Character name: Angelus of Aurelius

Character type: Master Champion- Yes, it is ironic, indeed.

Age: 279 years undead

Appearance: Will be put in when I am not lazy

Drama Points: 10

Life Points 66 (plus 3 levels HTK) = 78

===== Attributes ===== (25 Pts)

Strength : 5 + 3= 8*

Dexterity: 5 +2 = 7*

Constitution: 4 + 2 = 6*

Intelligence: 4+1 = 5^

Bonus due to Artist quality

Perception: 4+1= 5^

Bonus due to Artist quality

Willpower: 3

*Bonus due to Vampire quality

===== Qualities ===== (20 Pts)

Immortal 0

Vampire 15

Age 2

Artist 2

Eidetic Memory 2 (Photographic memory)

Fast Reaction Time 2

Natural Toughness 2

Nerves of Steel 3

Hard to Kill 1 +2 = 3*

*Bonus due to Vampire quality

Resistance to Pain 1

===== Drawbacks ===== (10 Pts)

Anti social impulses

Cruelty 2

Deceit 1

Violence 2

Love 2

Obsession 2

Recklessness 1

Adversary 1*

*No drawback points awarded for Adversary drawback

===== Skills =====(30 Pts)

Acrobatics 3

Art 1 +1^ = 2

Bonus due to Artist quality

Crime 1

Doctor 1

Getting Medieval 5+1= 6^

^Bonus due to Age quality

Gun Fu 1

Influence 2

Knowledge 5

Kung Fu 3+1= 4^

^Bonus due to Age quality

Languages 1 (Latin)

Notice 3+1 = 4^

^Bonus due to Age quality

Occultism 4

Miscellanea

- Has a +2 bonus to hearing and smell/taste-based Perception rolls (+4 when involving blood) (Vampire)

- Takes only one-fifth damage from bullets (Vampire)

- Recovers from injuries at the rate of seven Life Points every hour (fire damage regenerates at the rate of seven Life Points per day) (Vampire)

- Is vulnerable to sunlight, holy symbols, stakes through the heart, and beheading. (Vampire)

- Has a a bonus of +1 on Willpower Tests to resist fear. (Due to Fast Reaction)

- Is immune to fear except when confronting the strangest supernatural manifestations, and gains a +4 bonus to rolls even then– making most of the 'fear' bits above irrelevant anyway. (Nerves of Steel)

- Has a bonus for Initiative purposes (+5 if using dice to 'roll for initiative'), modified by common sense (Fast Reaction).

- Has a +5 bonus to Survival Tests (Hard to Kill).

- Has 4 points of Armor Value against blunt attacks (Natural Toughness).

- Gains a +2 bonus to any Perception-based roll to sense trouble or danger in the immediate surroundings; this bonus also applies to resisting any Crime or Acrobatics rolls made to sneak up on him (Situational Awareness).

- Has a +2 to Consciousness Tests (Pain Resistance).

-Has a +1 to any two mental Attributes: Intelligence, Perception, or Willpower- (the bonuses cannot be stacked onto one Attribute.) Has a +1 to Art skill. Has a -1 penalty to Willpower rolls to resist fear or losing his temper, or otherwise letting his emotions rule. (Artist)

-Adversary drawback cost of Age quality, does not add any drawback benefits to Skills