These are consoles designed around a particular purpose - from important tasks like the command console where the captain sits, to the wardrobe dispenser for the Theater.
There are a variety of vendors and dispensers aboardship, which you might not associate with computers at all; however, they do have network access in order to place refill orders automatically (if set), confirm ID cards to grant access to department-level pricing or unlock the machine to manually load or unload its contents and set prices. Refill canisters can reload the standard allotment of goods to a vending machine, forcibly ejecting any unsanctioned merchandise in the process. The Quartermaster can see all vending machines hooked to the network and their current contents, which is handy if he happens to be bored and wants to stay ahead of demand.
(Possibly add notes and options for servers and PDAs?)
Most computer systems aboard a NARV allow some degree of customization, allowing them to download programs from the ship's server, to the limit of the computer's memory, and can run a number of programs based on the unit's CPU power. They are designed to be easy to assemble and customize even for a non-technical user, and come in three frame types, each with its own advantages:
To fulfill the basic functions of a computer, every frame requires a power supply, processing unit, drive(s), and of course, programs to run. All hard drives initially come with some form of NOS installed, which grants basic functionalities and UI. Programs can be downloaded from the NET as long as you have a network card installed; programs not stored locally on the NET can be downloaded if the NET has a quantum relay connected. If for some reason you do not, or the quantum relay is off or the network is down, you can also install directly from disks or datacards.
If your desired power source is a battery module, you will need to install a power cell controller. Computers can hold both area/wire power connections and a power cell as a backup.
Network cards vary in signal based on the location of the user and the range of the card; as a general rule, the most basic network cards only provide a moderately decent signal when aboard ship or in range of an open network they can access. Better cards can connect to the ship's telecommunications relay in order to operate from planetside to an orbiting ship, and even sometimes to the depths of space! Consoles can also use wired processing to connect directly as long as they are wired into the network and have the proper card.
Name | Max Programs | Server? | Console? | Laptop? | Tablet? | PDA? | Power Drain in Watts |
---|---|---|---|---|---|---|---|
Quantum Microprocessor | 1 program | N | N | N | N | Y | 10W |
Microprocessor | 2 programs | N | Y | Y | Y | Y | 25W |
Photonic Microprocessor | 3 programs | N | Y | Y | Y | N | 75W |
Processor Board | 3 programs | Y | Y | Y | N | N | 50W |
Photonic Processor Board | 5 programs | Y | Y | Y | N | N | 250W |
Processor Chain | 5 programs | Y | Y | N | N | N | 200W |
Photonic Processor Chain | 6 programs | Y | N | N | N | N | 400W |
Name | Capacity | Server? | Console? | Laptop? | Tablet? | PDA? | Power Drain in Watts |
---|---|---|---|---|---|---|---|
Micro Solid State Drive | 32 GQ | N | Y | Y | Y | Y | 2W |
Solid State Drive | 64 GQ | N | Y | Y | Y | Y | 10W |
Hard Disk Drive | 128 GQ | N | Y | Y | Y | N | 25W |
Advanced Hard Disk Drive | 256 GQ | Y | Y | Y | Y | N | 50W |
Super Hard Disk Drive | 512 GQ | Y | Y | Y | N | N | 100W |
Cluster Hard Disk Drive | 2048 GQ | Y | Y | Y | N | N | 500W |
Name | Charge held | Server? | Console? | Laptop? | Tablet? | PDA? | Power Drain in Watts |
---|---|---|---|---|---|---|---|
Ribbon Battery | 150 wH | N | N | Y | Y | Y | N/A |
Nano-Battery | 300 wH | N | N | Y | Y | Y | N/A |
Micro-Battery | 500 wH | N | N | Y | Y | N | N/A |
Standard Battery | 750 wH | Y | Y | Y | N | N | N/A |
Advanced Battery | 1500 wH | Y | Y | N | N | N | N/A |
Super Battery | 2000 wH | Y | Y | N | N | N | N/A |
Area Power Connector | As APC | Y | Y | Y | Y | Y | 100W |
Wired Power Connector | As wire | Y | Y | Y | N | N | 100W |
Area Power Connectors automagically draw power from the room they are in; wired power connectors draw power from a direct connection to a wire, which also serves as the network connection for a wired network card.
These manage the power of the device, and allow it to recharge. (These values may need to be adjusted.)
Name | Charge Rate | Server? | Console? | Laptop? | Tablet? | PDA? | Power Drain in Watts |
---|---|---|---|---|---|---|---|
Micro Cell Controller | 50 Wh/s | N | N | Y | Y | Y | 5W |
Basic Cell Controller | 100 Wh/s | Y | Y | Y | Y | Y | 10W |
Advanced Cell Controller | 300 Wh/s | Y | Y | Y | Y | N | 20W |
Super Cell Controller | 500 Wh/s | Y | Y | Y | N | N | 30W |
Network Access Systems are rated from zero to ten in terms of signal strength (and therefore speed); a zero means it won't work. The wired network card works faster than wireless access, and is commonly added along with wired power connector and a battery to most consoles; the 6GX is an ultra-powerful card that works with any subspace relay for reasonable data speeds. A combination of two network access systems allows fast Net connections locally while still providing functionality elsewhere.
Name | Local Signal Strength | Orbit Signal Strength | Hyperspace Signal Strength | Server? | Console? | Laptop? | Tablet? | PDA | Power Drain in Watts |
---|---|---|---|---|---|---|---|---|---|
Basic Network Card | 3 | 0 | 0 | Y | Y | Y | Y | Y | 50W |
Advanced Network Card | 5 | 3 | 1 | Y | Y | Y | Y | Y | 100W |
6GX Network Card | 5 | 5 | 3 | Y | Y | Y | Y | Y | 200W |
Wired Network Card | 10 | 0 | 0 | Y | Y | N | N | N | 100W |
Additional options you can add to a device to make it more useful. Printers and industrial printers are available on the local network of the computer they're connected to, which means they can receive print requests from the Bluespace Printer System.
