Table of Contents

Arcydean Technological Scale

The technology in Arcydea has everything from classic Dungeons and Dragons fantasy to handloaded firearms to modern urban warfare to ultra-tech skyscrapers and laser weapons, somewhere on it.

General Concepts

Limited (-1)

Limited tech areas are those where technology is stagnant even by D&D standards; highly technical devices are out of their reach, steel may be supplanted by more readily available materials; and complex armors are unavailable.

Standard (+0)

Standard tech areas have the range of technology listed in the D&D Player's Handbook. Villages are still likely to have a limited selection, and towns may not have every item all the time, but usually a city will have every standard item needed, somewhere.

Frontier (+1)

The age of gunpowder begins to creep in, and the cities are flush with new mechanical designs at the beginning of the industrial age. Another way to think of this would be the Age of Sail; the Renaissance has been completed and mechanical inventions begin to take a center stage in technological development.

Industrial (+2)

The Industrial Revolution has hit in full swing, and technology has marched along with it. Self-propelled vehicles, cased ammunition, gas grenades, and flying machines are common, especially in the cities.

Modern (+3)

Many conveniences in the modern world are also available in Modern regions, although as with everything else, technology may not function on all of the same principles. For example, mana-powered electrical outlets, computers that use manatech circuitry, and tougher materials and thus armors become available.

Advanced (+4)

Technology is in the near future compared to the modern world. Things like energy beam weapons, AIs, advanced replication factories, and genetic engineering are the norm.

Futuristic (+5)

Technology is in the far future compared to the modern world.