Table of Contents

Sheena Marason

Luck's Child, Shadow Knight of the Black Rose

Aasimar, Shadowdancer Rogue lvl 8, Warlock lvl 2

HP: 53 - AC: 15 - Prof bonus: +4

Stats STR +0 (10) DEX +3 (16) CON +0 (10) INT +1 (13) WIS +1 (12) CHA +3 (16)
Saves STR +0 DEX +7 CON +0 INT +5 WIS +1 CHA +3

Proficiencies

Aasimiar Features

Shadowdancer Rogue (8) Features

Shadow's Blessing:

Fiendish Warlock (2) Features

Background: Sage

Feat: Luck

Spells:

Charisma Spell Save DC: 15 Spell attack modifier: +7

Cantrips:

First Levels: 2/2 Slots left

Second Levels:

Equipment:

737 GP

Magic Items

Bracer of Flying Daggers (Rare) This armband appears to have thin daggers strapped to it. As an action, you can pull up to two magic daggers from the bracer and immediately hurl them, making a ranged attack with each dagger. A dagger vanishes if you don't hurl it right away, and the daggers disappear right after they hit or miss. The bracer never runs out of daggers.

Slippers of Spider Climbing (Uncommon) While you wear these light shoes, you can move up, down, and across vertical surfaces and upside down along ceilings, while leaving your hands free. You have a climbing speed equal to your walking speed. However, the slippers don't allow you to move this way on a slippery surface, such as one covered by ice or oil.

Immovable Rod (Uncommon) This flat iron rod has a button on one end. You can use an action to press the button, which causes the rod to become magically fixed in place. Until you or another creature uses an action to push the button again, the rod doesn't move, even if it is defying gravity. The rod can hold up to 8,000 pounds of weight. More weight causes the rod to deactivate and fall. A creature can use an action to make a DC 30 Strength check, moving the fixed rod up to 10 feet on a success.

Feather Token (Common) This small metal disk is inscribed with the image of a feather. When you fall at least 20 feet while the token is on your person, you descend 60 feet per round and take no damage from falling. The token's magic is expended after you land, whereupon the disk becomes nonmagical.

Cleansing Stone (Common) A cleansing stone is a sphere 1 foot in diameter, engraved with mystic sigils. When touching the stone, you can use an action to activate it and remove dirt and grime from your garments and your person.

Mystery Key (Common) A question mark is worked into the head of this key. The key has a 5 percent chance of unlocking any lock into which it's inserted. Once it unlocks something, the key disappears.