Not all crew are organic, and even some Organic Crew have had the misfortune to lose a limb and receive a prosthetic replacement.
Robotic Personnel and limbs alike can not be healed or repaired with your standard medicine, and instead require a little bit of Engineering to restore them back to full integrity.
Robots, Synths or Marines with prosthetic limbs require the attention of an Engineer or similarly equipped crew to Repair them. Robots have the same revive timer as normal humans (5 minutes) but can not get CPR to extend the timer. Synthetics have an infinite revive timer - even if it says they are cold they can still be revived.
Repair Tool | Description and Use | Repair Amount |
---|---|---|
Welding Tool | Welder to repair brute. Consumes fuel to repair. Standard welders hold 20 fuel, larger welders can be found in engineering supplies. 1 second use time on others, 3 seconds to self apply Does not require protective gear (welding goggles.) Does not require engineering skills to use for repair | Consumes 2 fuel to repairs 15 Brute per application, to targeted limb. |
Cable Coil | Cable Coils repair burns. Can be found stacks up to 30. 1 second use time on others, 3 seconds to self apply. Does not require protective gear (insulated gloves.) Does not require engineering skills to use for repair. | Each application consumes 1 cable coil and repairs 15 burn damage to targeted limb. |
Soldering Tool | The Soldering Tool repairs brute and burn. Infinite uses, the item is not consumed on use. Takes 1.5 seconds to heal others and 2.5 seconds to heal yourself. Does not require any special equipment or skills to heal. Obtained by Squad Engineers and Synths from Essential kit only. | Repairs 10 brute and 10 burn per application to targeted limb. |
Nanopaste | Nanopaste heals brute and burn damage in the selected part of the body. Comes in stacks of up to 10. Takes 1 second to apply others and yourself. Does not loop. (Will not attempt to reapply automatically.) Does not require any special equipment or skills to heal. Medical might kill you if you steal their surgery nanopaste to heal a Combat Robot. | Repairs 15 brute and 15 burn per application to targeted limb. |
Defibrillator | Defibrillator can revive disabled (Dead) Robots and Synthetics. Has an internal power cell with 10000W charge. Consumes 66 power per revival attempt (Success or Fail). Can only revive Synth or Combat Robot if Brute and Burn damage total is below 200. Requires Medical Skills to use effectively, non-medical personnel will fumble and take longer to use. | On successful use, revives the Robot or Synth. |
First, Identify a Robot, Synth or Prosthetic that is damaged and needs repair. HealthHUD will help with this, and examining a Marine and seeing a Prosthetic Limb will also help.
Next, you need to determine what kind of damage the limb has. A Health Scanner will show you exactly what kind of damage the limb has, but examining the limb and seeing it is Dented will indicate Brute Damage to the limb. If the Limb is charred, then Burn damage is present.
Target the Limb that is damaged, or you want to repair first if multiple limbs are damaged, and use the appropriate tool on help intent until the limb is completely healed of that damage type, you will be informed the lack of damage.