Joshua, level 3 wizard/level 3 cleric/DR1 demigod

fix stats

HP: ? AC ? XP 16875

Stats STR +4 (19) DEX +1 (13) CON +4 (18) INT +3 (17) WIS +2 (17) CHA -1 (8)
Saves STR +6 DEX +1 CON +6 INT +3 WIS +2 CHA -1
PROF MOD SKILL BONUS
DEX Acrobatics +1
WIS Animal Handling +3
INT Arcana +3
P STR Athletics +6
CHA Deception -1
INT History +3
WIS Insight +3
P CHA Intimidation -1
INT Investigation +3
WIS Medicine +3
INT Nature +3
P WIS Perception +5
CHA Performance -1
CHA Persuasion -1
INT Religion +3
DEX Sleight of Hand +1
DEX Stealth +1
P WIS Survival +2

Human Features Age. Humans reach adulthood in their late teens and live less than a century. Alignment. Humans tend toward no particular alignment. The best and the worst are found among them. Size. Humans vary widely in height and build, from barely 5 feet to well over 6 feet tall. Regardless of your position in that range, your size is Medium. Speed. Your base walking speed is 30 feet. Languages. You can speak, read, and write Common and one extra language of your choice. Humans typically learn the languages of other peoples they deal with, including obscure dialects. They are fond of sprinkling their speech with words borrowed from other tongues: Orc curses, Elvish musical expressions, Dwarvish military phrases, and so on. Standard Human Source: Player's Handbook

Ability Score Increase. Your ability scores each increase by 1.

Soldier PHB p140 Skill Proficiencies Athletics, Intimidation

Tool Proficiencies One type of gaming set, vehicles (land)

Equipment An insignia of rank, a trophy taken from a fallen enemy (a dagger, broken blade, or piece of a banner), a bone dice set or playing card set, a set of common clothes, and a belt pouch containing 10 gp

Feature: Military Rank You have a military rank from your career as a soldier. Soldiers loyal to your former military organization still recognize your authority and influence, and they defer to you if they are of a lower rank. You can invoke your rank to exert influence over other soldiers and requisition simple equipment or horses for temporary use. You can also usually gain access to friendly military encampments and fortresses where your rank is recognized.

Fighter [‒] Hit Points Hit Dice: 1d10 Hit Points at 1st Level: 10 + your Constitution modifier Hit Points at Higher Levels: 1d10 (or 6) + your Constitution modifier per Fighter level after 1st Proficiencies Armor: light armor, medium armor, heavy armor, shields Weapons: simple weapons, martial weapons Tools: none Saving Throws: Strength, Constitution Skills: Choose 2 from Acrobatics, Animal Handling, Athletics, History, Insight, Intimidation, Perception, and Survival.

Equipment: