Paragon
Life Points: 79 (70 + 3 HTK)
Drama Points: 10
Experience Points: 0
Strength: 5 + Commando (1) + Century Baby (3) = 9
Dexterity: 5 + Buff (1) + Century Baby (2) = 8
Constitution: 4 + Buff (1) + Commando (1) = 6
Intelligence: 4
Perception: 3
Willpower: 4
Quality | Cost | Level (if applicable) |
---|---|---|
Buff Girl | 4 | (No penalty to intellect) |
Commando | 4 | |
Century Baby | 5 | |
Fast Reaction Time | 2 | |
Acute Vision | 2 | |
Attractiveness | 2 | |
Natural Armor | 10 | |
Hard to Kill | 0 | Level 3 [From Commando] |
Situational Awareness | 0 | [From Commando] |
Total: | 29 |
Drawback | Value | Level (if applicable) |
---|---|---|
Honorable | 2 | Serious |
Recklessness | 1 | Mild |
Violent Impulses | 1 | Mild |
Total Obligation* | 0 | [ From Commando] |
Total: | 4 |
Century Baby: *Jakita is the child of at least one and possibly two 'Century Babies'. [Century Baby package: up to five attribute points to be divided between at least two Attributes, no final Attribute can exceed ten.]
Total Obligation: *Jakita routinely risks her life in pursuit of the goals of the Planetary organization.
Acrobatics: 2 (+2 Buff Girl) = 4
Art: 0
Computers: 2
Crime: 3
Doctor: 1
Getting Medieval: 7
Gun Fu: 4
Influence: 3
Knowledge: 2
Kung Fu: 7
Languages: 1 (German)
Mr. Fix It: 1
Notice: 3
Occultism: 1
Science: 1
Sports: 0
- Has a +3 bonus to Survival Tests (Hard to Kill, from Commando).
- Has a +2 bonus to any Perception-based roll to sense trouble or danger in the immediate surroundings; this bonus also applies to resisting any Crime or Acrobatics rolls made to sneak up on her (Situational Awareness).
- Every physical attack that lands has 10 points of damage subtracted before modifiers are applied– Natural Armor.
Maneuver | Roll | Effects |
---|---|---|
Aim | 3 + 7 | Adds SLs to next attack |
Punch | 8 + 7 | (18 + SL) Bash damage |
Kick | 8 + 7 - 1 | (20 + SL) Bash damage |
Sword | 8 + 7 | (36 + SL) x 2 Slash/stab damage |
Decapitation (sword) | 8 + 2 - 5 | (36 + SL) x 5 |
Grapple | 8 + 7 +2 | Grapples opponent |
Disarm (with weapon) | 8 + 7 - 2 | Disarms opponent |
Dodge | 8 + 7 | Avoid attacks |
Parry (HTH) | 8 + 7 | Stop attacks |
Parry (with weapon) | 8 + 7 | Stop attacks; damage HTH attackers |
Feint (HTH) | 3 + 7 | Add SLs to next attack |
Feint (with weapon) | 3 + 7 | Add SLs to next attack |