Derik Montaguin, descendent of Montague the Forgotten
Strength: 13
Dexterity: 18
Constitution: 16
Intelligence: 13
Wisdom: 13
Charisma: 18
Luck: 14
Character Class: Gestalt [Rogue/Sorcerer] level 3
HP: 23
Fort: +1+3
Ref: +3+4
Will: +3+1
Base Attack Bonus: +2
Melee: +2+1
Ranged: +2+4
Sneak Attack: +2d6 damage against unaware / flanked targets.
Trapfinding: You can locate traps with a DC of 20 or higher.
Evasion: You take no damage instead of half damage on successful saves against certain attacks.
Trap Sense +1: You get a +1 to Reflex saves made to avoid traps, and a +1 dodge bonus to AC against attacks made by traps.
Summon Familiar
Eschew Materials
Draconic Heritage: Copper Dragon (Energy: Acid, Skill: Hide)
Draconic Claws: You can make a natural attack with your claws, dealing damage based on size (1d6). In any round when you cast a spell with a casting time of one standard action, you can make a single claw attack as a swift action against an opponent you threaten.
6 0-level sorcerer spells 6 1st-level sorcerer spells
Spells Known: 5 0-level sorcerer spells –
3 1st-level sorcerer spells –
Languages: Common
Appraise: +6+Int
Disable Device: +6+Dex
Search: +6
Listen: +6
Spot: +6
Open Lock: +6
Move Silently: +6
Climb: +6
Hide: +6
Sleight of Hand: +6
Equipment: Short sword Leather armor Shield