Table of Contents

Damien Rayne, Cyber-Assassin

260 CP

4 CP unspent

Attributes: ST 11 [10]; DX 16 [120]; IQ 12 [40]; HT 11 [10].

Secondary Characteristics: Damage 1d-1/1d+1; BL 24 lbs.; HP 11 [0]; Will 12 [0]; Per 12 [0]; FP 11 [0]; Basic Speed 7.00 [5]; Basic Move 7 [0]. Dodge 10.

Advantages

Earned Contacts

1 point towards GCWE-PD Contact - While the GCWE-PD isn't entirely thrilled that the Hellraisers aren't 'neutralized', they are thankful that you rescued their people and saved an officer in critical condition. (Contact: Law (Police) skill 12, available 9 or less, somewhat reliable.)

2 points towards Hellraiser Contact - The Hellraisers are basically getting a less strongly contested base area and their people back. A few of them are likely to hold grudges, but they'll shut up if Bael tells them to. (Contact: Streetwise skill 15, available 9 or less, somewhat reliable.) Briella seemed awfully friendly.

Disadvantages

[165]

Skills

[36 pts] [201]

* Multiplied for self-control number; see p. B120.

† Includes +4 for Craftiness.

Cybernetics

[227]

Perks

Gauss rifle 4mm ($7100) w/Tiny Computer (+$50), Silhouette (+$200), HUD Link, Laser Sight (+1), Targeting software (+2, $150) [6d(3) pi-, Acc 5+2, Range 1200/4800, Wgt 8.5/1.4, RoF 12, Shots 60(3), ST 10, Bulk -4, Rcl 2]

Gauss ammo, 300 rounds ($18)

ETC Desert Eagle (“Screaming Falcon”) ($2500) .50 cal/15mm variant w/Tiny Computer (+$50), HUD Link, Laser Sight (+1), Targeting software (+2, $150) [6d pi+, Acc 2, Range 220/2500, Wgt 4.6/0.6, RoF 3, Shots 7+1(3), ST 12, Bulk -4, Rcl 4]

Desert Eagle ETC ammo, 40 shots ($72)

Desert Eagle 15mm Sleep Gas ammo, 40 shots ($108) (It is a contact agent that requires a HT-6 roll to resist. Failure results in unconsciousness lasting for minutes equal to the margin of failure, followed by ordinary sleep.)

APHEX x 200 (followup 1d-2 cr ex [1d-1], x3 wounding if inside the body)

APHC x 200 (pi damage, (2) armor divisor)

Electronic Thumb ($5000)

Sonic Screen (TL10): Worn strapped onto a belt, this forms a portable privacy field (p. 106) which moves with the wearer. The field is three yards in diameter. Sounds from outside the field cannot be perceived by someone inside the field (-10 to detection), and vice versa. The field also provides DR 10 against sonic attacks. Assassins and thieves use sonic screens to make the victims’ cries inaudible. $5,000, 2.5 lbs., C/1 hr. LC3

Power Holster (Pistol) (+5 Pistol Fast-Draw)

Nanoweave Trousers ($280)

Nanoweave Jacket ($450)

Nanoweave Gloves ($30)

Assault Boots ($150)

Night Shade Armored Shades ($400) w/HUD Link, Night Vision 8, DR 15

Variable Lockpick ($50)

Penlight ($3)

Yaiba Kusanagi CT-3X Prototype: Top speed 190mph / 92 yards per second. Runs on 1 E cell plus one D reserve cell. [ST/HP 30, Hnd +2, SR 2, HT 11, Move 12/92, LWht 0.5, Load 0.22, SM 0, Occ 1+1, DR 4, Range 550, Loc E2W.]

UTILITY TOOL (TL9^): The utility tool is the advanced version of a multi-function pocket tool. It fits comfortably in the user’s palm. The device includes a monowire cutting blade (Ultra-Tech, p. 163) about 3” long, one or more tools to open and close common physical fasteners, and one or more tools for grasping and manipulating objects too small to be handled with fingers. The tool also has adapters for various physical data ports, and can help the user to connect two or more devices (computers or equipped with computer controls) physically; it can also serve in place of a missing or damaged transmitter for common wireless-connection types. Common utility tools cost $100 and have negligible weight at TL9^. LC is typically 6, although, in some settings, paranoid governments may give it LC3 due to the monowire edge on the cutting blade. Schools, hospitals, and ports may restrict or forbid the carrying of the tool, classifying it as a weapon due to the presence of a cutting blade on it. Used as a weapon, the monowire blade does sw+1d(10) cutting damage with Reach C, 1.

$2,740 personal money

Symbology and Runology: study Symbol Drawing.

Strobe grenades x 2

LED headlamp

45 15mm Stingray rounds (half normal piercing damage with a (0.25) armor divisor, then discharges a linked attack that inflicts the lethal electrical damage (p. B432) shown below: 1d-1 burn).

45 15mm Baton rounds (shotguns. Minimum caliber is 10mm. For a shotgun, start with the damage and range of a rifled slug (p. 166). Add an armor divisor of (0.5). Divide damage by five. Damage is crushing, -1 ACC)

Tangler with 40 tangler rounds

Nanoweave balaclava (covers skull, face, neck, identity!)

Nice suit ($100)

Heavy plasma gun (on loan) [3dx5 burn ex, Acc 8+3, Range 750/2250, Wt 20/Dp, RoF 3, Shots 20(5), ST 15+, Bulk -6, Rcl 2, LC 1). Note that Damien gets a -3 to use this weapon due to insufficient strength (-4, +1 for Hand Cannon).

15mm ETC HEMP ammo (5d¥2(5) imp inc + linked 1d cr ex [1d-1]), 3 magazines

QuickHeal injection

Bandage spray (6 uses), 0.5 lb

First aid kit (contains a bandage spray can, ointments, etc. It gives a +1 (quality) bonus to First Aid skill, or +2 when using the bandage spray to treat bleeding. 2 lbs.