The Lair is a large underground compound that is considered an Agency asset that the party are free to develop and use. The following is a list of rooms and supplies.
The Armory has adjustable weapon racks, storage bins, and other weaponry and armor not currently carried by a PC. The racks contain:
Weapon | Quantity | Caliber | Damage | Acc | Range | Weight | RoF | Shots | ST | Bulk | Rcl | LC | Extras |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Jackal Auto Pistol | 1 | .50AE | 4d pi+ | 2 | 220/2500 | 4.6/0.6 | 3 | 7+1(3) | 12 | -4 | 4 | 4 | Generic TL10 version of TL8 IMI Desert Eagle .50AE. Commonly known as a Harry. |
Jackal Assault Rifle | 4 | 5.56mm x 45mm | 5d pi | 5 | 800/3500 | 8.9/1 | 13 | 30+1(3) | 8 | -5 | 2 | 3 | TL10 copy of the Enfield L85A1 with fewer malfunctions. |
Jackal Snub Revolver | 1 | .38 Special | 2d-1 pi | 1 | 90/1000 | 1.2/0.17 | 3 | 5(3i) | 9 | -1 | Rcl 2 | 4 | TL10 replica of the S&W Model 36 Chief's Special. A common concealed weapon. |
Lancaster Tangler | 3 | 25mmCL | 1d pi++ | 0 | 30/190 | 5/1 | 3 | 8+1(3i) | 7 | -4 | 2 | 4 | |
Machine Pistol | 4 | 10mmCLP | 3d pi+ | 2 | 180/2000 | 3/1 | 3 | 30+1(3) | 10 | -2 | 3 | 2 | |
Holdout Pistol | 3 | 7.5mmCLP | 2d pi | 1 | 100/1200 | 1/0.2 | 3 | 18+1(3) | 6 | -1 | 2 | 3 | |
Shotgun Pistol | 1 | 18.5mmPC | 4d++ | 1 | 100/500 | 4/0.7 | 3 | 5+1(3i) | 10 | -3 | 5 | 3 | |
Urban Assault Weapons (SMG Barrel) | 2 | 10mm CLP | 3d pi+ | 4 | 200/2100 | 8/1 | 10 | 100+1(3) | 9+ | -3 | 3 | 2 | |
(Shotgun Barrel) | - | 18.5mmPC | 1d+1 pi | 2 | 100/500 | -/0.75 | 2 | 5+1(3i) | 10+ | - | 1 | - | |
Payload Rifle | 1 | 10mmCL-ETC | 15d pi++ | 4 | 1050/12750 | 38/10 | 3 | 8+1(3) | 12B+ | -6 | 4 | 2 | |
Antimaterial Rifle (Normal) | 1 | 15mmCL-LP | 15d pi++ | 4 | 2000/9000 | 30/2+2 | 3 | 15(3) (LP: 45(5)) | 12B+ | -6 | 4 | 2 | |
Antimaterial Rifle (Boosted) | - | 15mmCL-LP | 15d pi++ | 4 | 2600/10800 | 30/2+2 | 3 | 15(3) (shots use 1.5x LP) | 12B+ | -6 | 4 | 2 | |
Antimaterial Rifle (Subsonic) | - | 15mmCL-LP | 7d+3 pi++ | 4 | 1000/12750 | 30/2+2 | 3 | 15(3) (shots use 0.25 LP | 12B+ | -6 | 4 | 2 | Hearing at -2 to detect |
The ammunition racks hold:
Also in the room are:
Crash Kit (TL9): Contains a defibrillator, an oxygen mask, sutures, a bandage spray can, and no-shock drugs. It provides a +2 (quality) bonus to First Aid skill and counts as improvised equipment (-5) for Surgery skill. $200, 10 lbs.
Medical Supplies (TL9): Drugs and other disposable supplies sufficient for 50 patient-days of Physician treatment. Gives a +1 (quality) bonus. Without this gear, the doctor operates as if at the TL6 level. 5 lbs. LC4
Surgical Instruments (TL9): A complete set of surgical tools, including laser scalpels, forceps, bio-glue, sonic probe, and sutures. It is basic equipment for the Surgery skill. $300, 15 lbs., 5B/20 hr. LC4.