Name | Function | Server | Console? | Laptop? | Tablet? | PDA? | Power Drain in Watts |
---|---|---|---|---|---|---|---|
ID Slot | Grants access to non-public resources. Some functions may require two or more ID Slots. | Y | Y | Y | Y | Y | 10W |
Card Slot | Allows you to run programs stored on datacards. | Y | Y | Y | Y | Y | 20W |
Intellicard Slot | Allows you to access an intellicard (and allows the intellicard to access the network). | Y | Y | Y | N | N | 100W |
Cartridge Slot | Allows you to run programs on PDA cartridges. | Y | Y | Y | Y | Y | 20W |
Mini UDT Port | Allows you to connect an external peripheral device such as a disk drive or printer. Can transfer data at significantly reduced speeds (effectively signal 1). | Y | Y | Y | Y | Y | 20W |
Miniprinter | A miniature printer that allows you to print up paperwork on the fly without connecting a separate device. Holds ten sheets of paper and prints slowly. | Y | Y | Y | Y | Y | 50W |
Printer | A directly installed printer that allows you to print up paperwork without connecting a separate device. Holds 50 sheets of paper. | Y | Y | Y | N | N | 100W |
Industrial Printer | A large printer that allows you to print up to five hundred sheets of paper before running out of paper. | Y | Y | N | N | N | 200W |
All programs occupy a certain amount of space on the drive (shown below in brackets). Typically a standard hard drive should be sufficient for most users, but power applications may require more complex programs. Depending on the size of the machine, there is a specific version of NOS written to run on it. It's not as popular a system as some of its competitors, and it has some security flaws which may or may not be properly corrected.
A special lightweight OS that works on NovusCorp brand PDA as well as some offbrand models. It comes with the following software preinstalled as part of the NOS-PDA core set, which can be re-acquired from the NAppStore program:
A list of some example apps available at your local PDA-Kiosk or NAppStore follows. Some positions have these opps purchased by default (for example, the captain can download any of these apps for free.) Some apps require specific access and will not work for employees without this access or ordinary civilians.
Although any computer can be designed to have a cartridge slot, this is commonly found in the PDAs of individuals based on their job titles. Typically the cartridges include programs and books that relate to the job in question, or cover the broad responsibility of that job.
These are programs hosted on the cartridges found in most people's PDAs. Replacement PDA cartridges (as well as some of the PDA case options) can be found in the Head of Personnel's office.
Power Monitor: Shows same info as the Power Monitoring Computer, but only locally (if a section of the power grid is cut off, it'll only show the section you're closest to).
Medical Records: Allows you to view the crew's medical records, if they have been set up.
Medical Scanner: Turns your PDA into a weak health analyzer.
Security Records: Allows you to view the crew's security records, if they have been set up.
Security Bot Access: Allows you to remotely control Beepsky.
Supply Records: Allows you to view the supply records from the cargo bay.
Set Status Display: Allows you to modify the station-wide monitors with a variety of messages. Same functionality as the communications console.
Custodial Locator: Mop, Mop Bucket and Cleanbots finder and status.
Reagent Scanner: Scans things for liquids and residues, then displays said liquids and residues.
Halogen Counter: Allows you to scan for radiation.
Gas Scanner: Allows you to scan gas-containers (Such as canisters) and display the contained gas's temperature, pressure, and composition.
Signaler System: Allows you to send radio signals, works much like a Remote Signaling Device.
Bot Access (Engineering): Interface for locating and summoning the Floorbots.
Drone Phone: Ping drones that tag your location with alert levels of low, medium, high, or critical.
Ore Silo Logs: Access the ore silo logs.
Bot Access (Full): Interface for locating and summoning all bots.
Newscaster Access: Read and post to any newsfeed.
Drone Blacklist: Allow or deny drones from using some blacklisted machines.
Bot Access (Supply): Interface for locating and summoning the MULEbots.
Messenger»Send Virus (HONK Virus): Sends a virus to a PDA that will cause the holder to hear honking at random intervals. Also does other things? Who knows! HONK!
Sad Trombone: Plays a sad trombone sound, perfect for when pranks go wrong.
Honk Synthetizer: Someone stole your bike horn? You still can HONK with your PDA.
Bot Access (Medical): Interface for locating and summoning the Medibots.
Set Stqatus Display: Set a custom text, shuttle ETA timer or other icons to the Status Displays shown all over the station.
Bot Access (Security): Interface for locating and summoning the security bots.
Bot Access (Service & Supply): Interface for locating and summoning the MULEbots and the Cleanbots.
Messager » Send Virus (Silence Virus): Can send 5 viruses to others' PDAs on the message system, presumably making it silent.
Emoji Guidebook: Gives a list of emojis for use exclusively with the mime's PDA.
Bot Access (Science): Interface for locating and summoning all non-security bots.
Modules are PDA-specific appliances that connect to the hardpoints on a PDA (typically two). They can be purchased:
Flashlight ($10): Most PDAs come with one by default, but you may need to replace one in certain circumstances.
Extended Flashlight ($25): A much brighter flashlight, at the cost of using battery more quickly.
Battery Backup ($50): A hardened battery that extends battery life.
Analyzer Suite ($50): Use this to conduct analyses when supplied with the proper cartridge.
Remote Signaller ($25): A PDA-controlled signaller, useful for triggering signal devices
Remote Access Tools ($50): Control some machines without cutting/pulsing their wires.
These come preloaded with NOS when it is installed, and allow you to do basic functions.
These programs perform the same duties as relevant dedicated terminals, but allow you to do so from the comfort of your personal terminal.
PowerMan (9GQ): Monitoring the power grid, same as the power management console.
AirAlarm (5GQ): Monitors where air alarms on the station go off. Same as air alarm console.
RConsole (12GQ): Remotely control various ship functions, particularly related to the power grid, similar to the AI's abilities.
AIReset (12GQ): Restores an AI that was critically damaged. Same as AI restorer console in the RD's office. Requires an Intellicard slot.
IDAuth (8GQ): Reads and modify access on IDs, open and close job position. Same as ID machine in HoP's office. Requires two ID slots.
These programs would be moderately useful, if only anyone relied on the NET.
DoSCrash (20GQ): Launches a DoS attack on a NET's quantum relay. Relies as much on connection quality as processing power.
Revelation (13GQ): This program, once run, fries a computer's inner drives and PSU with a moderate shower of sparks. Its biggest strength is being able to change its name to anything and allow for acts of delayed sabotage.
