Table of Contents

Katie Champa

GURPS Conversion

Points Spent: 90

Points Available: 50 base plus (40 x 2) from Drama Points

Primary Characteristics

ST 10 [0p] | DX 12 [40p] | IQ 12 [40p] | HT 10 [0p]

Secondary Characteristics

Encumbrance

Quotes

Physical Appearance

Katie appears to be a young adult. She has shoulder-length blonde hair and piercing blue eyes. She is human-sized (SM 0) and has an average build (no modifiers).

Social Background

Katie's native tech level is TL 8 (the Modern Age.) (notes about cultural familiarities). (notes about languages known.)

Wealth and Influence

Average: You work for a living, but your lifestyle is better than most. Your starting wealth is twice the average. 0 points.

Char Loft Rank 2: Lifetime Customer [10p]

Friends and Foes

Ally: Dot Champa [PC; no cost]

Identities

No additional identities at the moment.

Advantages

Disadvantages

Perks

Quirks

Limit of 5. Each quirk is worth -1 point.

Minority: Pansexual. While your sexuality does not usually limit your rights, it can occasionally result in a -1 reaction penalty or worse from less open-minded individuals.

Love. You are in love with someone; while they are too powerful to qualify as a Dependent, and may even be a PC, you will suffer an occasional -1 penalty to resist giving in to pressure, whether to threats placed against your love or the more goodnatured requests love places on you.

Skills

Unconverted

Character Type: Adult Mortal

Banked Experience:
Strength: 3 [15 total needed for next level]
Constitution: 4 [15 total needed for next level]
Nerves of Steel: 8 [15 total needed to purchase]
Getting Medieval: 4 [10 total needed for next level]
Notice: 6 [12 total needed for next level]
Science: 1 [5 total needed for next level]
Language: 1 [5 total needed for next level]
WC: Sign Language: 2 [5 total needed for next level]
WC: Chainsaw: 1 [5 total needed for next level]
WC: Tactics: 1 [4 total needed for next level]
WC: Vampire Politics: 1 [6 total needed for next level]
WC: Fledge Wrangling: 1 [6 total needed for next level]
WC: Desert Survival: 1 [5 total needed for next level]

Qualities

Big Damn Hero [3]

Once per game session, can give another character +10 on a test, even after rolling.
This takes up Katie's turn, and she must explain what she is doing to help.

Once per game session, can restore another character's Life Points by half as if a
Drama Point had been spent, without needing to take an action.

Good Luck 10 [10]

Hard to Kill 5 [5]

Situational Awareness [2]

+2 to Perception to sense danger; +2 to resist Crime or Acrobatic rolls to sneak up on them.

Climate Adaptation (Hot)

Drawbacks

Honorable (Minimal) [-1]

Love [-2]

Mental Problems: Delusions (Life is a horror movie) (Mild) [-1]

Mental Problems: Paranoia (Mild) [-1]

Mental Problems: Recklessness (Mild) [-1]

Resources -2: Below Average [-2]

Skills

Acrobatics: 2

Art: 0

Computers: 0

Crime: 2

Doctor: 2

Driving: 1

Getting Medieval: 4

Gun Fu: 2

Influence: 2

Knowledge: 2

Kung Fu: 2

Languages: 0

Mr. Fix-It: 2

Notice: 5

Occultism: 1

Science: 0

Sports: 0

Wildcard: Interpretation: 4 (Used for interpreting people who are usually hard to comprehend, including the deranged and the peculiar, as long as they are speaking a language she understands, and can be used in place of Influence when dealing with such people.)

Wildcard: Tactics: 1

Wildcard: Vampire Politics: 2

Wildcard: Fledgewrangling: 2

Wildcard: Wilderness Survival: 2

Equipment Stored at Home

Adventure Souvenirs

Pyramid Scheme Equipment

Adventure Bonuses

Maneuvers

Maneuver Roll Effects
Punch 3 + 2 4 + SL Bash damage
Baseball Bat 3 + 4 8 + SL Bash damage
Axe 3 + 4 10 + SL Slash/Stab damage
Knife 3 + 4 4 + SL Slash/Stab damage
Decapitation -5 Damage after SL multiplied by five; if target fails a survival roll, is decapitated
Through the Heart -3 Damage to nonvamps quadrupled; x5 damage to vamps if this would be sufficient to kill them
Feint (Kung Fu) 4 + 2 Add SL to next attack against target
Feint (Get Med) 4 + 4 Add SL to next attack against target
Aiming (Gun Fu) 4 + 2 Add SL to attack against target; attack occurs at end of round instead of at beginning
Gun Shot (Shotgun) 3 + 2 20 + SL Bullet damage
Aiming (GM) 4 + 4 Add SL to attack against target; attack occurs at end of round instead of at beginning
Crossbow 3 + 4 16 + SL Stab damage for normal, 12 + SL Stab for hand crossbow