Character Type: Badass Normal
Life Points: 45
Drama Points: 21
Experience Points: 0
Banked Experience:
Notice: 3 (6 needed for next level)
Getting Medieval: 2 (4 needed for next level)
Pokemaniac: 1 (4 needed for next level)
Knowledge: 2
Science: 2
Trophies: Firebright
Str: 2
Dex: 3
Con: 3
Int: 4
Per: 4
Will: 4
Demonic Tutor (2)
Obligation: Major (the Loft)
Down With The Man: -2 vs. cops and other authority figures (-1) homebrew Disadvantage
Adversary: General Nuisance: Ex'es (mostly belonging to other people) [-1]
Barista
Situational Awareness
Hard-to-Kill 5
Good Luck 1 (1)
Contacts (3) [Barista's Handbook, Barista's Walkie, other staff members]
Char Loft rank [6] (barista-in-rotation)
Nerves Of Steel
Fast Reaction
(Note: NoS grants +4 vs fear checks. Fast reaction adds another +1. Fast Reaction adds +5 to init. rolls when called for.)
Acrobatics: 2
Computer: 3
Crime: 3
Doctor: 1
Getting Medieval: 3
Gun-Fu 2
Influence: 4
Knowledge: 4 (base 2, +2 from Qualities)
Kung-Fu 2
Notice: 3
Occultism: 4 (base 2, +2 from Qualities)
WC: Wilderness survival 1
WC: Genre-Savvy 1
Maneuver | Roll | Effects |
---|---|---|
Punch | 3 + 2 | 4 + SL Bash damage |
Knife | 3 + 2 | 8 + SL Slash/Stab damage |
Feint (Get Med) | 3 + 3 | Add SL to next attack against target |
Dodge (Acro) | 3 + 2 | Avoid damage using Acrobatics |
Dodge (Get Med) | 3 + 2 | Avoid damage using Getting Medieval |
Aiming (Gun) | 3 + 2 | Add SL to attack against target; attack occurs at end of round instead of at beginning |
Aside from the normal equipment carried, Steve also has the following:
Pokemon: Voltorb (?)
Current Stats:
Stat | # | Effects |
---|---|---|
Lev | 1 | PokeSkill: 1 |
HP | 28 | LP: 28/28 PP: 28/28 |
Atk | 17 | Str 1, +3 to phys attack damage |
Def | 21 | End 2, Armor 4 vs phys attack |
SpAtk | 22 | Int 2, +4 to spec attack damage |
SpDef | 22 | Will 2, Armor 4 vs spec attack |
Spd | 16 | Dex 1 |
Unisystem Stats:
LP: 28/28
PP: 28/28
Str: 1
End: 2
Dex: 1
Int: 2
Will: 2
Per: 2
Moves Known:
Move Name | Attack Roll | Effects | PP Cost |
---|---|---|---|
Charge | – | Next move inflicts double damage if Electric; Spec Def +1: Armor +8 vs Special moves. | 3 |
Tackle | 1+1 | Normal/Physical: Inflicts 25+3+SL damage | 2 |