Intrepid Explorers Needed: Monty's Haul

Summary:
A museum built as part of an archaeological dig site is experiencing difficulties, and Monty has requested a team on behalf of his current employer, Interdimensional Acquisitions Inc, to sort the problems out.

Adventure Log
Available here.

Applicant Requirements:
Applicants are expected to deal with supernatural presences and may expect to confront tomb guardians, traps, and other hazards as part of the job. Previous Egyptology experience a plus, but not required. Ability to read ancient languages a plus but not required. Team is required to work constructively, in a timely fashion, with no inter-party conflict. Team leader must be able to control and organize their party, and keep order.

Payment Upon Acceptance:

Supplies Provided To Applicant:
The following supplies will be provided to the accepted group:

Supplies Required By Applicant:
The applicant will be expected to dress appropriately for desert climates / archaeological work, and will not be reimbursed for damages incurred to personal property as part of this assignment. They must provide their own suitable weapons.

Payment Upon Completion:

Bonuses Upon Completion:

Status: Preparing.

Paid Positions: Up to 10 team members, One team Leader, one Assistant Team Leader

Agents on Assignment:

(More team members can be added if we have more adventure interested parties)

Additional Information:

To Apply: Please leave a message at the bar or with Amber to be put in touch with Montague Forester for an interview.

Meta Notes:

Bonus XP / Drama Awards: XP and drama bonuses will be awarded for good play and helpful players/characters.

Team Leader: The person who chooses the Team Leader position will be playing the character responsible for coordinating the group. It is recommended that they meet with their group ahead of time and set down some ground rules. If you are a playing a Team Leader, please be prepared to LEAD, that is - make decisions for your group. You can do this by having the character consult other characters of course, or taking a group vote, but in a time where a quick order needs to be given - it's on you. In addition to extra money and treasure for the character, extra XP will be awarded to you, the player, for the extra rp involved with this position.

Team Member: This is an adventure that will be about COOPERATION as well as exploration and fighting. Please be prepared to be a team player. If your character is oppositionally defiant, this may not be the adventure for you. If you do have a character with authority and group issues and you choose to bring them along, please try not to make this a headache for your fellow party members. While nobody expects everyone to agree perfectly all the time, please remember that you are a TEAM and you are here to accomplish goals. It is suggested that the team meet ahead of time with their leader, and work out some GROUP RULES that will then be posted here to help the adventure run smoother.

Character Sheets: To play in this adventure, you must have a complete and checked character sheet. Characters of any power level will be accepted, but be forewarned - the monsters will scale accordingly. If you need help with creating a character sheet, or need to have your math checked afterward, please see one of the Loft mods to arrange a time to work on it. Please don't make this time five minutes before the adventure starts.

Adventure Times / Dates and Summary:

Adventure time and date will likely be Monday nights starting at 6pm EST and going till around 1 or 2 am. One Monday a month (GM's crochet night) we will have no adventure. This will be announced ahead of time to let you guys know. One character/player, or a group of players alternating, should post the adventure summary (a weekly wrap-up) in Charloft_rpg so that anyone who misses a session knows what they missed and can easily join back in. BONUS XP will be awarded to anyone who posts a summary. It is perfectly acceptable to miss a session or join in late - but we appreciate a heads up if you know ahead of time, so we know who we will have in the party and when we can start.

Helpful Hints

Rolls

Some common rolls we will be making:

Combat Here's a little bit about the steps we take in combat.

On your turn, you will be called upon to perform your attack action. When a monster attacks you, you will be called on to make a defense roll. Knowing your rolls ahead of time and writing them on your character sheet saves time for both you and the GM.

Some monsters (minions and lesser beasties) will have a set to-hit and defense roll. The more important bad guys will roll to hit and defend just like player characters do.