Table of Contents

Zeke Jones

Character type: Monster Journeyman

Drama Points: 10

Life Points: 93 [74 + 3 levels of HTK + 1 level of Life Points]

Height: 6'4“

Weight: 295 lbs

Attributes

Strength: 5 [+2] [+1]= 8

Dexterity: 3 [+3] = 6

Constitution: 5 [+2] [+1] = 8

Intelligence: 3

Perception: 3

Willpower: 3

Jonesy uses the same 16-point version of vampirism that Ellis does

Qualities

26 points worth [20 points + 6 drawbacks] (Quality/Level/[Cost])

Immortal [0]

Vampire [16]

Buff Guy [3]

Hard to Kill, Level 3 [1] [+2 for vampire]

Natural Armor, Level 2 [2]

Increased Life Points 1 [1]

Natural Toughness [2]

Resistance [Pain] [1]

Drawbacks

8 points worth

Covetous -1

Honorable [Minimal] -1

Mental Problems: Cruelty -1

Mental Problems: Obsession -1

Antisocial Impulses: Violence -1

Phobia: Magic [Voodoo] -1

Minority: Black -1

Talentless -1

Skills

29 points' worth [25 + 2 drawbacks + 2 Buff Guy]

Acrobatics: 0

Art: 0

Computers: 0

Crime: 1

Doctor: 1

Driving: 2

Getting Medieval: 4

Gun Fu: 3

Influence: 2

Knowledge: 2

Kung Fu: 2 + 2 [Buff] = 4

Languages: 1

Mr. Fix-It: 3

Notice: 2

Occultism: 0

Science: 1

Sports: 0

Wild card: Animal handling: 3

Miscellanea

- Natural Armor Level 2 = 2 points of damage subtracted from all physical damage

- Natural Toughness = An additional 4 points of damage subtracted from bash damage

- Takes only 1/5 damage from bullets

- Template standard regeneration: regains 8 LP per day, from non-fire injuries

- Takes a -1 penalty on Intelligence rolls [Buff Guy]

- +2 bonuses to hearing and smell/taste-based Perception rolls (+4 when involving blood)

- Vampires are vulnerable to sunlight, holy symbols*, stakes through the heart*, and beheading.

*Jonesy is only vulnerable to holy symbols wielded by those of genuine faith

*Stakes through the heart immobilize Jonesy but do not kill him