Table of Contents

Standard Operating Procedure (Command)

Foreword: Job SOP should not be a considered a checklist of conditions to fire someone over, and should not be rigidly followed to the letter in detriment of circumstances and context. As always, SOP can be malleable if the situation so requires, and the decision to punish a crewmember for breaching it ultimately falls onto the relevant Head of Staff, for Department Members, or Captain, for the Head of Staff.

This is the page for Standard Operating Procedure for Command.

For a list of regular SOP, or for other departments, see the main page for Standard Operating Procedure.

Captain

Commander

Executive Officer

2. The Executive Officer is responsible for the Military division, including the Marines and Weapons crews. The Executive Officer has the right to appoint crewmembers to Military positions, particularly Squad Marine, at his discretion if circumstances warrant.

Head of Personnel

Corporate Representative

1. The Corporate Representative is to ensure that every Department is following Standard Operating Procedure, up to and including the respective Head of Staff. If a Head of Staff is not available for a Department, the Corporate Representative must ensure that the Captain appoints an Acting Head of Staff for said Department;

2. The Corporate Representative must attempt to resolve any breach of Standard Operating Procedure locally before contacting Central Command. This is an imperative: Standard Operating Procedure should always be followed unless there is a very good reason not to;

3. The Corporate Representative must, together with the Magistrate and Head of Security, ensure that Space Law is being followed and correctly applied;

4. The Corporate Representative may not threaten the use of a fax in order to gain leverage over any personnel, up to and including Command. In addition they may not threaten to fire, or have Corporate Command, fire anyone, unless they actually possess a demotion note;

5. The Corporate Representative is permitted to carry their flash and a Stun-Cane, or a Telescopic Baton if the Stun-Cane is lost.

Bodyguard

1. The Bodyguard may not conduct arrests under the same conditions as Security. However, they may apprehend any personnel that trespass on a Head of Staff Office or Command Area, any personnel that steal from those locations, or any personnel that steal from and/or injure any Head of Staff or Central Command VIP. However, all apprehended personnel are to be processed by Security personnel;

2. The Bodyguard is to put the lives of Command over those of any other personnel, the Bodyguard included. Their continued well-being is the Bodyguard's top priority. This includes applying basic first aid and making sure they are revived if killed;

3. The Bodyguard is to protect the lives of Command personnel, not follow their orders to a fault. The Bodyguard is not to interfere with legal demotions or arrests. To do so is to place themselves under the Special Modifier Aiding and Abetting;

4. The Bodyguard is not to apply Lethal Force unless there is a clear and present danger to their life, or to the life of a member of Command, and the assailant cannot be non-lethally detained.

AI

The following are procedures for AI Maintenance:

1. Only the Captain or Research Director may enter the AI Upload to perform Law Changes (see below), and only the Captain, Research Director or Chief Engineer may enter the AI Core to perform a Carding (see below);

2. No Law Changes are to be performed without approval from the Captain and Research Director. The only Lawsets to be used are those provided by NovusCorp. Failure to legally perform a Law Change is to be considered Sabotage. Command must be informed prior to the Law Change, and all objections must be taken into consideration. If the number of Command personnel opposing the Law Change is greater than the number of Command personnel in favour, the Law Change is not to be done. If the Law Change is performed, the crew is to be immediately informed of the new Law(s);

3. The AI may not be Carded unless it is clearly malfunctioning or subverted. However, any member of Command may card it if the AI agrees to it, either at the end of the shift, or due to external circumstances (such as massive damage to the AI Core Chamber);

4. The AI Upload and Core Antechamber Turrets are to be kept on Non-Lethal in Code Green and Code Blue. The AI Core Turrets are to be kept on Lethal at all times. If a legal Law Change or Carding is occurring, the Turrets are to be disabled;

5. If the AI Unit is not malfunctioning or subverted, any attempt at performing an illegal Carding or Law Change is to be responded to with non-lethal force. If the illegal attempts persist, and the perpetrator is demonstrably hostile, lethal force from Command/Security is permitted;

6. Freeform Laws are only to be added if absolutely necessary due to external circumstances (such as major station emergencies). Adding unnecessary Freeform Laws is not permitted. Exception is made if the AI Unit and majority of Command agree to the Freeform Law that is proposed;

7. Any use of the “Purge” Module is to be followed by the upload of a NovusCorp-approved Lawset immediately. AI Units must be bound to a Lawset at all times.

Command Staff