Atmospherics Monitoring Chip
Internal chips provide information based on their design, for as long as their power supply functions. They have an internal battery that drains whenever they are not receiving power, as well as a receiver that draws power from a specific band of wavelengths beamed into the area to recharge the battery. The chip uses power whenever it issues an update (via LAN or manual scan), or very slowly otherwise.
Failure Mode: The battery has insufficient power or has failed and the wireless system has been broken or disabled. The chip is effectively nonfunctional and nonresponsive and must be replaced.
No-Draw Mode: The battery has insufficient power or has failed and the wireless system is not receiving power. The chip is nonfunctional but can be re-enabled when the battery is above 5%. If pinged while the wireless system is drawing power, it will give a basic 'No-Draw Mode' response with the current battery percentage.
Low-Draw Mode: The chip is set to only respond to direct contact attempts, whether manual LAN updates or direct access. This typically occurs when the battery is below a certain point which indicates the system is not receiving power.
Norm-Draw Mode: The chip actively communicates with LAN in the area but does not do so frequently (every 100 data-ticks). This is a moderate power draw, and will switch to Low-Draw Mode typically when the battery drops below 15%.
High-Draw Mode: The chip actively communicates with the LAN and updates frequently (every 5th data-tick). This is a high power draw, and if wireless power ceases, will burn through battery rapidly. If battery drops below 50%, it reverts to Norm-Draw Mode.
Integrated Mode: The chip actively communicates with the LAN and updates frequently (every data-tick). This is a high power draw, and if wireless power ceases, will burn through battery rapidly. If battery drops below 50%, it reverts to Norm-Draw Mode. This mode is limited to certain devices that must update their status frequently.
Data-Ticks are the length of time between computer-based actions within the game. Obviously, items that update every data-tick add much more load than objects that update every 100th data-tick.
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Suit Sensors:
Most jumpsuits and spacesuits are manufactured with suit sensors that can be set to provide information about the wearer. Non-standard attire is usually not equipped with this. They use internal chips to function, and as such may not provide data when out of wireless range et al.
The user can toggle suit sensors on and off to provide various information to the station and the user. The most commonly enabled are Location (to show where the user is), LifeAlert (to alert if the user is in critical or deceased state), and/or MedScan modes (to provide more information about user health). Suit sensors typically operate in Norm-Draw mode, and have piezoelectric generators that help them recharge when the user is moving even if there is no beamed wireless power in the area.
Failure Mode: Suit sensors are no longer operational or the control chip or battery has failed. The system is effectively nonfunctional and nonresponsive and must be replaced.
No-Draw Mode: The battery has insufficient power to operate. The chip is nonfunctional but can be re-enabled when the battery is above 5%. If directly pinged while the system has power above zero, it will give a basic 'No-Draw Mode' response with the current battery percentage.
Low-Draw Mode: The sensors communicates every 500 data-ticks with LAN in the area. If LAN is not detected, it transmits a pulse broadcast every 500th data-tick to update ship systems.
Norm-Draw Mode: The chip communicates every 100 data-ticks with LAN in the area. If LAN is not detected, it transmits a pulse broadcast every 500th data-tick that can be received by the network's radio receivers if operational.
High-Draw Mode: The chip communicates every 5th data-tick with LAN in the area. If LAN is not detected, it transmits a pulse broadcast every 25th data-tick that can be received by the network's radio receivers if operational.