A game of retired adventurers who run a tavern together. Playing over Discord in the world of Arcydea.
Arcydea is a world Aus and L have been working on for over 25 years. No prior knowledge of the game world is required, it's just a good place to set the game in.
L
Aus
Nate
Sherb
Zenn
Rick
Albena Greenleaf (L)
Weapon battle harp, armor cape of protection, quirk a warm smile
Bard
Devil’s Fingers Prodigious skill with an instrument
Alluring Voice The voice of an angel
Inspiration Power up your friends
Phloem (Zenn)
Weapon green vine whip
Armor a belt of sand that flows over her body in response to danger. But sometimes the danger has nothing to do with fighting and the dang nuisance just get sand everywhere
Quirk tall with critters resting on her
Druid Naturespeak
Force of Nature
Green thumb
Daniel Nightblade (Aus)
Weapon: A sword that whispers in its scabbard
Armor: Gloves covered in runes
Quirk: A gleaming smile
Swashbuckler
Duelist: Master of the Blade
In the Rigging: Climbing and acrobatic feats
Barbed Tongue: Your words hit where they hurt
Zoe Lyonfish (Sherb)
Weapon - Well Maintained Shortsword
Armor - Scarf with an Ethereal Glow
Quirk - Sleepy Eyes
Rogue
Adders fangs deadly poisons and their antidotes
Cats grace extraordinary agility
Sixth sense never be caught off guard
Rellie Tabbard (Rick)
Weapon: A trusty quarterstaff
Armor: A forest-green cape that's red on the inside
Quirk: Worships the God of Humility, so never admits to her divine powers.
Paladin
Healing Touch
Guidance
Smite
Farmer
Flyñn (Nate)
Look: Little goat horns like a goat and deep red eyes like a goat and little feathered wings like a couatl
Weapon: A wooden staff so black that light falls into it
Armor: A stereotypical wizard's robe with stars in it
Quirk: They measure everything in astronomical distances and have to convert those to measurements people understand
Wizard
Arcana: Vast knowledge of the magical and unusual
Fireball: Mastery of flame
Animal Companion (From Ranger): A wild friend
Crafter
Small to medium sized town in the wilderness.
Town's name is Bridgeton, named for the bridge over the river that bisects the town.
The cool thing about the bridge is that it raises and lowers to allow for more river traffic. There's control booths at either end of the bridge; the mechanism for raising and lowering the bridge is easy to understand but nobody knows how it works OR how to fix it. People come to study it though.a wizard _probably_ did it but didn't leave an instruction manual.
The town has log-rolling competitions. Ideally not being held at the same time as the river traffic.
The river in town is a popular spot to catch freshwater fish.
So, kind of a cold-climate lumberjack vibe. Rellie has a cabin in the woods and is a maple sugar farmer.
In the woods near the town is an ancient tree rumored to is that you only find it your cause is worthy. It can offer advice but other rumors say that he’s a wiseass and a cranky old bastard
It has a moose head over the fireplace, mounted between the heads of a wolf and a wyvern. According to local legend. All three heads actually came from a moose-chimera that once terrorized the region.
(Daniel) We can neither confirm nor deny the wolmoovern hydra was real. But we have stew meat to last an eternity.
The tavern was built using redwood from an old tree with a bunch of weird symbols on it.
The tavern has a stage for performers.
None of the tables and chairs match. They're all different styles and materials and colors, but they're all solidly built.
The Kitchen is large and airy with herbs hung from the ceiling and it has a large table for rolling out bread and pie dough but also for the workers in the tavern to gather around and enjoy a dinner together.
(LEVEL 1) A cramped kitchen.Plenty of staples but nothing fancy
(LEVEL 1) Comfortable enough, but a little boring. Things feel slightly off.
(LEVEL 1) A former farmhand, an injured local guard.
Servers
The former farmhand's name is Josi Thede. She used to work the farm that Rellie bought, and still comes out to help with the sugar harvest.
Johan the injured guard has a limp magic won't cure.