Character Type: Badass Normal Human (NPC)
Adventures Appeared In: Vamphater Island, Monty Haul
Known Background: A former British military officer, Monty lost his wife and child to tragic circumstances. Since then, he has explored the multiverse on adventure expeditions funded by his employer. He frequently leads a small team of various skilled professionals on various archeological and exploitative missions. Monty is usually well equipped, including an extensive medical kit, a teleportation device that will return him to his employer's offices in emergency situations and a pith helmet that helps regulate his body temperature in extreme conditions.
Drama Points: 20
Life Points: 47
Experience Points: 0
Strength: 3
Dexterity: 4
Constitution: 4 (+1 from squad leader)
Intelligence: 5 (+2 from brainiac)
Perception: 5 (+1 from brainiac)
Willpower: 4 (+1 from squad leader)
Brainiac - 4
+2 to Intelligence +1 to Perception +4 to Knowledge Mental Problems: Obsession [from Brainiac: obsessed with exploration] [-1 penalty to any roll where social skills are prevalent]
Fast Reaction Time - 2
Situational Awareness 2
Big Damn Hero - 3
Squad Leader - 4
+1 to any one mental Attribute +1 to any one physical Attribute 2 levels in any of Gun Fu, Influence, and Wild Card (with an appropriately militaristic focus)
Hard to Kill 3
Contacts - 3
Mysterious connection - 2
Accute senses (sight) - 2
Addiction : Habitual drinking - 1
Obligation (employer): Major - 2
Secret (past deeds / death of wife and child) - 3
Honorable: Serious - 2
Bad Luck - 2
Acrobatics: 2
Art: 2
Computers: 0
Crime: 1
Doctor: 3
Driving: 0
Getting Medieval: 3
Gun Fu: 2 (+1 from Squad leader)
Influence: 3 (+1 from Squad leader)
Knowledge: 6 (+4 from brainiac)
Kung Fu: 2
Mr. Fix-It: 1
Notice: 3
Occultism: 2
Science: 1
Sports: 0
Doctor Kit - adds +2 to doctor rolls
Pith Helmet - regulates Monty's body heat - keeps him cool in warm weather, and warm in cold weather
various camp supplies
pack / canteen / etc
camera and film
Maneuver | Roll | Effects |
---|---|---|
Punch | 4 + 2 | 6 + SL Bash damage |
Knife | 4 + 3 | 6 + SL Slash/Stab damage |
Feint (Kung Fu) | 5 + 2 | Add SL to next attack against target |
Feint (Get Med) | 5 + 3 | Add SL to next attack against target |
Dodge (Acro) | 4 + 2 | Avoid attacks; defender wins ties |
Dodge (Kung Fu) | 4 + 2 | Avoid attacks; defender wins ties |
Dodge (Get Med) | 4+ 3 | Avoid attacks; defender wins ties |