Non-modular machines that typically only have a single purpose.
Item | Description |
---|---|
Television | Reality shows! Lets you look through certain cameras, such as telescience's helmet cam. Portioned out here and there on the station, easiest to find in the bar and crew quarters. |
Security Monitor | As per a normal TV, except it also has the option to pan through more cameras automatically, and if it views security problems on an active camera, it will immediately set Warrant to Arrest and take a picture of what is going on on that camera. |
Slot Machine SlotMachine.png See General Objects.
Shuttle Control ShuttleComputer.png Remotely calls or sends off the mining station shuttle.
Arrivals Announcement Computer ShuttleComputer.png Found in a little side room in the Bridge. Announces new players joining the current round. By default, the announcement message is “$NAME has signed up as a $JOB”, but it can be just about anything you want so long as it's within the Rules. Just be careful about apostrophes and other punctuation marks.
Announcement Computer ShuttleComputer.png Allows you to make, you guessed it, station/server-wide announcements, similar to the ones accompanying Random Events. Cargo Bay has one by default, and on Cogmap2, there's also on in the Bridge and every Head's office, serving each of their specific departments. All have a roughly two-minute timer between annoucements and require a ID with the relevant access.
Bank Records BankRecordsComputer.png Shows the station's three budgets (payroll, research and shipping), and lets you transfer money between them. Rarely used to set crewmembers' wages, and mess with their bank accounts. The Head of Personnel keeps it in customs.
ATM ATM.png See General Objects.
Special ATM FancyATM.png A strange, freestanding teller machine in the HoP's quarters. Is it any different from the pedestrian ones in the corridor? Why does he need his own? How is it so fancy? These are just some of the mysteries involved.
Mineral Magnet Controls MineralMagnetControls.png See Miner.
Pathology Research Terminal PathologyResearchTerminal.png See Medical Objects.
Module Rewriter ModuleRewriterV2.gif See Medical Objects.
Wanted Poster Station WantedPosterStation.png See Security Objects.
Armory Authorization ArmoryAuthorization.gif See Security Objects.
Airbridge Computer AirbridgeComputer.png A fancy control panel with a fancy interface (that abhors older operating systems) for controlling the station's airbridges, the little hallways with white walls and blue tiling that are sort of like drawbridges or skybridges. It has three commands: Retract draws it up, removing the airbridge. Establish lowers it back down again, albeit without much air. Pressurize attempts to refill and replace the air (or lack thereof) with standard O2-N2 air mix.
Turret Deactivation Control TurretDeactivationControl.gif / TurretComputer.gif Lets you control whether the turrets in the AI Chamber/Computer Core/AI Module Storage/AI Upload are on or off and whether they'll fire taser (stun) or laser (lethal) shots.
Lever Console LeverConsole.png A computer in the Bridge of the NSS Manta that, when unlocked with a Heads of Staff ID, lets you control whether the submarine is moving. Red and up means the ship is moving, green and down means it's still. Each change is announced with a server-wide announcement, and it can only be activated every few minutes.
Built around a circuit board which has the software hardcoded into it.
Item Image Description Security Camera Viewer CCTVMonitor.png TVnew.png See Security Objects.
Security Records FileCabinet2.png See Security Objects.
Arcade Machine ArcadeMachine.png See General Objects.
Robustris Pro Cabinet RobustrisProCabinet.gif See General Objects.
Barcode Computer BarcodeComputer.png BarcodeComputerQM.png Located in all Belt Hell depots. Select a destination terminal, slap the fresh barcode sticker on the crate and set it on the outbound conveyor - the cargo routers now know which way to shunt them. Miners use these to claim their cut from the profits. The quartermaster has a special yellow terminal in the cargo bay that includes off-station merchants in the list of destinations.
ID Computer IDComputer.png Lurks in Customs and sometimes one of the Security Checkpoints. A handy way to check the crew manifest, but it's mostly used to burn new access privileges to inserted ID cards and occasionally change PINs by the diligent HoP.
AI Upload Computer AIUploadComputer.png Accepts AI law modules. Operate it to read all current laws, even the ones the AI is compelled to stay mum about. It's installed right inside the the AI's lair, two paces away from a heavy laser turret.
Robotics Control Computer RoboticsComputer.png Lists all active cyborgs and AI cores on the station, and can be used to remotely activate their killswitches in an emergency. Don't do that without a good reason, Jesus Christ!
Teleporter TeleporterComputer.png One third of the teleporter room. More understandable than the setup in the science wing, but dependent on tracking beacons.
Science Teleporter ScienceTeleporterComputer.png A Telescience essential. Must be decoded and adjusted for miscalibrations first.
Genetics Console DNAConsole.png See Medical Objects.
Cloning Console CloningConsole.png See Medical Objects.
Surgery Computer OperatingComputer.png See Medical Objects.
General Alert Computer GeneralAlertComputer.png See Engineering Objects.
Shield Control Computer EngineMaster.png See Engineering Objects.
Engine Output Monitoring Computer PowerMonitor.png See Engineering Objects.
Solar Panel Control SolarMonitor.png See Engineering Objects.
Power Monitoring Computer PowerMonitor.png See Engineering Objects.
Engine Master EngineMaster.png See Engineering Objects.
Reactor Statistics Computer ReactionStatisticComputer.gif See Engineering Objects.
Quantum Telescope GenericComputer.png See Guide to Mining.
Magix System IV ThinkDOSPCV2-32×32.gif See Wizard.
Supply Request Console SupplyRequestConsole.png A wish granter. Use this to send a material order to the quartermaster. If the stars align and he's got money to spare after his horrible drug spending, he'll oblige and send an appropriate crate your way! And you can give back by donating money to the QM budget through Request Supply Points. These consoles are located in each one of the Belt Hell docks and elsewhere on the station.
Quartermaster's Console QuartermastersConsole.png The QM's link to the world. This console is used to contact traders, inspect prices, broker deals and actually buy all the booze, bees and paint that the rest of the departments are clamoring for through the supply request system.
