Anwyse Faelyn

Anwyse Faelyn

Level 2 Wood Elf Rogue
XP: 0
Background: Coquette
Proficiency bonus: +2
Alignment: Chaotic Neutral
Player: SilverStrings

Inspirations
Poker face GTFO from murder scene (10/6/18)

Ac Initiative Speed HP/MaxHP Hit Dice Inspiration
17 +5 35 14/14 2d8 Nay
StatAbility ScoreAbility ModSaving Throw
Strength 9 (-1) (-1)
Dexterity 20 (+5) (+7)
Constitution 15 (+2) (+2)
Intelligence 14 (+2) (+4)
Wisdom 16 (+3) (+3)
Charisma 16 (+3) (+3)
Skill Name Proficency Bonus
Acrobatics Yes 7
Animal Handling No 3
Arcana No 2
AthleticsNo-1
DeceptionYes5
HistoryNo2
InsightNo3
IntimidationNo3
InvestigationNo2
MedicineNo3
NatureNo2
PerceptionYes5
PerformanceYes5
PersuasionExpert7
ReligionNo2
Sleight of handYes7
StealthExpert9
SurvivalNo3
Racial Features
Darkvision: Thanks to your elf blood, you have superior vision in dark and dim Conditions. You can see in dim light within 60 feet of you as if it were bright light, and in Darkness as if it were dim light. You can’t discern color in Darkness, only shades of gray.
Fey Ancestory: You have advantage on saving throws against being Charmed, and magic can’t put you to sleep.
Trance: Elves don't need to sleep; they meditate deeply, remaining semiconscious, for four hours per day, and gain the same benefits as a human does from eight hours of sleep
Fleet of Foot: Your base walking speed increases to 35 feet.
Mask of the Wild: You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena
Class Features
Sneak Attack: Beginning at 1st level, you know how to strike subtly and exploit a foe's distraction. Once per turn, you can deal an extra 1d6 damage to one creature you hit with an Attack if you have advantage on the Attack roll. The Attack must use a Finesse or a ranged weapon. You don't need advantage on the Attack roll if another enemy of the target is within 5 feet of it, that enemy isn't Incapacitated, and you don't have disadvantage on the Attack roll. The amount of the extra damage increases as you gain levels in this class, as shown in the Sneak Attack column of the Rogue table.
Thieves' cant: During your rogue Training you learned thieves' cant, a secret mix of dialect, jargon, and code that allows you to hide messages in seemingly normal conversation. Only another creature that knows thieves' cant understands such messages. It takes four times longer to convey such a Message than it does to speak the same idea plainly. In addition, you understand a set of secret signs and symbols used to convey short, simple messages, such as whether an area is dangerous or the territory of a thieves' guild, whether loot is nearby, or whether the people in an area are easy marks or will provide a safe house for thieves on the run.
Expertise: At 1st level, choose two of your skill proficiencies(stealth and Persuasion), or one of your skill proficiencies and your proficiency with Thieves' Tools. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies. At 6th level, you can choose two more of your proficiencies (in skills or with thieves' tools) to gain this benefit.
Cunning Action: Starting at 2nd level, your quick thinking and agility allow you to move and act quickly. You can take a bonus action on each of your turns in combat. This action can be used only to take the Dash, Disengage, or Hide action.
Background Feature
Art of Flirting: You are good at reading and projecting subtle body language to charm others. You may choose a creature or creatures to distract them with your flirtations. When you do this, you get advantage on one chosen ability check that is appropriate to the situation. However if this ability is used on creatures who are immune to your charms, you gain disadvantage instead. You can use this feature twice, you regain any expended uses when you finish a long rest.
Languages KnownTool ProficenciesGaming ProficenciesMusical InstrementsWeaponsArmor
Common, Elvish, Thieves Cant Herbalism Kit, Disguise Kit, Thieves' Tools None None Longsword, Shortsword, Rapier, Longbow, Shortbow, Hand Crossbow, Simple Weapons Light Armor

Personality
Personality: Flattery is my preferred trick for getting what I want. I am always calm, no matter what the situation. I never raise my voice or let my emotions control me
Ideals: Freedom. The sea is freedom–the freedom to go anywhere and do anything.
Bonds: Something important was taken from me, and I aim to steal it back.
Flaws: My pride will probably lead to my destruction

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