Table of Contents

Grenade Construction

Grenades are made of three things: Chemicals, trigger assemblies, and a crunchy candy coating (usually made of metal). When you arm them, the trigger sits there, waiting patiently for an excuse to go off, until finally the grenade primes, the chemicals mix, and whatever happens, happens.

Construction

A Wrench can be used to extract the payload from an Unsecured Grenade. If the Wrench is used on an empty Unsecured Grenade the trigger will be removed and leave it to be just a Grenade Casing.

For a list of possible chemical reactions, see the Guide to chemistry. Note that some reactions go off immediately when mixed, and must be separated into two bottles. Also note that slime cores are volatile, and when used in grenades, some reagents may be lost.

Obtaining the Materials

Metal Foam
Cleaner
Tear Gas
Plant Killer

Weaponized Payload Ideas

Lethal Knockout Smoke
Small Explosive
Lethal Meth Grenade

Tested on a target in a confined space. Flailed around uncontrollably and quickly became retarded before dropping into crit. Died shortly after going into crit from an insane amount of toxin damage.

Flourosulphuric Foam Grenade

Will deal very large amounts of damage. Victims will likely slip in the foam and fall down, causing even more damage.

Silent Murder

Silences victims, then kills them with cyanide. When used correctly, it is a very powerful tool for clearing an area of hostiles. For bonus points, use a voice analyzer so it only goes off when your target is passing.

Triggers

The grenade will be work differently depending on the trigger used in it's construction:

Use

Use a grenade in hand to activate it in case of a Cable trigger. If any other kind of trigger is used, the trigger's default menu will open and allow for it's settings to be changed and activated.

When the grenade goes off, the chemical beakers/bottles inside will mix their contents. If the mixture causes an effect (Smoke, an explosion, etc), it will happen at this time; otherwise, the resultant chemicals will be spread over everything in range. A grenade filled with Space Lube, for instance, will coat every nearby floor surface with slippery goop; a grenade filled with Mindbreaker Toxin will cause everyone unlucky enough to be in range to trip fucking balls. By default, grenades loaded with chemicals cause TOUCH effects; grenades that make foam cause repeated TOUCH effects to everything caught within the foam; grenades that make smoke also cause BREATHE effects, which can be very nasty! Note that this means acid gases can eventually melt through your protection and burn into your lungs!

Disarming

If you use a Screwdriver on a Grenade, you will unsecure it and thereby stop its timer. A Wrench can then be used to remove the payload to prevent anyone from rearming it.