Character Type: Adult Mortal
Life Points: 41
Drama Points: 37
Experience Points: 3
Banked Experience:
Getting Medieval: 7 [3 more needed for next level]
Knowledge: 3 [3 more needed for next level]
WC: Sign Language: 1 [4 more needed for next level]
Constitution: 8 [7 more needed for next level]
Acrobatics: 3 [5 more needed for next level]
WC: Chainsaw: 1 [4 more needed for next level]
WC: Highlander!!! (Decapitation): 1 [4 more needed for next level]
WC: Fledgewrangling [4 needed for next level]
WC: Desert Survival 1 [4 needed for next level]
Trophies: Golden Egg , Firebright
Str: 2
Dex: 3
Con: 2
Int: 2
Per: 3
Will: 4
Love [-2]
Minority (Pansexual - Lesbian) [-1]
Honorable: Minimal [-1]
Recurring Nightmares [-1]
Good Luck 4
Hard To Kill 5 [5]
Acute Sense: Vision [2]
Char Loft Rank: Lifetime Customer (rank 2)
Acrobatics: 3
Doctor: 1
Getting Medieval: 4
Influence: 4
Knowledge: 2
Kung-Fu 3
Mister Fix-it: 1
Notice: 5
Science: 3
WC:Tactics: 2
WC:Wilderness Survival: 2
WC: Fledgewrangling: 1
WC: Desert Survival 1
(At Home)
Tire Iron (3 x Str Bash, improvised weapon)
Bulletproof Jacket [Armor Value 4, 12 vs Bullets]
Serrated Knife (2 x Str Slash, can be used to decapitate if target is grappled)
Small Pistol (12 Bullet damage, 15/15 shots, takes .38 bullets)
5 loose .38 bullets
Special Corpseflower Pin: adds +1 to attacks against the undead
Kehmet Special Item: Camel (+3 (tall) Name: Soo (perceptive) )
Wee brass charm depicting a tiny cake with four gemstones set in the candles, inscribed: William's birthday, 1884
A wee brass clockwork robot, about 3“ high, resembling a Dalek. When wound, it rolls about, turning its turret in a menacing fashion.
A small metal whistle on a chain, not unlike a police whistle (when blown in an emergency, will Summon the nearest Aurelian vampire, provided that one is in good standing with the family. It is strongly advised not to blow unless it is an emergency).
A pack of trading/playing cards for a collectible demon card game enjoyed by fledgelings of Spike's world. Dot's pack contains the following cards: Sphynx (common), Voracious Nobbler (common), Selkie (rare), Ghoul (common), Luminous Jelly (rare), Redcap (common), Tree Faerie (common), Rat King (rare)
Maneuver | Roll | Effects |
---|---|---|
Punch | 3 + 3 | 4 + SL Bash damage |
Knife | 3 + 4 | 8 + SL Slash/Stab damage |
Feint (Kung Fu) | 3 + 3 | Add SL to next attack against target |
Feint (Get Med) | 3 + 4 | Add SL to next attack against target |
Dodge (Acro) | 3 + 3 | Avoid damage using Acrobatics |
Dodge (Kung Fu) | 3 + 3 | Avoid damage using Kung Fu |
Dodge (Get Med) | 3 + 4 | Avoid damage using Getting Medieval |
Aiming (Bow) | 3 + 4 | Add SL to attack against target; attack occurs at end of round instead of at beginning |
Bow Shot | 3 + 4 - 2 | 8 + SL Slash/Stab damage |