Table of Contents

The Lair

The Lair is a large underground compound that is considered an Agency asset that the party are free to develop and use. The following is a list of rooms and supplies.

Armory

The Armory has adjustable weapon racks, storage bins, and other weaponry and armor not currently carried by a PC. The racks contain:

Weapon Quantity Caliber Damage Acc Range Weight RoF Shots ST Bulk Rcl LC Extras
Jackal Auto Pistol 1 .50AE 4d pi+ 2 220/2500 4.6/0.6 3 7+1(3) 12 -4 4 4 Generic TL10 version of TL8 IMI Desert Eagle .50AE. Commonly known as a Harry.
Jackal Assault Rifle 4 5.56mm x 45mm 5d pi 5 800/3500 8.9/1 13 30+1(3) 8 -5 2 3 TL10 copy of the Enfield L85A1 with fewer malfunctions.
Jackal Snub Revolver 1 .38 Special 2d-1 pi 1 90/1000 1.2/0.17 3 5(3i) 9 -1 Rcl 2 4 TL10 replica of the S&W Model 36 Chief's Special. A common concealed weapon.
Lancaster Tangler 3 25mmCL 1d pi++ 0 30/190 5/1 3 8+1(3i) 7 -4 2 4
Machine Pistol 4 10mmCLP 3d pi+ 2 180/2000 3/1 3 30+1(3) 10 -2 3 2
Holdout Pistol 3 7.5mmCLP 2d pi 1 100/1200 1/0.2 3 18+1(3) 6 -1 2 3
Shotgun Pistol 1 18.5mmPC 4d++ 1 100/500 4/0.7 3 5+1(3i) 10 -3 5 3
Urban Assault Weapons (SMG Barrel) 2 10mm CLP 3d pi+ 4 200/2100 8/1 10 100+1(3) 9+ -3 3 2
(Shotgun Barrel) - 18.5mmPC 1d+1 pi 2 100/500 -/0.75 2 5+1(3i) 10+ - 1 -
Payload Rifle 1 10mmCL-ETC 15d pi++ 4 1050/12750 38/10 3 8+1(3) 12B+ -6 4 2
Antimaterial Rifle (Normal) 1 15mmCL-LP 15d pi++ 4 2000/9000 30/2+2 3 15(3) (LP: 45(5)) 12B+ -6 4 2
Antimaterial Rifle (Boosted) - 15mmCL-LP 15d pi++ 4 2600/10800 30/2+2 3 15(3) (shots use 1.5x LP) 12B+ -6 4 2
Antimaterial Rifle (Subsonic) - 15mmCL-LP 7d+3 pi++ 4 1000/12750 30/2+2 3 15(3) (shots use 0.25 LP 12B+ -6 4 2 Hearing at -2 to detect

The ammunition racks hold:

Also in the room are:

Medbay

Crash Kit (TL9): Contains a defibrillator, an oxygen mask, sutures, a bandage spray can, and no-shock drugs. It provides a +2 (quality) bonus to First Aid skill and counts as improvised equipment (-5) for Surgery skill. $200, 10 lbs.

Medical Supplies (TL9): Drugs and other disposable supplies sufficient for 50 patient-days of Physician treatment. Gives a +1 (quality) bonus. Without this gear, the doctor operates as if at the TL6 level. 5 lbs. LC4

Surgical Instruments (TL9): A complete set of surgical tools, including laser scalpels, forceps, bio-glue, sonic probe, and sutures. It is basic equipment for the Surgery skill. $300, 15 lbs., 5B/20 hr. LC4.

Fire Extinguisher Tube (4 second discharge, 2 yard range, 1 lb)

Workroom

Roughly $1,000 in electrical and mechanical parts for Ellie's gadgeteering

Small Fire Extinguisher (10 second discharge, 3 yard range, 3 lb)

100 yards of optical cable (1 lb)

20 cable jacks for customizing machines (neg weight)

Tiny (wristmounted) radio communicators (1 mile range), set of 8 with basic encryption

Neural Interface Helmet (TL10): This “crown of thorns” helmet invades the skull with tiny nanowires. They inflict no damage, but users may find the idea disturbing! The helmet takes four seconds to don or remove; yanking it off before disconnecting causes 1d injury. It includes a cable jack (p. 42) and radio micro communicator (p. 44). 2 lbs., C/100 hr. LC3.