Built around a mainboard and usually some modules available from special vending machines. Either can run ThinkDOS or TermOS just fine, but OEM terminals tend to use TermOS, while heavy computers run ThinkDOS. Advanced computers Item Image Description Data Terminal DataTerminal.png If you want a computer to connect to a wired network, it needs two things: A network card, and to be built on top of one of these. Heavy Computer GenericComputer.png Fits three modules, take 5 sheets of metal to build. Communications Console CommunicationsComputer.png A ThinkDOS computer with COMMaster pre-installed. Used to call/recall the emergency shuttle. Can also make announcements that are relayed to admins and track any large objects or mobs that leave the station Z-level, which it considers “lost cargo”. The bridge has two, one in the main room and another in the captain's office. A third is located in the Armory. It's quite possible to build your own if the existing consoles have been destroyed. Medical Computer MedicalComputerNew.png See Medical Objects. Security Computer Secputer.gif See Security Objects. Personal Computer ThinkDOSPCV2-32×32.gif A simple consumer PC running ThinkDOS. Good for checking e-mail, printing horrible pamphlets from every printer on the network and stashing important ThinkDOS software on the hard drive. Portable Computer PortableComputerFolded.png PortableComputer.png A portable computer also running ThinkDOS. Doesn't accept add-on cards, but comes with an universal (wired and wireless) network card by default - deploy the laptop on top of a data terminal to access the wired network. The power cell can be swapped by prying it out with a crowbar. Mainframe MainframeV2-32×32.gif TermOS computers connect to these. They run all the software needed to interact with all the other junk that is connected to the mainframe. The TermOS article is more in-depth about all this. Databank DatabankV2-32×32.gif Mainframe storage drives. Instead of modern floppies or internal modules, everything is on tapes. Easily, easily lost tapes. Network Radio NetworkRadioV2-32×32.gif A relay for the radio signals used by the station's TermOS network. Usually manages the network's 145.9 and 114.9 frequencies. Terminal ComputerTerminal.png Fits up to two modules (one of which pretty much has to be the ID scanner), requires 3 sheets of metal to build. DWAINE Terminal ComputerTerminal.png The artlab is run through these, engineering has one for AI-engine interfacing and the RD has his personal office console. Has no floppy drive, but a terminal card (network/printer combo). Runs TermOS.
The vending machine in Tech Storage, which dispenses much of the equipment needed to build more complex computers, such as ones that can use ThinkDOS. When hacked, will also provide prize vending modules and wireless modules.
This is a list of the more common dedicated computer terminals. If you are searching for a very specific Terminal you can not find here, it may be worth to check the appropriate Job page.
Or short Comms Console; can be found on the Bridge, and in the Captain's Quarters.
This is where CentCom sends every important announcement. In most cases, these will be updates about the Traitor or general reports that indicate the game mode, but also Admin-sent (CentCom) reports will be printed here. You can look up the reports under: Received Messages.
This is also, where the Emergency Evacuation Procedure is initiated or canceled that will call the escape shuttle after a countdown, effectively ending the round.
The station Command Staff can also use this computer to send emergency messages to Central Command, provided that the Bluespace Relay on telecomms is present and powered, or to make announcements to the station.
This computer allows you to change all the properties of an ID Card, provided you have the HoP or the Captain's ID. You can change what rooms it has access too, what job it is, and what is the name on it.
You can also see the crew manifest and print it, which does not require any card.
This computer allows the Head of Personnel to view, lock, and revoke payroll (moves cash into station account) of all departmental accounts and personnel accounts on station. It resembles a particularly fancy ATM.
This computer allows you to access the criminal records of everyone in the station, provided you have a valid ID. That allows to see the fingerprints of people which allows you to compare it with evidence.
You can set someone to arrest here, and any security bot will stun and arrest him if they happen to cross paths.
This console allows you to access all of the camera feeds, and switch from any cameras that are still connected. They are found strictly in areas with security-only access.
Warden can use this computer see location of implanted prisoners. If they have chemical implant, he can also remotely control it.
Detective can use this to scan evidence for fingerprints and DNA, as well as just insert the data from handheld scanner. It has a dossier management system which will let you label individial files (each file containing all evidence for one particular DNA of fingerprint hash).
Here you can see the medical details of the crew, and see their DNA. That may be usable by the Detective to compare with samples of DNA taken from evidence. You can also set their mental status to Insane and Security bots will arrest them if they cross paths.
The most important computer for medical. You can use it to monitor crew members according to their sensors setting (None, Binary - living or dead, Vitals - showing damage, Tacking Beacon - showing all + position).
This console allows, when configured, manipulation of solar panels to track the local star that is nearby to the Exodus.
Monitors the station's alert systems for power, atmospheric, and fire alarms. Reports the location of an alarm when it is triggered.
Monitors the station's atmospheric alarms. Reports the location and status of an alarm when it is triggered.
Allows an Atmospheric Technician to control atmospheric alarms remotely.
Monitors power consumption and distribution throughout the station.
Monitors the level of gas within an atmospherics tank.
This console has two primary functions- to heal damaged AIs, and to revive dead ones. There is one located in the Research Director's office, and a second in the AI Upload.
This console allows you to modify the current station AI's laws, depending on which AI module insert. It is located in the AI Upload.
This console allows you to modify the law of all cyborgs on the station, assuming that their lawsync is still active. Only AI modules can be inserted. It is located in the AI Upload.
The easiest way to waste time on the station.
A terminal that allows crew members to issue guest passes to areas of the station that they have access to. Guest passes expire automatically after a set amount of time. For example, a medical doctor would be able to issue a guest pass with Medbay access (but not Brig or Security Office access) that is valid for 30 minutes.
The latest and greatest in NovusCorp technology, these modular consoles get their programs from the cloud, and can hold as many as they have memory for, as well as run multiple simultaneously depending on their CPU power. Laptop and tablet frames can be built on an autolathe, while a console can be built directly from metal. Components are usually printed at the lab, or found in the elusive laptop vendor. Every modular machine requires at least:
Can be found in every room where someone is supposed to work. The Requests Consoles can be used to request low/high urgency assistance, request supplies with low/high priority, relay anonymous information or view sent and received messages. All of these produce a message to the selected Request Console and can be swiped with an ID to confirm the identity of the sender. Can be hacked to enable the 'EXTREME' priority for your requests. The Bridge and Heads' Offices have special Requests Consoles which can send station-wide announcements if swiped with an authorized ID.
