Character Type: Fledgeling Monster (Vampire)
Age: 7 years undead
Appearance:
Drama Points: 10
Life Points: Experience Points: 0
Strength: 2+3 = 5
Dexterity: 4+2 = 6
Constitution: 3+2 = 5
Intelligence: 4+2 = 6
Perception: 2+1 = 3
Willpower: 5
Immortal 0
Vampire 15
Brainiac 4
Fast Reaction Time 2
Good Luck 2
Situational Awareness 2
Resist Demonic Powers 2
Hard to Kill 1 +2 = 3
Anti social impulses
Cruelty 1
Deceit 2
Violence 1
Honourable 1
Recklessness 1
Obligation 1
===== Skills =====(20)
Acrobatics: 2
Art: 1
Crime: 1
Doctor 0
Driving: 0
Getting Medieval: 1
Gun Fu: 0
Influence: 3
Knowledge: 2+1 =3^
Kung Fu: 2
Languages: 1 (Latin)
Mr Fix-it: 0
Notice: 2
Occultism: 5
Science: 2
Sport: 1 (Cricket)
- Has a +2 bonus to hearing and smell/taste-based Perception rolls (+4 when involving blood) (Vampire)
- Takes only one-fifth damage from bullets (Vampire)
- Recovers from injuries at the rate of five Life Points every hour (fire damage regenerates at the rate of five Life Points per day) (Vampire)
- Is vulnerable to sunlight, holy symbols, stakes through the heart, and beheading. (Vampire)
- Has a a bonus of +1 on Willpower Tests to resist fear. (Due to Fast Reaction)
- Is immune to fear except when confronting the strangest supernatural manifestations, and gains a +4 bonus to rolls even then. (Nerves of Steel)
- Has a bonus for Initiative purposes (+5 if using dice to 'roll for initiative'), modified by common sense (Fast Reaction).
- Has a +4 bonus to Survival Tests (Hard to Kill).
- Has 4 points of Armor Value against blunt attacks (Natural Toughness).
- Gains a +2 bonus to any Perception-based roll to sense trouble or danger in the immediate surroundings; this bonus also applies to resisting any Crime or Acrobatics rolls made to sneak up on him (Situational Awareness).
- Has a +1 to Consciousness Tests (Pain Resistance).
- Has a +4 to Survival Tests (Hard to Kill).