Table of Contents

Guide to Construction

If you are looking for machine construction and upgrades, you should also check out the Guide to Advanced Construction.

Base Materials

Name Requirements Construction Destruction Rods Rods.png 1 × Metal.png Metal Click the Metal.png Metal and choose Metal Rods Use a Welder.png Welder on Rods.png Rods to turn them back into Metal.png Metal Steel Tiles Floor Tiles.png 1 × Metal.png Metal Click the Metal.png Metal and choose Floor Tiles Use a Welder.png Welder on Floor Tiles.png Steel Tiles to turn them back into Metal.png Metal Wood Tiles Wood Tiles.png 1 × Planks.png Planks Click the Planks.png Planks and choose Floor Tiles Use a Wrench.png Wrench on Wood Tiles.png Wood Tiles to turn them back into Planks.png Planks Reinforced Glass Glass r.png 1 × Rods.png Rods 1 × Glass.png Glass Use Rods.png Rods on Glass.png Glass Use a Recycling Machine to turn back into Metal.png Metal and Glass.png Glass Plasteel (Reinforced Metal) Metal r.png 1 × Plasmadone.png Plasma 1 × Metal.png Metal Produced at Mining via the Smelter there Use a Recycling Machine to turn back into Metal.png Metal and Plasma.png Plasma Flooring and Support Name Requirements Construction Destruction Lattice Lattice.png 1 × Rods.png Rods Use Rods.png Rods on space tiles. Use a Welder.png Welder to turn the Lattice.png Lattice back into Rods.png Rods. Catwalk Catwalk.png 2 × Rods.png Rods Use 2 × Rods.png Rods on a Lattice.png Lattice. Use a Screwdriver tool.png Screwdriver to disassemble the catwalk. Plating Plating.png 1 × Floor Tiles.png Floor Tiles Use Floor Tiles.png Floor Tiles on a Lattice.png Lattice. Use a Rcd.png Rapid Construction Device to remove the plating. Steel Floor Floor.png 1 × Floor Tiles.png Floor Tiles Use Floor Tiles.png Floor Tiles on a Plating.png Plating. Use a Crowbar.png Crowbar to rip off the floor tiles. Wood Floor WoodFloor.png 1 × Wood Tiles.png Wood Tiles Use Wood Tiles.png Wood Tiles on a Plating.png Plating. Use a Screwdriver tool.png Screwdriver to remove intact wood floors. Or

Use a Crowbar.png Crowbar to rip off and break all wood floors. Light Floor LightFloor.gif 1 × Glass.png Glass 1 × Metal.png Metal 2 × CableCoils.png Cable Coils Use 2 × CableCoils.png Cable Coils on Glass.png Glass. Use Metal.png Metal on the tile you get. (Optional) Use a Multitool.png Multitool to change the tile's color. Place the light tile on a Plating.png Plating. Use a Crowbar.png Crowbar to rip off the light tiles. Use Wirecutters.png Wirecutters to undo the wiring. Reinforced Floor Enginefloor.png 2 × Rods.png Rods Use 2 × Rods.png Rods on a Plating.png Plating. Use a Wrench.png Wrench to disassemble the reinforced floor. Reinforced Tiled Floor PlasteelFloor.png 1 × Metal r.png Plasteel Make tiles with Metal r.png Plasteel. Use the tiles on a Reinforced floor. Secure with a Screwdriver tool.png Screwdriver. Use a Screwdriver tool.png Screwdriver to unsecure the tile from the floor. Use a Crowbar.png Crowbar to take the tile off. Glass Floor GlassFloor.png 1 × Glass r.png Reinforced Glass Make tiles with Glass r.png Reinforced Glass. Use the tiles on a Lattice.png Lattice. Use a Screwdriver tool.png Screwdriver to unsecure the pane from its frame. Use a Crowbar.png Crowbar to pop the pane out of its frame. Use a Welder.png Welder to remove the frame. Walls and Structures Name Requirements Construction Destruction Wall Wall.png 4 × Metal.png Metal Stand in the desired spot Click the Metal.png Metal and choose Girder Use 2 × Metal.png Metal on the resulting girder Use a Welder.png Welder to remove the wall's plating Use a Wrench.png Wrench to disassemble the girder Or

Use a Crowbar.png Crowbar to displace the girder Reinforced Wall R wall.png 2 × Metal.png Metal 2 × Metal r.png Plasteel 2 × Rods.png Rods Screwdriver tool.png Screwdriver Stand in the desired spot Click the Metal.png Metal and choose Girder Use 2 × Rods.png Rods on the resulting girder to add internal support struts Use a Screwdriver tool.png Screwdriver to secure the internal support struts Use 1 × Metal r.png Plasteel sheet on the reinforced girder to add reinforced plating Use 1 × Metal r.png Plasteel sheet on the reinforced wall to add an external cover and finish the wall Use Wirecutters.png Wirecutters to remove the outer grille Use a Screwdriver tool.png Screwdriver to expose the external reinforced cover Use a Welder.png Welder to weld through the external reinforced cover Use a Crowbar.png Crowbar to remove the external reinforced cover Use a Wrench.png Wrench to loosen the external support rods Use a Welder.png Welder to weld through the external support rods Use a Crowbar.png Crowbar to remove the reinforced inner cover Use a Screwdriver tool.png Screwdriver to unsecure the internal support struts Use Wirecutters.png Wirecutters to remove the internal support struts Use a Wrench.png Wrench to disassemble the girder Grille Grille.png 2 × Rods.png Rods Stand where you wish to build a grille Click on the Rods.png Rods to create a grille Use Wirecutters.png Wirecutters to cut through the grille Or

Use a Screwdriver tool.png Screwdriver to dislodge it so you can pull it around Or

Use blunt objects, sharp objects or welding until it breaks False Walls Note : False walls cannot be built between rooms with a high pressure differential (Approximately 10 kPa differential, atmospheric pressure being 101.325 kPa)

Name Requirements Construction Destruction False Wall False Wall.gif 4 × Metal.png Metal Crowbar.png Crowbar Stand in the desired spot Click the Metal.png Metal and choose Girder Use a Crowbar.png Crowbar on the girder to dislodge it Use 2 × Metal.png Metal on the girders Use a Screwdriver tool.png Screwdriver to bolt the wall back into place Use a Welder.png Welder to remove the wall's plating Use a Wrench.png Wrench to disassemble the girder Reinforced False Wall False Wall r.gif Wrench.png Wrench 2 × Metal.png Metal 2 × Metal r.png Plasteel Stand in the desired spot Click the Metal.png Metal and choose Girder Use 2 × Rods.png Rods on the resulting girder to add internal support struts Use a Screwdriver tool.png Screwdriver to secure the internal support struts Use a Wrench.png Wrench to displace the reinforced girder Use 1 × Metal r.png Plasteel sheet on the displaced reinforced girder to add reinforced plating Use 1 × Metal r.png Plasteel sheet on the reinforced wall to add an external cover and finish the hidden reinforced wall Use a Screwdriver tool.png Screwdriver to bolt the reinforced wall back into place Use Wirecutters.png Wirecutters to remove the outer grille Use a Screwdriver tool.png Screwdriver to expose the external reinforced cover Use a Welder.png Welder to weld through the external reinforced cover Use a Crowbar.png Crowbar to remove the external reinforced cover Use a Wrench.png Wrench to loosen the external support rods Use a Welder.png Welder to weld through the external support rods Use a Crowbar.png Crowbar to remove the reinforced inner cover Use a Screwdriver tool.png Screwdriver to unsecure the internal support struts Use Wirecutters.png Wirecutters to remove the internal support struts Use a Wrench.png Wrench to disassemble the girder Windows Name Requirements Construction Destruction One Direction Glass panel.png 1 × Glass.png Glass Screwdriver tool.png Screwdriver Click the Glass.png Glass pane Choose One Direction while facing desired direction Right-click and rotate if facing wrong direction Use a Screwdriver tool.png Screwdriver to fasten it down Or

Click a Grille.png Grille with Glass.png Glass Right-click and rotate if facing wrong direction Use a Screwdriver tool.png Screwdriver to fasten it down Use a Screwdriver tool.png Screwdriver to unfasten the window Use a Welder.png Welder to cut the window back into sheets Or

Use blunt objects, sharp objects or welding until it breaks Full Glass wall.png 2 × Glass.png Glass Screwdriver tool.png Screwdriver Click the Glass.png Glass pane Choose Full Window while standing on desired location Use a Screwdriver tool.png Screwdriver to fasten it down Use a Screwdriver tool.png Screwdriver to unfasten the window Use a Welder.png Welder to cut the window back into sheets Or

Use blunt objects, sharp objects or welding until it breaks Smartglass Smartglass.gif 1 × Glass.png Glass 2 × CableCoils.png Cable Coils Use 2 × CableCoils.png Cable Coils on Glass.png Glass. Apply the Wired glass.png wired glass tile you get to a Glass wall.png window (Optional) Use a Multitool.png Multitool on the window to set/change the radio ID Use a Screwdriver tool.png Screwdriver to unsecure the pane from its frame (If reinforced) Use a Crowbar.png Crowbar to pop the pane out of its frame (If reinforced) Use a Screwdriver tool.png Screwdriver to unfasten the frame Reinforced Windows Name Requirements Construction Destruction One Direction Glass panel r.png Screwdriver tool.png Screwdriver Crowbar.png Crowbar 1 × Glass r.png Reinforced Glass Click the Glass r.png Reinforced Glass pane Choose One Direction while facing desired direction Right-click and rotate if facing wrong direction Use a Screwdriver tool.png Screwdriver to fasten the frame down Use a Crowbar.png Crowbar to pop the pane into the frame Use a Screwdriver tool.png Screwdriver to secure the pane to the frame Or

Click a Grille.png Grille with Glass r.png Reinforced Glass Right-click and rotate if facing wrong direction Use a Screwdriver tool.png Screwdriver to fasten the frame down Use a Crowbar.png Crowbar to pop the pane into the frame Use a Screwdriver tool.png Screwdriver to secure the pane to the frame Use a Screwdriver tool.png Screwdriver to unsecure the pane from its frame Use a Crowbar.png Crowbar to pop the pane out of its frame Use a Screwdriver tool.png Screwdriver to unfasten the frame Use a Welder.png Welder to cut the window back into sheets Or

Use blunt objects, sharp objects or welding until it breaks Full Glass wall r.png Screwdriver tool.png Screwdriver Crowbar.png Crowbar 2 × Glass r.png Reinforced Glass Click the Glass r.png Reinforced Glass pane Choose Full Window while standing on desired location Use a Screwdriver tool.png Screwdriver to fasten the frame down Use a Crowbar.png Crowbar to pop the pane into the frame Use a Screwdriver tool.png Screwdriver to secure the pane to the frame Use a Screwdriver tool.png Screwdriver to unsecure the pane from its frame Use a Crowbar.png Crowbar to pop the pane out of its frame Use a Screwdriver tool.png Screwdriver to unfasten the frame Use a Welder.png Welder to cut the window back into sheets Or

Use blunt objects, sharp objects or welding until it breaks Windoor Windoor.png Wrench.png Wrench Screwdriver tool.png Screwdriver Crowbar.png Crowbar 5 × Glass r.png Reinforced Glass 2 × Metal r.png Plasteel 1 × CableCoils.png Cable Coils 1 × Circuitboard.png Airlock Controller Click the Glass r.png Reinforced Glass pane Choose Windoor while standing on desired location and facing correct direction Use a Pen.png Pen to name the Windoor Use a Wrench.png Wrench to secure the Windoor Assembly Use 2 × Metal r.png Plasteel to make a Secure Windoor Use CableCoils.png Cable Coils to wire the Windoor Assembly Insert a Circuitboard.png Airlock Controller Board Use a Crowbar.png Crowbar to secure the electronics and engage the Windoor inside the assembly Open the Windoor Use a Crowbar.png Crowbar to remove the airlock electronics Use Wirecutters.png Wirecutters to remove the wiring Use a Wrench.png Wrench to unsecure the assembly Use a Welder.png Welder to recover the glass Or

Use blunt objects, sharp objects or welding until it breaks Railings Name Requirements Construction Destruction Railing Railing.gif Wrench.png Wrench 2 × Metal.png Metal or 2 × Metal r.png Plasteel (Optional) 2 × CableCoils.png Cable Coils (Optional) 2 × Glass.png Glass or 2 × Plasma glass.png Plasma glass Click the Metal.png Metal or Metal r.png Plasteel and choose Railings to create a movable railing structure. Use a Wrench.png Wrench to secure the railing to the floor. (Optional) Use CableCoils.png Cable Coils to electrify the railing to shock anyone who touches it as long as there's an active power node underneath. (Optional) Use Glass.png Glass or Plasma glass.png Plasma glass to reinforce the railing. (Optional) Use a Crowbar.png Crowbar to remove the glass reinforcement. Or use blunt objects to smash it until it breaks. (Optional) Use a Wirecutters.png Wirecutters to remove any electrified wiring. Use a Wrench.png Wrench to un-anchor the railing assembly. Use a Welder.png Welder to weld the assembly back into metal. Wooden Railing Railingwood.png Wrench.png Wrench 2 × Planks.png Planks (Optional) 2 × CableCoils.png Cable Coils (Optional) 2 × Glass.png Glass or 2 × Plasma glass.png Plasma glass Click the Planks.png Planks and choose Railings to create a movable railing structure. Use a Wrench.png Wrench to secure the railing to the floor. (Optional) Use CableCoils.png Cable Coils to electrify the railing to shock anyone who touches it as long as there's an active power node underneath. (Optional) Use Glass.png Glass or Plasma glass.png Plasma glass to reinforce the railing. (Optional) Use a Crowbar.png Crowbar to remove the glass reinforcement. Or use blunt objects to smash it until it breaks. (Optional) Use a Wirecutters.png Wirecutters to remove any electrified wiring. Use a Wrench.png Wrench to un-anchor the railing assembly. Use a Crowbar.png Crowbar to turn the assembly back into wood. Furniture Name Requirements Construction Destruction Chairs and Stools Chair.png Metal.png Metal or Planks.png Planks Click the Metal.png Metal or Planks.png Planks and choose Chair, Office Chair, Stool or Fancy Chair while standing in the desired location Use a Wrench.png Wrench to disassemble the chair or stool and turn it back into Metal.png Metal Table Table.png 2 × Metal.png Metal or 2 × Planks.png Planks Click the Metal.png Metal or Planks.png Planks and choose Table Parts Assemble the Table Parts.png Table Parts or Wooden Table Parts.png Wooden Table Parts while standing in the desired location Use a Wrench.png Wrench to disassemble the table frame and turn it back into Table Parts.png Table Parts Use a Wrench.png Wrench to disassemble the Table Parts.png Table Parts and turn them back into Metal.png Metal Reinforced Table R-table.png Table Parts.png Table Parts 2 × Rods.png Rods Use 2 × Rods.png Rods on the Table Parts.png Table Parts to obtain Reinforced Table Parts.png Reinforced Table Parts Assemble the Reinforced Table Parts.png Reinforced Table Parts while standing in the desired location Use a Welder.png Welder to weaken the reinforced table frame Use a Wrench.png Wrench to disassemble the reinforced table frame and turn it back into Reinforced Table Parts.png Reinforced Table Parts Use a Welder.png Welder to remove the reinforced frame from the Reinforced Table Parts.png Reinforced Table Parts Use a Wrench.png Wrench to disassemble the Table Parts.png Table Parts and turn them back into Metal.png Metal Glass Table Glass table.png Table Parts.png Table Parts 1 × Glass.png Glass Use 1 × Glass.png Glass on the Table Parts.png Table Parts to obtain Glass table frame.png Glass Table Parts Assemble the Glass table frame.png Glass Table Parts while standing in the desired location Use a Wrench.png Wrench to disassemble the glass table and turn it back into Glass table frame.png Glass Table Parts Use a Wrench.png Wrench to disassemble the Glass table frame.png Glass Table Parts and turn them back into Metal.png Metal and Glass.png Glass Bookcase Bookcase.png 5 × Planks.png Planks Wrench.png Wrench Click the Planks.png Planks and choose Bookcase Use a Wrench.png Wrench to anchor the bookshelf down Add 1 × Planks.png Planks to make a shelf Use a Crowbar.png Crowbar to remove the shelves Use a Wrench.png Wrench to unsecure the bookshelf frame Use a Crowbar.png Crowbar to break the bookshelf frame apart Operating Table Optable.png Reinforced Table Parts.png Reinforced Table Parts Scanning Module.png Scanning Module Assemble the Reinforced Table Parts.png Reinforced Table Parts while standing in the desired location Use a Scanning Module.png Scanning Module on the reinforced table. Use a Wrench.png Wrench to remove the Scanning Module.png Scanning Module and recover your reinforced table Cage Cage.png 6 × Metal r.png Plasteel Click the Metal r.png Plasteel and choose Cage Closet Closet.png 2 × Metal.png Metal Click the Metal.png Metal and choose Closet Open the Closet.png Closet Use a Welder.png Welder to cut the closet apart Secure closet SecureCloset.png 1 × Circuitboard.png Airlock Controller 1 × Closet.png Closet (Optional): Use the Circuitboard.png Airlock Controller on your hand and set up desired access Use the Circuitboard.png Airlock Controlleron the Closet.png Closet. Note: Most closets don't have a slot for circuitry. Examine them for an “It has a slot for locking circuitry” message. Closets built by hand always have these slots.

Open the SecureCloset.png Secure closet Use a Welder.png Welder to cut the closet apart Or Unlock the SecureCloset.png Secure closet, but keep it closed Use a Screwdriver tool.png Screwdriver to remove the circuitry. Note: Most closets can't have their circuitry removed. Examine them for a “The locking circuitry could be unmounted if unlocked” message. Secure closets built by hand can always have their circuitry removed.

Crate GrayCrate.png 2 × Metal.png Metal Click the Metal.png Metal and choose Metal crate Open the GrayCrate.png Crate Use a Welder.png Welder to cut the closet apart Secure crate SecureCrate.png 1 × Circuitboard.png Airlock Controller 1 × GrayCrate.png Crate (Optional): Use the Circuitboard.png Airlock Controller on your hand and set up desired access Use the Circuitboard.png Airlock Controlleron the SecureCrate.png Secure crate Note: Some crates don't have a slot for circuitry. Examine them for an “It has a slot for locking circuitry” message. Crates built by hand always have these slots.

Open the SecureCrate.png Secure crate Use a Welder.png Welder to cut the closet apart Or Unlock the SecureCrate.png Secure crate, but keep it closed Use a Screwdriver tool.png Screwdriver to remove the circuitry. Note: Some crates can't have their circuitry removed. Examine them for a “The locking circuitry could be unmounted if unlocked” message. Secure crates built by hand can always have their circuitry removed.

Filing Cabinet FilingCabinet.png 2 × Metal.png Metal Click the Metal.png Metal and choose Filing Cabinet Open the FilingCabinet.png Filing Cabinet Use a Welder.png Welder to cut the FilingCabinet.png Filing Cabinet apart Wooden Cabinet Woodencabinet.png 2 × Planks.png Planks Click the Planks.png Planks and choose Wooden Cabinet Open the Woodencabinet.png Wooden Cabinet Use a Crowbar.png Crowbar to cut the Woodencabinet.png Wooden Cabinet apart Secure Cabinet Securecabinet.png 1 × Circuitboard.png Airlock Controller 1 × Securecabinet.png Crate (Optional): Use the Circuitboard.png Airlock Controller on your hand and set up desired access Use the Circuitboard.png Airlock Controlleron the Securecabinet.png Secure Cabinet Open the Securecabinet.png Secure Cabinet Use a Crowbar.png Crowbar to disassemble the cabinet Weight Machine WeightsMachine.png 2 × Metal r.png Plasteel Click the Metal r.png Plasteel and choose Weights Machine Use a Welder.png Welder to cut the WeightsMachine.png Weight Machine back into Metal r.png Plasteel Machinery and Electronics Name Requirements Construction Destruction Newscaster Newscaster.png Newscaster Frame.png Newscaster Frame Insert the frame into the wall If broken :

Use a Screwdriver tool.png Screwdriver to remove the broken glass Use a Screwdriver tool.png Screwdriver to disconnect it Use a Crowbar.png Crowbar to remove the newscaster If NOT broken:

Use a Screwdriver tool.png Screwdriver to disconnect it Use a Crowbar.png Crowbar to remove the newscaster APC APC.png Crowbar.png Crowbar Id regular.png Authorized ID Screwdriver tool.png Screwdriver 2 × Metal.png Metal 1 × CableCoils.png Cable Coils 1 × Circuitboard.png Power Control Module 1 × Power cell.png Power Cell Click the Metal.png Metal and choose Mounted frames → APC Frame Use the frame on the wall you wish to use Remove the floor Use CableCoils.png Cable Coils to wire the APC Replace the floor Fit in the Circuitboard.png Power Control Module Use a Screwdriver tool.png Screwdriver to secure the electronics Add a Power cell.png Power Cell Use a Crowbar.png Crowbar to shut the cover New APCs start locked with the cover engaged and the main breaker turned off

APCs may only be placed in areas which have been defined as a Station Area using the Chief Engineer's Station Blueprints

If broken :

Use a Crowbar.png Crowbar or heavy objects to remove the broken cover Remove the Power cell.png Power Cell Use a Screwdriver tool.png Screwdriver to clear out the broken electronics Remove the floor under the APC and use Wirecutters.png Wirecutters on the APC to cut the terminal. Use a Welder.png Welder to clear off the broken frame If NOT broken:

Use an Id regular.png Authorized ID to unlock the APC and deactivate the cover lock Use a Crowbar.png Crowbar to open the cover Remove the Power cell.png Power Cell Use a Screwdriver tool.png Screwdriver to remove the electronics Remove the floor under the APC and use Wirecutters.png Wirecutters on the APC to cut the terminal. IGloves.png Insulated Gloves are needed if the Powernet is online. Use a Crowbar.png Crowbar to remove the Circuitboard.png Power Control Module Use a Welder.png Welder to clear the APC Frame off the wall Use a Wrench.png Wrench on the frame to turn it back into Metal.png Metal Air Alarm AirAlarm.png Screwdriver tool.png Screwdriver 2 × Metal.png Metal 5 × CableCoils.png Cable Coils 1 × Circuitboard.png Air Alarm Electronics Click the Metal.png Metal and choose Mounted frames → Air Alarm Frame Use the frame on the wall you wish to use Fit in the Circuitboard.png Air Alarm Electronics Use 5 × CableCoils.png Cable Coils to wire the alarm Close with a Screwdriver tool.png Screwdriver Use a Screwdriver tool.png Screwdriver to open the cover Interact with the Air Alarm using an empty hand and cut all wires using Wirecutters.png Wirecutters Cut the remaining wires by using Wirecutters.png Wirecutters on the Air Alarm Use a Crowbar.png Crowbar to remove the Circuitboard.png Air Alarm Electronics Use a Wrench.png Wrench to remove the frame from the wall Fire Alarm FireAlarm.png 2 × Metal.png Metal Screwdriver tool.png Screwdriver 1 × CableCoils.png Cable Coils 1 × Circuitboard.png Fire Alarm Electronics Click the Metal.png Metal and choose Mounted frames → Fire Alarm Frame Use the frame on the wall you wish to use Fit in the Circuitboard.png Fire Alarm Electronics Use 5 × CableCoils.png Cable Coils to wire the alarm Close with a Screwdriver tool.png Screwdriver Use a Screwdriver tool.png Screwdriver to open the cover Interact with the Fire Alarm using an empty hand and cut all wires using Wirecutters.png Wirecutters Cut the remaining wires by using Wirecutters.png Wirecutters on the Fire Alarm Use a Crowbar.png Crowbar to remove the Circuitboard.png Fire Alarm Electronics Use a Wrench.png Wrench to remove the frame from the wall Airlock Airlock.gif Wrench.png Wrench Screwdriver tool.png Screwdriver 4 × Metal.png Metal 1 × Glass r.png Reinforced Glass 1 × CableCoils.png Cable Coils 1 × Circuitboard.png Airlock Controller Stand in the desired spot Click the Metal.png Metal and choose Airlock Assembly Use a Wrench.png Wrench to set the airlock in place Use a Pen.png Pen to name the Airlock Add Glass r.png Reinforced Glass to make a Glass Airlock Add 1 × CableCoils.png Cable Coils Use your ID to unlock the Circuitboard.png Airlock Controller and give it a specific access requirement Add an Circuitboard.png Airlock Controller Use a Screwdriver tool.png Screwdriver on the airlock to close the maintenance panel Use a Screwdriver tool.png Screwdriver on the airlock to open the maintenance panel Use a Multitool.png Multitool and Wirecutters.png Wirecutters to disable the door light and test wires. Door bolts must be up for this to work. IGloves.png Insulated Gloves are needed if the Powernet is online. Use a Welder.png Welder to weld the airlock shut Use a Crowbar.png Crowbar to remove the electronics Use Wirecutters.png Wirecutters to remove the wiring Use a Wrench.png Wrench to unsecure the airlock frame Use a Welder.png Welder to turn the frame back into Metal.png Metal Note : If the door was shorted out by a cryptographic sequencer, you can skip directly to removing the broken electronics with a Crowbar.png Crowbar

