Homebrew Heroes

Genetic Modifications

Cybernetic Modifications

Geneware: Genetic alterations that provide specific effects. Wetware: Surgical implantations or modifications. Cyberware: Installed parts that have specific effects and uses.

Modifications draw power – Cyberware typically draws power from batteries, while wetware and geneware draws power directly from the user's bioelectric energy.

Certain manipulations allow a person to alter energy fields in the area - electrical fields are the most common uncontrolled versions, but others do exist.

Thermal Cnotraction: You are capable of hyper-exciting molecules within a tightly confined space, allowing you to effectively heat up a single pinpointed area. One notable side effect of a Temporal Agitator is an effective reduction in surrounding temperatures, as the heat is forcibly drawn from the surrounding environment.

At lower levels of control, users can perform simple feats such as warming up glasses of water or melting snow. However, those with higher levels of control (and some just by accident) can create spectacular effects such as welding metals together, hurling balls of fire over great distances, or starting fires.

Thermal Expulsion: You effectively cool down an object by expelling thermal energy from it - this has the side effect of heating the surrounding environment at a much higher rate than normal thermal transfer would otherwise allow.

Those with lower skill levels make use of this to create ice - whether merely for instant slippery practical jokes or simply to chill your drinks. More talented individuals use this to protect themselves or equipment from extremes of heat, make objects brittle through extreme temperature shift, or even to create and launch missles of ice at their enemies.

Electrical Manipulation: You are capable of manipulating electrical energy fields to a lesser or greater degree.