The starting World under development is Arcydea. The current play areas planned for Arcydea:
Delgado. A kingdom located on the Avylian Continent's northern region, which has some monster problems that need addressing, as well as the occasional major conflict with the Nexican Continent across the ocean to the north, most specifically with the Traveler's Reach.
Milochan. A country tightly under the control of the Church of the Traveler, with great rewards for the faithful and great dangers for those not sufficiently penitent.
Nexus. A place of great dimensional flux and all manner of weirdness, with random adventures for the curious-minded. Low on plot, high on fighting.
Eio. A lost continent full of adventure, psionic powers, a modern flair, subway fights and other strangeness.
Endgame States: Pushing Arcydea to the point where the Church of the Traveler, or the Wanderer, reaches a high enough 'score'.
Church Victory: The Church permanently gains one Level to all Church NPCs and Enemies. If the Church has already achieved over ten level plusses, if the Wanderer has any levels, subtract one level.
Wanderer Victory: The Wanderer permanently gains one Level to all Friendly NPCs and Allies. If the Wanderer has already achieved over ten level plusses, if the Church has any levels, subtract one level.
Tilt Failure: The Unreal gain one Level to all Disruptors and reality-break events.
Clock Victory: All sides lose one level of bonus.