Table of Contents

Fortune and Glories

Fortune and Glories is based in the campaign world of Deklar, in which the Glories are a professional adventuring guild that serves as the educational backbone and military support of the queendom of Arinthal, as defenses against threats that aren't worth sending the military after.

The Glories

Most major cities and towns have their own militia forces to handle problems that arise - whether those problems are an belligerent town drunk or a rampaging ogre - but turn to more experienced folk when things go -really- wrong, but the situation doesn't warrant mobilizing the National Army. These 'experienced folk' are known as 'The Glories'. These people devote themselves to the queendom's glory and protect it from any threats, and as such, they are generally respected. Those accepted into the Glories traditionally must be good at heart and devoted to maintaining order, but in point of practicality, the Glories accept those who are willing to fight for the monarchy and pay for training (and overlook the fact that they may well be operating on self-interest.)

It is worth noting that many of those who have attained high positions in the monarchy or its army have been Glories at one point in their career. Generally, Glories are sponsored by a mentor who verifies their good intent and provides their basic tutelage and induction into the order; it is not common for potential Glories to apply directly, but it does occur, especially amongst wealthy households who want to push their secondborn and later offspring into future Glory to give them something to do.

Team Glories

This team is currently based at the major trade city of Halverton, where they are given missions from their higher-ups until they are deemed fit to pick and choose what missions they take on.

Party Members

Active Glories that are in play are listed on the campaign page on DNDBeyond:

NPC Cohorts

Bases and Fortifications

Swordhammer

Common Knowledge

These are things any commoner would probably know about the world they live in, particularly the Empire of Astor, or about the town they live in.

Uncommon Knowledge

These are things most commoners don't have time to learn, but that scholars or others in the know would readily be able to discuss.

Hidden Knowledge

These are things most people in general don't know, but the players or characters have learned about anyhow.

Cultural Familiarity

These are cultures that the party as a group has dealt with successfully so far.