Table of Contents

The Pantheons of Arcydea

Currently, there are several major pantheons that govern distinct areas of Arcydea.

The Church of the Traveler

A major hostile religion within the campaign, the Faith of the Traveler is focused on extending the Traveler's Reach as far and wide as it can manage. Formerly a church focused on the Arcydean pantheon, the Church has gradually reduced its deitific population to focus (at least, ostensibly) on worship of Arc, the Wanderer; keen-eyed individuals note that they don't even quite do that. The Traveler's holy symbol is of a boot clad in steel, representing the Traveler's fortitude in roaming the lands. The territory they govern is known as the Traveler's Reach, which they are constantly looking to expand. In truth, the Traveler is one of the two creators of Arcydea, the God of Destruction, Nyx, and his Church is led by an immortal known as Janus Nevegaro, the Grand High Master of the Church.

Organization

The Church of the Traveler is a well-organized holy order, with divisions mostly based on job role:

The Arcydean Pantheon

The major Arcydean pantheon is based on the gods who existed during the Fourth Age, and who in many cases exerted much of their power to keep the planet from falling apart following the destruction of the moon Century at the hands of the inhabitants of Brightshine. Most of these deities have fallen into obscurity since due to a combination of weakening strength as a result of their sacrifice, and a loss of followers and sacred spaces due to the deliberate actions of the Church of the Traveler. Many shrines and churches to specific gods were converted to Churches of Arcydea that housed multiple gods, which was fine until those churches began removing these gods from their scriptures to the point that only obscure texts still mention their existence for the most part.

Arc, the Wanderer

Holy Symbol: A jade coin with two sides; one has a pentacle engraved into it, while the other has a swirling vortex. On single-sided symbols and objects, the vortex is usually the side shown and acts as a focus for spiritual communications; however, sanctuaries and places of protection use the pentacle side instead. Recent incarnations of this symbol include a hole in the middle for a cord to go through, so that it can be easily worn as a pendant. The symbolism is ancient, with the coin representing the choices one must make in life, the vortex a symbol of his connection to the Void and to passage between worlds as well as lands, and the pentacle a symbol of his protective nature.

Favored Colors: Green and silver

Appearance: Arc is most commonly depicted as a green-haired elven man, roughly five feet tall, with long hair that almost covers his ears and extends to below his neck. He chooses a wide variety of forms when walking the world or visiting people in their dreams, but green eyes or green hair are a fairly common preference of his, regardless of form or gender.

Favored People: Arc is directly responsible for the introduction of the wanderkin to Arcydea, and is most frequently worshipped by elves; however, he generally welcomes anyone with a good heart.

Portfolio: Wanderers and travelers, the Void, balance, nature

Other Notes:

The Faith of the Wanderer is decried as a blasphemous sect of the Traveler – by those who are not in said sect, generally. They profess to have contact with Arc, the Wanderer, and are led by a prophet who claims to be the son of Arc and one of his champions, Tamara. Joshua has twelve disciples - Judah, Katherine, Reginald, Rhiannon, Ketsuo, Boudica, Sheila, Frederick, Manuel, Petra, Victoria, and Alvin. Arc's holy symbol is a jade disc or coin with a pentacle on one side and a swirling vortex on the other; recent incarnations of this symbol include a hole in the center for a cord to pass through The Wanderer is known to have a wife, the Wings of Chaos, Shydi, as well as a number of consorts.

Arc is the god that has paid the most attention to mortal affairs following the Fourth Age, and seems to be putting forth the most effort in encouraging others to fight against the false church that bears his name.

Vargas the Just

The deity who grants divine authority to those who rule in Avylian, for the most part, Vargas is more commonly known as Ghamao in older tests, and is the god of justice and war. He is the deity whose divine authority supports the king and queen of Delgado, and to a lesser extent the Lords' Alliance. The clerics of Vargas are vigilant in watching against the incursion of the Traveler, knowing all too well the dangers that a potentially false variant of a religion can cause.

Holy symbol: A balanced set of scales hung from the crossguard of a sword.

Faen, the Blue Lady

Also known as the Blue Lady, or Silathra or Destiny by those who study ancient texts, Faen is the goddess of divinations and predictions, and is commonly known as the goddess of fate - although she is likely to benevolently help people escape negative fates. She was originally symbolized by the red moon of Century, but after its apparent destruction during the Reign of Tears, her religion has undergone major transitions in the following generations. Occasionally, people see Century in the sky, right before a significant moment, but the moon appears blue…

Holy symbol: Her current holy symbol is that of a deck of tarot or playing cards with blue markings of a constellation pattern on the back; the pattern is that of four interwoven strands forming a rope that then unravels into three strands. Older symbols use a red-painted badge (representing the Century moon) with two piercing blue eyes.

