Consisting of the city of Malone and the nearby areas under its direct protection and guardianship.
A large extradimensionally active inn and tavern. A large common room, a private lounge, a stage, a local library, and two floors of rooms for rent make this one of the most interesting places in the area, even without the unusual stream of customers coming and going at all hours.
A tavern owned by Herbert Malone, with low-cost drinks and food catering to the town's miners, particularly the workers from Hopeswell Mining Industry.
A makerspace operated by Peridot Tinkerfingers, Quoril, Cassie, Eon, and Ami, capable of turning out a wide variety of products, from various metals to woodcrafts to ammunition to firearms to alchemy to more modern fare. They also manufacture ATTN phones and sell them for 20 gold apiece (they aren't quite as fancy as Mekista's gold-backed phones, but they get the job done.) If you can't find a business in town that makes or sells it, you can probably get it here.
A work area owned and operated by Mekista Tinkerfingers, that focuses mostly on high-tech inventions and innovations such as phones and computers, although she also does a number of other services such as physical reconstruction, sourcing of goods usually only commonly available in Nexus City, and the like.
A blacksmith's forge and workshop owned by brother and sister Antoine and Pandora Dellflower. These high elves were rescued from a life under the watchful eyes of Stonegrove, and have set up a modest blacksmithing operation in Malone. They aren't working with anything too fancy, for the most part, but with the demand for basic needs so high, there's plenty of room in Malone for more smiths!
An architect formerly from the Milochan Continent, Ming Liang is responsible for much of the construction work throughout the Malone area, taking advantage of the generous outcroppings of stone in the area to build long-lasting structures. He is human, in his mid-twenties, and is full of ideas and enthusiasm. With the recent boom in both housing and businesses, he is managing his own construction team, complete with a master mason and carpenter.
A local tailor and weaver, Janice Elson makes the greatcloaks that the messengers and knights of Malone wear, as well as a variety of inventive designs to handle the unique requirements of the increasingly diverse population. She has recently hired an assistant named Alvin to mind the storefront while she works, as well as two assistant tailors to help in crafting new items. She was married once, but her husband died twelve years ago. She lives alone in a small place above the storefront. She is in her mid-fifties, human, with hair that is starting to grey from age. She is also a former ranger, and still an excellent shot with a bow, to the surprise of townsfolk.
Silas has come to Malone to work on the gems that come from their mining operations. Her talents as a jeweler are in high demand as wealth continues to flow into the community, and her crafts are starting to be seen elsewhere in Delgado as a result. She is a gnome in her forties, red haired with a distinctly non-gnomishly small nose that gives her mild embarrassment when other gnomes bring it up.
The former self-proclaimed mayor of Thundertree (seeing as how there wasn't anyone else around to contest his election), Alfred Annister is the leader of a group of six second to third level clerics of Alshira, and an assistant who is a fourth level cleric, who were the survivors of the Church's attempt to exterminate them. Alfred is the only fifth level cleric, and thus the only one actually capable of removing curses. They regularly provide assistance to the Hospital when needed.
“Anleihen, die dich festhalten, sind kaputt. Bindungen, die dich binden, werden getrennt. Im Namen von Ashira können Geist und Körper befreit werden.” – Bonds that hold you, be broken. Ties that bind you, be severed. In the name of Alshira, may mind and body be freed.
A shop that specializes in magic potions.
A shop for fine metalworks, with various metalsmiths on staff.
A shop that sells various worked jewels, for those seeking lightweight valuables or jewels to place in a setting. They do not do particularly fancy works.
Bakers, barbers, beer and wine sellers, blacksmiths, silversmiths and goldsmiths, jewelers, bookbinders, booksellers, butchers, carpenters, chandlers, chicken butchers, coopers, copyists, cutlers, doctors, fishmongers (cave fishing), furriers, glovemakers, harnessmakers, hatmakers, hay merchants, illuminators, inns, locksmiths, magic shops, maidservants, tinkers, masons, mercers, old clothes peddlers, painters, pastrycooks, plasterers, pursemakers, bucklemakers, roofers, ropemakers, rugmakers, saddlers, scabbardmakers, sculptors, shoemakers, spicemerchants, tailors, tanners, taverns, waterworkers, weavers, woodcarvers, woodsellers, teachers, caretakers, guides, entertainers, healers, astronomers, midwifes, farmworkers, gunsmiths, alchemists, musical instrument makers, costume designers, thrift shops, herbalists, tech specialists, deliveryfolk, messengers, coaches and wagons, stables, horse farms, cow farms, chicken farms, sheep farms, pig farms, staple goods makers, orchards, millers, architects, master builders, master masons, tradesfolk, drapers, dyers, parchmentmakers, basketweavers, food vendors, guildmasters, surgeons, apothecaries, cartwrights, animal handlers…
Guild Ranks: Apprentice, Journeyman, Master