Character name: Angelus of Aurelius
Character type: Master Champion- Yes, it is ironic, indeed.
Age: 279 years undead
Appearance: Will be put in when I am not lazy
Drama Points: 10
Life Points 66 (plus 3 levels HTK) = 78
===== Attributes ===== (25 Pts)
Strength : 5 + 3= 8*
Dexterity: 5 +2 = 7*
Constitution: 4 + 2 = 6*
Intelligence: 4+1 = 5^
Bonus due to Artist quality
Perception: 4+1= 5^
Bonus due to Artist quality
Willpower: 3
*Bonus due to Vampire quality
===== Qualities ===== (20 Pts)
Immortal 0
Vampire 15
Age 2
Artist 2
Eidetic Memory 2 (Photographic memory)
Fast Reaction Time 2
Natural Toughness 2
Nerves of Steel 3
Hard to Kill 1 +2 = 3*
*Bonus due to Vampire quality
Resistance to Pain 1
===== Drawbacks ===== (10 Pts)
Anti social impulses
Cruelty 2
Deceit 1
Violence 2
Love 2
Obsession 2
Recklessness 1
Adversary 1*
*No drawback points awarded for Adversary drawback
===== Skills =====(30 Pts)
Acrobatics 3
Art 1 +1^ = 2
Bonus due to Artist quality
Crime 1
Doctor 1
Getting Medieval 5+1= 6^
^Bonus due to Age quality
Gun Fu 1
Influence 2
Knowledge 5
Kung Fu 3+1= 4^
^Bonus due to Age quality
Languages 1 (Latin)
Notice 3+1 = 4^
^Bonus due to Age quality
Occultism 4
- Has a +2 bonus to hearing and smell/taste-based Perception rolls (+4 when involving blood) (Vampire)
- Takes only one-fifth damage from bullets (Vampire)
- Recovers from injuries at the rate of seven Life Points every hour (fire damage regenerates at the rate of seven Life Points per day) (Vampire)
- Is vulnerable to sunlight, holy symbols, stakes through the heart, and beheading. (Vampire)
- Has a a bonus of +1 on Willpower Tests to resist fear. (Due to Fast Reaction)
- Is immune to fear except when confronting the strangest supernatural manifestations, and gains a +4 bonus to rolls even then– making most of the 'fear' bits above irrelevant anyway. (Nerves of Steel)
- Has a bonus for Initiative purposes (+5 if using dice to 'roll for initiative'), modified by common sense (Fast Reaction).
- Has a +5 bonus to Survival Tests (Hard to Kill).
- Has 4 points of Armor Value against blunt attacks (Natural Toughness).
- Gains a +2 bonus to any Perception-based roll to sense trouble or danger in the immediate surroundings; this bonus also applies to resisting any Crime or Acrobatics rolls made to sneak up on him (Situational Awareness).
- Has a +2 to Consciousness Tests (Pain Resistance).
-Has a +1 to any two mental Attributes: Intelligence, Perception, or Willpower- (the bonuses cannot be stacked onto one Attribute.) Has a +1 to Art skill. Has a -1 penalty to Willpower rolls to resist fear or losing his temper, or otherwise letting his emotions rule. (Artist)
-Adversary drawback cost of Age quality, does not add any drawback benefits to Skills