Alshira, the Dragon Goddess

Synonymous with the afterlife and the home of the gods, Alshira is also the goddess of dragons, tarns, leupaks, lizardfolk, dragonborn, kobolds, and reptiles and scalykind of all sorts. Her worship has mostly faded as dragons have become less common in the civilized territories of Arcydea, but is seeing a revival.

Holy symbol: A circle made from two dragons, like a sort of yin yang, one darker and one lighter, and in between them all sorts of scalykind.

Chester the Longshot

Chester is the god of overcoming long odds, a mortal who eventually worked his way up to becoming a minor deity through personability and force of will.

Holy symbol: A target with a very tiny bullseye in the center.

Shydi, The Wings of Chaos

Arc's wife, goddess of chaos and the void. Responsible for slaying – then reincarnating – Dlonn after opening the sealed can of evil he was trapped in to finish the job properly.

Holy symbol: A pink flamingo standing on one leg, the other bent, standing atop a castle.

Herb, the Master of Shadows

Herb is the god of shadows, thieves and rogues of all stripes, including insurance salesmen, oddly enough. There are rumors of a strong worship pool to Herb located somewhere in the Krytarrim mountain range.

Holy symbol: A shadow with two hands visible – in one, a dagger, and in the other, a bag.

Marie the Redeemer

Marie's best claim to fame is meeting Dlonn in the void between worlds when both had been annihilated from the mortal plane, and upon being returned to the material plane, successfully negotiating bringing Dlonn back to life to give him a chance to redeem himself.

Holy symbol: An open set of manacles and a key.

Daron, Lord of Nature

The god of nature, and healthy cooking, Daron is a reserved and quiet god, but those who invoke his wrath are reminded at their peril that nature does not play nice at all when it's angry with you.

Holy symbol: A Tree of Life, with all manner of plants blossoming from its branches and all manner of beasts blossoming from its roots.

Gareth, Reaper of Souls

The god of death and undeath, Gareth is specifically noted as being a dark elf and tends to look out for them when he remembers. He is notoriously lazy and fickle, and has Reapers go out into the world to collect the souls of the fallen and bring them to the afterlife to be judged. He has strictly forbidden hidden object games from being on the list of challenges you can make with Death for souls after one particularly embarrassing incident.

Holy symbol: The Grim Reaper, playing a scythe like a guitar.

Shaya, the Passionate

Shaya is a wanderkin - one of Arc's original disciples, in fact - who fell in love with Gareth despite his faults. She is a lycanthrope at heart, and serves as the goddess of passions, desires, and lycanthropy.

Holy symbol: A crescent moon with a pair of eyes and lips visible in the darkness.

Reena, the Counselor

The goddess of love and relationships in all their forms, Reena seeks to create bonds between people, and explores the potential of those bonds.

Holy symbol: A heart bordered with lavender roses.

Theo the Sagacious

God of knowledge and magic, and according to some scholars the original creator of the Orb of Wisdom that Shydi uses.

Holy symbol: An open book with an orb of light floating above it.

Khiala the Healer

Goddess of healing and reincarnation, Khiala governs an island in an out of the way location away from the hustle and bustle of the other gods. She is the ultimate master of healing magics up to and including true resurrection, and is responsible for reincarnating souls when they are ready to return to the mortal coil.

Holy symbol: A feline pair of eyes in the midst of a circle made from intertwining arrows.

Jarillia the Demon Witch

The goddess of dark elves, Jarillia is known as the Demon Witch by her detractors. Her homeland was conquered by the Traveler's Reach, eliminating her worshippers, and there is conjecture whether she was killed or captured by the Church.

Holy symbol: A black spider within a web of golden threads.

Pele the Inferno

The goddess of fire and fire elves, Pele lives in a volcano and generally keeps to herself, aside from occasionally dropping in to mingle with her fellow deities.

Holy symbol: A volcano erupting, with fire pluming out the top.

Avel'Nikash, God of War

The god of war and combat in all of its forms, Avel'Nikash is best known for being the god responsible for the Colby line of martial artists whose feats have become legend. The family line still breeds strong, and once a generation or so, a new Colby picks up the mantle of warfare and leads armies to greatness. Due to Avel'Nikash's strong animosity with Dlonn, the Colby line was blessed to be better capable at slaying demons and yet cursed to always be detectable by them. However, when after the End of Days the great monk champion Harris Colby took as his bride the succubus Amber, demon and human reached an accord, and demons have since escaped much of their infernal heritage of untrustworthiness.

Holy symbol: A clenched fist.

Fenoa, the God/dess of Duality

Child of Gareth and Shaya, Fenoa is one body with two souls, male and female. They serve as the deity of shapechangers to a limited extent, but their power has weakened to the point where they were captured and worship ceased.

Holy symbol: A half-circle, half-square, with one eye blue and one eye red.

Novan the Prince of Stars

Third child of Shydi, Novan is focused on the realm outside of the planet, the inky night of space. Truthfully, he doesn't do much, as the last time he made a major contribution on the godly front, it was a 'gift' to Destiny of a pet human and an ill-planned trip that resulted in the apparent destruction of Century, Destiny's moon.

