseless ammunition to throw a lot of bullets downrange very quickly with extremely low spread, high ammo capacity, and high rate of fire. Notably, however, individual rounds do less damage and may not punch through damage thresholds reliably.

UAC Mach 2 Chaingun

Quality Value
Type Minigun
Requirements Guns 100, Str 10
Dmg/atk 40
Dmg/projectile 40
Crit dmg 40
Crit % Mult x0.04
Atks/sec 10
Reload Time 2.08 sec
AP 30
Projectiles 1
Spread 0.5
Ammo Capacity 60
Ammo Per Shot 1
Shots Per Reload 60
Ammo Type C8mm
Weight 15
Value 4800
Item HP 1200
Repair UAC Mach 2 Miniguns; Miniguns (JR)
Model Automatic Rifle

The UAC variant of the minigun holds much less ammo than the Wasteland minigun (60 rounds as opposed to 240 rounds), fires half as fast, reloads in half the time and weighs almost half as much. The impact per round and degree of spread is significantly improved, meaning that enemies with this weapon are terrifying opponents… but also meaning that when the player gets hold of one, it will chew up everything in its path.

UAC Rocket Launcher

Quality Value
Type Rocket Launcher
Requirements Explosives 75, Str 6
Dmg/atk 100 impact + 100 explosion (125 unit splash range)
Dmg/projectile 40
Crit dmg 100
Crit % Mult x0.1
Atks/sec 1
Reload Time 2.08 sec
AP 55
Projectiles 1
Spread 0.1
Ammo Capacity 5
Ammo Per Shot 1
Shots Per Reload 5
Ammo Type Rocket
Weight 20
Value 3600
Item HP 100
Repair UAC Rocket Launcher; Missile Launcher (JR)
Model Missile Launcher

The UAC made this heavy-duty rapid fire rocket launcher to destroy large obstacles; it uses a five-shot clip and inflicts very high explosion damage, and reloads much faster than the standard missile launchers available to Wastelanders.

Grenades

Grenades are uncommon in the Doomed world but can usually be found in security and military lockers; the player can find Stun Grenades, Frag Grenades, Holy Frag Grenades, Incendiary Grenades, Plasma Grenades and Pulse Grenades.

Series 3 Plasma Gun

Quality Value
Type Plasma Rifle
Requirements Energy Weapons 100, Str 8
Dmg/atk 32
Dmg/projectile 32
Crit dmg 32
Crit % Mult x1
Atks/sec 8
Reload Time 2.5 sec
AP 25
Projectiles 1
Spread 0.01
Ammo Capacity 50
Ammo Per Shot 1
Shots Per Reload 50
Ammo Type Plasma Cell
Weight 20
Value 7200
Item HP 200
Repair Series 3 Plasma Gun; Energy Weapons (JR)
Model Plasma Caster

The Series 3 Plasma Gun launches blue balls of plasma downrange at the target (velocity 700);