This notorious pirate ship has been rechristened and repaired by Diego and Kate, and they are gradually attempting to build it up into something that can challenge the legendary Black Thorn captained by their enemy Vale Thornton.
Base Cost: 25,000 gp [Warship]
Draft 4 feet | Length 175 feet | Width 15 feet | Weapon Mounts: Deck 4L, Broadsides 8M/8M | Base Move 3 mph (2 mph base + 1 mph dragon sails |
AC 15 | HP 500 | DT 20 | Crew 60 Pass 60 | Cargo Capacity 100 tons |
Resistant to Piercing Immune to Cold, Necrotic, Poison, Psychic Damage | Rigging Vulnerable to Acid and Fire | Sails Immune to Acid and Fire | +2 to Water Vehicle checks due to Extended Keel and Broad Rudder +3 to opposed checks due to Dragon Sails as well |
Winds | Direction Travelled | Effective Speed |
---|---|---|
Becalmed | Any | Can't Sail |
Light | Into the Wind | 2 mph |
Light | With the Wind | 4 mph |
Light | Across the Wind | 3 mph |
Light | Anchored | 0 mph |
Moderate | Into the Wind | 1 mph |
Moderate | With the Wind | 6 mph |
Moderate | Across the Wind | 4 mph |
Moderate | Anchored | 0 mph |
Strong | Into the Wind | 0 mph |
Strong | With the Wind | 7 mph |
Strong | Across the Wind | 5 mph |
Strong | Anchored | 0 mph |
Gale | Into the Wind | -1 mph (backwards) |
Gale | With the Wind | 8 mph |
Gale | Across the Wind | 6 mph |
Gale | Anchored | 0 mph |
Storm | Pushed 1d4 mph in direction of wind, can't safely deploy sails |
Ship Locations:
Ship Positions (from highest to lowest):
Ship Position | AKA | Pay | Short Description | Duties |
---|---|---|---|---|
Captain | Commander, Skipper | 10 shares or 8 gp per day | Responsible for directing the ship's actions, and communicating with other ships. | Duties |
Ship's Mage | Ship's Magician, Witch Doctor | 9 shares or 7 gp per day | Responsible for making magical attacks, putting out fires, using magic to fix the ship, etc. | Duties |
First Mate | First Officer | 8 shares or 6 gp per day | Interprets the captain's orders, and fine-tunes ship actions. | Duties |
Navigator | 6 shares or 5 gp per day | Reads the water, currents, and weather; also responsible for assessing other ships and spotting weaknesses, if necessary. | Duties | |
Pilot | 5 shares or 4 gp per day | Steers the ship, sets the ship's location and direction. | Duties | |
Boatswain | 5 shares or 4 gp per day | Directs deck activities, reassigns crew stations when necessary. | Duties | |
Sailing Master | 4 shares or 3 gp per day | Maximizes the speed and efficiency of sailors. | Duties | |
Oars Master | 4 shares or 3 gp per day | Maximizes the speed and efficiency of rowers, manages out boats. | Duties | |
Weapons Master | 5 shares or 4 gp per day | Train crewmates to operate weapons, coordinate weapon fire, fight alongside crew in combat. | Duties | |
Ship's Carpenter | 4 shares or 3 gp per day | Fix damage, provide ship with temporary hit points. | Duties | |
Ship Surgeon | 4 shares or 2 gp plus 1 sp per crewman per day | Track crew casualties, heal the wounded, restore crew to duty. | Duties | |
Quartermaster | 4 shares or 3 gp per day | Make available tools and equipment, find replacement sails, rigging and supplies when in port. | Duties | |
Shantyman | 3 shares or 2 gp per day | Improve morale, inspire the crew. | Duties | |
Crewmember | 1 or 2 shares, or between 1 and 5 gp per day depending on experience. | Perform crew duties. | Duties | |
Ship's Boy / Girl | No pay; working for experience. May optionally be given gifts roughly equal to 1/2 share, or 2 sp per day. | Improve morale, deliver messages and do basic tasks. | Duties |
Basic Crew Positions (in rough order of rank):