Table of Contents

Arthur Aurelius

Character Type: Fledgeling Monster (Vampire)

Age: 7 years undead

Appearance:

Drama Points: 10

Life Points: Experience Points: 0

Attributes

Strength: 2+3 = 5

Dexterity: 4+2 = 6

Constitution: 3+2 = 5

Intelligence: 4+2 = 6

Perception: 2+1 = 3

Willpower: 5

Qualities

Immortal 0

Vampire 15

Brainiac 4

Fast Reaction Time 2

Good Luck 2

Situational Awareness 2

Resist Demonic Powers 2

Hard to Kill 1 +2 = 3

Drawbacks

Anti social impulses

Cruelty 1

Deceit 2

Violence 1

Honourable 1

Recklessness 1

Obligation 1

===== Skills =====(20)

Acrobatics: 2

Art: 1

Crime: 1

Doctor 0

Driving: 0

Getting Medieval: 1

Gun Fu: 0

Influence: 3

Knowledge: 2+1 =3^

Kung Fu: 2

Languages: 1 (Latin)

Mr Fix-it: 0

Notice: 2

Occultism: 5

Science: 2

Sport: 1 (Cricket)

Equipment

Miscellanea

- Has a +2 bonus to hearing and smell/taste-based Perception rolls (+4 when involving blood) (Vampire)

- Takes only one-fifth damage from bullets (Vampire)

- Recovers from injuries at the rate of five Life Points every hour (fire damage regenerates at the rate of five Life Points per day) (Vampire)

- Is vulnerable to sunlight, holy symbols, stakes through the heart, and beheading. (Vampire)

- Has a a bonus of +1 on Willpower Tests to resist fear. (Due to Fast Reaction)

- Is immune to fear except when confronting the strangest supernatural manifestations, and gains a +4 bonus to rolls even then. (Nerves of Steel)

- Has a bonus for Initiative purposes (+5 if using dice to 'roll for initiative'), modified by common sense (Fast Reaction).

- Has a +4 bonus to Survival Tests (Hard to Kill).

- Has 4 points of Armor Value against blunt attacks (Natural Toughness).

- Gains a +2 bonus to any Perception-based roll to sense trouble or danger in the immediate surroundings; this bonus also applies to resisting any Crime or Acrobatics rolls made to sneak up on him (Situational Awareness).

- Has a +1 to Consciousness Tests (Pain Resistance).

- Has a +4 to Survival Tests (Hard to Kill).