Table of Contents

Objects and Machines

Various objects usable within the game world. Most items are classified as Objects by the game; they have a tilesize that controls how much visible space they take up, as well as an object size that controls where you can stow them and whether they can fit into a container of some sort. Multi-tile objects usually cannot fit into a personal storage space.

Types of Object

Sub-Components

Making, Modifying, Destroying

Object Classifications

Base Name: What this item is named on a cursory examination. For example, an energy dagger disguised as a pen would have the Short Name of 'Pen'.

Known Name: What this item is named when you already are familiar with the technology (or when it is patently obvious).

Base Description: The description of the item on a cursory examination.

Known Description: The description of the item when you already know what it is or have done something specific to discover such; for example, an energy dagger is activated and thus you see its normal description.

Size: Objects are rated by the following size chart:

Tilesize: How many tiles the object obstructs. Most objects are 0x0; they do not obstruct tiles. Computer consoles and other machinery tends to be 1×1; it obstructs the tile it is sitting on. Large machines may obstruct larger areas.

Common Access: Who is supposed to have common access to this item. As a general rule, contraband items are illegal to everyone without a proper permit, and most heavy weaponry is illegal outside of military operations. Syndicate items are generally considered off-limits to anyone but military personnel as well, though of course Syndicates also have 'common access' to Syndicate tech.

Allegiance: Possession of this item tends to mark you as belonging to this group - engineers tend to have meson scanners, terrorist operatives tend to have hullcutters…

Cell Size: The size of power cell it takes, if applicable.

Power Use: How much power it uses per hour.

Effects: The good stuff - what it does, or how it's used.

Upgrades: How you can upgrade it to do more stuff.

Hacks: How you can modify it to do more stuff.

Short Name Long Name Known Name Short Desc Long Desc Known Desc Size Tilesize Common Access Allegiance Cell Size Power Use Effects Upgrades Hacks
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https://tgstation13.org/wiki/Hidden_Technologies