Plasma Torches, 5 (2d(5) burn, Reach C,1, Wt 5/C, lasts 15 min)

60 yards 3/8“ rope (holds 8,000 lb)

40 yards 3/16” rope (holds 2,000 lb)

Portable Tool Kit (Mechanic/Automotive) (20 lb, 10B/10 hr)

Portable Tool Kit (Mechanic/Hybrid H2 Power Plant) (20 lb, 10B/10 hr)

Portacam (TL9): A professional-quality movie camera for news gathering, intelligence work, or video production. It provides 16¥ parabolic audio magnification, 64x optical magnification, and Night Vision 9. It gives a +2 (quality) bonus to Photography skill, and can be mounted on a tripod (p. 151) for extra stabilization. $2,000, 4 lbs., C/40 hr. LC4.

Glow Sticks (TL9): These chemical lights glow when snapped and shaken; they don’t require power cells. Each provides 2 days of light illuminating a two-yard radius. They’re available in different colors, white light, and infrared light. 0.1 lb. each. Box of 10.

Mini Flashlight (TL9): This projects a 15-yard beam. May be helmet-mounted or attached to a firearm accessory rail. 0.25 lbs., B/24 hr. One per team member.

Laser Torch 2d(2) burn, Reach C,1 parry No, Weight 3 lbs/C, ST 5, lasts 15 min

Industrial Water Knife 4d(2) cut Reach C Weight 4 lbs, ST 10, uses a backpack that weighs 26 lbs for self-sterilizing

Electronic Lockpick +3 to Lockpicking and Elec Op (Security) $1500

Portable Terminals, 4, 0.5 lb, 2B/20 hr, used with other

Personal Computer (Hardened, High Capacity, Complexity 7, 100 PB storage, quantum (+5 to Complexity for decryption and certain other tasks), 2C/20 or external power w/secure encryption chip

Suitcase Lab (Forensics), 10 lb, 4C/10 hr

Variable Lockpick (+4 to pick mechanical locks)

Industrial Nanocleanser, 10 applications

Kitchen

A kitchen for Tony to cook in.

Dojo

A training room for people to practice martial arts in.

Firing Range

A basic firing range for practicing with firearms and beam weapons without going outside.

Garage

Mercedes 55 Skylark (Dynamic Car (ST/HP 40, +2 Handling, SR 5, HT 12, Move 6/75*, LWt 1.1, Load 0.6, SM+3, Occ 1+4, DR 10, Loc G4W). Car includes special features - gas dispenser triggered by unauthorized entry, currently disabled; electronic locks; gas canister that stores three shots (thirty doses) of a poison or drug of choice.)

Van (ST/HP 68, Handling -1, SR 4, HT 11f, Move 2/45*, LWt 3.5, Load 1, SM+4, Occ 1+7, DR 4, Range 650, Loc g4W)

Fire Extinguisher Tube (4 second discharge, 2 yard range, 1 lb)

Vault

$179,400 in profits

$2000 in Ambrex script (worth < $200)

The Rapture Project files

Medusa Reflected newsvid

Stealth Cargo travel bags, 5, holds 100 lbs, +2 to smuggling, liner compartment holds ten pounds, biometric lock provides security, weight 10 lb

Stealth Cargo Trunk, holds 400 lbs, 40 lb liner compartment, biometric lock, weight 40 lb, +2 to Smuggling

Sonic Screen (-10 to detect any noises from within the field while outside it, and vice versa, field is 3 yd diameter), also provides DR 10 vs sonic attack, 2.5 lbs, C/1 hr

Suitcase Doc-Fab (+1 to Forgery/Counterfeiting at TL10, up to +5 when counterfeiting TL9 methods) (2 hours to scan, five minutes to print)

Voice Mask (0.1 lb, B/20 hr, lets you wear a mike that obscures your voice and changes it)

Bug Stomper (0.25 lb, B/24 hr, prevents audio surveillance from detecting anything but static within 3 yards)

Razortape (100 foot spool, 0.5 lb, 2 feet binds with ST 20, failure does one point of damage, success to break free with brute force inflicts thr cut damage based on escapee's ST)