Display Cases Display Case.png Wrench.png Wrench Screwdriver tool.png Screwdriver Crowbar.png Crowbar 5 × Metal.png Metal 1 × Glass.png Glass 1 × Circuitboard.png Airlock Controller Build a machine frame but do not add CableCoils.png Cable Coils Insert 1 × Glass.png Glass to create a glass case Set access requirements by using an ID on the Circuitboard.png Airlock Controller Insert the Circuitboard.png Airlock Controller Use a Screwdriver tool.png Screwdriver to secure the case If the case is functional, use an Id regular.png Authorized ID to unlock it Use a Crowbar.png Crowbar to disassemble the display case Or

Use a Crowbar.png Crowbar to break down the broken display case Computers Computer Solar.png Wrench.png Wrench Screwdriver tool.png Screwdriver 5 × Metal.png Metal 2 × Glass.png Glass 5 × CableCoils.png Cable Coils 1 × Circuitboard.png Circuit Board Stand in the desired spot Click the Metal.png Metal and choose Computer Frame Use a Wrench.png Wrench to bolt the frame in place Insert the Circuitboard.png Circuit Board Use a Screwdriver tool.png Screwdriver to secure the circuitry Use 5 × CableCoils.png Cable Coils to wire up the computer Use 2 × Glass.png Glass to add a monitor (Using Plasma Glass instead makes the computer EMP Proof) Use a Screwdriver tool.png Screwdriver to connect the monitor Use a Screwdriver tool.png Screwdriver to disconnect the monitor Use a Crowbar.png Crowbar to pry off the monitor Use Wirecutters.png Wirecutters to remove the wiring Use a Screwdriver tool.png Screwdriver to unsecure the circuitry Use a Crowbar.png Crowbar to pry out the Circuitboard.png Circuit Board Use a Wrench.png Wrench to unbolt the frame Use a Welder.png Welder to turn the frame back into Metal.png Metal AI Core AI.gif Wrench.png Wrench Screwdriver tool.png Screwdriver 4 × Metal r.png Plasteel 2 × Glass r.png Reinforced Glass 1 × CableCoils.png Cable Coils 1 × Circuitboard.png AI Core Board Brain.png Brain 0AICore.png : Click the Metal r.png Plasteel and choose AI Core Use a Wrench.png Wrench to bolt the mainframe into place 1AICore.png : Add an Circuitboard.png AI Core Board 2AICore.png : Use a Screwdriver tool.png Screwdriver to secure the Circuitboard.png AI Core Board 3AICore.png : Use 1 × CableCoils.png Cable Coils to add wiring to the mainframe 4AICore.png : Add the Brain.png Human Brain placed in a MMI empty.png MMI or an active PosibrainActive.gif Posibrain to make the AI Core functional 5AICore.png : Add 2 × Glass r.png Reinforced Glass to finish the screen Use a Screwdriver tool.png Screwdriver to connect the screen to the mainframe Once constructed, an AI core cannot be deconstructed. Light Fixture Lightfixture.png 2 × Metal.png Metal 1 × CableCoils.png Cable Coils 1 × Light tube.png Light Tube Click the Metal.png Metal and choose Mounted frames → Light fixture frame or Mounted frames → Small light fixture frame Use the frame on the wall you wish to use Use 1 × CableCoils.png Cable Coils to add wiring Add a Light tube.png Light Tube or Light bulb.png Light Bulb depending on chosen frame Remove the Light tube.png Light Tube or Light bulb.png Light Bulb. Light should be off beforehand, or BGloves.png Protective Gloves should be used. Use Wirecutters.png Wirecutters to remove the wiring Use a Wrench.png Wrench to detach the frame from the wall Use a Welder.png Welder to turn the frame back into Metal.png Metal Security Camera Security Camera.gif Wrench.png Wrench Welder.png Welder Screwdriver tool.png Screwdriver 1 × CameraAssembly.png Camera Assembly 1 × CableCoils.png Cable Coils Drop the CameraAssembly.png Camera Assembly on the floor in front of the wall you want it on. Use a Wrench.png Wrench to secure the CameraAssembly.png Camera Assembly to the wall Use a Welder.png Welder to weld the CameraAssembly.png Camera Assembly to the wall Apply any upgrades you might want Available Upgrades: Plasmadone.png Solid Plasma for EMP Proofing, Carrot.png Carrot for X-Ray Vision, and Proximitysensor.png Proximity Sensor for Motion Sensor

Use CableCoils.png Cable Coils to add wiring Use a Screwdriver tool.png Screwdriver to connect the wiring Set the camera network (station default is SS13) Set the camera's direction Use a Screwdriver tool.png Screwdriver to open the maintenance panel Interact with the camera and use Wirecutters.png Wirecutters to cut all wires (Alarm Wire is optional) Use a Welder.png Welder to undo the welding on the CameraAssembly.png Camera Assembly Use a Wrench.png Wrench to detach the CameraAssembly.png Camera Assembly from the wall Use a Crowbar.png Crowbar to discard any upgrades from the CameraAssembly.png Camera Assembly Turrets Turretcover.png 7 × Metal.png Metal Wrench.png Wrench Screwdriver tool.png Screwdriver Welder.png Welder 1 × Laser.png Any Energy-Based Weapon 1 × Proximitysensor.png Proximity Sensor Click the Metal.png Metal and choose Turret Frame Use a Wrench.png Wrench to bolt the turret frame Use Metal.png Metal to add a turret cover Use a Wrench.png Wrench to bolt the cover Add any Laser.png Gun Add a Proximitysensor.png Proximity Sensor Use a Screwdriver tool.png Screwdriver to secure the assembly Use more Metal.png Metal to add a turret hatch Use a Welder.png Welder to secure the turret hatch Use a Welder.png Welder to weaken the turret hatch Use a Crowbar.png Crowbar to pry off the turret hatch Use a Screwdriver tool.png Screwdriver to open the turret hatch Remove the Laser.png Gun with an open hand Remove the Proximitysensor.png Proximity Sensor with an open hand Use a Wrench.png Wrench to unbolt the turret cover Use a Welder.png Welder to remove the turret cover Use a Wrench.png Wrench to unanchor the turret frame Use a Crowbar.png Crowbar to dismantle the turret frame Solar Panels and Trackers Solar assembly.png Solar assembly.png Solar Assembly Wrench.png Wrench Glass.png Glass or Glass r.png Reinforced Glass 1 × Circuitboard.png Tracker Electronics to make a tracker Place the Solar assembly.png Solar Assembly where you want it over a wire knot Use a Wrench.png Wrench to bolt into place Add Circuitboard.png Tracker Electronics to turn it into a Solar Tracker Finish the construction by adding Glass r.png Any Type of Glass to the Solar assembly.png Solar Assembly Use a Crowbar.png Crowbar to remove the panel Use a Crowbar.png Crowbar to remove the Circuitboard.png Tracker Electronics if working on a Solar Tracker Use a Wrench.png Wrench to unbolt the frame Mass Driver Mass Driver.gif Wrench.png Wrench Welder.png Welder Screwdriver tool.png Screwdriver 3 × Metal r.png Plasteel 3 × CableCoils.png Cable Coils 3 × Rods.png Rods Click the Metal r.png Plasteel and choose Mounted frames → Mass Driver Frame Drag and rotate as needed, then use a Wrench.png Wrench to bolt into place Use a Welder.png Welder Use 3 × CableCoils.png Cable Coils to add wiring Use 3 × Rods.png Rods Use a Screwdriver tool.png Screwdriver to secure the assembly Use a Screwdriver tool.png Screwdriver to unsecure the assembly Use a Crowbar.png Crowbar to remove the rods Use a Wirecutters.png Wirecutters to remove the wiring Use a Welder.png Welder Use a Wrench.png Wrench to unbolt the frame Use a Welder.png Welder to turn the frame back into Metal r.png Plasteel Disposal Pipes DisposalPipe.png 1 x Disposal Pipe/Machine Welder.png Welder Wrench.png Wrench Crowbar.png Crowbar Use the RPD or the Disposal Pipe Dispenser to obtain a DisposalPipe.png Disposal Pipe Use a Crowbar.png Crowbar to access the plating Right-click and drag to get into desired position Use a Wrench.png Wrench to bolt the pipe down Use a Welder.png Welder to weld the pipe secure Use a Welder.png Welder to undo the welding Use a Wrench.png Wrench to unbolt the pipe Note : The disposal pipe can then be destroyed by using the RPD or the Disposal Pipe Dispenser

Lightswitch LightSwitch.png Metal.png Metal CableCoils.png Cable Coils Screwdriver tool.png Screwdriver Click the Metal.png Metal and choose Mounted frames → Lightswitch frame Place lightswitch on wanted wall Use CableCoils.png Cable Coils to add wiring Use a Screwdriver tool.png Screwdriver to complete the frame. Use a Screwdriver tool.png Screwdriver to unsecure the frame. Use a Wirecutters.png Wirecutters to remove the cable. Use a Wrench.png Wrench to remove the frame from the wall. Vending Machine Vendomat.png 5 × Metal.png Metal CableCoils.png Cable Coils Screwdriver tool.png Screwdriver 1 × Micro Manipulator.png Manipulator 1 × Scanning Module.png Scanning Module 1 × Matter bin.png Matter Bin Recharge Pack Select “Machine Frame” after clicking on the Metal.png Metal. Use CableCoils.png Cable Coils to add wiring. Add 1 × Circuitboard.png Vending Machine circuitboard. Add the Manipulator, Scanning Module and Matter Bin. Use a Screwdriver tool.png Screwdriver to complete the frame. Obtain the appropriate Recharge pack from Cargo, move it next to the machine, and click-drag the pack onto the machine. If the machine is out of items, get another Recharge Pack from Cargo to refill it by click-dragging it onto the machine. If the machine is broken, use 1 × Glass r.png Reinforced Glass on it to repair it. Use a Screwdriver tool.png Screwdriver to unsecure the service panel. Use a Crowbar.png Crowbar to remove the parts. Some parts may become broken. Use a Wirecutters.png Wirecutters to remove the cable. Use a Wrench.png Wrench to turn the frame back into metal. Conveyor Switch Conveyor switch.png 1 × Rods.png Metal Rod 1 × Signaler.png Remote signaler Use the Rods.png Metal Rod on the Signaler.png Remote signaler. You may configure the switch and restrict its pulling with a Multitool.png Multitool. Use a Wrench.png Wrench to disassemble back into parts. Conveyor Belt Conveyor active.gif 6 × Metal.png Metal Click the Metal.png Metal and choose Conveyor frame.png Conveyor Belt Build the conveyor belt assemblies on the flooring using clickdrag construction Finish with more metal sheets. Change the direction of the belt with a Crowbar.png Crowbar or change the frequency/ID tag with a Multitool.png Multitool, if necessary

To Configure:

The only way to operate a Conveyor Belt is with a Conveyor Switch set to the same frequency and ID tag. A Conveyor Belt will automatically try to copy the Frequency and ID tag of any Conveyor Switches or Conveyor Belts within one tile of distance when built (hint: try to build the whole stretch in order from start to finish, if you build the conveyors out of order you will have two halves with different ID tags). If a Conveyor Belt is misconfigured, use a Multitool.png Multitool to set its frequency and ID tag to match those of a Conveyor Switch.

Use a Welder.png Welder to remove the plating. Use a Crowbar.png Crowbar to detach the assembly. Use a Welder.png Welder to turn the assembly back into metal. Station Holomap StationMap.png Screwdriver tool.png Screwdriver 3 × Metal.png Metal 1 × Glass.png Glass 5 × CableCoils.png Cable Coils 1 × Circuitboard.png Station Holomap Circuitboard Click the Metal.png Metal and choose Mounted frames → Station holomap frame Insert the frame into the wall at the desired location. The frame will be facing you. Add the Circuitboard.png Circuitboard. Add the CableCoils.png Cable Coils. Add the Glass.png Glass. Use a Screwdriver tool.png Screwdriver to finish. Use a Screwdriver tool.png Screwdriver to expose the wires. Use a Crowbar.png Crowbar to disassemble back into parts. Cyber Mannequin Cybermannequin.png 1 × Mannequinframe.png Cyber Mannequin Frame 5 × Robot parts.png Robot Parts (1 of each) 1 × Circuitboard.png Airlock Controller 1 × Glass.png Glass Use every Robot parts.png Robot parts on the Mannequinframe.png Cyber Mannequin Frame. Add the Circuitboard.png Circuitboard. Add the Glass.png Glass. Turn off the Cyber Mannequin's shield with your ID or break it. Use a Crowbar.png Crowbar to disassemble back into parts. Igniter Igniter lit.gif Welder.png Welder File:Remote igniter assembly.png remote igniter assembly Place your File:Remote igniter assembly.png remote igniter assembly and use Welder.png Welder. Move to the frame on the tile you wish to use Use Welder.png Welder to secure. Use a Welder.png Welder to cut it from the floor Extinguisher Cabinet Extinguisher empty.png Welder.png Welder 2 × Metal.png Metal Click the Metal.png Metal and choose Mounted frames → Extinguisher Cabinet Use the frame on the wall you wish to use Use a Welder.png Welder to secure the cabinet Ensure the cabinet is open and empty Use a Welder.png Welder to cut it from the wall Miscellaneous Disposal Machinery Requires Screwdriver, Welder, Wrench If Disposal Bin, turn off the pump Screwdriver to remove power connection Welder on machine to remove its joints Wrench to detach it from the plating Machine Requires Screwdriver, Crowbar, Wirecutters, Wrench Screwdriver to open the cover. Crowbar to pry out the circuit. Wirecutters to remove the wires. Wrench to disassemble the frame. Usually returns all or most components used in construction. Some components may become broken.

Recharge Station Requires Screwdriver, Crowbar, Wirecutters, Wrench, Authorized ID Unlock the charger with an ID Screwdriver to open the cover. Wrench to dislodge the internal plating. Wirecutters to remove the wires. Crowbar to remove the components. Usually returns all or most components used in construction. Some components may become broken.

Sale.png Custom Vending Machines Custom-vending-machine-config.png Build a vendomat and make sure it's Wrench.png wrenched to the floor. Get 4 × Cardboard.png cardboard. You can obtain these by tearing down various boxes, e.g. internals boxes, donut boxes etc. Click on a cardboard stack and build the Empty recharge pack. Jam the recharge pack into the vending machine as per usual. (Drag&Drop the recharge pack to the vendor while adjacent). Open the panel with a Screwdriver tool.png Screwdriver. Use your ID on the vending machine and enter a bank account to link to (You should be given your bank account number after joining the round) Click the machine and you should be shown a window. Note that edit mode is on. Insert your stuff and price it. Swipe your ID on the machine again to secure the panel and turn off the edit mode. Close the panel with a Screwdriver tool.png Screwdriver.

If you want to do a job, like Station Engineer, you need to know how to build and deconstruct stuff.

Basic Tools

Before you can begin any construction or deconstruction you need to gather a few useful tools.

These tools can be found in any blue Mechanical Toolbox on the station. They can also be made in an Autolathe or dispensed from a YouTool -vending machine.

bgcolor1 = #FFEE88 |bgcolor2 = #FFDD66 |name = [[Crowbar]] |image = Crowbar.png bgcolor1 = #FFEE88 |bgcolor2 = #FFDD66 |name = [[Screwdriver]] |image = Screwdriver tool.png bgcolor1 = #FFEE88 |bgcolor2 = #FFDD66 |name = [[Engineering items#Welding Tool|Welder]] |image = Welder.png bgcolor1 = #FFEE88 |bgcolor2 = #FFDD66 |name = [[Wirecutters]] |image = Wirecutters.png bgcolor1 = #FFEE88 |bgcolor2 = #FFDD66 |name = [[Wrench]] |image = Wrench.png

Materials

To build anything, you need materials.

Metal

bgcolor1 = #FFEE88 |bgcolor2 = #FFDD66 |name = Metal |image = Metal.png |foundin = Ready stacks in [[Engineering]], [[Auxiliary Tool Storage]], [[E.V.A.]], [[Robotics]] and [[Atmospherics]].<br>[[Shaft Miner]]s have the ability to smelt more from iron ore and [[Cargo]] can order more. |usedfor = Constructing various things from supportive elements to decorations |strategy = Hold in active hand and activate to start building |description = List of things you can make with having Metal in your hand and activating it: *[[#Chairs|Stool]] (1 sheet) *[[#Chairs|Bar Stool]] (1 sheet) *[[#Chairs|Chair]] (1 sheet) *[[#Chairs|Swivel Chair]] (i.e. office chairs) (5 sheets) *[[#Chairs|Comfy Chair]] (2 sheets) *[[#Beds|Bed]] (2 sheets) *[[#Rack|Rack parts]] (1 sheets) *[[#Lockers|Closet]] (2 sheets) *[[Canister]]s (10 sheets) *[[#Floor tile|4x Floor tiles]] (1 sheet) *[[#Rods|2x Metal rods]] (1 sheet) *[[#Wall|Wall girders]] (2 sheets) *[[#Computers|Computer frame]] (5 sheets) *[[#Modular console|Modular console]] (10 sheets) *[[#Machine|Machine frame]] (5 sheets) *[[#Airlock|Airlock assembly]] (4 sheets) *[[#Firelock|Firelock frame]] (3 sheets) *[[#Turret|Turret frame]] (5 sheets) *Meatspike frame (5 sheets) *[[Grenade|Grenade Casing]] (1 sheet) *[[##Light_Fixture|Light fixture frame]] (2 sheets) *[[##Light_Fixture|Small light fixture frame]] (1 sheet) *[[#APC|APC frame]] (2 sheets) *[[##Air_Alarm|Air alarm frame]] (2 sheets) *[[#Fire_Alarm|Fire alarm frame]] (2 sheets) *[[#Extinguisher_Cabinet|Extinguisher cabinet frame]] (2 sheets) *[[#Button|button frame]] (1 sheet) *[[#Door|Iron Door]] (20 sheets) Things you can do with it in your hand: *Make a scooter frame into a skateboard, a scooter without a handle. (5 sheet) *[[#Tables|Metal tables]] when added to table frame. (1 sheet) *Finish wall girders into walls. (2 sheet) *Repair broken walls. (1 sheet) *Add armor to turret frames. (5 sheet) *Refill an Exosuit Fabricator, Autolathe or Protolathe. (2000 material per sheet) '''How to produce Metal:''' Smelt iron ore at the [[Mining#The_Ores|Mining]] furnace.

Glass and Reinforced Glass

bgcolor1 = #FFEE88 |bgcolor2 = #FFDD66 |name = Glass and Reinforced Glass |image = Glass.png |foundin = Stacks exist in [[Engineering]], [[Auxiliary Tool Storage]], [[E.V.A.]], [[Atmospherics]] and [[Robotics]].<br>[[Shaft Miner]]s have the ability to smelt more from sand and [[Cargo]] can order more. |usedfor = Constructing windows and other things |strategy = Hold in active hand and activate to start building |description = Here's the list of things you can make with having glass/reinforced glass in your hand: [[File:Glass.png|64px]]'''Glass:''' ::*[[#One directional|One Directional Glass panel]] ::*[[#Full|Full Glass panel]] (2 sheets) ::*[[#Tables|Glass Tables]] when added to table frames (1 sheet) ::*Glass Lenses to grenade casings. ::*Refill a Circuit Imprinter, Autolathe or Protolathe. (2000 material per sheet) [[File:Glass_r.png|64px]]'''Reinforced Glass:''' ::*[[#One directional|One Directional Reinforced Glass panel]] ::*[[#Full|Full Glass panel]] (2 sheets) ::*Part of AI Core assembling. ::*Add windows into [[#Airlock|Airlocks]]. ::*Start making windoors. ::*Refill a Circuit Imprinter, Autolathe or Protolathe. (2000 glass and 1000 metal materials per sheet) '''How to produce Glass:''' Smelt sand at the [[Mining#The_Ores|Mining]] furnace, or smelt Glass shards with a [[Welding Tool]] to reform them into Glass sheets. '''How to produce Reinforced Glass:''' Use <font color='gray'>'''rods'''</font> on <font color='blue'>'''glass'''</font>

Plasteel

bgcolor1 = #FFEE88 |bgcolor2 = #FFDD66 |name = Plasteel/Reinforced Metal |image = Metal_r.png |foundin = A stack exists in [[Engineering]], [[E.V.A.]] and [[Robotics]].<br>[[Shaft Miner]]s have the ability to smelt more with iron and plasma ores. [[Cargo]] can order more, but they are very expensive. |usedfor = Reinforcing walls, mechs, building an AI Core |strategy = Hold in active hand and activate to start building |description = Plasteel is an alloy of [[plasma]] and [[iron]]. List of things you can make having plasteel in your hand and activating it: *[[#AI Core|AI core]] (4 sheets) *[[#Bomb Assembly|Bomb Assembly]] (10 sheets) Things you can do with it in your hand: *[[Reinforced walls|Reinforcing, repairing and finalizing walls]] (2 sheets) *[[#Tables|Reinforced Tables]] when added to table frames (1 sheet) '''How to produce Plasteel:''' Smelt a combination of iron ore and plasma ore at the [[Mining#The_Ores|Mining]] furnace.

Rods

Rod

bgcolor1 = #FFEE88 |bgcolor2 = #FFDD66 |name = Rods |image = rods.png |foundin = Stacks exist in [[Engineering]], [[Auxiliary Tool Storage]], [[E.V.A.]].<br>More can be made from Metal sheets. |usedfor = Constructing grilles and reinforcing |strategy = Hold in active hand and use it on things |description = Here's the list of things you can make with having rods in your active hand: * [[#Grille|Grille]] (by clicking in your hand). * [[#Lattice|Lattice]] (for floors, by clicking on a space tile). * Reinforcing plating (by clicking on the plating). * Reinforcing normal glass into reinforced glass (have rods in hand while clicking glass sheet). * Make a scooter frame * Put a handle on a skateboard and turn it into a scooter. * Can be turned back into metal sheets by being welded with a [[Welding Tool]]. '''How to produce Rods:''' Use <font color='gray'>'''metal'''</font> and click "2x metal rods" (makes two sets of rods)

Floor Tiles

Floor Tile

bgcolor1 = #FFEE88 |bgcolor2 = #FFDD66 |name = Floor Tiles |image = Floor Tiles.png |foundin = Ready stacks can be found nowhere, can be made from metal or removed from the floor with a crowbar |usedfor = Constructing [[#Plating|Plating]] or [[#Steel_Floor|Steel Floor]] |strategy = Hold in active hand and use it on lattices or a floor without plating |description = A surprisingly effective ranged weapon. '''How to produce Floor Tiles:''' Use <font color='gray'>'''metal'''</font> and click "4x floor tiles" (makes 4 floor tiles)

Planks

WoodPlankLogs

bgcolor1 = #FFEE88 |bgcolor2 = #FFDD66 |name = Planks |image = Planks.png |foundin = Ready stacks can be found nowhere, can be made from deconstructing tables. |usedfor = Constructing various wooden things |strategy = Hold in active hand and activate it to start constructing |description = List of things you get when activated in hand: *Wooden Sandals (1 plank) *[[#Wood Floor|Wood floor tile]] 4x (1 plank) *Wooden table frame (2 planks) *[[Makeshift_weapons#Improvised_Shotgun|Rifle stock]] (10 planks) *Rolling pin (2 planks) *Wooden [[#Chair|chair]] (3 planks) *Winged wooden [[#Chair|chair]] (3 planks) *Wooden [[#Barricade|barricade]] (5 planks) *Wooden [[#Door|door]] (10 planks) *[[#Locker|Coffin]] (5 planks) *[[#Bookcase|Bookcase]] (4 planks) *[[#Drying Rack|Drying Rack]] (10 planks) *Dog bed (10 planks) *Picture frame (1 plank) *[[#Display Case|Display case chassis]] (5 planks) *[[Weapons#Damage_Prevention|Wooden buckler]] (20 planks) *[[Beekeeping|Apiary]] (40 planks) *Tiki mask (2 planks) *[[Beekeeping|Honey frame]] (5 planks) *Ore box (4 planks) *[[Makeshift_weapons#Baseball_Bat|Baseball Bat]] (5 planks) '''How to produce Planks:''' Grow [[Guide_to_hydroponics#Plants|Tower Caps]] and cut them up with a hatchet.

