Janie

Female Half-Elf Druid 2

Neutral Good

Representing Nikki

Strength 12 (+1)

Dexterity 15 (+2)

Constitution 16 (+3)

Intelligence 16 (+3)

Wisdom 17 (+3)

Charisma 11 (+0)

Size: Medium

Height: 5' 0”

Weight: 90 lb

Eyes: Dark Brown

Hair: Dark Brown Curly

Skin: Brown

Total Hit Points: 21

Speed: 30 feet

Armor Class: 15 = 10 + 2 [leather] + 1 [light wooden] + 2 [dexterity]

Touch AC: 12

Flat-footed: 13

Initiative modifier: + 2 = + 2 [dexterity]

Fortitude save: + 6 = 3 [base] + 3 [constitution]

Reflex save: + 2 = 0 [base] + 2 [dexterity]

Will save: + 6 = 3 [base] + 3 [wisdom]

Attack (handheld): + 2 = 1 [base] + 1 [strength]

Attack (missile): + 3 = 1 [base] + 2 [dexterity]

Combat Maneuver Bonus: + 2 = 1 [base] + 1 [strength]

Combat Maneuver Defense: + 14 = 10 + 1 [base] + 1 [strength] + 2 [dexterity]

Light load: Medium load: Heavy load: Lift over head: Lift off ground: Push or drag:
43 lb. or less 44-86 lb. 87-130 lb. 130 lb. 260 lb. 650 lb.

Languages: Common Draconic Druidic Elven Sylvan

Dagger [1d4, crit 19-20/x2, range inc 10 ft., 1 lb., light, piercing]

Quarterstaff [1d6/1d6, crit x2, 4 lb., two-handed, bludgeoning]

Sling [1d4, crit x2, range inc. 50 ft., 0 lb, bludgeoning]

Leather armor [light; + 2 AC; max dex + 6; check penalty 0 15 lb.]

Light Wooden Shield [ + 1 AC; check penalty -1; hardness 5; hp 7; 5 lb.]

Feats:

Skill Focus (Perception)

Spell Focus (Conjuration)

Skill Name Key Ability Final Skill Modifier Ability Modifier Ranks Misc. Modifier
Acrobatics Dex* 1 = +2 -1 [shield]
Appraise Int 3 = +3

Bluff Cha 0 = +0

Climb Str* 5 = +1 + 2 + 3 [class skill] -1 [shield]

Craft_1 Int 8 = +3 + 2 + 3 [class skill]

Craft_2 Int 3 = +3

Craft_3 Int 3 = +3

Diplomacy Cha 2 = +0 + 2 [half-elf]

Disguise Cha 0 = +0

Escape Artist Dex* 1 = +2 -1 [shield]

Fly Dex* 1 = +2 -1 [shield]

Heal Wis 8 = +3 + 2 + 3 [class skill]

Intimidate Cha 0 = +0

Knowledge (geography) Int 5 = +3 + 2

Knowledge (nature) Int 8 = +3 + 2 + 3 [class skill]

Perception Wis 8 = +3 + 2 [half-elf] + 3 [skill focus]

Perform_1 Cha 0 = +0

Perform_2 Cha 0 = +0

Perform_3 Cha 0 = +0

Perform_4 Cha 0 = +0

Perform_5 Cha 0 = +0

Ride Dex* 1 = +2 -1 [shield]

Sense Motive Wis 3 = +3

Stealth Dex* 1 = +2 -1 [shield]

Survival Wis 8 = +3 + 2 + 3 [class skill]

Swim Str 5 = +1 + 2 + 3 [class skill] -1 [shield] * = check penalty for armor/shield = some groups double armor/shield penalties for swimmers

Zero-level Druid spells: 4 can be selected per day; unlimited casting

Light, Stabilize, Mending, Detect magic

First-level Druid spells: 3 (2 + 1) per day

Goodberry, Summon nature’s ally

Favored class points: Hit points +2; Skill points +0

Adjust weapon attack rolls and armor penalties as required for masterwork / magic equipment.

Half-Elf

This half-elf chose +2 to dexterity (already included)

Immune to magical sleep

Allowed two favored classes. Druid, wizard

Take a skill focus as a bonus feat at level 1

+ 2 racial bonus on saves vs. enchantments

Low-light vision

+ 1 racial bonus on perception checks

+ 2 racial bonus on diplomacy and gather information checks

Druid Orisons

Spontaneous Casting (summon nature's ally)

Animal Companion, or may instead choose a cleric domain and bonus spells (hand-edit)

Nature sense: + 2 on Knowledge (nature) and Survival (already included)

Wild Empathy

Marshwight (level 2). At 2nd level, a swamp druid gains a bonus on Initiative checks and Knowledge (geography), Perception, Stealth, Swim, and Survivalchecks equal to 1/2 her druid level in swamp terrain, and she cannot be tracked in such an environment.

This ability replaces woodland stride.

Swamp strider (level 3)

Pond scum (level 4)

Wild Shape (level 6)

Venom Immunity (level 9)

Slippery (level 13)

Timeless Body (level 15)

High wisdom gains bonus spells daily

Concentration check: d20 + druid level + wisdom modifier vs. DC

Class HP rolled Level 1: Druid 8 Level 2: Druid 5

Janie 's Equipment: 25 lb 5 lb 2 lb 5 lb