An Arcydean campaign based on Wild Beyond the Witchlight.
The former ruler of Prismeer, Zylbina, is frozen in time…
You need to outwit the Hourglass Coven. Three hags have seized control of Zybilna's domain and split it amongst themselves.
The door is hidden somewhere in the Hall of Illusions, but you'll need someone who knows the key. The hags are named Bavlorna Blightstraw, Skabatha Nightshade, and Endelyn Moongrave, and their splinter realms are named Hither, Thither, and Yon. The coven is so riddled with distrust that each hag is convinced her sisters are plotting against her.
Mr. Witch murmurs in a hushed tone, “Everything you seek and more lies beyond this mirror. If you mean to step through, then stand in front of the glass and repeat this rhyme: 'Hither, thither, here and there, wander yonder, show me where.”
“The mirror is one way – once you arrive in Prismeer, you must find your own way out again,” Mr. Witch warns. “Mind the Rule of Three: future, present, past.” Mr. Light chimes in, “Find the alicorn and free the dormant queen at last.”