Constructions

Lattice

The basic base for all types of construction, this is placed directly in space.

{| class=“wikitable” border=“1” cellspacing=“0” style=“width:80%; background-color:#FFFFFF;” !rowspan=“2” style='background-color:#FFEE88;'|64px|Lattice<br>Lattice ! style='background-color:#FFDD66; width:20%'|Requires to build ! style='background-color:#FFDD66'|How to build

style=“vertical-align: top; padding: 10px;”

Use the rod on an empty space tile.

!colspan=“3” style=“background-color:#FFDD66”|How to deconstruct

!colspan=“1” style='background-color:#FFDD66; width:20%'|Tools

rowspan=“2” colspan=“3”

Use a 'welder' to cut the lattice into one rod.

colspan=“1” style=“text-align: center;”

Welder

Catwalk

::Just like a lattice, except you can place wires on it.

::{| class=“wikitable” border=“1” cellspacing=“0” style=“width:80%; background-color:#FFFFFF;” !rowspan=“2” style='background-color:#FFEE88;'|64px|Catwalk<br>Catwalk ! style='background-color:#FFDD66; width:20%'|Requires to build ! style='background-color:#FFDD66'|How to build

style=“vertical-align: top; padding: 10px;”

Use the rods on a lattice.

!colspan=“3” style=“background-color:#FFDD66”|How to deconstruct

!colspan=“1” style='background-color:#FFDD66; width:20%'|Tools

rowspan=“2” colspan=“3”

Use a 'welder' to cut the catwalk into 2 rods.

colspan=“1” style=“text-align: center;”

Welder

Plating

::The basic floor which you put things like wires and pipes upon. 'All' floors and walls are built on top of this.

::{| class=“wikitable” border=“1” cellspacing=“0” style=“width:80%; background-color:#FFFFFF;” !rowspan=“2” style='background-color:#FFEE88;'|64px|Plating<br>Plating ! style='background-color:#FFDD66; width:20%'|Requires to build ! style='background-color:#FFDD66'|How to build

style=“vertical-align: top; padding: 10px;”

Use a floor tile on a lattice.

!colspan=“3” style=“background-color:#FFDD66”|How to deconstruct

!colspan=“1” style='background-color:#FFDD66; width:20%'|Tools

rowspan=“2” colspan=“3”

Use a 'crowbar' on broken plating, otherwise it does not deconstruct.

Can be deconstructed with an RCD.

colspan=“1” style=“text-align: center;”

Crowbar

!colspan=“3” style=“background-color:#FFDD66”|How to repair

!colspan=“1” style='background-color:#FFDD66; width:20%'|Tools

rowspan=“2” colspan=“3”

Use a 'welder' on broken plating to repair it.

colspan=“1” style=“text-align: center;”

Welder

Steel Floor

Floor ::::This is the basic “nice” floor, this floor should be considered used in all public areas, hence why there's none of these in maintenance tunnels.

::::{| class=“wikitable” border=“1” cellspacing=“0” style=“width:80%; background-color:#FFFFFF;” !rowspan=“2” style='background-color:#FFEE88;'|64px|Steel Floor<br>Steel Floor ! style='background-color:#FFDD66; width:20%'|Requires to build ! style='background-color:#FFDD66'|How to build

style=“vertical-align: top; padding: 10px;”

Use a floor tile on plating.

!colspan=“3” style=“background-color:#FFDD66”|How to deconstruct

!colspan=“1” style='background-color:#FFDD66; width:20%'|Tools

rowspan=“2” colspan=“3”

Use a 'crowbar' on a floor tile to remove it. It will be destroyed if broken.

colspan=“1” style=“text-align: center;”

Crowbar

Wood Floor

::::This is a fancy floor, used in the library and similar places.

::::{| class=“wikitable” border=“1” cellspacing=“0” style=“width:80%; background-color:#FFFFFF;” !rowspan=“2” style='background-color:#FFEE88;'|64px|Wood Floor<br>Wood Floor ! style='background-color:#FFDD66; width:20%'|Requires to build ! style='background-color:#FFDD66'|How to build

style=“vertical-align: top; padding: 10px;”

Use a wood tile on plating. Wood tiles can be made of planks of wood.

!colspan=“3” style=“background-color:#FFDD66”|How to deconstruct

!colspan=“1” style='background-color:#FFDD66; width:20%'|Tools

rowspan=“2” colspan=“3”

Detach the tile with a 'screwdriver'.<br> Alternately:<br> Destroy it with a 'crowbar'. This will not give you a wood tile back.

colspan=“1” style=“text-align: center;”

Screwdriver or Crowbar

Reinforced Floor

::::This is a reinforced floor, used in science and similar areas for better protection against fire or explosions.

::::{| class=“wikitable” border=“1” cellspacing=“0” style=“width:80%; background-color:#FFFFFF;” !rowspan=“2” style='background-color:#FFEE88;'|64px|Reinforced Floor<br>Reinforced Floor ! style='background-color:#FFDD66; width:20%'|Requires to build ! style='background-color:#FFDD66'|How to build

style=“vertical-align: top; padding: 10px;”

Use rods on a plating.

!colspan=“3” style=“background-color:#FFDD66”|How to deconstruct

!colspan=“1” style='background-color:#FFDD66; width:20%'|Tools

rowspan=“2” colspan=“3”

Use a 'wrench' to dismantle it to two rods.

colspan=“1” style=“text-align: center;”

Wrench

Carpeted Floor

Carpet TileCarpet ::::This is a carpeted floor, used to make your office look fancy.

::::{| class=“wikitable” border=“1” cellspacing=“0” style=“width:80%; background-color:#FFFFFF;” !rowspan=“2” style='background-color:#FFEE88;'|64px|Carpeted Floor<br>Carpeted Floor ! style='background-color:#FFDD66; width:20%'|Requires to build ! style='background-color:#FFDD66'|How to build

style=“vertical-align: top; padding: 10px;”

Use a carpet floor on a plating.

!colspan=“3” style=“background-color:#FFDD66”|How to deconstruct

!colspan=“1” style='background-color:#FFDD66; width:20%'|Tools

rowspan=“2” colspan=“3”

Use a 'crowbar' to pick up the carpet tile.

colspan=“1” style=“text-align: center;”

Crowbar

Light Floor

Light Floor ::::A fancy, more futuristic floor that lights up its surroundings.

::::{| class=“wikitable” border=“1” cellspacing=“0” style=“width:80%; background-color:#FFFFFF;” !rowspan=“2” style='background-color:#FFEE88;'|64px|Disco fever!<br>Light Floor ! style='background-color:#FFDD66; width:20%'|Requires to build ! style='background-color:#FFDD66'|How to build

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# Use the cable wire on glass. # Use the metal on the tile you get. # (Deconstruct the floor to plating, if needed.) # Place the light tile on a plating.

!colspan=“3” style=“background-color:#FFDD66”|How to deconstruct

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# Use a 'crowbar' on the light tile to remove the metal. # Use 'wirecutters' on the resulting tile to separate wires from glass.

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Crowbar<br>Wirecutters

Walls

Normal Wall

Wall This is the standard type of wall found around the station, they are easy to construct and remove but are not as strong as reinforced walls. They also come in a hidden door variety. Walls can also be made out of different minerals, uranium being special with emitting strong radiation around it. They're useful for: * Keeping people out. * Keeping people in. * Keeping people from going places.

{| class=“wikitable” border=“1” cellspacing=“0” style=“width:80%; background-color:#FFFFFF;” !rowspan=“2” style='background-color:#FFEE88;'|64px|so bland<br>Wall ! style='background-color:#FFDD66; width:20%'|Requires to build ! style='background-color:#FFDD66'|How to build

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# Stand where you want the wall. # Click the <font color='gray'>'metal'</font> in your hand to open the construction panel. # Choose 'Build wall girders' from the list. # Use the remaining 2 sheets of <font color='gray'>'metal'</font> on the girder.

!colspan=“3” style=“background-color:#FFDD66”|How to deconstruct

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# 'Weld' off the plating. # Use a 'Wrench' to unsecure the girder. # 'Screwdriver' to disassemble the girder.

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Welder<br>Wrench<br>Screwdriver

Reinforced Wall

RwallReinforced Wall This is the reinforced type of wall found in secure areas of station, they are reasonably simple to construct, but are very time consuming to remove. They also can be made as a hidden door. They're useful for: * Keeping people in and out of high security areas.

{| class=“wikitable” border=“1” cellspacing=“0” style=“width:80%; background-color:#FFFFFF;” !rowspan=“2” style='background-color:#FFEE88;'|64px|such reinforce<br>Reinforced Wall ! style='background-color:#FFDD66; width:20%'|Requires to build ! style='background-color:#FFDD66'|How to build

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# Stand where you want the reinforced wall. # Click the <font color='gray'>'metal'</font> in your hand to open the construction panel. # Choose 'Build wall girders' form the list. # Use the <font color='gray'>'plasteel'</font> on the girders to reinforce them. # Use the last <font color='gray'>'plasteel'</font> sheet on the reinforced girders to finish the wall.

!colspan=“3” style=“background-color:#FFDD66”|How to deconstruct

!colspan=“1” style='background-color:#FFDD66; width:20%'|Tools

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# 'Wirecutters' to cut the outer grille. # 'Screwdriver' to remove the support lines. # 'Weld' through the metal cover. # 'Crowbar' to pry off the cover. # 'Wrench' to loosen the support rods. # 'Weld' through the support rods. # 'Crowbar' to pry off the outer sheath. # 'Screwdriver' to unsecure the support struts. # 'Wirecutters' to remove the support struts. # 'Wrench' to unsecure the girder. # 'Screwdriver' to disassemble it.

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Welder<br>Wrench<br>Screwdriver<br>Wirecutters<br>Crowbar

Normal/Reinforced Hidden Door

Hidden DoorHidden WallReinforced Hidden DoorReinforced Hidden Wall Also known as “Fake Walls” or “Hidden Walls”. With a little imagination, hidden doors can be used in many marvelous tactics, varying from ambushes to passages into your very own secret hideaway room. * Click to open. * An almost undetectable escape route. * Otherwise, same as a regular wall.

{| class=“wikitable” border=“1” cellspacing=“0” style=“width:80%; background-color:#FFFFFF;” !rowspan=“2” style='background-color:#FFEE88;'|64px|Surprise, motherfucker!<br>Hidden Door<br>64px|wow<br>Reinforced Hidden Door ! style='background-color:#FFDD66; width:20%'|Requires to build ! style='background-color:#FFDD66'|How to build

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# Stand where you want the door. # Click the <font color='gray'>'metal'</font> in your hand to open the construction panel. # Choose 'Build wall girder' from the list. # Use wrench on the girder and wait a few seconds for it to dislodge. # Use the remaining 2 sheets of <font color='gray'>'metal'</font>, or <font color='gray'>'plasteel'</font> for a reinforced type, on the girder.

To turn a normal wall into a hidden door, deconstruct it until the final screwdriving of the girder, and instead use 2 sheet of metal on the girder.

!colspan=“3” style=“background-color:#FFDD66”|How to deconstruct

!colspan=“1” style='background-color:#FFDD66; width:20%'|Tools

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# 'Screwdriver' to tighten the bolts and turn it into a regular wall. Or… # 'Weld' to dismantle the false wall. # 'Screwdriver' again to disassemble the girder.

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Screwdriver<br>Welder

Normal/Reinforced Windows

WindowsWindowReinforced WindowsReinforced Window Windows are aesthetically quite pleasing because they are almost invisible. You can build two types of windows: Full * Full: A see-through wall. Usually only used if you don't have enough for 2-4 one-directionals or the metal for a wall. One directional * One Direction: Stops movement only from the way it faces.

{| class=“wikitable” border=“1” cellspacing=“0” style=“width:80%; background-color:#FFFFFF;” !rowspan=“2” style='background-color:#FFEE88;'|64px|One Directional Glass 64px|Full Glass Wall<br>Windows<br>64px|One Directional Reinforced Glass 64px|Full Reinforced Glass Wall<br>Reinforced Windows ! style='background-color:#FFDD66; width:20%'|Requires to build ! style='background-color:#FFDD66'|How to build

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# Click the <font color=“blue”>'glass/reinforced glass'</font> in hand. # Select Full or One Direction from the menu. # Drag where you want it. # Right-click to rotate to the direction you want if one-directional. # Screwdriver it in place. # Continue if <font color=“blue”>'reinforced glass'</font>: # Crowbar (Pop pane in). # Screwdriver (Secure pane).

!colspan=“3” style=“background-color:#FFDD66”|How to deconstruct

!colspan=“1” style='background-color:#FFDD66; width:20%'|Tools

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# 'Screwdriver' to unscrew the window from the floor. # If normal glass: 'Wrench' to deconstruct the window. # If reinforced glass: 'Crowbar' to pop the glass out. # 'Screwdriver' to unscrew the frame from the floor. # 'Wrench' to deconstruct the window.

Hitting the pane repeatedly with a weapon will smash it into a glass shard or, if reinforced glass, a glass shard and a metal rod.

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Screwdriver<br>Wrench<br>Crowbar

Wall Mountings

[[APC]]

Info about Area Power Controllers can be found here.

If broken, you will have to deconstruct then construct the APC. An entire set of fresh parts will be needed. {| class=“wikitable” border=“1” cellspacing=“0” style=“width:80%; background-color:#FFFFFF;” !rowspan=“2” style='background-color:#cce6ff;'|64px|Area Power Controller<br>APC ! style='background-color:#99ccff; width:20%'|Requires to build ! style='background-color:#99ccff'|How to build

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# Use the <font color='gray'>'metal'</font> and make an APC frame. # Use the frame on the wall you want the APC on (may only be placed in areas which have been defined as a Station Area using the Chief Engineer's Station Blueprints). # Fit it with the cable coil. # Fit it with the Power Control Module. # Screwdriver the electronics into place. # Add the power cell. # Crowbar shut. It starts ID locked, with the cover engaged and the main switch turned off.

!colspan=“3” style=“background-color:#99ccff”|How to deconstruct

!colspan=“1” style='background-color:#99ccff; width:20%'|Tools

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# Swipe 'Card' to unlock APC. Alternatively, if the APC is broken (tilted and cracked cover), try using a fire extinguisher to smash off the cover, allowing access to the battery. # Remove power cell by 'hand'. # 'Screwdriver' to unsecure electronics. # 'Wirecutters' to remove cables. # 'Crowbar' to lift floor tile in front of APC # 'Crowbar' to remove Power Control Board. # 'Welder' to remover from wall. # 'Wrenching' the frame, that is now detached from the wall, deconstructs it to two metal sheets.

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Screwdriver<br>Crowbar<br>Wirecutters<br>Welder<br>Authorized ID

[[Air Alarm]]

Info about Air Alarms can be found here.

{| class=“wikitable” border=“1” cellspacing=“0” style=“width:80%; background-color:#FFFFFF;” !rowspan=“2” style='background-color:#cce6ff;'|64px|Air Alarm<br>Air Alarm ! style='background-color:#99ccff; width:20%'|Requires to build ! style='background-color:#99ccff'|How to build

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# Use the metal and make an Air Alarm frame. # Use the frame on the wall you want it on. # Put in the Air Alarm Electronics. # Wire it with 5 cable pieces. # Screwdriver to close.

!colspan=“3” style=“background-color:#99ccff”|How to deconstruct

!colspan=“1” style='background-color:#99ccff; width:20%'|Tools

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# Open cover with 'screwdriver'. # Cut all wires except the syphon wire using 'wirecutters'. # Use 'wirecutters' on the air alarm to cut the remaining wires. # Pry out the circuit using the 'crowbar'. # Remove the frame from the wall using the 'wrench'.

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Screwdriver<br>Wirecutters<br>Crowbar<br>Wrench

[[Fire Alarm]]

Info about Fire Alarms can be found here.

{| class=“wikitable” border=“1” cellspacing=“0” style=“width:80%; background-color:#FFFFFF;” !rowspan=“2” style='background-color:#cce6ff;'|64px|Fire Alarm<br>Fire Alarm ! style='background-color:#99ccff; width:20%'|Requires to build ! style='background-color:#99ccff'|How to build

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# Use the metal and make an Fire Alarm frame. # Use the frame on the wall you want it on. # Put in the Fire Alarm Electronics. # Wire it with 5 cable pieces. # Screwdriver to close.

!colspan=“3” style=“background-color:#99ccff”|How to deconstruct

!colspan=“1” style='background-color:#99ccff; width:20%'|Tools

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# Open cover with 'screwdriver'. # Cut all the wires using 'wirecutters'. # Pry out the circuit using the 'crowbar'. # Remove the frame from the wall using the 'wrench'.

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Screwdriver<br>Wirecutters<br>Crowbar<br>Wrench

Security Camera

Security Cameras Electric eyes of the AI or for camera monitors to look through.

Camera upgrades: * Solid Plasma for EMP-proofing. * Analyzer for X-ray. * Proximity Sensor for motion alarm.

See here how to hack a Security Camera.

{| class=“wikitable” border=“1” cellspacing=“0” style=“width:80%; background-color:#FFFFFF;” !rowspan=“2” style='background-color:#cce6ff;'|64px|I see you.<br>Security Camera ! style='background-color:#99ccff; width:20%'|Requires to build ! style='background-color:#99ccff'|How to build

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# Use the autolathe to create a Camera Assembly. # Drop the camera assembly on the tile where'd you like the camera to be. # Wrench it into position. # Weld it to the wall. # OPTIONAL: Add any additional upgrades (plasma, analyzer or prox sensor). # Add wire. # Screwdriver the camera to complete it. # Set camera network (default is SS13). # Set camera direction.

!colspan=“3” style=“background-color:#99ccff”|How to deconstruct

!colspan=“1” style='background-color:#99ccff; width:20%'|Tools

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# 'Screwdriver' the camera to open the back panel. # Use your 'wirecutter' to cut all the wires (cutting the alarm wire is optional). # Use your 'welder' to unweld the camera from the wall. # 'Wrench' the camera to unattach it from the wall. # 'Crowbar' the camera assembly to remove any upgrades.

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Crowbar<br>Screwdriver<br>Welder<br>Wirecutters<br>Wrench

Light Fixture

Light Fixtures Provides light for the people. Bulb fixture is much dimmer than the tube-one.

{| class=“wikitable” border=“1” cellspacing=“0” style=“width:80%; background-color:#FFFFFF;” !rowspan=“2” style='background-color:#cce6ff;'|64px|Light Fixture<br>Light Fixture ! style='background-color:#99ccff; width:20%'|Requires to build ! style='background-color:#99ccff'|How to build

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# Build frame from 2 metal sheets (or 1 metal sheet for small fixtures). # Place frame on wall. # Add wires. # Screwdriver. # Add light tube (or light bulb for small fixtures).

!colspan=“3” style=“background-color:#99ccff”|How to deconstruct

!colspan=“1” style='background-color:#99ccff; width:20%'|Tools

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# Turn off the light if needed and remove the light tube or bulb from the fixture. # 'Screwdriver' the light fixture to expose the wires. # 'Wirecutters' to cut the wires. # 'Wrench' the fixture frame to deconstruct it.

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Screwdriver<br>Wirecutters<br>Wrench

Other

Grille

Grilles Grilles are usually used in combination with directional windows. They allow gases and energy rounds to pass through them, but stop other objects. They can also be electrified for high security areas by building them on top of a live power wire. * Keeping people in or out. * Securing an area with electrified grilles.

{| class=“wikitable” border=“1” cellspacing=“0” style=“width:80%; background-color:#FFFFFF;” !rowspan=“2” style='background-color:#cce6ff;'|64px|Grille<br>Grille ! style='background-color:#99ccff; width:20%'|Requires to build ! style='background-color:#99ccff'|How to build

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# Stand where you would like the grille to be placed. # Click on the stack of 2 <font color=“gray”>'rods'</font> with the hand you have them in.

!colspan=“3” style=“background-color:#99ccff”|How to deconstruct

!colspan=“1” style='background-color:#99ccff; width:20%'|Tools

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* Use 'wirecutters' to neatly cut the grille, or * …Use a 'screwdriver' to unfasten and drag it away, or * …'Smash' it down.

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Wirecutters or<br>Screwdriver

Barricade

Wooden Barricade The poor man's barrier, not nearly as strong or cool looking. Useful for: * Keeping people in or out, for a short while.

{| class=“wikitable” border=“1” cellspacing=“0” style=“width:80%; background-color:#FFFFFF;” !rowspan=“2” style='background-color:#cce6ff;'|64px|Wooden Barricade<br>Wooden Barricade ! style='background-color:#99ccff; width:20%'|Requires to build ! style='background-color:#99ccff'|How to build

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# Stand where you would like the barricade to be placed. # Click on the stack of planks in your hands and choose “Wooden Barricade”.

!colspan=“3” style=“background-color:#99ccff”|How to deconstruct

!colspan=“1” style='background-color:#99ccff; width:20%'|Tools

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Cannot be neatly deconstructed. Just smash it with anything to get 3 planks.

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Anything

!colspan=“3” style=“background-color:#99ccff”|How to repair

!colspan=“1” style='background-color:#99ccff; width:20%'|Tools

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Use 'wooden planks' to repair.

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Planks

Windoor (Window-door)

Window-doorWindoor Like a door, but more minimalistic.

{| class=“wikitable” border=“1” cellspacing=“0” style=“width:80%; background-color:#FFFFFF;” !rowspan=“2” style='background-color:#cce6ff;'|64px|Windoor<br>Windoor ! style='background-color:#99ccff; width:20%'|Requires to build ! style='background-color:#99ccff'|How to build

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# Click the <font color=“blue”>'reinforced glass'</font> pane. # Click the “Windoor” button. # Wrench. # Plasteel (Optional: To create a secure windoor). # Cable. # Airlock Electronics. # Crowbar.

!colspan=“3” style=“background-color:#99ccff”|How to deconstruct

!colspan=“1” style='background-color:#99ccff; width:20%'|Tools

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# 'Screwdriver' to remove airlock electronics. # Remove wires from the assembly with 'wirecutters'. #Unanchor it by 'wrenching'. # 'Weld' it to deconstruct the assembly into reinforced glass and rods.

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Screwdriver<br>Wirecutters<br>Wrench<br>Welder

Firelock

Firelock This is a firelock - it locks an area when a fire alarm in the area is triggered. Don't get squished!

{| class=“wikitable” border=“1” cellspacing=“0” style=“width:80%; background-color:#FFFFFF;” !rowspan=“2” style='background-color:#cce6ff;'|A Firelock<br>Firelock ! style='background-color:#99ccff; width:20%'|Requires to build ! style='background-color:#99ccff'|How to build

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# Use the metal and make a Firelock Assembly. # Add the Firelock Electronics Board to the firelock frame. # Add Wires. # Weld the firelock frame. # (OPTIONAL) Add Reinforced Metal to make a heavy firelock. # Wrench to bolt it and finish.

!colspan=“3” style=“background-color:#99ccff”|How to deconstruct

!colspan=“1” style='background-color:#99ccff; width:20%'|Tools

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# 'Screwdriver' the firelock. # 'Wrench' the firelock to unbolt it. # 'Crowbar' to pry the firelock. # 'Wirecut' the wires out. # 'Crowbar' the electronics out. # 'Weld' it to deconstruct to metal plates.

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Welder<br>Wrench<br>Screwdriver<br>Wirecutters<br>Crowbar

Airlock

Airlock This is an airlock - it locks air. Everyone just calls them doors, although they are not actual doors. If you want to hack an airlock, see here.

