Table of Contents

Workers

Workers are divided into four types:

- Migrant Workers work for money, and live in town. Their skills are variable, and they may or may not improve over time. The Migrant Pool tends to change every so often as the best workers are hired on by local farms and as unhired workers go their own way. You can boost Migrant morale by giving them free food, and Migrants with poor loyalty or responsibility may eat or take home some of your harvestables.

- Live-In Workers work and live on the farm, requiring you to build Bunkhouses for them to live. They also require Food (so essentially you provide room and board); but you don't need to pay them quite as much, and you have better control over how their skills develop.

- Visiting Farmers can stop in and work on your farm; in exchange for their services, they receive a small amount of your harvest or Coins (as determined by you). Provide good rewards to visiting farmers and they're likely to come back.

- Family Members can work on your farm or workshops while you're out supervising (or offline); you just request a task and if available, a Family Member will fill it first. You can specify at a workshop that you'd like to exclude workers or worker types from doing this.

- You yourself qualify as a worker under specific circumstances - namely, if nobody else is available, or if the task in question is short (a few seconds). If not, you will be notified of the time you will spend working and require confirmation to continue (you'd rather not work on something for two days when you could be watching your workers, after all). You can disable yourself as a worker to require delegation, or disable confirmations to always do a task if possible. If nobody is available to do a task, you will receive notice (and a friendly pointer towards the Want Ads.) If you are working on something, you can't do anything else unless you choose to go On Break - at which point you can go tend to other things and come back later.

Worker Roles

Taking a Break

Nobody works twenty-four hours a day. Farmers and workers take breaks to rest, eat their meals, and avoid getting completely worn out. You can schedule people's breaks, or even take them away entirely, but know that exhausted workers do very poor jobs (and will have very poor job loyalty), while exhausted family members will be very unhappy (which is just as damaging). Let your people rest and reap the rewards.

When you hire a Migrant Worker, you will generally be hiring them for a 'shift' of time; they come to your farm, work between specified hours, collect their pay and go home. Providing breaks for Migrant Workers ensures that you get good-quality work from them, and that they will rest when you expect them to instead of when you aren't watching.

Live-In Workers and Family Members are on site around the clock, and collect their pay every day and their food at meal time. They also typically 'work' a shift so as not to exhaust themselves, but are more flexible about their hours, most of the time.