Holy symbol: A circlet of seven stars.

Donal, the God of Balance

Originally Dlonn, god of the Void, who went a bit crazy when harassed and mistreated by the other gods over the creation of Nexus (which, it turns out, may not even have been his fault at all.) This god slaughtered half of the existing pantheon during the Second Age before finally being temporarily halted by Alshira and sealed in a trap bound by her very soul. He was eventually defeated and destroyed, only to be reconstituted later at the request of a penitent mortal. Having had time to think things through, and time to spend as a mortal, improved Donal's behavior, and he currently serves as the god of Balance that keeps the other gods from getting too chaotic.

Holy symbol: A cloak made of stars.

Mekista, the Technopath

Goddess of technology, innovation, communication, and portals. Mekista was strongly worshipped in Grenadine, Milochan, and Crommel, although she faded to near obscurity in recent history. However, her power is growing as a resurgent interest in technology has begun.

Holy symbol: A spiral of gold circuitry on a green backing.

The Mechanist, God of Mechanics

God of mechanics, engineers, and mechanical constructs, the Mechanist is actually a man by the name of Eddie Lancaster, who ascended to godhood to become the builder of great machines for the gods, such as their flying craft. Why do gods need flying craft? Style, of course.

Holy symbol: A wrench and gear.

Helios, the Sun

Technically, Helios is not the Sun – he is the driver of a large schoolbus that glows and heats the earth below as it travels. In the days when Arcydea was a flat coin, he would circumnavigate the disc by day, and rest at night on the other side of the world. In the modern era, his bus still travels around the world, but seems to take no stops. While the name of Helios is thought to derive from ancient Greek, nobody has confirmed whether he is the actual Helios from Greek mythology, or simply an also-ran who does similar work in Arcydea.

Natalia, Goddess of the Arena

Goddess of wanderball and the arena, this demigoddess is a ferocious and tenacious fighter who believes in combat pragmatism above all else. She is the de facto leader of the Wandering Designs private military company when not directly led by Arc, and is a master strategist.

Holy symbol: A sword, staff, and orb within a circle.

Kieran, God of Luck

Whoever said luck was a lady hasn't encountered Kieran – a self-proclaimed Wanderer following in his father's footsteps who has made it his goal to ease the suffering of the people. Unfortunately, nobody's heard anything from him in this cycle, but chances are good that he's somewhere in the Traveler's Reach - hopefully not as a prisoner.

Holy symbol: A large gold coin with two different heads.

Morton the Chef

Once a mortal chef who sought to make everything - including sentient species - taste delicious, Morton is now a minor demigod due in no small part to the faithful clientele of his chain of restaurants, McGrieson's. Despite this, the other gods aren't too keen on his existence.

Holy symbol: An arched M next to a curving G.

Not Quite Gods, Not Quite Men

The Old One

Somewhere in Arcydea, there exists a vampire who was old when the Nexus was first born. The oldest existing vampire on the planet, having lived longer than many of the gods, the bloodline of this vampire is rumored to be all-powerful, and he is rumored to have as his young (by comparison) bride a woman with strong psychic powers.

Holy symbol: None.

Phred, Lord of Contracts

Phred is an ancient demon - well, technically a horned devil - that was originally brought to Arcydea a very long time ago as part of an arch-demon's attempt to conquer the world. That didn't pan out, and through a somewhat unlikely set of circumstances Phred ended up getting along well with Shydi, and eventually became helpful to the gods. As an indirect result, in the wake of the Fourth Age, he is recognized as the god of contracts, and unofficially as the patron god of devils and demons looking to adapt to Arcydea (or looking for a one-way ticket home after being stranded in Arcydea), as well as tieflings and similar creatures.

Holy symbol: A contract with a pentagram seal.

Outside Gods

Outsiders who migrate to Nexus occasionally bring their religions with them to enough of a degree that their gods get a foothold on the land, usually in the Backwaters. However, three specific examples are worth noting.

Bek'laran Pantheon

The Bek'laran people worship the Egyptian pantheon exclusively, as they originally arrived on Arcydea during a massive flood that washed them into this world. As such, the Egyptian gods hold power in that country, but nowhere else.

Kigar the Prankster

Technically, this is Loki of Asgard, or at least one permutation of him, who ended up in Nexus due to a mixup in departure from Asgard to Midgard. However, he's decided that he actually rather likes the chaos of Arcydea, enough to stick around and have some fun.

Holy symbol: Two serpents coiled around each other to form an S shape.

Jehovah and Hasseus

As it happens, enough Christians wander into the Nexus that there is staunch belief in their existence here. Interestingly, holy powers sourced from Jehovah do seem to work, though direct counsel is not commonly reported; it's unclear whether holy priests of Jehovah do their miracles on their own or through their faith. Muddying the water is the fact that many mortals can use 'holy' powers if their belief in a philosophy is strong enough.