{| class=“wikitable” border=“1” cellspacing=“0” style=“width:80%; background-color:#FFFFFF;” !rowspan=“2” style='background-color:#cce6ff;'|64px|Swish<br>Airlock ! style='background-color:#99ccff; width:20%'|Requires to build ! style='background-color:#99ccff'|How to build

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# Use the metal and make an Airlock Assembly. # Wrench it in place. # (OPTIONAL) Use Pen to name the airlock. # (OPTIONAL) Add Reinforced Glass to make a glass airlock. # Add Wires. # Use the Airlock Electronics Board and set the access level. # Add the Airlock Electronics Board to the airlock frame. # Screwdriver to finish.

!colspan=“3” style=“background-color:#99ccff”|How to deconstruct

!colspan=“1” style='background-color:#99ccff; width:20%'|Tools

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'Can' be done to an emagged airlock, but you will not get the electronics back, as it will be broken. # 'Screwdriver' the door. # Use 'multitool' and/or 'wirecutters' to disable the power whilst keeping the doorbolts up as detailed here. # 'Weld' the door shut. (Door must be depowered and bolts must be up for this next step to work.) # 'Crowbar' the electronics out. # 'Wirecut' the wires out. # Unsecure it with a 'wrench'. # 'Weld' it to deconstruct to metal plates.

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Welder<br>Wrench<br>Screwdriver<br>Wirecutters<br>Crowbar<br>Multitool

