Table of Contents

Vanassyr's Lament: Warship

This notorious pirate ship has been rechristened and repaired by Diego and Kate, and they are gradually attempting to build it up into something that can challenge the legendary Black Thorn captained by their enemy Vale Thornton.

Base Cost: 25,000 gp [Warship]

Draft 4 feet Length 175 feet Width 15 feet Weapon Mounts: Deck 4L, Broadsides 8M/8M Base Move 3 mph (2 mph base + 1 mph dragon sails
AC 15 HP 500 DT 20 Crew 60
Pass 60
Cargo Capacity 100 tons
Resistant to Piercing
Immune to Cold, Necrotic, Poison, Psychic Damage
Rigging Vulnerable to Acid and Fire Sails Immune to Acid and Fire +2 to Water Vehicle checks due to Extended Keel and Broad Rudder
+3 to opposed checks due to Dragon Sails as well
Winds Direction Travelled Effective Speed
Becalmed Any Can't Sail
Light Into the Wind 2 mph
Light With the Wind 4 mph
Light Across the Wind 3 mph
Light Anchored 0 mph
Moderate Into the Wind 1 mph
Moderate With the Wind 6 mph
Moderate Across the Wind 4 mph
Moderate Anchored 0 mph
Strong Into the Wind 0 mph
Strong With the Wind 7 mph
Strong Across the Wind 5 mph
Strong Anchored 0 mph
Gale Into the Wind -1 mph (backwards)
Gale With the Wind 8 mph
Gale Across the Wind 6 mph
Gale Anchored 0 mph
Storm Pushed 1d4 mph in direction of wind, can't safely deploy sails

Available Weapons

Current Augmentations

Ship Modifications

Weapon Mounts

Future Augmentations

Ship Locations:

Ship Positions (from highest to lowest):

Ship Position AKA Pay Short Description Duties
Captain Commander, Skipper 10 shares or 8 gp per day Responsible for directing the ship's actions, and communicating with other ships. Duties
Ship's Mage Ship's Magician, Witch Doctor 9 shares or 7 gp per day Responsible for making magical attacks, putting out fires, using magic to fix the ship, etc. Duties
First Mate First Officer 8 shares or 6 gp per day Interprets the captain's orders, and fine-tunes ship actions. Duties
Navigator 6 shares or 5 gp per day Reads the water, currents, and weather; also responsible for assessing other ships and spotting weaknesses, if necessary. Duties
Pilot 5 shares or 4 gp per day Steers the ship, sets the ship's location and direction. Duties
Boatswain 5 shares or 4 gp per day Directs deck activities, reassigns crew stations when necessary. Duties
Sailing Master 4 shares or 3 gp per day Maximizes the speed and efficiency of sailors. Duties
Oars Master 4 shares or 3 gp per day Maximizes the speed and efficiency of rowers, manages out boats. Duties
Weapons Master 5 shares or 4 gp per day Train crewmates to operate weapons, coordinate weapon fire, fight alongside crew in combat. Duties
Ship's Carpenter 4 shares or 3 gp per day Fix damage, provide ship with temporary hit points. Duties
Ship Surgeon 4 shares or 2 gp plus 1 sp per crewman per day Track crew casualties, heal the wounded, restore crew to duty. Duties
Quartermaster 4 shares or 3 gp per day Make available tools and equipment, find replacement sails, rigging and supplies when in port. Duties
Shantyman 3 shares or 2 gp per day Improve morale, inspire the crew. Duties
Crewmember 1 or 2 shares, or between 1 and 5 gp per day depending on experience. Perform crew duties. Duties
Ship's Boy / Girl No pay; working for experience. May optionally be given gifts roughly equal to 1/2 share, or 2 sp per day. Improve morale, deliver messages and do basic tasks. Duties

Basic Crew Positions (in rough order of rank):