Tarric Greycloak, Half-Elf Ranger level 4

AC 15 HP 35 XP ?

Stats STR +3 (17) DEX +2 (15) CON +1 (13) INT +0 (10) WIS +1 (12) CHA +0 (11)
Saves STR +5 DEX +4 CON +1 INT +0 WIS +1 CHA +0 +1 ring of protection

Proficient: Perception, Stealth, Survival

Languages: Common, Elven, Draconic

Favored Terrain: Forest (+4 to track, +4 to survival, +2 to perception)

Favored Foe: When you hit a creature with an attack roll, you can call on your mystical bond with nature to mark the target as your favored enemy for 1 minute or until you lose your concentration (as if you were concentrating on a spell). The first time on each of your turns that you hit the favored enemy and deal damage to it, including w-hen you mark it, you can increase that damage by ld4. You can use this feature to mark a favored enemy a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

This feature's extra damage increases when you reach certain levels in this class: to ld6 at 6th level and to ld8 at 14th level.

Two Weapon Fighting: Adds Strength bonus to off-hand when fighting.

Beast Master: Allows animal companion (Briar).

Racial Traits:

Dark Vision. See 60 feet in dim light as bright, darkness as dim.

Advantage on Charm.

Immune to Sleep.

Equipment:

+2 Leather Armor

Longsword (+5 to hit, 1d8+3 melee)

Shortsword (+5 to hit, 1d6+3 melee)

Short Bow (+4 to hit, 1d6+2 ranged 80/320)

Dagger (+5 to hit, 1d4+2 throw 20/60)

2 healing potions (2d4+2)

2 rations

1 torch

1 flint and steel

50 foot silk rope

2 waterskins

1 backpack

1 pipe and pipeweed

2 sprigs of mistletoe

+1 ring of protection

Ranger Spells:

1st level: Cure Wounds, Goodberry, Longstrider

Briar - 2nd level wolf

HP 18 AC 15 Init +2 Spd 40 feet

Str 12 Dex 15 Con 12 Int 3 Wis 12 Cha 6

Skills: Acrobatics +2, Athletics +1, Perception +5, Stealth +6

Bite (+4 to hit, 2d4+4 damage)

Trip (if bite hits, target must make DC11 save or be knocked prone)