Turret

Turrets To ensure no one trespasses an area. Its options are (first option is the default setting): * 'Status: On/Off' - wether the turret's power is on or off. * 'Behaviour control are locked/unlocked' - can be unlocked with a Security level ID. 'Check for Weapon Authorization: No/Yes' - neutralizes people who have a weapon out but are not Heads or Security staff. 'Check Security Records: Yes/No' - searches Security Records for criminals. 'Neutralize Identified Criminals: Yes/No' - neutralizes crew members set to Arrest on the Security Records. 'Neutralize All Non-Security and Non-Command Personnel: No/Yes' - self explanatory. 'Neutralize All Unidentified Life Signs: Yes/No' - neutralizes aliens. {| class=“wikitable” border=“1” cellspacing=“0” style=“width:80%; background-color:#FFFFFF;” !rowspan=“2” style='background-color:#cce6ff;'|64px|Turret<br>Turret ! style='background-color:#99ccff; width:20%'|Requires to build ! style='background-color:#99ccff'|How to build |- |Metalx7<br>Wrench<br>Screwdriver<br>Welder<br>Any energy-based gun Any energy-based gun x1<br>Proximity Sensorx1 |style=“vertical-align: top; padding: 10px;”| # Build a turret frame from <font color='gray'>'metal'</font>. # Use a wrench to secure the turret frame(it can be moved around before being secured). # Use metal on the turret frame to build the cover. # Use a wrench on the frame to bolt the cover. # Add the gun. # Add the prox sensor. # Use a screwdriver to secure it all. # Use more <font color='gray'>'metal'</font> on the frame. # Finally use a welder to secure the second layer of metal. (use ID and hand to unlock and change turret settings, or turn it off and use wrench to move it) |- !colspan=“3” style=“background-color:#99ccff”|How to deconstruct |- !colspan=“1” style='background-color:#99ccff; width:20%'|Tools |rowspan=“2” colspan=“3”| (only if the turret hasn't been finished yet, otherwise damage it and use crowbar to try salvaging some components) # 'Crowbar' to pry off exterior armor. # 'Screwdriver' to open the internal access hatch. # Remove Proximity sensor by 'hand'. # Remove gun by 'hand'. # 'Wrench' to remove turret's metal armor bolts. # 'Weld' to remove turret's interior metal armor. # 'Wrench' to unfasten external bolts. # 'Crowbar' to dismantle the turret frame. |- |colspan=“1” style=“text-align: center;”| Welder<br>Wrench<br>Screwdriver<br>Crowbar |} ==== AI Core ==== The AI's house. {| class=“wikitable” border=“1” cellspacing=“0” style=“width:80%; background-color:#FFFFFF;” !rowspan=“2” style='background-color:#cce6ff;'|64px<br>AI Core ! style='background-color:#99ccff; width:20%'|Requires to build ! style='background-color:#99ccff'|How to build |- |Reinforced metalx4<br>Reinforced Glassx2<br>Cable Piecesx1<br>Wrench<br>Screwdriver<br>AI Circuitboardx1<br>Optional:<br>Human brainx1 |style=“vertical-align: top; padding: 10px;”| # AI Core building phase 1 Build AI Core Frame from 4 <font color='gray'>'reinforced sheets'</font>. # Wrench into place. # AI Core building phase 2 Add Circuit board. # AI Core building phase 3 Screwdriver. # AI Core building phase 4 Add wires. # AI Core building phase 5 Add brain placed in an MMI (only if you want a NEW AI). # AI Core building phase 6 Add <font color='blue'>'reinforced glass'</font>. # Screwdriver. |- !colspan=“3” style=“background-color:#99ccff”|How to deconstruct |- !colspan=“1” style='background-color:#99ccff; width:20%'|Tools |rowspan=“2” colspan=“3”| # 'Crowbar' to remove glass panel. # 'Crowbar' to remove brain. # 'Wirecutters' to remove cables. # 'Screwdriver' to unfasten the circuit board. # 'Wrench' to unfasten the frame. # 'Welder' to deconstruct assembly. |- |colspan=“1” style=“text-align: center;”| Crowbar<br>Wirecutters<br>Screwdriver<br>Wrench<br>Welder |} ==== Solar Panels and Trackers ==== Solar PanelSolar PanelsSolar Tracker You can generate power with these things. {| class=“wikitable” border=“1” cellspacing=“0” style=“width:80%; background-color:#FFFFFF;” !rowspan=“2” style='background-color:#cce6ff;'|64px|Solar Panel<br>Solar Panel<br>64px|Solar Tracker<br>Solar Tracker ! style='background-color:#99ccff; width:20%'|Requires to build ! style='background-color:#99ccff'|How to build |- |Solar Assemblyx1<br>Wrench<br>Glassx2 or<br>Reinforced Glassx2<br>Tracker:<br> Tracker Electronicsx1 |style=“vertical-align: top; padding: 10px;”| # Solar Assembly Place the solar assembly on where you want to construct your solar panel/tracker. To connect it to a wire you must construct it under a wire node. # Wrench Wrench the solar assembly into place. # Tracker Electronics (OPTIONAL) Add the electronics if you want to create a solar tracker. # Glass or Reinforced Glass Finish the construction by placing glass, or reinforced glass, into the assembly frame. |- !colspan=“3” style=“background-color:#99ccff”|How to deconstruct |- !colspan=“1” style='background-color:#99ccff; width:20%'|Tools |rowspan=“2” colspan=“3”| # Take out the panel with a 'crowbar'. # If you are deconstructing a tracker: Take out the electronics with your 'crowbar'. # 'Wrench' the leftover assembly from it's place and you will be able to move it. |- |colspan=“1” style=“text-align: center;”| Crowbar<br>Wrench |} ==== Disposal Pipes and Machinery ==== Disposal PipesDisposal Machinery The disposal system of the station. {| class=“wikitable” border=“1” cellspacing=“0” style=“width:80%; background-color:#FFFFFF;” !rowspan=“2” style='background-color:#cce6ff;'|64px|Disposal Bin<br>64px|Disposal Outlet<br>Disposal Pipes and Machinery ! style='background-color:#99ccff; width:20%'|Requires to build ! style='background-color:#99ccff'|How to build |- |Disposal Pipex1 or<br>Disposal Binx1 or<br>Disposal Outletx1<br>Welder<br>Wrench<br>Crowbar |style=“vertical-align: top; padding: 10px;”| # Retrieve the pipe/machine from the Disposal Pipe Dispenser (found in Atmosia). # Crowbar the floor tile, if exists, to access plating. # Move pipe over plating, rotate and flip using the right-click menu. # Wrench pipe. # Weld pipe. |- !colspan=“3” style=“background-color:#99ccff”|How to deconstruct |- !colspan=“1” style='background-color:#99ccff; width:20%'|Tools |rowspan=“2” colspan=“3”| # If Disposal Bin, start here: first turn off the pump and use a 'screwdriver' to remove power connection, and continue… # If Disposal Pipe, start here: 'Welder' it to remove its joints. # 'Wrench' to detach it from the plating. :Note: You can then click and drag the pipe segment onto the Disposal Pipe Dispenser to delete it. |- |colspan=“1” style=“text-align: center;”| (Screwdriver)<br>Welder<br>Wrench |} ==== Computers ==== Computer Computers can have various uses. {| class=“wikitable” border=“1” cellspacing=“0” style=“width:80%; background-color:#FFFFFF;” !rowspan=“2” style='background-color:#cce6ff;'|64px|Some computer<br>Computer ! style='background-color:#99ccff; width:20%'|Requires to build ! style='background-color:#99ccff'|How to build |- |Metalx5<br>Glassx2<br>Cable piecesx5<br>Wrench<br>Screwdriver<br>Circuitboardx1 |style=“vertical-align: top; padding: 10px;”| # Use the metal and make a Computer Frame. # Wrench it inplace. # Insert the Circuitboard of your selection. # Screwdriver. # Wires. # Glass. # Screwdriver to finish. |- !colspan=“3” style=“background-color:#99ccff”|How to deconstruct |- !colspan=“1” style='background-color:#99ccff; width:20%'|Tools |rowspan=“2” colspan=“3”| # 'Screwdriver' to detach the screen. # 'Crowbar' to pry off the screen. # 'Wirecutters' to cut the cables. # 'Screwdriver' to detach the circuit lid. # 'Crowbar' to pry out the circuitboard. # 'Wrench' to detach the frame. # 'Welder' to disassemble the frame. |- |colspan=“1” style=“text-align: center;”| Welder<br>Wrench<br>Screwdriver<br>Wirecutters<br>Crowbar |} ==== Modular Consoles ==== Modular_Console Modular Consoles are very flexible machines. {| class=“wikitable” border=“1” cellspacing=“0” style=“width:80%; background-color:#FFFFFF;” !rowspan=“2” style='background-color:#cce6ff;'|64px|A console<br>Console ! style='background-color:#99ccff; width:20%'|Requires to build ! style='background-color:#99ccff'|How to build |- |Metalx10<br>'At least:'<br>one power source<br>one drive (HDD or SSD)<br>one processing unit<br>access to programs (network cards or datadisks) |style=“vertical-align: top; padding: 10px;”| # Use the metal and make a Modular Console. # Add your drive (HDD or SSD), processing unit and power source (wired or powercells, powercells require an additional “powercell controller” component). # install a network card to access the NET and download more programs. #Use disks to transfer data or programs from another modular decive in case you cannot access the NET. |- !colspan=“3” style=“background-color:#99ccff”|How to deconstruct |- !colspan=“1” style='background-color:#99ccff; width:20%'|Tools |rowspan=“2” colspan=“3”| # 'Screwdriver' to remove components. # 'Wrench' to deconstruct the empty console. |- |colspan=“1” style=“text-align: center;”| Screwdriver<br>Wrench<br> |} ==== 64px Machines ==== Machine {| class=“wikitable” border=“1” cellspacing=“0” style=“width:80%; background-color:#FFFFFF;” !rowspan=“2” style='background-color:#cce6ff;'|64px|A machine frame with wiring and board installed<br>A machine frame with wiring and board installed ! style='background-color:#99ccff; width:20%'|Requires to build ! style='background-color:#99ccff'|How to build |- |Metalx5<br>Cable piecesx5<br>Circuitboardx1<br>Components as specified by examining the mounted board |style=“vertical-align: top; padding: 10px;”| # Use the metal and make a machine frame. # Add wiring to the frame . # Add the board. # Add your components. You can examine the unifished machine at this point to see what you still need. |- !colspan=“3” style=“background-color:#99ccff”|How to deconstruct |- !colspan=“1” style='background-color:#99ccff; width:20%'|Tools |rowspan=“2” colspan=“3”| # 'Screwdriver' to open the panel. # 'Crowbar' to remove all components. # 'Wirecutters' to remove the wires. # 'Wrench' to unsecure the frame. # 'Screwdriver' to disassemble into sheets. |- |colspan=“1” style=“text-align: center;”| Screwdriver<br>crowbar.png<br>Wirecutters.png<br>Wrench<br> |} For detailed information about each machine: machine construction guide. ==== 64px|Robot 64px|Cyborg 64px|Mech Robots, Cyborgs and Mechs ==== RobotsCyborgsMechs Their construction is described at: Robots, Cyborgs and Mechs -pages. ==== Mineral Door ==== DoorDoorsMineral Door The actual doors of the game. Nobody ever uses these poor things and they aren't even airtight. Every ore material (and wood) can be made into a door. Other door types (which act otherwise similar, just made out of different material) are: sand, gold, silver, plasma, uranium and diamond. Keep in mind that Uranium doors put out a pulse of radiation every time they're opened. {| class=“wikitable” border=“1” cellspacing=“0” style=“width:80%; background-color:#FFFFFF;” !rowspan=“2” style='background-color:#cce6ff;'|64px|Door<br><br>64px|Door<br>Doors ! style='background-color:#99ccff; width:20%'|Requires to build ! style='background-color:#99ccff'|How to build |- |The mineral (or wood) of your choice x20 |style=“vertical-align: top; padding: 10px;”| # Stand where you would like the door. # Use the metal and make a Door. |- !colspan=“3” style=“background-color:#99ccff”|How to deconstruct |- !colspan=“1” style='background-color:#99ccff; width:20%'|Tools |rowspan=“2” colspan=“3”| # 'Wrench' to unwrench it. # 'Welder' to disassemble the frame. |- |colspan=“1” style=“text-align: center;”| Wrench<br>Welder |} ==== Conveyor Belt ==== The Conveyor Belts seen in Cargo, Disposals, and other places around the station can be set up similar to a floor tile, only they require a bit more setting up to become functional. {| class=“wikitable” border=“1” cellspacing=“0” style=“width:80%; background-color:#FFFFFF;” !rowspan=“2” style='background-color:#cce6ff;'|Conveyor Belt and Conveyor Belt Switch ConveyorBelt.png ! style='background-color:#99ccff; width:20%'|Requires to build ! style='background-color:#99ccff'|How to build |- |An Autolathe, with enough metal and glass. |style=“vertical-align: top; padding: 10px;”| # Use the lever on the belt assemblies to link them. This must be done before placing them! # Place the belt assemblies by using them on the floor (You can then rotate the belt tiles by using a 'Wrench'). # Place the lever somewhere by clicking the floor with it. |- !colspan=“3” style=“background-color:#99ccff”|How to deconstruct |- !colspan=“1” style='background-color:#99ccff; width:20%'|Tools |rowspan=“2” colspan=“3”| # 'Crowbar' to remove the Conveyor Belt tiles and Switches. |- |colspan=“1” style=“text-align: center;”| Wrench<br> |} === Furniture === ==== Chairs ==== ChairStoolBar StoolComfy ChairOffice ChairWinged Wooden ChairSwivel Chair Chairs are for sitting down and making the place look nice. The only real use for chairs are to restrain people, building electric chairs or to buckle in when the shuttle is about to take off. Office chairs can also be used to move buckled people around. {| class=“wikitable” border=“1” cellspacing=“0” style=“width:80%; background-color:#FFFFFF;” !rowspan=“2” style='background-color:#ddddff;'|64px|Chair<br>Chair<br>64px|Stool<br>Stool<br>64px|Bar Stool<br>Bar Stool<br>64px|Comfy Chair<br>Comfy Chair<br>64px|Office Chair<br>Office Chair<br>64px|Wooden Chair<br>Wooden Chair<br>64px|Winged Wooden Chair<br>Winged Wooden Chair ! style='background-color:#ccccee; width:20%'|Requires to build ! style='background-color:#ccccee'|How to build |- |Metalx1<br>or<br>Metalx2<br>or<br>Metalx5<br>or<br>Planksx3 |style=“vertical-align: top; padding: 10px;”| # Stand where you want the chair. # Pick up some metal or planks. # Click it in hand. # Select Chair from menu. |- !colspan=“3” style=“background-color:#ccccee”|How to deconstruct |- !colspan=“1” style='background-color:#ccccee; width:20%'|Tools |rowspan=“2” colspan=“3”| 'Wrench' a chair to transform it back into the starting material. |- |colspan=“1” style=“text-align: center;”| Wrench |} ==== Tables/Reinforced Table ==== TableTablesReinforced TableWooden Table Poker Table Fancy Table Tables are used to hold objects on. The most common ones are metal, glass and reinforced. You can climb onto tables, though it takes a short while. Tables can also be used for ghetto surgery. {| class=“wikitable” border=“1” cellspacing=“0” style=“width:80%; background-color:#FFFFFF;” !rowspan=“2” style='background-color:#ddddff;'|64px|Table<br>Table<br>64px|Wooden Table<br>Wooden Table<br>64px|Glass Table<br>Glass Table<br>64px|Poker Table<br>Poker Table<br>64px|Fancy Table<br>Fancy Table<br>64px|Reinforced Table<br>Reinforced Table ! style='background-color:#ccccee; width:20%'|Requires to build ! style='background-color:#ccccee'|How to build |- |Rodsx2 or Planksx2<br><br>Metalx1<br>or<br>Planksx1<br>or<br>Glassx1<br>or<br>Carpetx1<br>or<br>Carpetx1 |style=“vertical-align: top; padding: 10px;”| # Pick up some rods (or wooden planks, if you want to make a poker table). # Stand on the tile where you want the table. # Activate them in your hand. # Select table frame from menu. # Use material on the table frame (Wood/glass/plasteel/metal/)(carpet on metal frame for fancy table, on wooden frame for poker table). |- !colspan=“3” style=“background-color:#ccccee”|How to deconstruct |- !colspan=“1” style='background-color:#ccccee; width:20%'|Tools |rowspan=“2” colspan=“3”| # (If a Reinforced Table: 'Welder' first to weaken the table.) # 'Wrench' to disassemble it. |- |colspan=“1” style=“text-align: center;”| (Welder)<br>Wrench |} ==== Lockers ==== Locker Lockers are among the most common and arguably the most useful of containers on the station. Nearly anything can fit inside, barring other lockers, crates, and certain especially large objects like racks and MULEbots. Besides being welded shut, some lockers can be, well, locked. Several levels of access exist, such as security-, captain-, and private-level access. These can be opened with the proper level identification card, emag item, or with enough damage. If you don't want to take out your id to open these every time, you can 'alt-click' them to lock/unlock them. If you yourself are inside a locker, you can see your surroundings. Normally you can move in any direction to exit the locker, but if the locker is locked or welded, you will be unable to exit and you cannot unweld or unlock your cell from inside - at that point if you try to move around you will instead throw yourself against the sides of the locker, making a 'BANG BANG' sound that can be heard from several squares away. Using the Resist button will allow you to slowly open the locker. Coffins count as lockers. Different types of lockers: Emergency LockerJumpsuit LockerMedical LockerL2 LockerL3 LockerL4 LockerCoffin {| class=“wikitable” border=“1” cellspacing=“0” style=“width:80%; background-color:#FFFFFF;” !rowspan=“2” style='background-color:#ddddff;'|64px|Locker<br>Locker ! style='background-color:#ccccee; width:20%'|Requires to build ! style='background-color:#ccccee'|How to build |- |Metalx2 or Planksx5 for coffin |style=“vertical-align: top; padding: 10px;”| # Stand where you want the locker. # Activate metal in hand. # Choose Locker from the list. |- !colspan=“3” style=“background-color:#ccccee”|How to deconstruct |- !colspan=“1” style='background-color:#ccccee; width:20%'|Tools |rowspan=“2” colspan=“3”| # Open the locker. # Weld the locker with a 'welder' to disassemble it into metal. |- |colspan=“1” style=“text-align: center;”| Welder |} ==== Rack ==== Racks Racks are flat and wide, incapable of being walked over, and bolted together. They can hold any number of items, but they hold them stacked on top of each other like a table. They are most common in maintenance tunnels and the EVA room. {| class=“wikitable” border=“1” cellspacing=“0” style=“width:80%; background-color:#FFFFFF;” !rowspan=“2” style='background-color:#ddddff;'|64px|Rack<br>Rack ! style='background-color:#ccccee; width:20%'|Requires to build ! style='background-color:#ccccee'|How to build |- |Metalx1 |style=“vertical-align: top; padding: 10px;”| # Activate metal in hand. # Choose Rack from the list. # Stand where you want the rack. # Activate Rack Parts in hand. |- !colspan=“3” style=“background-color:#ccccee”|How to deconstruct |- !colspan=“1” style='background-color:#ccccee; width:20%'|Tools |rowspan=“2” colspan=“3”| Use a 'wrench' to dismantle it to some Rack Parts. |- |colspan=“1” style=“text-align: center;”| Wrench |} ==== Beds ==== Bed Get your mind out of the gutter, they're for sleeping! Most station's beds come with a bedsheet, and new beds without sheets can be made with metal. The Medbay's preferred variation of a bed is the movable and collapsible Roller Bed Roller Bed, which is extremely useful for <s>sex</s> transporting patients. You use a bed by going on top of it and *sleep. To buckle someone, put them on the bed and drag their sprite on it, to release click on the bed. {| class=“wikitable” border=“1” cellspacing=“0” style=“width:80%; background-color:#FFFFFF;” !rowspan=“2” style='background-color:#ddddff;'|64px|Bed<br>Bed ! style='background-color:#ccccee; width:20%'|Requires to build ! style='background-color:#ccccee'|How to build |- |Metalx2 |style=“vertical-align: top; padding: 10px;”| # Stand where you want the bed. # Activate metal in hand. # Choose Bed from the list. |- !colspan=“3” style=“background-color:#ccccee”|How to deconstruct |- !colspan=“1” style='background-color:#ccccee; width:20%'|Tools |rowspan=“2” colspan=“3”| Use a 'wrench' to dismantle it to two sheets of metal. |- |colspan=“1” style=“text-align: center;”| Wrench |} ==== Bookcase ==== Holds any number of books inside. {| class=“wikitable” border=“1” cellspacing=“0” style=“width:80%; background-color:#FFFFFF;” !rowspan=“2” style='background-color:#ddddff;'|64px|Bookcase<br>Bookcase ! style='background-color:#ccccee; width:20%'|Requires to build ! style='background-color:#ccccee'|How to build |- |Planksx5<br>Wrench |style=“vertical-align: top; padding: 10px;”| # Construct a frame with 4 wooden planks. # Wrench the frame into place. # Add a plank to the frame to make a shelf. |- !colspan=“3” style=“background-color:#ccccee”|How to deconstruct |- !colspan=“1” style='background-color:#ccccee; width:20%'|Tools |rowspan=“2” colspan=“3”| # 'Crowbar' out the shelf. # Unsecure the frame with a 'wrench'. # Break apart the frame with a 'crowbar'. |- |colspan=“1” style=“text-align: center;”| Crowbar<br>Wrench |} ==== Drying Rack ==== Dries herbs for smoking, meat into jerky and grapes into raisins. {| class=“wikitable” border=“1” cellspacing=“0” style=“width:80%; background-color:#FFFFFF;” !rowspan=“2” style='background-color:#ddddff;'|64px|Drying rack<br>Drying rack ! style='background-color:#ccccee; width:20%'|Requires to build ! style='background-color:#ccccee'|How to build |- |Planksx10<br> |style=“vertical-align: top; padding: 10px;”| # Use the planks in hand. |- !colspan=“3” style=“background-color:#ccccee”|How to deconstruct |- !colspan=“1” style='background-color:#ccccee; width:20%'|Tools |rowspan=“2” colspan=“3”| # 'Wrench' to unsecure the rack. # 'Screwdriver' to disassemble it. |- |colspan=“1” style=“text-align: center;”| Wrench<br>screwdriver_tool.png |} == Power Wires == Power wires are only available from yellow toolboxes, engineering vending machines or scattered about the station's maintenance-, construction- and storage-areas. * All wires are electrified if connected to a power net (a charged SMES battery is attached to the wire), and you will get fried if you touch them. * Insulated gloves negate any electrical shocks to the player. === How Do I Wire? === Wires are directionally dependent on where you set them down, and will apply adjacently to each “tile” you are standing by. Wires will always face inwards to you, sort of like this: u see her lik dis This image was made by standing in the center tile with a cable coil in hand and clicking on all 8 surrounding tiles. In situations where you can't place a wire like this you have an alternative way. Just stand on a tile, face the direction you want it to go (ctrl+arrow key) and click the tile you're standing on. is so easy This image was made by standing on the tile, pressing ctrl + left arrow key and then clicking the tile. The cable coil was in my active hand. If you ever make a mistake with a wire, use the wirecutters to trim them! Simple as that. Wear insulated gloves if you value your life. ==== Knot Wiring ==== Let's say you have a situation that you need to fix: oh shit man how The easiest method of wiring is knot-wiring. Also known as unsmooth or non-smooth wiring. Fixing this is simple: yesyes yeswow Done. You just position yourself properly and click the tile to lay down wire. Make sure you click on the plating (floor) and not the already laid wire. This is because: yes + wait waht = o god wow This might look about the same as in the previous image, however it's not. In the previous image your ending result had three pieces of wire, one going from the east to the center, one going from the north to the center and one going from the west to the center. In this situation you have two pieces of wire. One going east to west and one going north to center. The two wires don't meet in the center, because the horizontal wire is going east-west without it having a point (or knot) in the center. Knot wires (a.k.a nodes wires) also powers any machine on the same tile as them. ==== Smooth Wiring ==== Just click on wires that are “knotted” at on end (you just need to click on the wire, not the little knotted dot). To fix this situation with smooth wire you'll have to follow the steps: ok simpleso precisionsuch smoothwow Done. In this method you first lay one cable to go from one of the directions to the center (image 1). You then position yourself in another direction and click on the already laid wire piece (and not the floor!). This will make the already placed piece and the new piece combine into one smooth piece of wire (image 2). You then place another piece to go from the last remaining direction to the center (image 3) and click it from the last direction to make a 2nd smooth piece of wire (image 4). This method often uses up more wire than dot-wiring, but it's prettier and usually preferred. === Connecting Wires === Two wires belongs to the same powernet if they have matching ends. {| |- !style='background-color:green' | Connected cables ! !style='background-color:red' | Not connected cables |- valign=“top” | Connected wires | | Not connected wires No ends are matching, given only one cable is a node here |- |} === Connecting Machines === Machines are connected to powernets exclusively by nodes cables (a.k.a knot wires): it's alive! + generator.png = <font color='green'>Connected</font> booh! + generator.png = <font color='red'>Not connected</font> booh! + generator.png = <font color='red'>Not connected</font> Please note that machines must also be anchored (generally wrenched down) to be connected. 