Table of Contents

Sidekick Commands

Using it

/r 1d8 + 4d6 - Roll one octahedron and four hexahedrons.

/r 1d20+5 # Grog attacks - Roll dice with a comment.

/r 2d6>=5 - Roll two hexahedrons and take only the ones that turned greater or equal to five (aka difficulty check). Prints the number of successes.

/r 4d6=5 - So can this guy roll five?

/r 3d10>=6f1 - oWoD roll: rolling one is a failure, rolling more failures than successes is a botch.

/r 4dF - Fudge/Fate dice.

/r 3d6! - Exploding dice.

/r 1d10!>9 - Explode nine and ten.

/r 1d20r1 - Roll twenty, reroll on one (because halflings are lucky).

/r 3d10!>=8 - nWoD roll: tens explode, eights and up are treated like a success.

/r 4d6k3 - Roll four hexahedrons and keep the highest three (D&D 5e ability roll).

/r repeat (4d6k3, 6) - Roll D&D 5e ability score six times (to generate a new character).

/r repeat (d6, 3, brief) - In Nomine. 1, 1, 1.

/r ova (5) - OVA. 6, 6, 1, 1, 1 = 12.

/r 2d20kl1 - Roll twice and keep the lowest roll (D&D 5e disadvantage).

/r (2+2)^2 - Do math.

/r 4d6^2 - Do math with dice.

You can save the rolls for later!

/r $persuasion = 2d20k1+3 - Remember the roll.

/r $persuasion - Use the memorized roll again.

/r $persuasion = - Remove it.

/r $MAX_STR = 22 - All-caps named rolls belong to the channel and can be used by any user in it.

/r $ - List the memorized rolls.

You can deal cards!

/r deal 3 - Deal three cards.

/r shuffle - Get and shuffle a new deck.