Rikal of Grummach
Strength: 17 +4 [orc] = 21
Dexterity: 17
Constitution: 18
Intelligence: 14 -2 [orc] = 12
Wisdom: 13 -2 [orc] = 11
Charisma: 17 -2 [orc]
Luck: 13
Character Class: Gestalt [Barbarian / Fighter] level 2
HP: 26 / BAB: +2 / Fort: +3 [Bar] + 4 [Con] / Ref: +0 [Bar] + 3 [Dex] / Will: +0 [Bar] + 0 [Wis] / Melee: +2 BAB +5 Str / Ranged: +2 BAB +3 Dex
Fast Movement: Movement increased by +10 feet per turn when wearing light or no armor.
Rage: 1/day, once per encounter; +4 bonus to Str and Con, +2 morale bonus on Will saves; -2 penalty to AC. (HP increased by 2 points per level during rage.) Cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except for Balance, Escape Artist, Intimidate, or Ride), Concentration, or any abilities that require patience, concentration, or focus. Rage lasts three rounds + the character's (newly improved) Constitution modifier. A barbarian may prematurely end rage. At the end of the rage, the barbarian loses rage modifiers and instead becomes fatigued (-2 penalty to Str/Dex, can't charge or run) for the duration of the current encounter.
Uncanny Dodge: Retain Dex bonus to AC even if caught flatfooted.
Power Attack: Trade attack bonus for damage (up to base attack bonus.)
Cleave: Extra melee attack after dropping target.
Goad: As a move action, you can goad an opponent that threatens you, has line of sight to you, can hear you, and has an Intelligence of 3 or higher. When the goaded opponent starts its next turn, if it threatens you and has line of sight to you, it must make a Will saving throw (DC 10 +1/2 char level + Cha mod.) If the opponent fails its save, you are the only creature it can make melee attacks against during this turn. A goaded creature can still cast spells, make ranged attacks, move, or perform other actions normally. The use of this feat restricts only melee attacks.
Climb: +5 Intimidate: +5 Jump: +5 Survival: +5 Swim: +5
Home Climate: Warm Desert (mainland) - region of fire