'Special cases' : *APC must be connected through a terminal (meaning you connect the terminal to the powernet), *SMES input powernet must be connected through a terminal, while SMES output powernet must be connected through a classic node wire under the SMES. === Wiring the Solars === Easiest method: just look at the animation until you get it: Wiring.gif === Wire-net Reset === This is Byond's attempt to “reset” the whole power net in order to deal with new/removed wires that shift the power value of a whole system. It will cause APCs to stop charging for a moment, and in huge nets it can shut down the charging of all APCs for a while. Don't mess with wires unless you have to, it causes problems to everyone in both OOC (potential lag) and IC (power loss). == Pipes == Pipes are only constructed from Pipe Dispensers in Atmospherics. To use a Pipe Dispenser, follow these steps: #Put Dispenser in a powered area. #Wrench Dispenser to lock it into place. #Click on the Pipe Dispenser with an empty hand and select the pipes you wish to use. #You have a pipe to play with now. #Wrench Dispenser to make it mobile once more. === Placing and Removing Pipes === ==== 64px Disposal Pipes==== #Rotate the pipe to the direction you wish the pipe to be in. #Wrench the pipe to the ground. #Use a lit welder to fuse the pipe to the ground. ==== 64px Gas Pipes ==== #Rotate the pipe to the direction you wish (pay attention to gas pumps as they are direction dependent). #Wrench into place. #Turn on the pipe, if necessary. ==== How to Remove a Pipe ==== #Perform the step you used to set the pipe into place in reverse (make sure the pipe is powered off). #Brace for any junk that might blast out of the pipe. Guides = Machine Construction Steps = # Metal.pngMachine Frame.png Build a 'machine frame' from your 5 'metal' sheets. # CableCoils.pngWired Frame.png Add 'wires'. # Circuitboard.pngCircuit Frame.png Add a 'circuitboard'. # 'Examine' the machine frame and it will tell you what items you need now. # Screwdriver_tool.png When all the parts are added, 'screwdriver' the machine frame to finish it. == Upgrading Machines == See here how to upgrade machines so they work faster, have bigger storage size and save more materials. == Linking Machines == Certain machines need to be linked to other machines or computers in order to work properly. There's different methods for different machines: * Telecommunications machines, Telepad, Quantum Pad, Mech Bay Power Port: Using a multitool to download and upload data to link two devices which can sometimes require to open the machine's panel with a screwdriver first. * R&D machines, Turbine, Cloning Pod, DNA Scanner: Interacting with a console to find nearby machines. * Teleporter Station: Using wirecutters after opening the panel with a screwdriver. = Machines = TOC == Autolathe == {| class=“wikitable” border=“1” cellspacing=“0” ! style='background-color:#9c9c9c; width:15%'| ! style='background-color:#9c9c9c;'|Parts needed ! style='background-color:#9c9c9c;'|Deconstruction |- !64px |style=“text-align: left; padding: 10px;”| 1x 64px Autolathe Board 2x CableCoils.pngPieces of cable 1x Micro_Manipulator.pngMicro manipulator 3x Matter_bin.pngMatter bins 1x Console_Screen.pngConsole screen |style=“text-align: left; padding: 10px;”| # Screwdriver_tool.png'Screwdriver' # Crowbar.png'Crowbar' # Wirecutters.png'Wirecutters' # Wrench.png'Wrench' |- |colspan=“3”| Produces commonly used items such as tools, equipment, and construction material. Can be hacked to unlock more designs. |- !colspan=“3” style='background-color:#9c9c9c;'|Upgrade effects |- |colspan=“3”| * 'Better matter bins:' the autolathe can hold more metal and glass. * 'Better manipulator:' lowers production costs and production time. |} == Ore Redemption Machine == {| class=“wikitable” border=“1” cellspacing=“0” ! style='background-color:#9c9c9c; width:15%'| ! style='background-color:#9c9c9c;'|Parts needed ! style='background-color:#9c9c9c;'|Deconstruction |- !64px |style=“text-align: left; padding: 10px;”| 1x 64px Ore Redemption Board 1x Micro_Manipulator.pngMicro manipulator 1x Matter_bin.pngMatter bin 1x Micro-laser.pngMicro-laser 1x Igniter.pngIgniter 1x Console_Screen.pngConsole screen |style=“text-align: left; padding: 10px;”| # Screwdriver_tool.png'Screwdriver' # Crowbar.png'Crowbar' # Wirecutters.png'Wirecutters' # Wrench.png'Wrench' |- |colspan=“3”| Smelts minerals and awards mining points based on the amount smelted. Requires a Mining or Science ID to retrieve minerals. |- !colspan=“3” style='background-color:#9c9c9c;'|Upgrade effects |- |colspan=“3”| * 'Better matter bins:' Increases ore output (35% extra per upgrade). * 'Better manipulator:' Smelts more ores per tick. * 'Better micro-laser:' Increases points generated for miners. |} == Recycler == {| class=“wikitable” border=“1” cellspacing=“0” ! style='background-color:#9c9c9c; width:15%'| ! style='background-color:#9c9c9c;'|Parts needed ! style='background-color:#9c9c9c;'|Deconstruction |- !64px |style=“text-align: left; padding: 10px;”| 1x 64px Recycler Board 1x Micro_Manipulator.pngMicro manipulator 1x Matter_bin.pngMatter bin |style=“text-align: left; padding: 10px;”| # Screwdriver_tool.png'Screwdriver' # Crowbar.png'Crowbar' # Wirecutters.png'Wirecutters' # Wrench.png'Wrench' |- |colspan=“3”| Grinds items into their base materials. If emagged it will also grind mobs, killing them instantly. |- !colspan=“3” style='background-color:#9c9c9c;'|Upgrade effects |- |colspan=“3”| * 'Better matter bin:' Increases material storage. * 'Better manipulator:' Recovers materials more efficiently (25% per tier). |} == Biogenerator == {| class=“wikitable” border=“1” cellspacing=“0” ! style='background-color:#9c9c9c; width:20%'| ! style='background-color:#9c9c9c;'|Parts needed ! style='background-color:#9c9c9c;'|Deconstruction |- !64px |style=“text-align: left; padding: 10px;”| 1x 64px Biogenerator Board 1x Matter_bin.pngMatter bin 1x CableCoils.pngPiece of cable 1x Micro_Manipulator.pngMicro manipulator 1x Console_Screen.pngConsole screen |style=“text-align: left; padding: 10px;”| # Screwdriver_tool.png'Screwdriver' # Crowbar.png'Crowbar' # Wirecutters.png'Wirecutters' # Wrench.png'Wrench' |- |colspan=“3”| Requires a beaker to operate. Can be loaded with plants, that can be ground to generate biomass. Biomass can in turn be used to produce several organic items such as toolbelts or fertilizer. |- !colspan=“3” style='background-color:#9c9c9c;'|Upgrade effects |- |colspan=“3”| * 'Better matter bin:' biogenerator is faster and gives more points. * 'Better manipulator:' reduces items costs. |} == Plant DNA Manipulator == {| class=“wikitable” border=“1” cellspacing=“0” ! style='background-color:#9c9c9c; width:20%'| ! style='background-color:#9c9c9c;'|Parts needed ! style='background-color:#9c9c9c;'|Deconstruction |- !64px |style=“text-align: left; padding: 10px;”| 1x 64px Plant DNA Manipulator Board 1x Micro-laser.pngMicro-laser 1x Scanning_Module.pngScanning module 1x Micro_Manipulator.pngMicro manipulator 1x Console_Screen.pngConsole screen |style=“text-align: left; padding: 10px;”| # Screwdriver_tool.png'Screwdriver' # Crowbar.png'Crowbar' # Wirecutters.png'Wirecutters' # Wrench.png'Wrench' |- |colspan=“3”| Edits the genes of any seed inserted. Genes can be extracted from seeds, destroying them in the process, saving them on a disk, or they can be inserted on a seed, replacing the seed's own gene at no cost. Can only save a limited amount of potency (50 with base parts), but it has no limits regarding the other genes. |- !colspan=“3” style='background-color:#9c9c9c;'|Upgrade effects |- |colspan=“3”| * 'Better components:' increases maximum amount of potency that can be saved on a disk. |} == Chemical Heater == {| class=“wikitable” border=“1” cellspacing=“0” ! style='background-color:#9c9c9c; width:15%'| ! style='background-color:#9c9c9c;'|Parts needed ! style='background-color:#9c9c9c;'|Deconstruction |- !64px |style=“text-align: left; padding: 10px;”| 1x Micro-laser.pngMicro-laser 1x Console_Screen.pngConsole screen |style=“text-align: left; padding: 10px;”| # Screwdriver_tool.png'Screwdriver' # Crowbar.png'Crowbar' # Wirecutters.png'Wirecutters' # Wrench.png'Wrench' |- |colspan=“3”| When activated with an inserted beaker, it will heat any chemicals inside until it reaches the target temperature. It will slow down the heating as to not go over the desired temperature; if there is no consequence to overheating a chemical it is usually faster to input a very high temperature to prevent this slowdown. |- !colspan=“3” style='background-color:#9c9c9c;'|Upgrade effects |- |colspan=“3”| * 'Better laser:' heats faster. |} == Circuit Imprinter == {| class=“wikitable” border=“1” cellspacing=“0” ! style='background-color:#9c9c9c; width:20%'| ! style='background-color:#9c9c9c;'|Parts needed ! style='background-color:#9c9c9c;'|Deconstruction |- !64px |style=“text-align: left; padding: 10px;”| 1x 64px Circuit Imprinter Board 1x Matter_bin.pngMatter bin 1x Micro_Manipulator.pngMicro manipulator 2x Beaker.pngSmall beakers |style=“text-align: left; padding: 10px;”| # Screwdriver_tool.png'Screwdriver' # Crowbar.png'Crowbar' # Wirecutters.png'Wirecutters' # Wrench.png'Wrench' |- |colspan=“3”| Creates circuits from glass and Sulphuric Acid. Needs to be linked with an R&D Console to be used. |- !colspan=“3” style='background-color:#9c9c9c;'|Upgrade effects |- |colspan=“3”| * 'Better matter bin:' circuit imprinter can hold more material. * 'Better manipulator:' lower production costs. |} == Cloning Pod == {| class=“wikitable” border=“1” cellspacing=“0” ! style='background-color:#9c9c9c; width:15%'| ! style='background-color:#9c9c9c;'|Parts needed ! style='background-color:#9c9c9c;'|Deconstruction |- !64px |style=“text-align: left; padding: 10px;”| 1x 64px Clone Pod Board 2x CableCoils.pngPieces of cable 2x Micro_Manipulator.pngMicro manipulators 2x Scanning_Module.pngScanning modules 1x Console_Screen.pngConsole screen |style=“text-align: left; padding: 10px;”| # Screwdriver_tool.png'Screwdriver' # Crowbar.png'Crowbar' # Wirecutters.png'Wirecutters' # Wrench.png'Wrench' |- |colspan=“3”| Can grow a clone when connected with a DNA Scanner and a Cloning Console. Can be unlocked with a Genetics ID to allow early ejection (available through the right-click menu). If EMPed it has a chance of horribly destroying the clone, but a loss of power will simply eject it. |- !colspan=“3” style='background-color:#9c9c9c;'|Upgrade effects |- |colspan=“3”| * 'Better manipulators:' clones grow faster. * 'Better scanning modules:' boosts efficiency (full grown clones have less damage, no more risk of harmful mutation,<br> chance of random beneficial mutation, cloning pod more resistant to EMPs, enables the cloning autoprocess) |} == Limb Grower == {| class=“wikitable” border=“1” cellspacing=“0” ! style='background-color:#9c9c9c; width:15%'| ! style='background-color:#9c9c9c;'|Parts needed ! style='background-color:#9c9c9c;'|Deconstruction |- !64px |style=“text-align: left; padding: 10px;”| 1x 64px Limb Grower Board 2x Beaker.pngBeaker 1x Micro_Manipulator.pngMicro manipulators 1x Console_Screen.pngConsole screen |style=“text-align: left; padding: 10px;”| # Screwdriver_tool.png'Screwdriver' # Crowbar.png'Crowbar' # Wirecutters.png'Wirecutters' # Wrench.png'Wrench' |- |colspan=“3”| It grows new limbs using Synthflesh. |- !colspan=“3” style='background-color:#9c9c9c;'|Upgrade effects |- |colspan=“3”| * 'Better manipulators:' ??? |} == Cryogenics Tube == {| class=“wikitable” border=“1” cellspacing=“0” ! style='background-color:#9c9c9c; width:15%'| ! style='background-color:#9c9c9c;'|Parts needed ! style='background-color:#9c9c9c;'|Deconstruction |- !64px |style=“text-align: left; padding: 10px;”| 1x 64px Cryotube Board 1x CableCoils.pngPiece of cable 1x Matter_bin.pngMatter bin 4x Console_Screen.pngConsole screens |style=“text-align: left; padding: 10px;”| # Screwdriver_tool.png'Screwdriver'<br>(use wrench here to rotate the machine) # Crowbar.png'Crowbar' # Wirecutters.png'Wirecutters' # Wrench.png'Wrench' |- |colspan=“3”| Cools down whoever is inside to sub-zero temperatures, and applies any chemical inside the inserted beaker into the patient, usually Cryoxadone, multiplying the amount. It will cause the patient to sleep while active, and won't open by itself if not set on auto-ejection. Cannot be used alone, as it requires a second person to turn on the tube. |- !colspan=“3” style='background-color:#9c9c9c;'|Upgrade effects |- |colspan=“3”| * 'Better matter bin:' faster cooling of gas and patient body, increased chem multiplier, patient wakes up faster after treatment. |} == Cyborg Recharging Station == {| class=“wikitable” border=“1” cellspacing=“0” ! style='background-color:#9c9c9c; width:20%'| ! style='background-color:#9c9c9c;'|Parts needed ! style='background-color:#9c9c9c;'|Deconstruction |- !64px |style=“text-align: left; padding: 10px;”| 1x 64px Cyborg Recharger Board 2x Capacitor.pngCapacitors 1x Power_cell.pngPower cell 1x Micro_Manipulator.pngMicro manipulator |style=“text-align: left; padding: 10px;”| # Id_regular.png 'Unlock' the machine # Screwdriver_tool.png'Screwdriver' # Wrench.png'Wrench' # Wirecutters.png'Wirecutters' # Crowbar.png'Crowbar' # Wirecutters.png'Wirecutters' # Wrench.png'Wrench' |- |colspan=“3”| Recharges cyborgs. Needs to be closed like a locker to work. |- !colspan=“3” style='background-color:#9c9c9c;'|Upgrade effects |- |colspan=“3”| * 'Better capacitors:' faster recharge speed. * 'Better power cell:' faster recharge speed. * 'Better manipulator:' also repairs cyborg while recharging. |} == Destructive Analyzer == {| class=“wikitable” border=“1” cellspacing=“0” ! style='background-color:#9c9c9c; width:15%'| ! style='background-color:#9c9c9c;'|Parts needed ! style='background-color:#9c9c9c;'|Deconstruction |- !64px |style=“text-align: left; padding: 10px;”| 1x 64px Destructive Analyser Board 1x Micro_Manipulator.pngMicro manipulator 1x Scanning_Module.pngScanning module 1x Micro-laser.pngHigh-power micro-laser |style=“text-align: left; padding: 10px;”| # Screwdriver_tool.png'Screwdriver' # Crowbar.png'Crowbar' # Wirecutters.png'Wirecutters' # Wrench.png'Wrench' |- |colspan=“3”| Destroys items with research value to gain research levels. See Guide_to_Research_and_Development for more information. |- !colspan=“3” style='background-color:#9c9c9c;'|Upgrade effects |- |colspan=“3”| * 'Better components:' increased amount of materials recovered from items. |} == DNA Scanner == {| class=“wikitable” border=“1” cellspacing=“0” ! style='background-color:#9c9c9c; width:15%'| ! style='background-color:#9c9c9c;'|Parts needed ! style='background-color:#9c9c9c;'|Deconstruction |- !64px |style=“text-align: left; padding: 10px;”| 1x 64px Cloning Scanner Board 2x CableCoils.pngPieces of cable 1x Micro_Manipulator.pngMicro manipulator 1x Scanning_Module.pngScanning module 1x Console_Screen.pngConsole screen 1x Micro-laser.pngHigh-power micro-laser |style=“text-align: left; padding: 10px;”| # Screwdriver_tool.png'Screwdriver' # Crowbar.png'Crowbar' # Wirecutters.png'Wirecutters' # Wrench.png'Wrench' |- |colspan=“3”| Can be used with two consoles: the Cloning Console and the DNA Machine. When linked to a cloning console, it will simply scan bodies for cloning. When linked to a DNA Machine, it will be able to pulse the genes of any humanoid inside, editing their DNA and irradiating them. See the Guide to genetics for more information. Can be locked down by using the console, trapping the patient inside if necessary. |- !colspan=“3” style='background-color:#9c9c9c;'|Upgrade effects |- |colspan=“3”| * 'Better scanning module:' Enable scanning autoprocess (phasic or more) and ability to scan husks. * 'Better manipulator:' Improve the accuracy of genetic manipulations. * 'Better laser:' Reduce radiation damages from genetic manipulations. |} == Exosuit Fabricator == {| class=“wikitable” border=“1” cellspacing=“0” ! style='background-color:#9c9c9c; width:15%'| ! style='background-color:#9c9c9c;'|Parts needed ! style='background-color:#9c9c9c;'|Deconstruction |- !64px |style=“text-align: left; padding: 10px;”| 1x 64px Exosuit Fabricator Board 1x Micro_Manipulator.pngMicro manipulator 2x Matter_bin.pngMatter bins 1x Console_Screen.pngConsole screen 1x Micro-laser.pngHigh-power micro-laser |style=“text-align: left; padding: 10px;”| # Screwdriver_tool.png'Screwdriver' # Crowbar.png'Crowbar' # Wirecutters.png'Wirecutters' # Wrench.png'Wrench' |- |colspan=“3”| Creates cyborg and mech parts and equipment, along with cybernetic implants once researched. Does not need an R&D Console to be used, but it needs to sync to one to unlock the higher-tier equipment through research. |- !colspan=“3” style='background-color:#9c9c9c;'|Upgrade effects |- |colspan=“3”| * 'Better matter bins:' fabricator can hold more material. * 'Better manipulator:' lower production time. * 'Better laser:' lower production costs. * 'Bigger beaker:' bigger reagent storage size. |} == Freezer/Heater == {| class=“wikitable” border=“1” cellspacing=“0” ! style='background-color:#9c9c9c; width:15%'| ! style='background-color:#9c9c9c;'|Parts needed ! style='background-color:#9c9c9c;'|Deconstruction |- !64px |style=“text-align: left; padding: 10px;”| 1x 64px Freezer/Heater Board <br> (Use screwdriver on board to select type) 2x Matter_bin.pngMatter bin 1x CableCoils.pngPieces of cable 2x Micro-laser.pngHigh-power micro-laser 1x Console_Screen.pngConsole screen |style=“text-align: left; padding: 10px;”| # Screwdriver_tool.png'Screwdriver'<br>(use wrench here to rotate the machine) # Crowbar.png'Crowbar' # Wirecutters.png'Wirecutters' # Wrench.png'Wrench' |- |colspan=“3”| Changes the temperature of gases connected through the pipes. |- !colspan=“3” style='background-color:#9c9c9c;'|Upgrade effects |- |colspan=“3”| * 'Better lasers:' Freezer has lower temperatures available/Heater has higher temperatures available. * 'Better matter bins:' Faster cooling/heating. |} == Gas Turbine Generator == {| class=“wikitable” border=“1” cellspacing=“0” ! style='background-color:#9c9c9c; width:15%'| ! style='background-color:#9c9c9c;'|Parts needed ! style='background-color:#9c9c9c;'|Deconstruction |- !64px |style=“text-align: left; padding: 10px;”| 1x 64px Power Turbine Board 6x Capacitor.pngCapacitors 5x CableCoils.pngPieces of cable |style=“text-align: left; padding: 10px;”| # Screwdriver_tool.png'Screwdriver'<br>(use wrench here to rotate the machine) # Crowbar.png'Crowbar' # Wirecutters.png'Wirecutters' # Wrench.png'Wrench' |- !colspan=“3” style='background-color:#9c9c9c;'|Upgrade effects |- |colspan=“3”| * 'Better capacitors:' increases the turbine's productivity. |} === Gas Turbine Compressor === {| class=“wikitable” border=“1” cellspacing=“0” ! style='background-color:#9c9c9c; width:15%'| ! style='background-color:#9c9c9c;'|Parts needed ! style='background-color:#9c9c9c;'|Deconstruction |- !64px |style=“text-align: left; padding: 10px;”| 1x 64px Power Compressor Board 6x Micro_Manipulator.pngMicro manipulator 5x CableCoils.pngPieces of cable |style=“text-align: left; padding: 10px;”| # Screwdriver_tool.png'Screwdriver'<br>(use wrench here to rotate the machine) # Crowbar.png'Crowbar' # Wirecutters.png'Wirecutters' # Wrench.png'Wrench' |- !colspan=“3” style='background-color:#9c9c9c;'|Upgrade effects |- |colspan=“3”| * 'Better manipulators:' increases the turbine's efficiency. |} == Hydroponics Tray == {| class=“wikitable” border=“1” cellspacing=“0” ! style='background-color:#9c9c9c; width:15%'| ! style='background-color:#9c9c9c;'|Parts needed ! style='background-color:#9c9c9c;'|Deconstruction |- !64px |style=“text-align: left; padding: 10px;”| 1x 64px Hydroponics Tray Board 2x Matter_bin.pngMatter bins 1x Console_Screen.pngConsole screen |style=“text-align: left; padding: 10px;”| # Screwdriver_tool.png'Screwdriver' to detach the hoses if needed. (use wrench to move the machine) # Crowbar.png'Crowbar' # Wirecutters.png'Wirecutters' # Wrench.png'Wrench' |- |colspan=“3”| A tray where seeds can be planted to grow. It keeps track of the plant's growth status and health, and will warn you if the nutrition or water levels are too low or if there are pests or weeds threatening the plant. |- !colspan=“3” style='background-color:#9c9c9c;'|Upgrade effects |- |colspan=“3”| * 'Better matter bins:' increases amount of water & nutrient the tray can hold. |} == Mech Bay Power Port == {| class=“wikitable” border=“1” cellspacing=“0” ! style='background-color:#9c9c9c; width:15%'| ! style='background-color:#9c9c9c;'|Parts needed ! style='background-color:#9c9c9c;'|Deconstruction |- !64px |style=“text-align: left; padding: 10px;”| 1x 64px Mech Bay Recharger Board 5x Capacitor.pngCapacitors 1x CableCoils.pngPiece of cable |style=“text-align: left; padding: 10px;”| # Screwdriver_tool.png'Screwdriver'<br>(use wrench here to rotate the machine)<br>(use multitool here to link with console) # Crowbar.png'Crowbar' # Wirecutters.png'Wirecutters' # Wrench.png'Wrench' |- |colspan=“3”| Automatically recharges mechs in front of it. |- !colspan=“3” style='background-color:#9c9c9c;'|Upgrade effects |- |colspan=“3”| * 'Better capacitors:' recharges mechs faster. |} == Microwave == {| class=“wikitable” border=“1” cellspacing=“0” ! style='background-color:#9c9c9c; width:15%'| ! style='background-color:#9c9c9c;'|Parts needed ! style='background-color:#9c9c9c;'|Deconstruction |- !64px |style=“text-align: left; padding: 10px;”| 1x 64px Microwave Board 2x CableCoils.pngPieces of cable 1x Micro-laser.pngMicro-laser 2x Matter_bin.pngMatter bins 1x Console_Screen.pngConsole screen |style=“text-align: left; padding: 10px;”| (use wrench to move the machine) # Cleaner.pngSoap.png'Clean' /Wirecutters.pngWelder.png'Fix' the microwave if needed # Screwdriver_tool.png'Screwdriver' # Crowbar.png'Crowbar' # Wirecutters.png'Wirecutters' # Wrench.png'Wrench' |- |colspan=“3”| Cooks food and heats reagents. |- !colspan=“3” style='background-color:#9c9c9c;'|Upgrade effects |- |colspan=“3”| * 'Better lasers:' Faster cooking, lower chance of getting dirty from cooking unsuitable items. * 'Better matter bins:' Can fit more items at a time. |} == Smartfridge == {| class=“wikitable” border=“1” cellspacing=“0” ! style='background-color:#9c9c9c; width:15%'| ! style='background-color:#9c9c9c;'|Parts needed ! style='background-color:#9c9c9c;'|Deconstruction |- !64px |style=“text-align: left; padding: 10px;”| 1x 64px Smartfridge Board 1x Matter_bin.pngMatter Bin |style=“text-align: left; padding: 10px;”| # Screwdriver_tool.png'Screwdriver' (use wrench here to move the machine) # Crowbar.png'Crowbar' # Wirecutters.png'Wirecutters' # Wrench.png'Wrench' |- |colspan=“3”| Stores items relative to a job. Using a bag on it will load it with the items inside the bag, which can save time. |- !colspan=“3” style='background-color:#9c9c9c;'|Upgrade effects |- |colspan=“3”| * 'Better matter bins:' Greater item capacity. However, know that a smartfridge without upgrades already has a generous capacity of 1500 items. |} === Types of Smartfridge === To create other types of fridge, such as the chemistry smart storage, use a screwdriver on the Smartfridge Board before installing it. Smartfridge Board settings: * 'Plant produce': Default smartfridge, stores plant growns and seeds. * 'Food': Stores food items. * 'Drinks': Stores drinks, named 'drink showcase'. * 'Slimes': Stores slime extracts, named 'smart slime extract storage'. * 'Chems': Stores chemicals, in bottles, beakers, pills, patches, syringes and pill bottles. Will not store empty bottles, beakers or pill bottles. Named 'smart chemical storage'. * 'Viruses': Can store the same items as smart chemical storage, but the fridge is named 'smart virus storage'. == P.A.C.M.A.N.-type Portable Generator == {| class=“wikitable” border=“1” cellspacing=“0” ! style='background-color:#9c9c9c; width:15%'| ! style='background-color:#9c9c9c;'|Parts needed ! style='background-color:#9c9c9c;'|Deconstruction |- !64px |style=“text-align: left; padding: 10px;”| 1x 64px P.A.C.M.A.N.-type Generator Board 2x CableCoils.pngPieces of cable 1x Micro-laser.pngHigh-power micro-laser 1x Matter_bin.pngMatter bin 1x Capacitor.pngCapacitor |style=“text-align: left; padding: 10px;”| (use wrench to move the machine) # Screwdriver_tool.png'Screwdriver' # Crowbar.png'Crowbar' # Wirecutters.png'Wirecutters' # Wrench.png'Wrench' |- |colspan=“3”| Generates power when loaded with plasma and wrenched down on a cable knot. Can be tuned to produce more power while consuming plasma faster. |- !colspan=“3” style='background-color:#9c9c9c;'|Upgrade effects |- |colspan=“3”| * 'Better matter bin:' holds more plasma sheets. * 'Better capacitor:' increase power generation. * 'Better laser:' lower plasma sheet consumption rate and heat generation. |} === S.U.P.E.R.P.A.C.M.A.N.-type portable Generator === {| class=“wikitable” border=“1” cellspacing=“0” ! style='background-color:#9c9c9c; width:15%'| ! style='background-color:#9c9c9c;'|Parts needed ! style='background-color:#9c9c9c;'|Deconstruction |- !64px |style=“text-align: left; padding: 10px;”| 1x 64px S.U.P.E.R.P.A.C.M.A.N.-type Generator 2x CableCoils.pngPieces of cable 1x Micro-laser.pngHigh-power micro-laser 1x Matter_bin.pngMatter bin 1x Capacitor.pngCapacitor |style=“text-align: left; padding: 10px;”| (use wrench to move the machine) # Screwdriver_tool.png'Screwdriver' # Crowbar.png'Crowbar' # Wirecutters.png'Wirecutters' # Wrench.png'Wrench' |- |colspan=“3”| Like the PACMAN, but uses Uranium and generates more power. |- !colspan=“3” style='background-color:#9c9c9c;'|Upgrade effects |- |colspan=“3”| * 'Better matter bin:' holds more uranium sheets. * 'Better capacitor:' increase power generation. * 'Better laser:' lower uranium sheet consumption rate and heat generation. |} === M.R.S.P.A.C.M.A.N.-type portable Generator === {| class=“wikitable” border=“1” cellspacing=“0” ! style='background-color:#9c9c9c; width:15%'| ! style='background-color:#9c9c9c;'|Parts needed ! style='background-color:#9c9c9c;'|Deconstruction |- !64px |style=“text-align: left; padding: 10px;”| 1x 64px MRSPACMAN-type Generator Board 2x CableCoils.pngPieces of cable 1x Micro-laser.pngHigh-power micro-laser 1x Matter_bin.pngMatter bin 1x Capacitor.pngCapacitor |style=“text-align: left; padding: 10px;”| (use wrench to move the machine) # Screwdriver_tool.png'Screwdriver' # Crowbar.png'Crowbar' # Wirecutters.png'Wirecutters' # Wrench.png'Wrench' |- |colspan=“3”| Like the PACMAN, but uses Diamonds and generates even more power. |- !colspan=“3” style='background-color:#9c9c9c;'|Upgrade effects |- |colspan=“3”| * 'Better matter bin:' holds more diamond sheets. * 'Better capacitor:' increase power generation. * 'Better laser:' lower diamond sheet consumption rate and heat generation. |} == Portable Chem Dispenser == {| class=“wikitable” border=“1” cellspacing=“0” ! style='background-color:#9c9c9c; width:20%'| ! style='background-color:#9c9c9c;'|Parts needed ! style='background-color:#9c9c9c;'|Deconstruction |- !64px |style=“text-align: left; padding: 10px;”| 1x 64px Portable Chem Dispenser Board 2x Matter_bin.pngMatter bin 1x Capacitor.pngCapacitor 1x Power_cell.pngPower cell 1x Console_Screen.pngConsole screen 1x Micro_Manipulator.pngMicro manipulator |style=“text-align: left; padding: 10px;”| # Screwdriver_tool.png'Screwdriver' # Crowbar.png'Crowbar' # Wirecutters.png'Wirecutters' # Wrench.png'Wrench' |- |colspan=“3”| Dispenses chemicals; works much like the ones in chemistry, although it has less maximum storage. |- !colspan=“3” style='background-color:#9c9c9c;'|Upgrade effects |- |colspan=“3”| * 'Better matter bins:' increase the maximum energy of the dispenser * 'Better capacitor:' faster recharging speed. * 'Better power cell:' faster recharging speed. * 'Better manipulator:' additional chemicals available. |} == Protolathe == {| class=“wikitable” border=“1” cellspacing=“0” ! style='background-color:#9c9c9c; width:20%'| ! style='background-color:#9c9c9c;'|Parts needed ! style='background-color:#9c9c9c;'|Deconstruction |- !64px |style=“text-align: left; padding: 10px;”| 1x 64px Protolathe Board 2x Beaker.pngSmall beakers 2x Micro_Manipulator.pngMicro manipulators 2x Matter_bin.pngMatter bins |style=“text-align: left; padding: 10px;”| # Screwdriver_tool.png'Screwdriver' # Crowbar.png'Crowbar' # Wirecutters.png'Wirecutters' # Wrench.png'Wrench' |- |colspan=“3”| Creates prototypes from various materials. Needs to be linked with an R&D Console to be used. |- !colspan=“3” style='background-color:#9c9c9c;'|Upgrade effects |- |colspan=“3”| * 'Better matter bins:' protolathe can hold more material. * 'Better manipulators:' lower production costs, faster production speed. |} == RnD Server == {| class=“wikitable” border=“1” cellspacing=“0” ! style='background-color:#9c9c9c; width:20%'| ! style='background-color:#9c9c9c;'|Parts needed ! style='background-color:#9c9c9c;'|Deconstruction |- !64px |style=“text-align: left; padding: 10px;”| 1x 64px RnD Server Board 2x CableCoils.pngPieces of cable 1x Scanning_Module.pngScanning module |style=“text-align: left; padding: 10px;”| # Screwdriver_tool.png'Screwdriver' # Crowbar.png'Crowbar' # Wirecutters.png'Wirecutters' # Wrench.png'Wrench' |- |colspan=“3”| Stores designs and tech levels acquired through research. If destroyed, research terminals won't be able to sync their tech levels. |- !colspan=“3” style='background-color:#9c9c9c;'|Upgrade effects |- |colspan=“3”| * None. |} == Sleeper == {| class=“wikitable” border=“1” cellspacing=“0” ! style='background-color:#9c9c9c; width:15%'| ! style='background-color:#9c9c9c;'|Parts needed ! style='background-color:#9c9c9c;'|Deconstruction |- !64px |style=“text-align: left; padding: 10px;”| 1x 64px Sleeper Board 1x CableCoils.pngPiece of cable 1x Matter_bin.pngMatter bin 1x Micro_Manipulator.pngMicro manipulator 2x Console_Screen.pngConsole screens |style=“text-align: left; padding: 10px;”| # 'Close' the sleeper # Screwdriver_tool.png'Screwdriver'<br>(use wrench here to rotate the machine) # Crowbar.png'Crowbar' # Wirecutters.png'Wirecutters' # Wrench.png'Wrench' |- |colspan=“3”| Synthesizes and injects chemicals into patients. The chemicals are unlimited, but unless upgraded can't go above a certain limit, which usually prevents overdosing. If the patient is in critical status, it will only be able to inject Epinephrine. |- !colspan=“3” style='background-color:#9c9c9c;'|Upgrade effects |- |colspan=“3”| * 'Better matter bins' allow the sleeper to treat more heavily damaged patients, up to a limit of -75% health. Better manipulators unlock a larger selection of chemicals. * 'Nano manipulator adds:' 'Oculine:' Heals eye damage. 'Inacusiate:' Heals ear damage. * 'Pico manipulator also adds:' 'Anti-toxin:' Heals toxic damage. Can form tricordrazine with bicaridine and kelotane. 'Mutadone:' Heals genetic disabilities/mutations. 'Mannitol:' Heals brain damage. 