Instances are my idea for running worlds that have an endpoint, allowing players to win or lose, and having some sort of long-term effect, while letting worlds 'start over' every now and then so that new players aren't immediately thrown into a world full of pain and trouble.
A new instance is created under one of the following circumstances:
Each instance has a quasi-random code used to access it – if this code is used at the transport mirror, you can send a character to a given instance as long as it still exists. Instance data will remain in the system after an instance completes, and may have effects in other instances.
Attempting to enter a random 20-digit code may have… consequences, or access hidden locations or features within an existing instance.