Abilities are special attributes given to each Pokémon that can aid them in battle. Many abilities act as a power-up by increasing a move or stat; others introduce a third-party effect like a weather condition. Some abilities can even hinder a Pokémon battle.
Each Pokémon can have only one ability, however, some have the option of two different abilities. The choice is random and each ability is equally likely.
Some Pokemon also have a Hidden Ability, normally only available when a Pokémon is returned from the Dream World in place of their normal abilities.
Ability | Effects | GURPS Notes |
---|---|---|
Overgrow | Powers up Grass-type moves when the Pokémon’s HP is low. | Overgrow increases the power of Grass-type moves by 50% (1.5×) when the ability-bearer's HP falls below a third of its maximum (known in-game as in a pinch). |
Chlorophyll | Boosts the Pokémon’s Speed stat in harsh sunlight. | Chlorophyll doubles the ability-bearer's Speed during bright sunshine. |
Blaze | Powers up Fire-type moves when the Pokémon’s HP is low. | Blaze increases the power of Fire-type moves by 50% (1.5×) when the ability-bearer's HP falls below a third of its maximum (known in-game as in a pinch). |
Solar Power | In harsh sunlight, the Pokémon’s Sp. Atk stat is boosted, but its HP decreases every turn. | During harsh sunlight, Solar Power raises the ability-bearer's Special Attack by 50%, but it also loses 1⁄8 of its maximum HP after each turn. |
Torrent | Powers up Water-type moves when the Pokémon’s HP is low. | Torrent increases the power of Water-type moves by 50% (1.5×) when the ability-bearer's HP falls below a third of its maximum (known in-game as in a pinch). |
Rain Dish | The Pokémon gradually regains HP in rain. | A Pokémon with Rain Dish will recover 1⁄16 of its maximum HP during rain, after each turn. |