This is based on a dream I had that I am attempting to record and convert into a useful form. As such, no guarantee about content is implied or recommended. Viewer discretion is advised.
To be clear, this game does not actually exist anywhere - this is just my brain attempting to focus on and create a game for my own amusement, and this walkthrough is an attempt for me to note down what it comes up with in a manner appropriate to how it is being presented - as a video game.
From what I managed to remember and record, the dream game seems to be loosely similar to Parasite Eve, but with a space station / foreign planet / futuristic feel to it. Many of the game's problems stem from a scientific technology known as BioGrow, which is used on the station to create everything from complicated biological AIs to medical treatments to foodstuffs.
This section is mostly intended to get you used to the controls and available mechanisms of the game; you can explore your habitat, talk to Eric about unpacking, and view your mission list to see the available tasks in store for you. Follow the help prompts to learn more about controlling your character.
You'll notice that one of the first available tasks is 'Change Clothes'. Looks pretty straightforward - go to the Wardrobe and select R18 for your top and bottom. The neon blue shorts and neon pink shirt look ridiculous, and you'll get some amused commentary from Eric in the background, but at least you've done your mission.
(other missions?)
(chances are this section doesn't end very well for either party; there are drop-dead capsules scattered through the game to explain the fate of 'Alpha Charlie', but no or limited further mention of Eric.)
(not sure of details)
You are given the option to choose a male or female protagonist – and a male or female love interest – to begin your game with. Your female love interest is named Andrea automatically; your male love interest is (I think?) named Alex. Some aspects of game play, missions, etc, are affected by gender (and by how you play out your relationship behavior). Since our first playthrough involved a female-on-female relationship, we will be using this for our walkthrough for the time being; other branches and paths will be noted as they are explored in future playthroughs.
Your character first finds themselves outside of a futuristically designed habitat shell, which you may note doesn't seem brand-new and gleaming; it isn't super-rusted or anything, but the sheen is definitely not there as much as you might expect. While it isn't explicitly defined, your immediate task is to chat with your significant other, to get acquainted with the family cat, and to note a few other aspects of the environment - the area's population of many kittens and cats, and small and large mice/rats.
(the conversation here likely polishes the backstory a little further and explains what the main characters are doing here to a limited extent, or who they work for)
Once you've gotten into your new habitat, you'll note that it looks exactly like the habitat Charles and Eric were inhabiting, only a little more aged. (hidden signs of what happened/effects of prologue play?) The Mission Report display is blinking with a new Assigned Mission, which you can be late for - you can also unpack a bit, note that the Wardrobe has a number of new options (including mention of options available when your level / rank / ? is higher), and make out with / learn more about / further customize your significant other. You can also start upgrading your Habitat, which unlocks other missions as you do…
One of the first things you can access before you have to deal with the Assigned Mission is the Biogrow Maid (was listed under Adventure Lab in prototype mode; a reference to the fact that this furthers the side adventures?), who will cook and tidy up the place while you're absent. One side you may see / deal with / note early is the 'pig that keeps respawning' - in short, a pork-based meal abruptly starts growing piggy parts and squealing even as it is being cut up for supper. Hmmm…
You will arrive at headquarters to receive your briefing on ???'s problems, which are presented in the form of a series of slides and files. Depending on earlier choices and directive obedience, you may learn a bit about proper disposal procedures, medical quarantine, and other interesting things that are starting to be enforced on ???. There is also mention of a few oddities about the region; how many local inhabitants didn't purchase medicines because they had a habit of salvaging drugs from the local doctor (Charlie?)'s regulation-mandated garbage transport. (before incinerator cans?)
Your meeting, however, will be interrupted as in an adjacent building, you notice…
What looks like a giant mutated crab lurching about. You can go ahead and shoot through the windows to harm it (although this will get to be a bad habit to have eventually? – possible aerial contaminants later), and occasional messages will inform you of how the game's combat system works. (can and probably should go through a pair of doors to get to crab, and then shoot or beat on it in person?)
HP: 9000? Attacks: Flailing Claw, Noxious Spew
Your default pistol inflicts about 150 to 180 damage per shot, and this gigantic monster takes a lot of shots to put down. If you stay away and shoot through the windows, you can hurt it without it doing much in response (besides flailing, and spitting easily avoided balls of muck).
These are unused ideas, thoughts, etc regarding this game that will likely filter in over time.
Anchortex Charlie - Original version of the dead-drop messenger. likely will switch to Alpha Charlie.
Costumes unlock - there is definitely some sort of level or rank system inherent that gives access to better gear. better gear may affect your ability to resist damage, speed, etc.
Biogrow - The major miracle product of the game. Can be contaminated (mention is made of biocontaminants and biocorruption), which is very likely a Very Bad Thing.