“When you come to the police, you come with the expectation that they're going to listen to you. That they're going to take you seriously. And that they're going to handle your problems. Well, not everyone at the department can handle all of the problems that come to the desk. That's where I come in. I handle the things that need to fall off the blotter. And I make sure that good people can sleep comfortable at night.”
Charm +0 Cool +1 Sharp +1 Tough +2 Weird -1
Luck: 7
Law special: When you spend a point of Luck, you run into someone who you've come across before, and they are not happy with you.
Harm: 0
Experience: 0
Style: By the Books. Moral Code: Innocents must be saved. You have a moral code that you follow. Decide with the Keeper what that is. As long as you follow that code, take +1 ongoing to act under pressure rolls. If you break the code, take -1 ongoing to act under pressure rolls until you can spend the time, outside of a hunt, to reflect on your transgressions.
Natural Authority: Before you manipulate someone, you may choose to state your authority. On a 7+, they will do what you ask within reason, but will do so reluctantly and will refuse to help you further. The normal effects from a 7- 9 and 10+ on manipulate someone are removed. This will work even if a person would normally not be swayed by your position being revealed.
Officer of the Peace: When you talk, people listen to you. You can calm down a large group enough to hear you out for a short amount of time.
Gear: Bulletproof vest (-1 harm hidden), sniper rifle (4 harm far), 9mm (2-harm close loud), stun gun (0-harm close stun), badge, flashlight.
Looks: Obvious cop face, nondescript clothes.