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Arcydea

In the wake of the Salazar Assassination, the Church of the Traveler has lost its charismatic ruler and leader and has fallen into disrepair. The battle lines of the Empire have collapsed, and many regions have fallen into anarchy or territory wars. The age of monotheism is over, and the worship of many major and minor gods has returned to the land. Welcome to Arcydea.

Arcydea is a world-spanning game with sandbox elements and a clock loosely based on real time for day-to-day downtime and planning, with context-sensitive timespan for adventures (lesser adventures and sidequests are those that take less than a day in real time, at least for the current segment; greater adventures are intended to take multiple days of character and real time over multiple sessions.)

Arcydea is under active redevelopment to modernize existing remnants of prior systems of DnD, which may include spells and abilities featured in prior or alternate game systems that are not part of RAW DnD 5e. Arcydea has a number of house rules that are meant to better fit the flavor of Arcydean gaming and adventuring, including modifications to downtime, multi-classing, epic-tier leveling, additional skills and abilities, technological expansions, and more.

The point of entry to Arcydea is a traveling inn known as the Black Rose Inn (in part because it is a property of the Black Rose Interdimensional Circle of Knighthood), which can be visited from a variety of major cities within Arcydea, due to technically existing in an interdimensional pocket through which people can enter or leave by way of a magical door that takes them back to where they came from, or a technologically enhanced mirror portal network that takes them to and from many other dimensions and destinations; most newcomers to the realm are assumed to have come through said portal the first time while lost, trying to escape, getting tossed through dimensions, or otherwise just arriving by luck (or misfortune), but narratively can return to their home dimension via the portal if desired (unless the player desires they not be able to!)

As the main DM for Arcydea (me, wizardofaus, or Aus if you prefer a proper name) has a game that encompasses a large number of countries and territories, I am considering opening up sections of the gameworld for people to run their own West Marches-style adventures in, especially in territories that are generally known but not spelled out in graphic detail and that are not expected to affect the campaign world overall. If there is interest, I'll refine this idea further. Please note that while we do accept characters arriving from existing West Marches campaigns on server or elsewhere (with conversions as needed to fit the starting character guidelines), it is highly unlikely those characters will be allowed to return with all of their Arcydean gear and new talents intact. (In short, Arcydean DnD 5e has major divergences from RAW or even RAI in some cases, and most DMs will not be amused if your character has brought Arcydean technology, spells, abilities or other homebrew back with them.)

With that out of the way, here's our main menu:

Characters

(Group 1) 1st Level Group

(Group 2) 6th Level Group

(Group 3) 10th Level Group

(Group 4) 1st Level Group

(Epic Tier)

(Others)

NPCs

Fifth Age

Businesses

Campaign Notes

Concepts and Information

OOC Notes, Rules, and Esoterica

Homebrewery

Arcydea has a number of features that are … well, different from the proper system of DND 5E. The various weirdnesses as they pertain to game rules are mentioned in some detail here.

Older Editions