'Pentetic Acid:' Heals radiation and toxins, flushes chemicals very quickly. * 'Femto manipulator adds:' **'Omnizine:'Heals all damages, slowly. |} == SMES == {| class=“wikitable” border=“1” cellspacing=“0” ! style='background-color:#9c9c9c; width:20%'| ! style='background-color:#9c9c9c;'|Parts needed ! style='background-color:#9c9c9c;'|Deconstruction |- !64px |style=“text-align: left; padding: 10px;”| 1x 64px SMES Board 1x Capacitor.pngCapacitor 5x Power_cell.pngPower cells 5x CableCoils.pngPieces of cable 'Building the Terminal:' Screwdriver open the SMES, and use 10x CableCoils.pngPieces of cable |style=“text-align: left; padding: 10px;”| # Screwdriver_tool.png'Screwdriver'<br>(use wrench here to rotate the machine) # Crowbar.png'Crowbar' # Wirecutters.png'Wirecutters' # Wrench.png'Wrench' |- |colspan=“3”| Stores and distributes large amounts of power. |- !colspan=“3” style='background-color:#9c9c9c;'|Upgrade effects |- |colspan=“3”| * 'Better capacitor:' increases the maximum input & output levels. * 'Better power cells:' increases the maximum charge. |} == Tesla Coil == {| class=“wikitable” border=“1” cellspacing=“0” ! style='background-color:#9c9c9c; width:20%'| ! style='background-color:#9c9c9c;'|Parts needed ! style='background-color:#9c9c9c;'|Deconstruction |- !64px |style=“text-align: left; padding: 10px;”| 1x 64px Tesla Coil Board 1x Capacitor.pngCapacitor |style=“text-align: left; padding: 10px;”| # Wrench.png'Wrench' # Screwdriver_tool.png'Screwdriver' # Crowbar.png'Crowbar' # Wirecutters.png'Wirecutters' # Wrench.png'Wrench' |- |colspan=“3”| Converts tesla shocks into usable power. Needs to be placed on a wire knot to transfer the power. |- !colspan=“3” style='background-color:#9c9c9c;'|Upgrade effects |- |colspan=“3”| * 'Better capacitor:' multiplies the generated power. |} == Grounding Rod == {| class=“wikitable” border=“1” cellspacing=“0” ! style='background-color:#9c9c9c; width:20%'| ! style='background-color:#9c9c9c;'|Parts needed ! style='background-color:#9c9c9c;'|Deconstruction |- !64px |style=“text-align: left; padding: 10px;”| 1x 64px Grounding Rod Board 1x Capacitor.pngCapacitor |style=“text-align: left; padding: 10px;”| # Wrench.png'Wrench' # Screwdriver_tool.png'Screwdriver' # Crowbar.png'Crowbar' # Wirecutters.png'Wirecutters' # Wrench.png'Wrench' |- |colspan=“3”| Attracts and grounds tesla bolts, preventing anything around it from being hit. Only works when wrenched down. |- !colspan=“3” style='background-color:#9c9c9c;'|Upgrade effects |- |colspan=“3”| None. |} == Space Heater == {| class=“wikitable” border=“1” cellspacing=“0” ! style='background-color:#9c9c9c; width:15%'| ! style='background-color:#9c9c9c;'|Parts needed ! style='background-color:#9c9c9c;'|Deconstruction |- !64px |style=“text-align: left; padding: 10px;”| 1x 64pxSpace Heater Board 1x Capacitor.pngCapacitor 1x Micro-laser.pngHigh-power micro-laser 3x CableCoils.pngPieces of cable |style=“text-align: left; padding: 10px;”| # Screwdriver_tool.png'Screwdriver' # Crowbar.png'Crowbar' # Wirecutters.png'Wirecutters' # Wrench.png'Wrench' |- |colspan=“3”| Heats the air around it. |- !colspan=“3” style='background-color:#9c9c9c;'|Upgrade effects |- |colspan=“3”| * 'Better laser:' Faster cooling/heating. * 'Better capacitor:' Better power effeciency and greater heating/cooling range. |} == Telecommunications == === Bus Mainframe === {| class=“wikitable” border=“1” cellspacing=“0” ! style='background-color:#9c9c9c; width:20%'| ! style='background-color:#9c9c9c;'|Parts needed ! style='background-color:#9c9c9c;'|Deconstruction |- !64px |style=“text-align: left; padding: 10px;”| 1x 64px Bus Mainframe Board 1x CableCoils.pngPiece of cable 2x Micro_Manipulator.pngMicro manipulators 1x Hyperwave_filter.pngHyperwave filters |style=“text-align: left; padding: 10px;”| # Screwdriver_tool.png'Screwdriver' # Crowbar.png'Crowbar' # Wirecutters.png'Wirecutters' # Wrench.png'Wrench' |- !colspan=“3” style='background-color:#9c9c9c;'|Upgrade effects |- |colspan=“3”| None? |} === Channel Server === {| class=“wikitable” border=“1” cellspacing=“0” ! style='background-color:#9c9c9c; width:15%'| ! style='background-color:#9c9c9c;'|Parts needed ! style='background-color:#9c9c9c;'|Deconstruction |- !64px |style=“text-align: left; padding: 10px;”| 1x 64px Telecommunication Server Board 1x CableCoils.pngPiece of cable 2x Micro_Manipulator.pngMicro manipulators 1x Hyperwave_filter.pngHyperwave filter |style=“text-align: left; padding: 10px;”| # Screwdriver_tool.png'Screwdriver' # Crowbar.png'Crowbar' # Wirecutters.png'Wirecutters' # Wrench.png'Wrench' |- !colspan=“3” style='background-color:#9c9c9c;'|Upgrade effects |- |colspan=“3”| None? |} === Processor Unit === {| class=“wikitable” border=“1” cellspacing=“0” ! style='background-color:#9c9c9c; width:20%'| ! style='background-color:#9c9c9c;'|Parts needed ! style='background-color:#9c9c9c;'|Deconstruction |- !64px |style=“text-align: left; padding: 10px;”| 1x 64px Processor Unit Board 2x CableCoils.pngPieces of cable 3x Micro_Manipulator.pngMicro manipulators 1x Hyperwave_filter.pngHyperwave filter 2x Subspace_treatment_disk.pngSubspace treatment disks 1x Subspace analyzer 1x Subspace_amplifier.pngSubspace amplifier |style=“text-align: left; padding: 10px;”| # Screwdriver_tool.png'Screwdriver' # Crowbar.png'Crowbar' # Wirecutters.png'Wirecutters' # Wrench.png'Wrench' |- !colspan=“3” style='background-color:#9c9c9c;'|Upgrade effects |- |colspan=“3”| None? |} === Subspace Broadcaster === {| class=“wikitable” border=“1” cellspacing=“0” ! style='background-color:#9c9c9c; width:15%'| ! style='background-color:#9c9c9c;'|Parts needed ! style='background-color:#9c9c9c;'|Deconstruction |- !64px |style=“text-align: left; padding: 10px;”| 1x 64px Subspace Broadcaster Board 1x CableCoils.pngPieces of cable 2x Micro_Manipulator.pngMicro manipulators 1x Ansible_crystal.pngAnsible crystal 1x Hyperwave_filter.pngHyperwave filter 2x Micro-laser.pngHigh-power micro-laser |style=“text-align: left; padding: 10px;”| # Screwdriver_tool.png'Screwdriver' # Crowbar.png'Crowbar' # Wirecutters.png'Wirecutters' # Wrench.png'Wrench' |- !colspan=“3” style='background-color:#9c9c9c;'|Upgrade effects |- |colspan=“3”| None? |} === Subspace Receiver === {| class=“wikitable” border=“1” cellspacing=“0” ! style='background-color:#9c9c9c; width:15%'| ! style='background-color:#9c9c9c;'|Parts needed ! style='background-color:#9c9c9c;'|Deconstruction |- !64px |style=“text-align: left; padding: 10px;”| 1x 64px Subspace Receiver Board 2x Micro_Manipulator.pngMicro manipulators 1x Scanning_Module.pngScanning module 1x Micro-laser.pngHigh-power micro-laser 1x Hyperwave_filter.pngHyperwave filter 1x Subspace_ansible.pngSubspace ansible |style=“text-align: left; padding: 10px;”| # Screwdriver_tool.png'Screwdriver' # Crowbar.png'Crowbar' # Wirecutters.png'Wirecutters' # Wrench.png'Wrench' |- !colspan=“3” style='background-color:#9c9c9c;'|Upgrade effects |- |colspan=“3”| None? |} === Telecommunication Hub === {| class=“wikitable” border=“1” cellspacing=“0” ! style='background-color:#9c9c9c; width:20%'| ! style='background-color:#9c9c9c;'|Parts needed ! style='background-color:#9c9c9c;'|Deconstruction |- !64px |style=“text-align: left; padding: 10px;”| 1x 64px Hub Mainframe Board 2x CableCoils.pngPieces of cable 2x Micro_Manipulator.pngMicro manipulators 2x Hyperwave_filter.pngHyperwave filters |style=“text-align: left; padding: 10px;”| # Screwdriver_tool.png'Screwdriver' # Crowbar.png'Crowbar' # Wirecutters.png'Wirecutters' # Wrench.png'Wrench' |- !colspan=“3” style='background-color:#9c9c9c;'|Upgrade effects |- |colspan=“3”| None? |} === Telecomunication Relay === {| class=“wikitable” border=“1” cellspacing=“0” ! style='background-color:#9c9c9c; width:20%'| ! style='background-color:#9c9c9c;'|Parts needed ! style='background-color:#9c9c9c;'|Deconstruction |- !64px |style=“text-align: left; padding: 10px;”| 1x 64px Relay Mainframe Board 2x CableCoils.pngPieces of cable 2x Micro_Manipulator.pngMicro manipulators 2x Hyperwave_filter.pngHyperwave filters |style=“text-align: left; padding: 10px;”| # Screwdriver_tool.png'Screwdriver' # Crowbar.png'Crowbar' # Wirecutters.png'Wirecutters' # Wrench.png'Wrench' |- !colspan=“3” style='background-color:#9c9c9c;'|Upgrade effects |- |colspan=“3”| None? |} == Telepad == {| class=“wikitable” border=“1” cellspacing=“0” ! style='background-color:#9c9c9c; width:20%'| ! style='background-color:#9c9c9c;'|Parts needed ! style='background-color:#9c9c9c;'|Deconstruction |- !64px |style=“text-align: left; padding: 10px;”| 1x 64px Telepad Board 2x Bluespace_Crystal.pngBluespace crystals 1x CableCoils.pngPiece of cable 1x Capacitor.pngCapacitor 1x Console_Screen.pngConsole screen |style=“text-align: left; padding: 10px;”| # Screwdriver_tool.png'Screwdriver' # Crowbar.png'Crowbar' # Wirecutters.png'Wirecutters' # Wrench.png'Wrench' |- |colspan=“3”| The basic tool for telescience, can send and receive items from any location in range as long as the correct coordinates are inserted in the linked console. To link with a telescience console, use a screwdriver on the pad, use a multitool on the pad to save it into its buffer, close the pad again, then use the multitool on the console. |- !colspan=“3” style='background-color:#9c9c9c;'|Upgrade effects |- |colspan=“3”| * 'Better capacitor:' increases telepad's maximum power. |} == Quantum Pad == {| class=“wikitable” border=“1” cellspacing=“0” ! style='background-color:#9c9c9c; width:20%'| ! style='background-color:#9c9c9c;'|Parts needed ! style='background-color:#9c9c9c;'|Deconstruction |- !64px |style=“text-align: left; padding: 10px;”| 1x 64px Quantum Pad Board 1x Bluespace_Crystal.pngBluespace crystal 1x CableCoils.pngPiece of cable 1x Capacitor.pngCapacitor 1x Micro_Manipulator.pngMicro Manipulator |style=“text-align: left; padding: 10px;”| # Screwdriver_tool.png'Screwdriver' # Crowbar.png'Crowbar' # Wirecutters.png'Wirecutters' # Wrench.png'Wrench' |- |colspan=“3”| Can be linked to another quantum pad to set it as a target: when used, it will transfer everything on top of it to its target pad, after a delay, then goes on cooldown. To link pads: open the receiving pad with a screwdriver then use a multitool on it to save it on the buffer. Close it, then go to the sending pad and use the multitool on it without opening it. If you want them linked both ways, repeat the procedure with the opposite pads. |- !colspan=“3” style='background-color:#9c9c9c;'|Upgrade effects |- |colspan=“3”| * 'Better capacitor:' reduces power cost. * 'Better manipulator:' reduces cooldown and chargeup time. |} == Teleporter Station == {| class=“wikitable” border=“1” cellspacing=“0” ! style='background-color:#9c9c9c; width:15%'| ! style='background-color:#9c9c9c;'|Parts needed ! style='background-color:#9c9c9c;'|Deconstruction |- !64px |style=“text-align: left; padding: 10px;”| 1x 64px Teleportation Station Board 2x Bluespace_Crystal.pngBluespace crystals 2x Capacitor.pngCapacitor 1x Console_Screen.pngConsole screen |style=“text-align: left; padding: 10px;”| # Screwdriver_tool.png'Screwdriver'<br>(use wirecutters here to link Station to Hub<br> and Console immediately next to it) # Crowbar.png'Crowbar' # Wirecutters.png'Wirecutters' # Wrench.png'Wrench' |- |colspan=“3”| Necessary to operate a Teleporter. Can be linked to other stations with a multitool to enable direct teleportation through Gate Mode. Otherwise it can only target Bluespace Beacons. |- !colspan=“3” style='background-color:#9c9c9c;'|Upgrade effects |- |colspan=“3”| * 'Better capacitors:' the station can be linked with more teleporter stations. |} === Teleporter Hub === {| class=“wikitable” border=“1” cellspacing=“0” ! style='background-color:#9c9c9c; width:20%'| ! style='background-color:#9c9c9c;'|Parts needed ! style='background-color:#9c9c9c;'|Deconstruction |- !64px |style=“text-align: left; padding: 10px;”| 1x 64px Teleportation Hub Board 3x Bluespace_Crystal.pngBluespace crystals 1x Matter_bin.pngMatter bin |style=“text-align: left; padding: 10px;”| # Screwdriver_tool.png'Screwdriver' # Crowbar.png'Crowbar' # Wirecutters.png'Wirecutters' # Wrench.png'Wrench' |- |colspan=“3”| Generates a portal to use the Teleporter. Can teleport anything not anchored. |- !colspan=“3” style='background-color:#9c9c9c;'|Upgrade effects |- |colspan=“3”| * 'Better matter bin:' lower the risk and severity of accidents. Removes need for calibration. |} == Vendor == {| class=“wikitable” border=“1” cellspacing=“0” ! style='background-color:#9c9c9c; width:20%'| ! style='background-color:#9c9c9c;'|Parts needed ! style='background-color:#9c9c9c;'|Deconstruction |- !64px64px64px64px64px64px | '1x 64pxVendor Board' <br>(Use screwdriver to select Vendor type) '3x Refill packs'<br> (corresponding to the vendor type) |style=“text-align: left; padding: 10px;”| # Screwdriver_tool.png'Screwdriver'<br>(use wrench here to move the machine) # Crowbar.png'Crowbar' # Wirecutters.png'Wirecutters' # Wrench.png'Wrench''' |- |colspan=“3”| Vends several items. Can be hacked to unlock more items, and a few vendors also accept coins to vend special premium items. |- !colspan=“3” style='background-color:#9c9c9c;'|Upgrade effects |- |colspan=“3”| None? |} Guides —– If you want to do a job, like Station Engineer, you need to know how to build and deconstruct stuff. Basic Tools Before you can begin any construction or deconstruction you need to gather a few useful tools. These tools can be found in any blue Mechanical Toolbox on the station. They can also be made in an Autolathe or dispensed from a YouTool -vending machine. Crowbar Crowbar Screwdriver Screwdriver Welder Welder Wirecutters Wirecutters Wrench Wrench Materials To build anything, you need materials. Metal Metal Metal Found in: Ready stacks in Engineering, Auxiliary Tool Storage, E.V.A., Robotics and Atmospherics. Shaft Miners have the ability to smelt more from iron ore and Cargo can order more. Used for: Constructing various things from supportive elements to decorations Strategy: Hold in active hand and activate to start building Description List of things you can make with having Metal in your hand and activating it: Stool (1 metal) Chair (1 metal) Comfy Chair (1 metal) Office Chair (1 metal) Bed (2 metal) Table parts (2 metal) Rack parts (1 metal) Closet (2 metal) Canisters (10 metal) 4x Floor tiles (1 metal) 2x Metal rods (1 metal) Computer frame (5 metal) Wall girders (2 metal) Airlock assembly (4 metal) Machine frame (5 metal) Turret frame (5 metal) APC frame (2 metal) Grenade Casing (1 metal) Iron Door (20 metal) Things you can do with it in your hand: Finish wall girders into walls. Repair broken walls. Add armor to turret frames. Refill an Exosuit Fabricator, Autolathe or Protolathe. How to produce Metal: Smelt iron ore at the Mining furnace. Glass and Reinforced Glass Glass and Reinforced Glass Glass and Reinforced Glass Found in: Stacks exist in Engineering, Auxiliary Tool Storage, E.V.A., Atmospherics and Robotics. Shaft Miners have the ability to smelt more from sand and Cargo can order more. Used for: Constructing windows and other things Strategy: Hold in active hand and activate to start building Description Here's the list of things you can make with having glass/reinforced glass in your hand: Glass.pngGlass: One Directional Glass panel Full Glass panel (2 sheets) Glass Lenses to grenade casings. Refill a Circuit Imprinter, Autolathe or Protolathe. Glass r.pngReinforced Glass: One Directional Reinforced Glass panel Full Glass panel (2 sheets) Part of AI Core assembling. Add windows into Airlocks. How to produce Glass: Smelt sand at the Mining furnace, or smelt Glass shards with a Welding Tool to reform them into Glass sheets. How to produce Reinforced Glass: Use rods on glass Plasteel (Reinforced Metal) Plasteel/Reinforced Metal Plasteel/Reinforced Metal Found in: A stack exists in Engineering, E.V.A. and Robotics. Shaft Miners have the ability to smelt more with iron and plasma ores. Cargo can order more, but they are very expensive. Used for: Reinforcing walls, mechs, building an AI Core Strategy: Hold in active hand and activate to start building Description Plasteel is an alloy of plasma and iron. List of things you can make having plasteel in your hand and activating it: AI core (4 metal) Reinforcing, repairing and finalizing walls How to produce Plasteel: Smelt a combination of iron ore and plasma ore at the Mining furnace. Rods Rods Rods Found in: Stacks exist in Engineering, Auxiliary Tool Storage, E.V.A.. More can be made from Metal sheets. Used for: Constructing grilles and reinforcing Strategy: Hold in active hand and use it on things Description Here's the list of things you can make with having rods in your active hand: Grille (by clicking in your hand). Lattice (for floors, by clicking on a space tile). Reinforcing tables. Reinforcing plating (by clicking on the plating). Reinforcing normal glass into reinforced glass (have rods in hand while clicking glass sheet). Can be turned back into metal sheets by being welded with a Welding Tool. How to produce Rods: Use metal and click “2x metal rods” (makes two sets of rods) Floor Tiles Floor Tiles Floor Tiles Found in: Ready stacks can be found nowhere, can be made from metal or removed from the floor with a crowbar Used for: Constructing Plating or Steel Floor Strategy: Hold in active hand and use it on lattices or a floor without plating Description A surprisingly effective ranged weapon. How to produce Floor Tiles: Use metal and click “4x floor tiles” (makes 4 floor tiles) Planks Planks Planks Found in: Ready stacks can be found nowhere, can be made from deconstructing tables. Used for: Constructing various wooden things Strategy: Hold in active hand and activate it to start constructing Description List of things you get when activated in hand: Wooden Sandals (1 plank) Table parts (2 planks) Wood floor tile 4x (1 plank) Wooden chair (3 planks) Wooden barricade (5 planks) Wooden door (10 planks) Coffin (5 planks) Bookcase (5 planks) How to produce Planks: Grow Tower Caps and cut them up with a hatchet, or deconstruct already existing wooden tables in the Vacant Office. Constructions Lattice The basic base for all types of construction, this is placed directly in space. Lattice Lattice Requires to build How to build Rodsx1 Use the rod on an empty space tile. How to deconstruct Tools Use a welder to cut the lattice into one rod. Welder Catwalk Just like a lattice, except you can place wires on it. Catwalk Catwalk Requires to build How to build Rodsx1 Use the rods on a lattice. How to deconstruct Tools Use a welder to cut the catwalk into 2 rods. Welder Plating The basic floor which you put things like wires and pipes upon. 'All' floors and walls are built on top of this. Plating Plating Requires to build How to build Floor tilex1 Use a floor tile on a lattice. How to deconstruct Tools Use a crowbar on broken plating, otherwise it does not deconstruct. Crowbar How to repair Tools Use a welder on broken plating to repair it. Welder Steel Floor This is the basic “nice” floor, this floor should be considered used in all public areas, hence why there's none of these in maintenance tunnels. Steel Floor Steel Floor Requires to build How to build Floor tilex1 Use a floor tile on plating. How to deconstruct Tools Use a crowbar on a floor tile to remove it. It will be destroyed if broken. Crowbar Wood Floor This is a fancy floor, used in the library and similar places. Wood Floor Wood Floor Requires to build How to build Wood tilex1 Use a wood tile on plating. Wood tiles can be made of planks of wood. How to deconstruct Tools Detach the tile with a screwdriver. Alternately: Destroy it with a crowbar. This will not give you a wood tile back. Screwdriver or Crowbar Reinforced Floor This is a reinforced floor, used in science and similar areas for better protection against fire or explosions. Reinforced Floor Reinforced Floor Requires to build How to build Rodsx2 Use rods on a plating. How to deconstruct Tools Use a wrench to dismantle it to two rods. Wrench Carpeted Floor This is a carpeted floor, used to make your office look fancy. Carpeted Floor Carpeted Floor Requires to build How to build Carpetx1 Use a carpet floor on a plating. How to deconstruct Tools Use a crowbar to pick up the carpet tile. Crowbar Light Floor A fancy, more futuristic floor that lights up its surroundings. Disco fever! Light Floor Requires to build How to build Glassx1 Metalx1 Cable Piecesx5 Use the cable wire on glass. Use the metal on the tile you get. (Deconstruct the floor to plating, if needed.) Place the light tile on a plating. How to deconstruct Tools Use a crowbar on the light tile to remove the metal. Use wirecutters on the resulting tile to separate wires from glass. Crowbar Wirecutters Walls Normal Wall This is the standard type of wall found around the station, they are easy to construct and remove but are not as strong as reinforced walls. They also come in a hidden door variety. Walls can also be made out of different minerals, uranium being special with emitting strong radiation around it. They're useful for: Keeping people out. Keeping people in. Keeping people from going places. so bland Wall Requires to build How to build Metalx4 Stand where you want the wall. Click the metal in your hand to open the construction panel. Choose 'Build wall girders' from the list. Use the remaining 2 sheets of metal on the girder. How to deconstruct Tools Weld off the plating. Use a Wrench to unsecure the girder. Screwdriver to disassemble the girder. Welder Wrench Screwdriver Reinforced Wall This is the reinforced type of wall found in secure areas of station, they are reasonably simple to construct, but are very time consuming to remove. They also can be made as a hidden door. They're useful for: Keeping people in and out of high security areas. such reinforce Reinforced Wall Requires to build How to build Metalx2 Plasteelx2 Stand where you want the reinforced wall. Click the metal in your hand to open the construction panel. Choose 'Build wall girders' form the list. Use the plasteel on the girders to reinforce them. Use the last plasteel sheet on the reinforced girders to finish the wall. How to deconstruct Tools Wirecutters to cut the outer grille. Screwdriver to remove the support lines. Weld through the metal cover. Crowbar to pry off the cover. Wrench to loosen the support rods. Weld through the support rods. Crowbar to pry off the outer sheath. Screwdriver to unsecure the support struts. Wirecutters to remove the support struts. Wrench to unsecure the girder. Screwdriver to disassemble it. Welder Wrench Screwdriver Wirecutters Crowbar Normal/Reinforced Hidden Door Also known as “Fake Walls” or “Hidden Walls”. With a little imagination, hidden doors can be used in many marvelous tactics, varying from ambushes to passages into your very own secret hideaway room. Click to open. An almost undetectable escape route. Not airtight, leaks gases through. Otherwise, same as a regular wall. Surprise, motherfucker! Hidden Door wow Reinforced Hidden Door Requires to build How to build Metalx4 or Metalx2 Plasteelx2 Stand where you want the door. Click the metal in your hand to open the construction panel. Choose 'Build wall girder' from the list. Use wrench on the girder and wait a few seconds for it to dislodge. Use the remaining 2 sheets of metal, or plasteel for a reinforced type, on the girder. To turn a normal wall into a hidden door, deconstruct it until the final screwdriving of the girder, and instead use 2 sheet of metal on the girder. How to deconstruct Tools Screwdriver to tighten the bolts and turn it into a regular wall. Or… Weld to dismantle the false wall. Screwdriver again to disassemble the girder. Screwdriver Welder Normal/Reinforced Windows Windows are aesthetically quite pleasing because they are almost invisible. You can build two types of windows: Full: A see-through wall. Usually only used if you don't have enough for 2-4 one-directionals or the metal for a wall. One Direction: Stops movement only from the way it faces. One Directional Glass Full Glass Wall Windows One Directional Reinforced Glass Full Reinforced Glass Wall Reinforced Windows Requires to build How to build Glassx2 or Reinforced Glassx2 Click the glass/reinforced glass in hand. Select Full or One Direction from the menu. Drag where you want it. Right-click to rotate to the direction you want if one-directional. Screwdriver it in place. Continue if reinforced glass: Crowbar (Pop pane in). Screwdriver (Secure pane). How to deconstruct Tools Screwdriver to unscrew the window from the floor. If normal glass: Wrench to deconstruct the window. If reinforced glass: Crowbar to pop the glass out. Screwdriver to unscrew the frame from the floor. Wrench to deconstruct the window. Hitting the pane repeatedly with a weapon will smash it into a glass shard or, if reinforced glass, a glass shard and a metal rod. Screwdriver Wrench Crowbar Wall Mountings APC Info about Area Power Controllers can be found here. If broken, you will have to deconstruct then construct the APC. An entire set of fresh parts will be needed. Area Power Controller APC Requires to build How to build Metalx2 Cable Coilx1 Circuitboard Power Control Module x1 Screwdriver Power Cellx1 Crowbar Authorized IDx1 Use the metal and make an APC frame. Use the frame on the wall you want the APC on (may only be placed in areas which have been defined as a Station Area using the Chief Engineer's Station Blueprints). Fit it with the cable coil. Fit it with the Power Control Module. Screwdriver the electronics into place. Add the power cell. Crowbar shut. It starts ID locked, with the cover engaged and the main switch turned off. How to deconstruct Tools Swipe Card to unlock APC. Alternatively, if the APC is broken (tilted and cracked cover), try using a fire extinguisher to smash off the cover, allowing access to the battery. Remove power cell by hand. Screwdriver to unsecure electronics. Wirecutters to remove cables. Crowbar to lift floor tile in front of APC Crowbar to remove Power Control Board. Welder to remover from wall. Wrenching the frame, that is now detached from the wall, deconstructs it to two metal sheets. Screwdriver Crowbar Wirecutters Welder Authorized ID Air Alarm Info about Air Alarms can be found here. Air Alarm Air Alarm Requires to build How to build Metalx2 Cable Coilx1 Circuitboard Air Alarm Electronics x1 Screwdriver Use the metal and make an Air Alarm frame. Use the frame on the wall you want it on. Put in the Air Alarm Electronics. Wire it with 5 cable pieces. Screwdriver to close. How to deconstruct Tools Open cover with screwdriver. Cut all wires except the syphon wire using wirecutters. Use wirecutters on the air alarm to cut the remaining wires. Pry out the circuit using the crowbar. Remove the frame from the wall using the wrench. Screwdriver Wirecutters Crowbar Wrench Fire Alarm Info about Fire Alarms can be found here. Fire Alarm Fire Alarm Requires to build How to build Metalx2 Cable Coilx1 Circuitboard Fire Alarm Electronics x1 Screwdriver Use the metal and make an Fire Alarm frame. Use the frame on the wall you want it on. Put in the Fire Alarm Electronics. Wire it with 5 cable pieces. Screwdriver to close. How to deconstruct Tools Open cover with screwdriver. Cut all the wires using wirecutters. Pry out the circuit using the crowbar. Remove the frame from the wall using the wrench. Screwdriver Wirecutters Crowbar Wrench Security Camera Electric eyes of the AI or for camera monitors to look through. Camera upgrades: Solid Plasma for EMP-proofing. Analyzer for X-ray. Proximity Sensor for motion alarm. See here how to hack a Security Camera. I see you. Security Camera Requires to build How to build Autolathe Metalx1(400units per camera) Glassx1(250units per camera) Cable Piecesx1 Wrench Welder Screwdriver Use the autolathe to create a Camera Assembly. Drop the camera assembly on the tile where'd you like the camera to be. Wrench it into position. Weld it to the wall. OPTIONAL: Add any additional upgrades (plasma, analyzer or prox sensor). Add wire. Screwdriver the camera to complete it. Set camera network (default is SS13). Set camera direction. How to deconstruct Tools Screwdriver the camera to open the back panel. Use your wirecutter to cut all the wires (cutting the alarm wire is optional). Use your welder to unweld the camera from the wall. Wrench the camera to unattach it from the wall. Crowbar the camera assembly to remove any upgrades. Crowbar Screwdriver Welder Wirecutters Wrench Light Fixture Provides light for the people. Bulb fixture is much dimmer than the tube-one. Light Fixture Light Fixture Requires to build How to build Metalx2 Cable Piecesx1 Light Tubex1 or Light Bulbx1 Screwdriver Build frame from 2 metal sheets (or 1 metal sheet for small fixtures). Place frame on wall. Add wires. Screwdriver. Add light tube (or light bulb for small fixtures). How to deconstruct Tools Turn off the light if needed and remove the light tube or bulb from the fixture. Screwdriver the light fixture to expose the wires. Wirecutters to cut the wires. Wrench the fixture frame to deconstruct it. Screwdriver Wirecutters Wrench Other Grille Grilles are usually used in combination with directional windows. They allow gases and energy rounds to pass through them, but stop other objects. They can also be electrified for high security areas by building them on top of a live power wire. Keeping people in or out. Securing an area with electrified grilles. Grille Grille Requires to build How to build Rodsx2 Stand where you would like the grille to be placed. Click on the stack of 2 rods with the hand you have them in. How to deconstruct Tools Use wirecutters to neatly cut the grille, or …Use a screwdriver to unfasten and drag it away, or …Smash it down. Wirecutters or Screwdriver Barricade The poor man's barrier, not nearly as strong or cool looking. Useful for: Keeping people in or out, for a short while. Wooden Barricade Wooden Barricade Requires to build How to build Planksx5 Stand where you would like the barricade to be placed. Click on the stack of planks in your hands and choose “Wooden Barricade”. How to deconstruct Tools Cannot be neatly deconstructed. Just smash it with anything to get 3 planks. Anything How to repair Tools Use wooden planks to repair. Planks Windoor (Window-door) Like a door, but more minimalistic. Windoor Windoor Requires to build How to build Reinforced glassx5 Reinforced metalx2 Cable Piecesx1 Wrench Screwdriver Crowbar Circuitboard Airlock Electronics x1 Click the reinforced glass pane. Click the “Windoor” button. Wrench. Plasteel (Optional: To create a secure windoor). Cable. Airlock Electronics. Crowbar. How to deconstruct Tools Screwdriver to remove airlock electronics. Remove wires from the assembly with wirecutters. Unanchor it by wrenching. Weld it to deconstruct the assembly into reinforced glass and rods. Screwdriver Wirecutters Wrench Welder Firelock This is a firelock - it locks an area when a fire alarm in the area is triggered. Firelock Requires to build How to build Metalx3 Wrench OPTIONAL:Reinforced Metalx2 Cable Piecesx1 Firelock ElectronicsFirelock Electronics x1 Screwdriver Use the metal and make a Firelock Assembly. Add the Firelock