“Pick Argua! Argua great at nature stuff! Argua bash doors, stomp monsters, an' haul loots! Argua look good, too! All that for food an' a fair share of the shiny.” – Argua the Barbarian
Argua is one-half ogre (“On my dear mama's side.”), one quarter-human, one-quarter unknown, and 100% barbarian. She lives by a simple philosophy: “No problem too tough for muscles!” She applies this credo evenly to fighting, doors (locked or not), card games (friendly or otherwise), cramming herself into leopard-print clothing, potential romantic partners… everything. Her allies tolerate her lack of sophistication because enemies she hits die, doors she hits break, she can schlep everyone else's spare gear, and she's easily diverted from polite social situations by offering a mountain of food (or just hinting that there's something good to eat “over there”).
ST 21 [110] DX 13 [60] IQ 9 [-20] HT 14 [40]
Damage 2d/4d-1; BL 97 lbs.; HP 26 [10]; Will 9 [0]; Per 12 [15]; FP 14 [0].
Basic Speed 6.25 [-10]; Basic Move 6 [0]; Move 6.
Dodge 9; Parry 12 (Axe), 10 (Wrestling); Block N/A.
Fearlessness 2 [4]
High Pain Threshold [10]
Lifting ST 1 [3]
Night Vision 3 [3]
Outdoorsman 2 [20]
Tough Skin 4 [12]
Weapon Bond (“Mr. Hacksy”) [1]
Appearance (Ugly) [-8]
Gluttony (12) [-5]
Gullibility (9) [-15]
Overconfidence (12) [-5]
Sense of Duty (Adventuring Companions) [-5]
Social Stigma (Savage) [-10]
Wealth (Struggling) [-10]
Quirk: Everything must be leopard-print. Everything. [-1]
Quirk: Flirts shamelessly – and scarily. [-1]
Quirk: “No problem too tough for muscles!” [-1]
Quirk: Proud of her mother, the ogress. [-1]
Quirk: Speaks of her axe, Mr. Hacksy, as a person. [-1]
Brawling-13 [1]
Camouflage-11* [1]
Climbing-12 [1]
Disguise (Animals)-11* [2]
Fishing-14* [1]
Forced Entry-15 [4]
Hiking-13 [1]
Intimidation-9 [2]
Lifting-13 [1]
Mimicry (Animal Sounds)-9* [1]
Naturalist-9* [1]
Navigation-11* [2]
Observation-11 [1]
Running-13 [1]
Sling-13 [4]
Stealth-13 [2]
Survival (Jungle)-13* [1]
Swimming-14 [1]
Tracking-13* [1]
Two-Handed Axe/Mace-18/19+ [20]
Weather Sense-11* [2]
Wrestling-14 [4]
* Includes +2 for Outdoorsman.
+ Use higher skill for Mr. Hacksy (+1 for Weapon Bond).
$500, 49.91 lbs. (No encumbrance)
Bandoleer. Holds shaped rocks. $60, 1 lb.
Coins. 1 silver, 7 copper. $27. 0.16 lb.
Fishhooks and Line. $50, 0.1 lb.
Great Axe (“Mr. Hacksy”). 4d+3 cut (reach 1,2*). $100, 8 lbs.
Heavy Sling. 4d+1 cr, Acc 1, Range 63/126, Shots 1(2), Bulk -5. $20, 1 lb.
Light Leather Armor, Suit.* DR 1 (total DR 5), $150, 18 lbs.
Miniature Sundial. Allows Navigation at -1. $40, 1 lb.
Personal Basics. $5, 1 lb.
Pouch.* Holds coins, survival gear. $10, 0.2 lb.
Pouch.* Holds rations. $10, 0.2 lb.
Rations, 6 meals. $12, 3 lbs.
Shaped Rocks x 6. $6, 6 lbs.
Wineskin, Full.* 1 gallon water. $10, 8.25 lbs.
* Leopard-print or leopard-skin!