Newscasters are the most widespread type of the computers, thanks to NanoTrasen wanting to keep you up to date on the latest news.
You can view newsfeeds other crewmembers have made, or make your own! You can attach photos to the news. Every Newscaster can print out 15 newspapers for people who enjoy reading stuff from the paper. Security Newscasters can be found in Brig and can make “Wanted” Issues, censor out harmful newsfeed stories, or lock down a whole channel with a D-Notice.
A computer located over the librarian's desk, one in the library amongst shelves and the prison wing. The one located over the librarian's desk is different from others, since it's the only one which can add a new book into the database and print out books. The other computers are able to access the database and only search for the names of the books.
Controls the holodeck. Can be emagged to disable safety protocols.
The easiest way to waste time, Arcade Machines can be found all over the station including Arrivals, the bar and escape. There are two different games: an RPG, which may go by several different names, or the Orion Trail, which is definitely not a cute ripoff of an ancient educational video game.
The Supply Shuttle Console allows you to order and approve already ordered items, plus call or send the supply shuttle. Can be hacked to order contraband.
The Order Request Console lets you request things from the greedy bastards.
The Outpost Cameras terminal allows you to access all of the mining station's cameras.
The Mining Shuttle Console lets you to operate the mining shuttle, calling it to the Mining Dock or sending it to the Mining Station.
The Crew Monitoring Console reports the location and vital statistics of the crew via their suit sensors. The downside is that it's entirely dependent on the crew bothering to turn those sensors on. Usually only the Heads and AIs have access to it. The Operating Computer reports the vital statistics of the patient during surgery.
Contains the records of all NovusCorp employees, a virus information database, and updates on the station's medbots. It has a lot more personal information than the Crew Monitoring computer, but most of it is never important and none of it updates automatically. DNA search function may be very useful for the Detective to compare with samples of DNA taken from evidence. You can also set a person's their mental status to Insane and Security bots will arrest them if they cross paths.
Cloning Console is used for cloning someone in the DNA Scanner next to it. It shows if the body inside the Scanner is cloneable or not, and can also be used to take “backups” of people. “View Records” shows who are backuped and if they're dead, they can be cloned instantly. DNA Scanner Access Console uses radiation through a nearby DNA Scanner to manipulate the genes of a person inside. It has a Radiation Emitter Menu for manipulating and a Buffer Menu for saving the manipulated genes and/or making injectors out of them so they can be spread around.
This computer is used in virology to work with viruses.
The Solars Control computer allows, when configured, manipulation of solar panels to track the local star that is nearby.
The Power Monitoring Console shows you the station's detected APC's, their current cell power charge, current power load, and ship's overall power output and power input (from the SMES's).
The Power Alert Console shows you the power problem areas on the station. It shows a power alarm wherever the APC doesn't have enough cell-charge. The Atmospheric Alert Console shows you where the atmospheric alerts are located on the station.
Tank Monitor shows the pressures inside each tanks (the huge things in outer space right outside Atmospherics. Distribution and Waste Monitor shows more in-depth information about the Mixed In Tank's status and the Distribution and Waste Loops.
Gas Supply Controls are located near the atmos tanks, one for each, and control the input and output pressure of those tanks, while also showing pressure and temperature information.
This computer can be found in Science Toxin Storage. It controls the huge scrubbers nearby.
Controls the Power turbine.
Read-only access to Telecoms machine settings.
Access logs from the Telecoms Servers.
Put your NTSL Scripts in here.
Core R&D Console and Robotics R&D Console show current research levels and is able to do various things concerning the research levels, like syncing and disconnecting them from research network. It also controls Protolathes, Circuit Printers and Destructive Analyzers, and are necessary to use an E.X.P.E.R.I-MENTOR. The R&D Server Controller can be used to set research data uploading access rights for R&D Computers. Can also be used to reset tech levels or remove certain items from the manufacturing list.
Controls the Mechbay Power Port (that recharges Mechs). Shows the amount of charge left in the mech.
Used to restore a dead AI back to life. Just use the InteliCard to collect the dead AI and insert it into the computer, then activate it.
This console allows you to remotely lock down those pesky borgs if they start acting up. It can also blow up drones remotely if they're being annoying.
Used for tracking and locking down exosuits. Exosuits need to have a tracking beacon (built from Exosuit Fabricators) on them to appear on this console. EMPing mechs with this will destroy the tracking beacon.
Controls the Telepad. Can receive coordinates from GPSs.
Security records computers keep a digital log of everything Security is keeping track of, plus a fingerprint database which is extremely useful for the Detective.
While Security can edit the records to keep very specific data about criminal history, sentencing, parole hearings, and other information, mostly the records are used to keep track of who is set to arrest. Persons of interest will have their names brightly lit up on a red background, while people who are incarcerated or have been released will have other colors as well. Anyone who can get into the record system can freely edit it once it is unlocked, and can set anyone else to arrest without needing a Security HUD.
This console allows you to access all of the station's camera feeds, and switch into any camera that is connected. They are found strictly in areas with security-only access.
For locating persons implanted with a tracking implant. Shows location and an option to send a message straight into their minds. It is also used to give Prisoner IDs goals in the Labor Camp, to buy their freedom. You can also use it to track the amount of points the prisoner has collected.
Controls the Prisoner Shuttle.
Or short Comms Console; can be found on the Bridge, and in the Captain's Quarters. This is where CentCom sends every important announcement. In most cases, those will be updates about the traitor or general reports that indicate the game mode, but also Admin-sent CentCom reports will be printed here. You can look up the reports under: Received Messages.
This is also where the Emergency Evacuation Procedure is initiated or canceled that will call the escape shuttle after a countdown, effectively ending the round. The Captain can also send transmissions to CentCom and change the security level of the station.
Controls the Emergency Shuttle. The Shuttle departure timer can be shortened to 10 seconds by emagging or using 3 Head ID on the console.
The Identification Console allows you to change all the properties of an ID Card, provided you are a Head of Staff. You can change what rooms it has access too, what job it is, and what is the name on it. You may also open and close non-command positions for new crewmates to join as.