Fire Extinguisher Tube (4 second discharge, 2 yard range, 1 lb)
Roughly $1,000 in electrical and mechanical parts for Ellie's gadgeteering
Small Fire Extinguisher (10 second discharge, 3 yard range, 3 lb)
100 yards of optical cable (1 lb)
20 cable jacks for customizing machines (neg weight)
Tiny (wristmounted) radio communicators (1 mile range), set of 8 with basic encryption
Neural Interface Helmet (TL10): This “crown of thorns” helmet invades the skull with tiny nanowires. They inflict no damage, but users may find the idea disturbing! The helmet takes four seconds to don or remove; yanking it off before disconnecting causes 1d injury. It includes a cable jack (p. 42) and radio micro communicator (p. 44). 2 lbs., C/100 hr. LC3.
Plasma Torches, 5 (2d(5) burn, Reach C,1, Wt 5/C, lasts 15 min)
60 yards 3/8“ rope (holds 8,000 lb)
40 yards 3/16” rope (holds 2,000 lb)
Portable Tool Kit (Mechanic/Automotive) (20 lb, 10B/10 hr)
Portable Tool Kit (Mechanic/Hybrid H2 Power Plant) (20 lb, 10B/10 hr)
Portacam (TL9): A professional-quality movie camera for news gathering, intelligence work, or video production. It provides 16¥ parabolic audio magnification, 64x optical magnification, and Night Vision 9. It gives a +2 (quality) bonus to Photography skill, and can be mounted on a tripod (p. 151) for extra stabilization. $2,000, 4 lbs., C/40 hr. LC4.
Glow Sticks (TL9): These chemical lights glow when snapped and shaken; they don’t require power cells. Each provides 2 days of light illuminating a two-yard radius. They’re available in different colors, white light, and infrared light. 0.1 lb. each. Box of 10.
Mini Flashlight (TL9): This projects a 15-yard beam. May be helmet-mounted or attached to a firearm accessory rail. 0.25 lbs., B/24 hr. One per team member.
Laser Torch 2d(2) burn, Reach C,1 parry No, Weight 3 lbs/C, ST 5, lasts 15 min
Industrial Water Knife 4d(2) cut Reach C Weight 4 lbs, ST 10, uses a backpack that weighs 26 lbs for self-sterilizing
Electronic Lockpick +3 to Lockpicking and Elec Op (Security) $1500
Portable Terminals, 4, 0.5 lb, 2B/20 hr, used with other
Personal Computer (Hardened, High Capacity, Complexity 7, 100 PB storage, quantum (+5 to Complexity for decryption and certain other tasks), 2C/20 or external power w/secure encryption chip
Suitcase Lab (Forensics), 10 lb, 4C/10 hr
Variable Lockpick (+4 to pick mechanical locks)
Industrial Nanocleanser, 10 applications
A kitchen for Tony to cook in.
A training room for people to practice martial arts in.
A basic firing range for practicing with firearms and beam weapons without going outside.
Mercedes 55 Skylark (Dynamic Car (ST/HP 40, +2 Handling, SR 5, HT 12, Move 6/75*, LWt 1.1, Load 0.6, SM+3, Occ 1+4, DR 10, Loc G4W). Car includes special features - gas dispenser triggered by unauthorized entry, currently disabled; electronic locks; gas canister that stores three shots (thirty doses) of a poison or drug of choice.)
Van (ST/HP 68, Handling -1, SR 4, HT 11f, Move 2/45*, LWt 3.5, Load 1, SM+4, Occ 1+7, DR 4, Range 650, Loc g4W)
Fire Extinguisher Tube (4 second discharge, 2 yard range, 1 lb)
$179,400 in profits
$2000 in Ambrex script (worth < $200)
The Rapture Project files
Medusa Reflected newsvid
Stealth Cargo travel bags, 5, holds 100 lbs, +2 to smuggling, liner compartment holds ten pounds, biometric lock provides security, weight 10 lb
Stealth Cargo Trunk, holds 400 lbs, 40 lb liner compartment, biometric lock, weight 40 lb, +2 to Smuggling
Sonic Screen (-10 to detect any noises from within the field while outside it, and vice versa, field is 3 yd diameter), also provides DR 10 vs sonic attack, 2.5 lbs, C/1 hr
Suitcase Doc-Fab (+1 to Forgery/Counterfeiting at TL10, up to +5 when counterfeiting TL9 methods) (2 hours to scan, five minutes to print)
Voice Mask (0.1 lb, B/20 hr, lets you wear a mike that obscures your voice and changes it)
Bug Stomper (0.25 lb, B/24 hr, prevents audio surveillance from detecting anything but static within 3 yards)
Razortape (100 foot spool, 0.5 lb, 2 feet binds with ST 20, failure does one point of damage, success to break free with brute force inflicts thr cut damage based on escapee's ST)