Table of Contents

Arthur Aurelius

Character Type: Fledgeling Monster (Vampire)

Age: 7 years undead

Appearance: to be added

Drama Points: 11

Life Points: 59 [50 + 3 HTK]

Experience Points: 18

Banked Experience: WC: Pokemaniac: 1 (4 more for next level) WC: Trusty Funded 4 (1 more for next level) WC: Vampire Politics (4 more for next level)

Attributes

Strength: 2 + 3 (vampire) = 5

Dexterity: 5 + 2 (vampire) = 7

Constitution: 3 + 2 (vampire) = 5

Intelligence: 4 + 2 (Brainiac) = 6

Perception: 3

Willpower: 3 + 1 (Brainiac) = 4

Qualities - 27 (20 + 7 from Drawbacks)

Immortal 0

Vampire 15

Fast Reaction Time 2

Good Luck 2

Situational Awareness 2

Resist Demonic Powers 1

Brainiac 4

Hard to Kill 1 (+ 2V = 3)

Drawbacks

Anti social impulses

Cruelty 1

Deceit 2

Violence 1

Obligation 1

Honourable 1

Recklessness 1

Skills

Acrobatics: 2

Art: 1

Crime: 1

Doctor 0

Driving: 0

Getting Medieval: 1

Gun Fu: 0

Influence: 3

Knowledge: 1 (+2 from Brainiac = 3)

Kung Fu: 2

Languages: 1 (Latin)

Mr Fix-it: 0

Notice: 2

Occultism: 5

Science: 0 (+2 from Brainiac = 2)

Sport: 1 (Cricket)

WC: Vampire Politics 1

Equipment

Equipment to be added

Miscellanea

- Has a +2 bonus to hearing and smell/taste-based Perception rolls (+4 when involving blood) (Vampire)

- Takes only one-fifth damage from bullets (Vampire)

- Recovers from injuries at the rate of (con) Life Points every hour (fire damage regenerates at the rate of five Life Points per day) (Vampire)

- Is vulnerable to sunlight, holy symbols, stakes through the heart, and beheading. (Vampire)

- Has a a bonus of +1 on Willpower Tests to resist fear. (Due to Fast Reaction)

- Has a bonus for Initiative purposes (+5 if using dice to 'roll for initiative'), modified by common sense (Fast Reaction).

- Has a +3 bonus to Survival Tests (Hard to Kill).

- Gains a +2 bonus to any Perception-based roll to sense trouble or danger in the immediate surroundings; this bonus also applies to resisting any Crime or Acrobatics rolls made to sneak up on him (Situational Awareness).

Maneuvers

Maneuver Roll Effects
Punch 6 + 2 10 + SL Bash damage
Spell 4 + 5 Variable

Gotta Crush 'Em All

Aside from the normal equipment carried, Spike also has the following:

Pokemon: Geodude ('?')
Current Stats:

Stat # Effects
Lev 1 PokeSkill: 1
HP 28 LP: 28/28 PP: 28/28
Atk 28 Str 2, +6 to phys attack damage
Def 32 End 2, Armor 7 vs phys attack
SpAtk 17 Int 1, +3 to spec attack damage
SpDef 17 Will 1, Armor 3 vs spec attack
Spd 15 Dex 1

Unisystem Stats:
LP: 28/28
PP: 28/28
Str: 2
End: 2
Dex: 1
Int: 1
Will: 1
Per: 1

Moves Known:

Move Name Attack Roll Effects PP Cost
Tackle 2+1 Normal/Physical: Inflicts 25+6+SL damage. 3
Defense Curl Defense Up: +8 armor vs Phys attacks 2