While only the HoP and Captain has access all it's functions, the other heads can still use it to manage access to their departments, and demote their subordinates. You can also see the crew manifest and print it, which does not require any card.
Locks the teleporting destination into any possible tracking beacon (or tracking implant).
The AI Upload terminal allows you to upload laws to the AI, using AI modules. It is located in the AI Upload. The Cyborg Upload terminal allows you to modify the laws of any cyborg not linked to an AI. It is also located in the AI Upload.
Guide to Computing The NTOS or Modular Computer feature provides players with a realistic computer system for their Consoles, Laptops, Tablets and PDAs. These can be ugpraded and loaded with a long list of programs to assist with your role, send messages, set up chat rooms and much more.
Computers Types of Computer Modular computers come in four types:
Modular Computers, which can be built or found around the map and usually have the highest capacity and processing power. Laptops, which can be acquired from the loadout menu or from computer vendors. Tablets, which are similar to laptops but have a smaller information capacity in exchange for not needing to be placed on a table or floor space to use. PDAs, which have the smallest capacity but can fit in ID and Belt inventory slots. Computer Vendor The computer vending machines on D1 and D3 can be used to buy new computers using thaler. You can select the components and quality of parts you want, with a corresponding price tag.
Components These computers are all modular, which means they consist of various components that can be taken out, replaced and swapped between computers. Data on these components will be available on the new devices, and components like network cards will keep their network addresses.
Parts can be removed using a screwdriver, and placed back inside at will. New parts can be printed with a Protolathe. Modular Computer frames can be built with construction from steel sheets. Laptop and Tablets can be obtained from your loadout menu and the computer vending machines. New PDAs can be acquired from command personnel.
Component Purpose
Hard Drive Stores files and programs on the computer. They come in a range of capacities and the computer type determines the highest capacity drive that can be installed. These can be swapped between computers and retain all their data.
Network Card Comes in two varieties - Wired and Wireless. Each Network Card has a unique NID, a Network ID, that identifies it to other computers and the NTNet servers. Can be swapped between computers and retains the same NID.
Processor Determines the rate at which some operations are performed, and the number of programs you can have open at once.
Nano Printer Allows the device to print paper sheets. You can print from various programs such as Email, NanoWord, or even directly from files on the hard disk drive. Does not run out of paper.
Battery Stores power for the computer, determines how long it can last away from a charger or an APC if you are equipped with a tesla link. To recharge a computer's battery you must find a recharger and slot it in.
Tesla Link Recharges the laptop from the APC in the area you are currently in. Saves a lot of hassle recharging your computer.
Paper Scanner Allows you to scan text from a piece of paper into your computer's memory, this can then be transmitted by email or stored.
RFID Card Slot Allows you to put an ID card inside the computer. This is useful for the ID Card Modification program, and the antagonist NTNet Access Decrypter. Aswell as just giving you a handy place to store an ID card inside a PDA or tablet.
Intellicard Slot Allows storage of an AI or pAI within the computer. This is useful for using the AI Maintenance program to monitor the AI's lawset. Programs Installing Programs To install programs you need to open the NTNet Software Download Tool which will be pre-installed on every hard drive. You will see options depending on your access level and whether or not NTNet is accessible from your location. If it is not accessible, you are either off of the Torch or the telecommunications system is somehow misconfigured or damaged. Downloading programs will take some time depending on your network card. Each program has a certain capacity in units of GQ - Your hard drive size determines how many programs can be installed. Note that this does mean that some programs cannot be installed on the smallest devices. However, you can free up memory using the NTOS File Manager should you need to.
Generic Programs These programs are available to multiple departments and provide general ship, communication or personal management functions.
Arcade Games: There are a variety of games available randomly selected each round. Use this to get through the dead periods in each shift! Camera Monitoring: Depending on your access level, this program will allow you to see through all the cameras on the ship and through any shuttles within range. Computer Configuration Tool: Installed by default on any computer. Allows you to turn various modules in your computer on or off, which can be useful for saving power. Crew Records: Lists the crew active in the current shift and allows you to look at their records. If you have certain accesses, you will be able to view and/or edit restricted data such as security and medical records. Can also be used to create new records for Stowaways, refugees, etc. Crew Manifest: Lists all active crew, their departments and their roles. Deck Management: Allows you to fill out mission and flight plans and post them globally. This is very important to Pilots, Explorers and Miners especially. Docking Control: Allows you to see the status of the ship's docking ports, their docking access codes, and undock docked ships. Email Client: In your character's notes you will have an email login and password. You can use these with this program to send email to anyone else with an email address. Library: Lets you access the persistent library and download books to read from it. NanoWord: A word processor program with many formatting options, allows you to save and print documents. NTOS File Manager: Can be used to delete files and programs, view log files and txt files. NTNet/ExoNet News Browser: View and download news articles from NTNet, which may contain important lore news to the setting. NTNet Software Download Tool: Allows downloading of new programs. If your computer has been emagged then it will display additional options. NTNet Relay Chat Client: Allows creating chatrooms that can be joined by other people anonymously, with a password and moderated. NTNet P2P Transfer Client: Allows transfer of files between computers over the network. Report Editor: Contains some pre-configured templates for common paperwork needs. Scanner: This program interfaces with your paper scanner module to scan text and photos. Supply Management: Allows you to place orders with supply, and if you have the required access, to control the supply shuttle and approve/deny orders. Command Programs ID Card Modification Program: Usually used by the XO, this can allow editing an inserted ID card's access to add any accesses that are on the user's ID card to it. Or modify the name, terminate that person, etc. Command and Communications Program: Facilitates important command-level options, such as contacting EXO command, setting the alert level, opening the saferooms and more. Engineering Programs AI Maintenance Utility: Allows viewing and resetting of the inserted AI IntellicardCard's laws. Alarm Monitor: All currently active alarms across the ship will be visible here. Useful for damage control. Atmospherics Control: Allows for remote control of air alarms. Email Administration Utility: Allows the Chief Engineer to handle email administration and monitoring tasks. NTNet Diagnostics and Monitoring: Allows the Chief Engineer to monitor all NTNet traffic, such as downloads of programs and the NIDs of the computers that are doing this. Allows control over the NTNet system's state, turning it on and off, toggling security features, log length, etc. Power Monitor: Allows you to monitor power usage across all areas of the ship, and power generation. RCON Remote Control: Allows you to control the SMES across the ship, and enable the deck bypass systems. Shield Generators Monitoring: Allows you to view, but not adjust, the settings and state of all shields across the ship. Supermatter Monitoring: Allows you to monitor important readouts from the Supermatter chamber, such as the EER, temperature and atmospheric composition of the reactor chamber. Medical Programs Suit Sensors Monitoring: Gives you information on all crew that have their suit sensors turned on, depending on the level they have it set to. Very useful for hunting down wounded people. If you keep this program open on a tablet in your pocket, it will flash red when someone is hurt. Security Programs Warrant Assistant: Allows creation, modification and viewing of warrants. Use of Force Authorization Manager: Allows you to allow/deny kill settings on weaponry, as well as see who has swiped their ID cards in their weapons and where the weapons are located. Antagonist Programs Downloading and using these programs will result in alarms being raised by the NTNet Diagnostics and Monitoring program. Methods for dealing with this, and countermeasures to these methods will be discussed later in this guide. Unlocking these programs in the download tool is done by using an emag on the computer. These programs tend to be very large and cannot be installed on PDAs.
