Table of Contents

Richard The Red Vasko Aurelius

Master Vampire

Life Points: 42 + 6 [From HTK] = 48

Drama Points: 22

Experience Points: 8

Banked XP

WP: 5

Per: 5

Notice: 2 (10 needed for next level)

WC: Fledgewrangling: (8 more needed for next level)

WC: Vampire Politics: (6 more needed for next level)

WC: Rake: (6 more needed for next level)

WC: Trusty Funded: (4 more needed for next level)

Attributes (25 Points)

Strength: 2 [+3 Vampire] = 5

Dexterity: 3 [+2 Vampire] = 5

Constitution: 2 [+2 Vampire] = 4

Intelligence: 5 [+1 from Artist] = 6

Perception: 5

Willpower: 6 [+ 1 from Artist] = 7

Qualities/Drawbacks (20/10)

Quality Cost Level (if applicable)
Vampire 15
Sorcery 5 Level 1
Artist 2
Good Luck 3 +3 (ITS)
Nerves of Steel 3
Hard to Kill 0 Level 2 (from Vampire)
Attractiveness 2 +2 (ITS)
Total: 30 20 (Template) + 10 (Drawbacks)
Drawback Cost Level (if applicable)
Addiction 3 Opiates, particularly heroin, though anything from Vicodin to opium will serve in a pinch. Can suffer withdrawal including but not limited to moodswings, anxiety, physical pain, nausea, junk-sickness, and day terrors. Takes -3 penalty to physical actions during withdrawals and -3 to WP rolls with regards to taking the drug—like he'd even consider saying 'no', of course.
Dependent 2 Delilah
Mental Problems 3 Cruelty, Deranged
Antisocial Impulses 2
Obligation 0 Must feed his demonic suit blood once a fortnight; fresh human blood preferred. By both the suit and himself. (ITS) If the suit is not fed with blood every fortnight, the owner will take a -1 to WP and -1 to Perception for every round that passes until the suit is fed. The penalties to WP and Perception are cumulative and the player must do a Perception and WP roll every turn, or as GM dictates.
Total: 10

Skills (30)

Acrobatics: 0

Art: 4 + 1 from Artist = 5

Computers: 0

Crime: 2

Doctor: 1

Driving: 1

Getting Medieval: 3

Gun Fu: 2

Influence: 5 + 2 from Infernally Tailored Suit = 7

Knowledge: 3

Kung Fu: 2

Languages: 2 (Latin, German)

Mr. Fix It: 0

Notice: 4

Occultism: 2

Science: 0

Sports: 0

WC: Vampire Politics 2

WC: Fledgewrangling 3

WC: Rake 2

WC: Trusty Funded 1

Miscellanea

- Has a +2 bonus to Survival Tests (Hard to Kill).

- 3 Good Luck to use per session

- Receives -1 penalty to Willpower rolls to resist fear or losing his temper, or otherwise letting his emotions rule. (Artist)

- Is immune to fear except when confronting the strangest supernatural manifestations, and gains a +4 bonus to rolls even then [Probably +3 after 'Artist' is taken into account]. (Nerves of Steel)

- Is a 8.5 on Ash's Jealousy Scale–9.95 on a bad day.

Equipment

Carries on his person on adventures:

Wearing for William's Birthday Adventure:

Combat Maneuvers/Damage

Maneuver Roll Effects
Short Sword 4 + 2 (6 + SL) x 2 Stab/Slash damage
Bow 4 + 4 (8 + SL) x 2 Stab/Slash damage
Aim 3 + 4 Adds SLs to next attack
Punch 4 + 1 (4 + SL) Bash damage
Kick 4 + 1 - 1 (6 + SL) Bash damage
Small knife 4 + 2 (2 + SL) x 2 Slash/stab damage
Small knife, thrown 4 + 2 - 1 (1 + SL) x 2 Slash/stab damage
Decapitation (short sword) 4 + 2 - 5 (6 + SL) x 5
Tackle 2 + 2 (4 + SL) Bash damage, knocks to ground
Disarm (with weapon) 4 + 2 - 2 Disarms opponent
Dodge 4 + 4 Avoid attacks
Parry (HTH) 4 + 1 Stop attacks
Parry (with weapon) 4 + 2 Stop attacks; damage HTH attackers
Feint (HTH) 3 + 1 Add SLs to next attack
Feint (with weapon) 3 + 2 Add SLs to next attack