Camera Decryption Tool: Allows you to access camera feeds without having the required access. DDoS Traffic Generator: Allows you to force NTNet to shutdown until restarted by Engineering personnel, preventing many computing tasks from being possible such as tracing your computer, downloading new programs, etc. This program targets an NTNet Quantum Relay, of which there is one at the start of the round. More can be built to make the system more resistant. To fix NTNet after a DDoS, you must physically go to the relay and reset it. NTNet Access Decrypter: Allows you to add accesses to the inserted ID card. This takes a significant amount of time to complete per access. Revelation: This virus can be used to destroy the hard drive of the computer it is installed on. Can be useful for covering your tracks. TaxQuickly 1.45b: This program comes pre-installed on many character's PDAs. For traitors that chose the PDA Uplink option it will allow you to spend your telecrystals for items. For non-antagonists this does nothing. Using NTNet Diagnostics and Monitoring
This program is important for the Chief Engineer to understand. It provides many options for administrating and monitoring the NTNet activity aboard the ship.
Control Toggle: If someone is using a wireless computer to mess with the NTNet diagnostics program, you can shut them out by toggling this. Only computers with wired network cards will be able to use the program, forcing your adversary to be much less mobile. Software Downloads Toggle: Stops all downloads of new software for everyone on the ship. Peer to Peer Traffic: Toggle to prevent all P2P traffic via the NTNet P2P Transfer Client. Communication Systems: Toggle to prevent all instant messaging via the NTNet Relay Chat Client. Remote System Control: Toggle to prevent remote control of RCON, Air Alarms, etc. Reset IDS: Turns off the IDS (Intrusion Detection System) alarm. This system detects antagonist program actions. Toggle IDS: Toggles the IDS system. Set Log Limit: Sets the max log limit between 10-500. Purge Logs: Deletes logs. Will display a message saying they were deleted. Add Blacklist Entry: Provide an NID to prevent it from accessing any network functions. Remove Blacklist Entry: Remove an NID from blacklist. System Logs: Logs all setting changes, all downloads, DDoS attacks, and NIDs of the responsible network cards. Activate Terminal: Opens a terminal, same as Alt+Ctrl+Clicking a computer. Using the Terminal Depending on your Information Technology skill, the terminal will give you access to a list of commands that allow you to manipulate and gain information about your computer and NTNet. If you have the required access, it can allow useful features such as finding the physical location of an NID, and creating proxy links between computers to hide yourself. To access the terminal on a modular computer, Alt+Ctrl+Click on the computer. You can type 'man' in the terminal to find the commands you have access to, and 'man <command>' to find some information on how to use each command.
exit Closes the terminal. Requires basic Information Technology.
banned Lists the currently banned NIDs on the network. This is useful for detecting whether your proxy devices have been stopped physically or remotely. This requires network access.
ifconfig Returns information about the network adapter on this computer, listing the real and visible (proxy) NIDs.
hwinfo Lists the currently installed hardware in this computer. Usefully, this can help you work out what kind of device a machine is once you've ssh'd into it - Look at the network card type for a start!
locate Tells you the location of the specified NID, it will list the area the NID is in. Requires master Information Technology. This requires network access.
relays Provides the number of currently active NTNet Quantum Relays on the network. This is important for finding how resistant a network is to DDoS attacks, you will need to DDoS each relay separately.
ping Tells you if a given NID is reachable or not. Useful for working out if a network card has been removed/destroyed/offlined.
proxy When provided with 'proxy -s <NID>' this will route all traffic so it appears to NTNet to come from <NID>. This is extremely useful for antagonists for hiding their tracks. Multiple proxies can be chained together.
When a proxy is created, the target machine creates a log file called 'proxy', which lists the NID of the machine it is being proxy'd into from. If you are trying to follow a proxy-chain, this is the only way of determining the next link, which you can then blacklist or locate.
ssh Opens a terminal on the target NID, allowing you to use all these commands as if you were using that machine. This requires network access.
status Lists the current status of the NTNet Intrusion Detection System and NTNet itself. This requires network access.
The station is littered with Computers, which basically fall into three categories:
Want to build one? Check out Construction!
The vending machine in Tech Storage, which dispenses much of the equipment needed to build more complex computers, such as ones that can use ThinkDOS. When hacked, will also provide prize vending modules and wireless modules.
Item | Description |
---|---|
TV | Reality shows! Lets you look through certain cameras, such as telescience's helmet cam. Portioned out here and there on the station, easiest to find in the bar and crew quarters. |
Slot Machine | See General Objects. |
Shuttle Control | Remotely calls or sends off the mining station shuttle. |
Arrivals Announcement Computer | Found in a little side room in the Bridge. Announces new players joining the current round. By default, the announcement message is “$NAME has signed up as a $JOB”, but it can be just about anything you want so long as it's within the Rules. Just be careful about apostrophes and other punctuation marks. |
Announcement Computer | Allows you to make, you guessed it, station/server-wide announcements, similar to the ones accompanying Random Events. Cargo Bay has one by default, and on some maps, there's also on in the Bridge and every Head's office, serving each of their specific departments. All have a roughly two-minute timer between announcements and require a ID with the relevant access. |
Bank Records | Shows the station's budgets (payroll, research and shipping), and lets you transfer money between them. Rarely used to set crewmembers' wages, and mess with their bank accounts. Keeps track of the total stipend, which contributes to total station profitability calculation at round end. The Head of Personnel keeps it in customs. |
ATM | See General Objects. |
Special ATM | A strange, freestanding teller machine in the HoP's quarters. Is it any different from the pedestrian ones in the corridor? Why does he need his own? How is it so fancy? These are just some of the mysteries involved. |
Mineral Magnet Controls | See Miner. |
Pathology Research Terminal | See Medical Objects. |
Module Rewriter | See Medical Objects. |
Wanted Poster Station | See Security Objects. |
Armory Authorization | See Security Objects. |
Airbridge Computer | A fancy control panel with a fancy interface (that abhors older operating systems) for controlling the station's airbridges, the little hallways with white walls and blue tiling that are sort of like drawbridges or skybridges. It has three commands: Retract draws it up, removing the airbridge. Establish lowers it back down again, albeit without much air. Pressurize attempts to refill and replace the air (or lack thereof) with standard O2-N2 air mix. |
Turret Deactivation Control | Lets you control whether the turrets in the AI Chamber/Computer Core/AI Module Storage/AI Upload are on or off and whether they'll fire taser (stun) or laser (lethal) shots. |
Chemical Request Console | Displays requests for chemicals made from the corresponding terminals outside research, in the Cargo Bay, and in Medbay. Incoming requests trigger an alert to all research PDAs, so you know to check the console to find the clown's request for 400u of space lube. You may find the mail chutes useful for delivery. |
Item | Description |
---|---|
Security Camera Viewer | See Security Objects. |
Security Records | See Security Objects. |
Arcade Machine | See General Objects. |
Robustris Pro Cabinet | See General Objects. |
Barcode Computer | Located in all Belt Hell depots. Select a destination terminal, slap the fresh barcode sticker on the crate and set it on the outbound conveyor - the cargo routers now know which way to shunt them. Miners use these to claim their cut from the profits. The quartermaster on stationary outposts/stations has a special yellow terminal in the cargo bay that includes off-station merchants in the list of destinations. |
ID Computer | Lurks in Customs and sometimes one of the Security Checkpoints. A handy way to check the crew manifest, but it's mostly used to burn new access privileges to inserted ID cards and occasionally change PINs by the diligent HoP. |
AI Upload Computer | Accepts AI law modules. Operate it to read all current laws, even the ones the AI is compelled to stay mum about. It's installed right inside the the AI's lair, two paces away from a heavy laser turret. |
Robotics Control Computer | Lists all active cyborgs, ghostdrones and AI cores on the station, and can be used to remotely activate their killswitches in an emergency. Don't do that without a good reason, Jesus Christ! |
Teleporter | One third of the teleporter room. More understandable than the setup in the science wing, but dependent on tracking beacons. |
Science Teleporter | A Telescience essential. Must be decoded and adjusted for miscalibrations first. |
Genetics Console | See Medical Objects. |
Cloning Console | See Medical Objects. |
Surgery Computer | See Medical Objects. |
General Alert Computer | See Engineering Objects. |
Shield Control Computer | See Engineering Objects. |
Engine Output Monitoring Computer | See Engineering Objects. |
Solar Panel Control | See Engineering Objects. |
Power Monitoring Computer | See Engineering Objects. |
Engine Master | See Engineering Objects. |
Reactor Statistics Computer | See Engineering Objects. |
Quantum Telescope | See Guide to Mining. |
Magix System IV | See Wizard. |
Supply Request Console | A wish granter. Use this to send a material order to the quartermaster. If the stars align and he's got money to spare after his horrible drug spending, he'll oblige and send an appropriate crate your way! And you can give back by donating money to the QM budget through Request Supply Points. These consoles are located in each one of the Belt Hell docks and elsewhere on the station. |
Quartermaster's Console | The QM's link to the world. This console is used to contact traders, inspect prices, broker deals and actually buy all the booze, bees and paint that the rest of the departments are clamoring for through the supply request system. |
Item | Description |
---|---|
Data Terminal | If you want a computer to connect to a wired network, it needs two things: A network card, and to be built on top of one of these. |
Heavy Computer | Fits three modules, take 5 sheets of metal to build. |
Communications Console | A ThinkDOS computer with COMMaster pre-installed. Used to call/recall the emergency shuttle. Can also make announcements that are relayed to admins and track any large objects or mobs that leave the station Z-level, which it considers “lost cargo”. The bridge has two, one in the main room and another in the captain's office. A third is located in the Armory. It's quite possible to build your own if the existing consoles have been destroyed. |
Medical Computer | See Medical Objects. |
Security Computer | See Security Objects. |
Personal Computer | A simple consumer PC running ThinkDOS. Good for checking e-mail, printing horrible pamphlets from every printer on the network and stashing important ThinkDOS software on the hard drive. |
Portable Computer | A portable computer also running ThinkDOS. Doesn't accept add-on cards, but comes with an universal (wired and wireless) network card by default - deploy the laptop on top of a data terminal to access the wired network. The power cell can be swapped by prying it out with a crowbar. |
Mainframe | TermOS computers connect to these. They run all the software needed to interact with all the other junk that is connected to the mainframe. The TermOS article is more in-depth about all this. |
Databank | Mainframe storage drives. Instead of modern floppies or internal modules, everything is on tapes. Easily, easily lost tapes. |
Network Radio | A relay for the radio signals used by the station's TermOS network. Usually manages the network's 145.9 and 114.9 frequencies. |
Terminal | Fits up to two modules (one of which pretty much has to be the ID scanner), requires 3 sheets of metal to build. |
DWAINE Terminal | The artlab is run through these, engineering has one for AI-engine interfacing and the RD has his personal office console. Has no floppy drive, but a terminal card (network/printer combo). Runs TermOS. |