Electronics Board to the firelock frame. Add Wires. Weld the firelock frame (OPTIONAL) Add Reinforced Metal to make a heavy firelock. Wrench to bolt it and finish. How to deconstruct Tools Screwdriver the firelock. Wrench the firelock to unbolt it. Crowbar to pry the firelock. Wirecut the wires out. Crowbar the electronics out. Weld it to deconstruct to metal plates. Welder Wrench Screwdriver Wirecutters Crowbar Airlock This is an airlock - it locks air. Everyone just calls them doors, although they are not actual doors. If you want to hack an airlock, see here. Swish Airlock Requires to build How to build Metalx4 Wrench OPTIONAL: Pen Reinforced glassx1 Cable Piecesx1 Airlock ElectronicsAirlock Electronics x1 ID Screwdriver Use the metal and make an Airlock Assembly. Wrench it in place. (OPTIONAL) Use Pen to name the airlock. (OPTIONAL) Add Reinforced Glass to make a glass airlock. Add Wires. Unlock the Airlock Electronics Board with an ID. Use the Airlock Electronics Board and set the access level. Add the Airlock Electronics Board to the airlock frame. Screwdriver to finish. How to deconstruct Tools Can be done to an emagged airlock, but you will not get the electronics back, as it will be broken. Screwdriver the door. Use multitool and wirecutters to disable everything except the doorbolts as detailed here. (Doorbolts must be up for this to work!) Weld the door shut. Crowbar the electronics out (if the door is electrified, this won't work for some reason). Wirecut the wires out. Unsecure it with a wrench. Weld it to deconstruct to metal plates. Welder Wrench Screwdriver Wirecutters Crowbar Multitool Turret To ensure no one trespasses an area. Its options are (first option is the default setting): Status: On/Off - wether the turret's power is on or off. Behaviour control are locked/unlocked - can be unlocked with a Security level ID. Check for Weapon Authorization: No/Yes - neutralizes people who have a weapon out but are not Heads or Security staff. Check Security Records: Yes/No - searches Security Records for criminals. Neutralize Identified Criminals: Yes/No - neutralizes crew members set to Arrest on the Security Records. Neutralize All Non-Security and Non-Command Personnel: No/Yes - self explanatory. Neutralize All Unidentified Life Signs: Yes/No - neutralizes aliens. Turret Turret Requires to build How to build Metalx7 Wrench Screwdriver Welder Any energy-based gun Any energy-based gun x1 Proximity Sensorx1 Build a turret frame from metal. Use a wrench to secure the turret frame(it can be moved around before being secured). Use metal on the turret frame to build the cover. Use a wrench on the frame to bolt the cover. Add the gun. Add the prox sensor. Use a screwdriver to secure it all. Use more metal on the frame. Finally use a welder to secure the second layer of metal. (use ID and hand to unlock and change turret settings, or turn it off and use wrench to move it) How to deconstruct Tools (only if the turret hasn't been finished yet, otherwise damage it and use crowbar to try salvaging some components) Crowbar to pry off exterior armor. Screwdriver to open the internal access hatch. Remove Proximity sensor by hand. Remove gun by hand. Wrench to remove turret's metal armor bolts. Weld to remove turret's interior metal armor. Wrench to unfasten external bolts. Crowbar to dismantle the turret frame. Welder Wrench Screwdriver Crowbar AI Core The AI's house. AI.gif AI Core Requires to build How to build Reinforced metalx4 Reinforced Glassx2 Cable Piecesx1 Wrench Screwdriver AI Circuitboardx1 Optional: Human brainx1 AI Core building phase 1 Build AI Core Frame from 4 reinforced sheets. Wrench into place. AI Core building phase 2 Add Circuit board. AI Core building phase 3 Screwdriver. AI Core building phase 4 Add wires. AI Core building phase 5 Add brain placed in an MMI (only if you want a NEW AI). AI Core building phase 6 Add reinforced glass. Screwdriver. How to deconstruct Tools Crowbar to remove glass panel. Crowbar to remove brain. Wirecutters to remove cables. Screwdriver to unfasten the circuit board. Wrench to unfasten the frame. Welder to deconstruct assembly. Crowbar Wirecutters Screwdriver Wrench Welder Solar Panels and Trackers You can generate power with these things. Solar Panel Solar Panel Solar Tracker Solar Tracker Requires to build How to build Solar Assemblyx1 Wrench Glassx2 or Reinforced Glassx2 Tracker: Tracker Electronicsx1 Solar Assembly Place the solar assembly on where you want to construct your solar panel/tracker. To connect it to a wire you must construct it under a wire node. Wrench Wrench the solar assembly into place. Tracker Electronics (OPTIONAL) Add the electronics if you want to create a solar tracker. Glass or Reinforced Glass Finish the construction by placing glass, or reinforced glass, into the assembly frame. How to deconstruct Tools Take out the panel with a crowbar. If you are deconstructing a tracker: Take out the electronics with your crowbar. Wrench the leftover assembly from it's place and you will be able to move it. Crowbar Wrench Disposal Pipes and Machinery The disposal system of the station. Disposal Bin Disposal Outlet Disposal Pipes and Machinery Requires to build How to build Disposal Pipex1 or Disposal Binx1 or Disposal Outletx1 Welder Wrench Crowbar Retrieve the pipe/machine from the Disposal Pipe Dispenser (found in Atmosia). Crowbar the floor tile, if exists, to access plating. Move pipe over plating, rotate and flip using the right-click menu. Wrench pipe. Weld pipe. How to deconstruct Tools If Disposal Bin, start here: first turn off the pump and use a screwdriver to remove power connection, and continue… If Disposal Pipe, start here: Welder it to remove its joints. Wrench to detach it from the plating. Note: You can then click and drag the pipe segment onto the Disposal Pipe Dispenser to delete it. (Screwdriver) Welder Wrench Computers Computers can have various uses. Some computer Computer Requires to build How to build Metalx5 Glassx2 Cable piecesx5 Wrench Screwdriver Circuitboardx1 Use the metal and make a Computer Frame. Wrench it inplace. Insert the Circuitboard of your selection. Screwdriver. Wires. Glass. Screwdriver to finish. How to deconstruct Tools Screwdriver to detach the screen. Crowbar to pry off the screen. Wirecutters to cut the cables. Screwdriver to detach the circuit lid. Crowbar to pry out the circuitboard. Wrench to detach the frame. Welder to disassemble the frame. Welder Wrench Screwdriver Wirecutters Crowbar Machine Frame.png Machines Their construction and deconstruction is detailed in the machine construction guide. Robot Cyborg Mech Robots, Cyborgs and Mechs Their construction is described at: Robots, Cyborgs and Mechs -pages. Mineral Door The actual doors of the game. Nobody ever uses these poor things and they aren't even airtight. Every ore material (and wood) can be made into a door. Other door types (which act otherwise similar, just made out of different material) are: sand, gold, silver, plasma, uranium and diamond. Keep in mind that Uranium doors put out a pulse of radiation every time they're opened. Door Door Doors Requires to build How to build The mineral (or wood) of your choice x20 Stand where you would like the door. Use the metal and make a Door. How to deconstruct Tools Wrench to unwrench it. Welder to disassemble the frame. Wrench Welder Furniture Chairs Chairs are for sitting down and making the place look nice. The only real use for chairs are to restrain people, building electric chairs or to buckle in when the shuttle is about to take off. Office chairs can also be used to move buckled people around. Chair Chair Stool Stool Comfy Chair Comfy Chair Office Chair Office Chair Wooden Chair Wooden Chair Requires to build How to build Metalx1 or Metalx3 or Metalx5 or Planksx3 Stand where you want the chair. Pick up some metal or planks. Click it in hand. Select Chair from menu. How to deconstruct Tools Wrench a chair to transform it back into a metal sheet. Wrench Tables/Reinforced Table Tables are used to hold objects on. The most common ones are metal, glass and reinforced. You can climb onto tables, though it takes a short while. Tables can also be used for ghetto surgery. Table Table Wooden Table Wooden Table Poker Table Poker Table Reinforced Table Reinforced Table Requires to build How to build Rodsx2 Planksx2 or Metalx2 or Glassx2 or Carpetx2 Pick up some rods (or wooden planks, if you want to make a poker table). Stand on the tile where you want the table. Activate them in your hand. Select table frame from menu. Use material on the table frame (Wood/glass/plasteel/metal)(carpet for a poker table). How to deconstruct Tools (If a Reinforced Table: Welder first to weaken the table.) Wrench to disassemble it. (Welder) Wrench Lockers Lockers are among the most common and arguably the most useful of containers on the station. Nearly anything can fit inside, barring other lockers, crates, and certain especially large objects like racks and MULEbots. Besides being welded shut, some lockers can be, well, locked. Several levels of access exist, such as security-, captain-, and private-level access. These can be opened with the proper level identification card, emag item, or a few good laser blasts. If you yourself are inside a locker, you can see your surroundings. Normally you can move in any direction to exit the locker, but if the locker is locked or welded, you will be unable to exit and you cannot unweld or unlock your cell from inside - at that point if you try to move around you will instead throw yourself against the sides of the locker, making a BANG BANG sound that can be heard from several squares away. Using the Resist button will allow you to slowly open the locker. Coffins count as lockers. Different types of lockers: Emergency LockerJumpsuit LockerMedical LockerL2 LockerL3 LockerL4 LockerCoffin Locker Locker Requires to build How to build Metalx2 Stand where you want the locker. Activate metal in hand. Choose Locker from the list. How to deconstruct Tools Open the locker. Weld the locker with a welder to disassemble it into metal. Welder Rack Racks are flat and wide, incapable of being walked over, and bolted together. They can hold any number of items, but they hold them stacked on top of each other like a table. They are most common in maintenance tunnels and the EVA room. Rack Rack Requires to build How to build Metalx1 Activate metal in hand. Choose Rack from the list. Stand where you want the rack. Activate Rack Parts in hand. How to deconstruct Tools Use a wrench to dismantle it to some Rack Parts. Wrench Beds Get your mind out of the gutter, they're for sleeping! Most station's beds come with a bedsheet, and new beds without sheets can be made with metal. The Medbay's preferred variation of a bed is the movable and collapsible Roller Bed Roller Bed, which is extremely useful for sex transporting patients. You use a bed by going on top of it and *sleep. To buckle someone, put them on the bed and drag their sprite on it, to release click on the bed. Bed Bed Requires to build How to build Metalx2 Stand where you want the bed. Activate metal in hand. Choose Bed from the list. How to deconstruct Tools Use a wrench to dismantle it to two sheets of metal. Wrench Bookcase Holds any number of books inside. Bookcase Bookcase Requires to build How to build Planksx5 Wrench Construct a frame with 4 wooden planks. Wrench the frame into place. Add a plank to the frame to make a shelf. How to deconstruct Tools Crowbar out the shelf. Unsecure the frame with a wrench. Break apart the frame with a crowbar. Crowbar Wrench Power Wires Power wires are only available from yellow toolboxes, engineering vending machines or scattered about the station's maintenance-, construction- and storage-areas. All wires are electrified if connected to a power net (a charged SMES battery is attached to the wire), and you will get fried if you touch them. Insulated gloves negate any electrical shocks to the player. How Do I Wire? Wires are directionally dependent on where you set them down, and will apply adjacently to each “tile” you are standing by. Wires will always face inwards to you, sort of like this: u see her lik dis This image was made by standing in the center tile with a cable coil in hand and clicking on all 8 surrounding tiles. In situations where you can't place a wire like this you have an alternative way. Just stand on a tile, face the direction you want it to go (ctrl+arrow key) and click the tile you're standing on. is so easy This image was made by standing on the tile, pressing ctrl + left arrow key and then clicking the tile. The cable coil was in my active hand. If you ever make a mistake with a wire, use the wirecutters to trim them! Simple as that. Wear insulated gloves if you value your life. Knot Wiring Let's say you have a situation that you need to fix: oh shit man how The easiest method of wiring is knot-wiring. Also known as unsmooth or non-smooth wiring. Fixing this is simple: yes → yes yes → wow Done. You just position yourself properly and click the tile to lay down wire. Make sure you click on the plating (floor) and not the already laid wire. This is because: yes + wait waht = o god wow This might look about the same as in the previous image, however it's not. In the previous image your ending result had three pieces of wire, one going from the east to the center, one going from the north to the center and one going from the west to the center. In this situation you have two pieces of wire. One going east to west and one going north to center. The two wires don't meet in the center, because the horizontal wire is going east-west without it having a point (or knot) in the center. Knot wires (a.k.a nodes wires) also powers any machine on the same tile as them. Smooth Wiring Just click on wires that are “knotted” at on end (you just need to click on the wire, not the little knotted dot). To fix this situation with smooth wire you'll have to follow the steps: ok simple → so precision → such smooth → wow Done. In this method you first lay one cable to go from one of the directions to the center (image 1). You then position yourself in another direction and click on the already laid wire piece (and not the floor!). This will make the already placed piece and the new piece combine into one smooth piece of wire (image 2). You then place another piece to go from the last remaining direction to the center (image 3) and click it from the last direction to make a 2nd smooth piece of wire (image 4). This method often uses up more wire than dot-wiring, but it's prettier and usually preferred. Connecting Wires Two wires belongs to the same powernet if they have matching ends. Connected cables Not connected cables Connected wires Not connected wires No ends are matching, given only one cable is a node here Connecting Machines Machines are connected to powernets exclusively by nodes cables (a.k.a knot wires): it's alive! + Generator.png = Connected booh! + Generator.png = Not connected booh! + Generator.png = Not connected Please note that machines must also be anchored (generally wrenched down) to be connected. Special cases : APC must be connected through a terminal (meaning you connect the terminal to the powernet), SMES input powernet must be connected through a terminal, while SMES output powernet must be connected through a classic node wire under the SMES. Wiring the Solars Easiest method: just look at the animation until you get it: Wiring.gif Wire-net Reset This is Byond's attempt to “reset” the whole power net in order to deal with new/removed wires that shift the power value of a whole system. It will cause APCs to stop charging for a moment, and in huge nets it can shut down the charging of all APCs for a while. Don't mess with wires unless you have to, it causes problems to everyone in both OOC (potential lag) and IC (power loss). Pipes Pipes are only constructed from Pipe Dispensers in Atmospherics. To use a Pipe Dispenser, follow these steps: Put Dispenser in a powered area. Wrench Dispenser to lock it into place. Click on the Pipe Dispenser with an empty hand and select the pipes you wish to use. You have a pipe to play with now. Wrench Dispenser to make it mobile once more. Placing and Removing Pipes Disposal pipe.png Disposal Pipes Rotate the pipe to the direction you wish the pipe to be in. Wrench the pipe to the ground. Use a lit welder to fuse the pipe to the ground. Gaspipe.png Gas Pipes Rotate the pipe to the direction you wish (pay attention to gas pumps as they are direction dependent). Wrench into place. Turn on the pipe, if necessary. How to Remove a Pipe Perform the step you used to set the pipe into place in reverse (make sure the pipe is powered off). Brace for any junk that might blast out of the pipe. —- Guide to advanced construction Jump to navigationJump to search Machine Construction Steps Metal.pngMachine Frame.png Build a machine frame from your 5 metal sheets. CableCoils.pngWired Frame.png Add wires. Circuitboard.pngCircuit Frame.png Add a circuitboard. Examine the machine frame and it will tell you what items you need now. Screwdriver tool.png When all the parts are added, screwdriver the machine frame to finish it. Upgrading Machines See here how to upgrade machines so they work faster, have bigger storage size and save more materials. Linking Machines Certain machines need to be linked to other machines or computers in order to work properly. There's different methods for different machines: Telecommunications machines, Telepad, Mech Bay Power Port: Using a multitool to download and upload data to link two devices which can sometimes require to open the machine's panel with a screwdriver first. R&D machines, Turbine, Cloning Pod, DNA Scanner: Interacting with a console to find nearby machines. Teleporter Station: Using wirecutters after opening the panel with a screwdriver. Machines Contents 1 Machine Construction Steps 1.1 Upgrading Machines 1.2 Linking Machines 2 Machines 2.1 MAC Cannon Breech 2.2 Phase Cannon 2.3 Autolathe 2.4 Biogenerator 2.5 Plant DNA Manipulator 2.6 Chemical Heater 2.7 Circuit Imprinter 2.8 Cloning Pod 2.9 Cryogenics Tube 2.10 Cyborg Recharging Station 2.11 Destructive Analyzer 2.12 DNA Scanner 2.13 Exosuit Fabricator 2.14 Freezer/Heater 2.15 Gas Turbine Generator 2.15.1 Gas Turbine Compressor 2.16 Hydroponics Tray 2.17 Mech Bay Power Port 2.18 Microwave 2.19 P.A.C.M.A.N.-type Portable Generator 2.19.1 M.R.S.P.A.C.M.A.N.-type portable Generator 2.19.2 S.U.P.E.R.P.A.C.M.A.N.-type portable Generator 2.20 Portable Chem Dispenser 2.21 Protolathe 2.22 RnD Server 2.23 Sleeper 2.24 SMES 2.25 Tesla Coil 2.26 Grounding Rod 2.27 Space Heater 2.28 Telecommunications 2.28.1 Bus Mainframe 2.28.2 Channel Server 2.28.3 Processor Unit 2.28.4 Subspace Broadcaster 2.28.5 Subspace Receiver 2.28.6 Telecommunication Hub 2.28.7 Telecomunication Relay 2.29 Telepad 2.30 Teleporter Station 2.30.1 Teleporter Hub 2.31 Vendor MAC Cannon Breech Parts needed Deconstruction File:MAC breech.png 1x Module.png MAC Cannon Breech board 1x Micro Manipulator.pngMicro manipulator 1x Capacitor.pngCapacitor 1x Console Screen.pngConsole screen Screwdriver tool.pngScrewdriver Crowbar.pngCrowbar Wirecutters.pngWirecutters Wrench.pngWrench Phase Cannon Parts needed Deconstruction Phasecannon.png 1x Module.png Phase cannon board 2x CableCoils.pngPieces of cable 1x Micro Manipulator.pngMicro manipulator 1x Power cell.pngPower cell 1x Micro-laser.pngMicro-laser Screwdriver tool.pngScrewdriver Crowbar.pngCrowbar Wirecutters.pngWirecutters Wrench.pngWrench Upgrade effects Better power cell: cannon can hold more charge. Autolathe Parts needed Deconstruction Autolathe.png 1x Module.png Autolathe Board 2x CableCoils.pngPieces of cable 1x Micro Manipulator.pngMicro manipulator 3x Matter bin.pngMatter bins 1x Console Screen.pngConsole screen Screwdriver tool.pngScrewdriver Crowbar.pngCrowbar Wirecutters.pngWirecutters Wrench.pngWrench Upgrade effects Better matter bins: autolathe can hold more metal and glass. Better manipulator: lower production costs and production time. Biogenerator Parts needed Deconstruction Biogenerator.gif 1x Module.png Biogenerator Board 1x Matter bin.pngMatter bin 1x CableCoils.pngPiece of cable 1x Micro Manipulator.pngMicro manipulator 1x Console Screen.pngConsole screen Screwdriver tool.pngScrewdriver Crowbar.pngCrowbar Wirecutters.pngWirecutters Wrench.pngWrench Upgrade effects Better matter bin: biogenerator is faster and gives more points. Better manipulator: reduces items costs. Plant DNA Manipulator Parts needed Deconstruction Plant dna manip.gif 1x Module.png Plant DNA Manipulator Board 1x Micro-laser.pngMicro-laser 1x Scanning Module.pngScanning module 1x Micro Manipulator.pngMicro manipulator 1x Console Screen.pngConsole screen Screwdriver tool.pngScrewdriver Crowbar.pngCrowbar Wirecutters.pngWirecutters Wrench.pngWrench Upgrade effects Better components: increases maximum amount of potency that can be saved on a disk. Chemical Heater Parts needed Deconstruction Chemical Heater.png 1x Micro-laser.pngMicro-laser 1x Console Screen.pngConsole screen Screwdriver tool.pngScrewdriver Crowbar.pngCrowbar Wirecutters.pngWirecutters Wrench.pngWrench Upgrade effects Better laser: heats faster. Circuit Imprinter Parts needed Deconstruction Circuit.png 1x Module.png Circuit Imprinter Board 1x Matter bin.pngMatter bin 1x Micro Manipulator.pngMicro manipulator 2x Beaker.pngSmall beakers Screwdriver tool.pngScrewdriver Crowbar.pngCrowbar Wirecutters.pngWirecutters Wrench.pngWrench Upgrade effects Better matter bin: circuit imprinter can hold more material. Better manipulator: lower production costs. Cloning Pod Parts needed Deconstruction Clone.gif 1x Module.png Clone Pod Board 2x CableCoils.pngPieces of cable 2x Micro Manipulator.pngMicro manipulators 2x Scanning Module.pngScanning modules 1x Console Screen.pngConsole screen Screwdriver tool.pngScrewdriver Crowbar.pngCrowbar Wirecutters.pngWirecutters Wrench.pngWrench Upgrade effects Better manipulators: clones grow faster. Better scanning modules: boosts efficiency (full grown clones have less damage, no more risk of harmful mutation, chance of random beneficial mutation, cloning pod more resistant to EMPs, enables the cloning autoprocess) Cryogenics Tube Parts needed Deconstruction Cryo.gif 1x Module.png Cryotube Board 1x CableCoils.pngPiece of cable 1x Matter bin.pngMatter bin 4x Console Screen.pngConsole screens Screwdriver tool.pngScrewdriver (use wrench here to rotate the machine) Crowbar.pngCrowbar Wirecutters.pngWirecutters Wrench.pngWrench Upgrade effects Better matter bin: faster cooling of gas and patient body, increased chem multiplier, patient wakes up faster after treatment. Cyborg Recharging Station Parts needed Deconstruction CyborgRecharger.png 1x Module.png Cyborg Recharger Board 2x Capacitor.pngCapacitors 1x Power cell.pngPower cell 1x Micro Manipulator.pngMicro manipulator Id regular.png Unlock the machine Screwdriver tool.pngScrewdriver Wrench.pngWrench Wirecutters.pngWirecutters Crowbar.pngCrowbar Wirecutters.pngWirecutters Wrench.pngWrench Upgrade effects Better capacitors: faster recharge speed (powercell and modules). Better power cell: faster recharge speed (powercell and modules). Better manipulator: repair cyborg while recharging. Destructive Analyzer Parts needed Deconstruction Decon.png 1x Module.png Destructive Analyser Board 1x Micro Manipulator.pngMicro manipulator 1x Scanning Module.pngScanning module 1x Micro-laser.pngHigh-power micro-laser Screwdriver tool.pngScrewdriver Crowbar.pngCrowbar Wirecutters.pngWirecutters Wrench.pngWrench Upgrade effects Better components: increased amount of materials recovered from items. DNA Scanner Parts needed Deconstruction Scanner.gif 1x Module.png Cloning Scanner Board 2x CableCoils.pngPieces of cable 1x Micro Manipulator.pngMicro manipulator 1x Scanning Module.pngScanning module 1x Console Screen.pngConsole screen 1x Micro-laser.pngHigh-power micro-laser Screwdriver tool.pngScrewdriver Crowbar.pngCrowbar Wirecutters.pngWirecutters Wrench.pngWrench Upgrade effects Better scanning module: Enable scanning autoprocess (phasic or more) and ability to scan husks. Better manipulator: Improve the accuracy of genetic manipulations. Better laser: Reduce radiation damages from genetic manipulations. Exosuit Fabricator Parts needed Deconstruction Exofab.png 1x Module.png Exosuit Fabricator Board 1x Micro Manipulator.pngMicro manipulator 2x Matter bin.pngMatter bins 1x Console Screen.pngConsole screen 1x Micro-laser.pngHigh-power micro-laser Screwdriver tool.pngScrewdriver Crowbar.pngCrowbar Wirecutters.pngWirecutters Wrench.pngWrench Upgrade effects Better matter bins: fabricator can hold more material. Better manipulator: lower production time. Better laser: lower production costs. Bigger beaker: bigger reagent storage size. Freezer/Heater Parts needed Deconstruction Freezer.gif 1x Module.png Freezer/Heater Board (Use screwdriver on board to select type) 2x Matter bin.pngMatter bin 1x CableCoils.pngPieces of cable 2x Micro-laser.pngHigh-power micro-laser 1x Console Screen.pngConsole screen Screwdriver tool.pngScrewdriver (use wrench here to rotate the machine) Crowbar.pngCrowbar Wirecutters.pngWirecutters Wrench.pngWrench Upgrade effects Better lasers: Freezer has lower temperatures available/Heater has higher temperatures available. Better matter bins: Faster cooling/heating. Gas Turbine Generator Parts needed Deconstruction Turbine.gif 1x Module.png Power Turbine Board 6x Capacitor.pngCapacitors 5x CableCoils.pngPieces of cable Screwdriver tool.pngScrewdriver (use wrench here to rotate the machine) Crowbar.pngCrowbar Wirecutters.pngWirecutters Wrench.pngWrench Upgrade effects Better capacitors: increases the turbine's productivity. Gas Turbine Compressor Parts needed Deconstruction Compressor.gif 1x Module.png Power Compressor Board 6x Micro Manipulator.pngMicro manipulator 5x CableCoils.pngPieces of cable Screwdriver tool.pngScrewdriver (use wrench here to rotate the machine) Crowbar.pngCrowbar Wirecutters.pngWirecutters Wrench.pngWrench Upgrade effects Better manipulators: increases the turbine's efficiency. Hydroponics Tray Parts needed Deconstruction Hydroponics tray.png 1x Module.png Hydroponics Tray Board 2x Matter bin.pngMatter bins 1x Console Screen.pngConsole screen Screwdriver tool.pngScrewdriver to detach the hoses if needed. (use wrench to move the machine) Crowbar.pngCrowbar Wirecutters.pngWirecutters Wrench.pngWrench Upgrade effects Better matter bins: increases amount of water & nutrient the tray can hold. Mech Bay Power Port Parts needed Deconstruction Recharge Port.gif 1x Module.png Mech Bay Recharger Board 5x Capacitor.pngCapacitors 1x CableCoils.pngPiece of cable Screwdriver tool.pngScrewdriver (use wrench here to rotate the machine) (use multitool here to link with console) Crowbar.pngCrowbar Wirecutters.pngWirecutters Wrench.pngWrench Upgrade effects Better capacitors: recharges mechs faster. Microwave Parts needed Deconstruction Microwave.png 1x Module.png Microwave Board 2x CableCoils.pngPieces of cable 1x Micro-laser.pngHigh-power micro-laser 1x Console Screen.pngConsole screen (use wrench to move the machine) Cleaner.pngSoap.pngClean /Wirecutters.pngWelder.pngFix the microwave if needed Screwdriver tool.pngScrewdriver Crowbar.pngCrowbar Wirecutters.pngWirecutters Wrench.pngWrench Upgrade effects Better lasers: Faster cooking, lower chance of failure with higher power setting. P.A.C.M.A.N.-type Portable Generator Parts needed Deconstruction Pacman.png 1x Module.png P.A.C.M.A.N.-type Generator Board 2x CableCoils.pngPieces of cable 1x Micro-laser.pngHigh-power micro-laser 1x Matter bin.pngMatter bin 1x Capacitor.pngCapacitor (use wrench to move the machine) Screwdriver tool.pngScrewdriver Crowbar.pngCrowbar Wirecutters.pngWirecutters Wrench.pngWrench Upgrade effects Better matter bin: PACMAN can hold more plasma sheets. Better capacitor: increase power generation. Better laser: lower plasma sheet consumption and heat generation. M.R.S.P.A.C.M.A.N.-type portable Generator Parts needed Deconstruction Mrspacman.png 1x Module.png MRSPACMAN-type Generator Board 2x CableCoils.pngPieces of cable 1x Micro-laser.pngHigh-power micro-laser 1x Matter bin.pngMatter bin 1x Capacitor.pngCapacitor (use wrench to move the machine) Screwdriver tool.pngScrewdriver Crowbar.pngCrowbar Wirecutters.pngWirecutters Wrench.pngWrench Upgrade effects Better matter bin: PACMAN can hold more diamond sheets. Better capacitor: increase power generation. Better laser: lower diamond sheet consumption and heat generation. S.U.P.E.R.P.A.C.M.A.N.-type portable Generator Parts needed Deconstruction Superpacman.png 1x Module.png S.U.P.E.R.P.A.C.M.A.N.-type Generator 2x CableCoils.pngPieces of cable 1x Micro-laser.pngHigh-power micro-laser 1x Matter bin.pngMatter bin 1x Capacitor.pngCapacitor (use wrench to move the machine) Screwdriver tool.pngScrewdriver Crowbar.pngCrowbar Wirecutters.pngWirecutters Wrench.pngWrench Upgrade effects Better matter bin: PACMAN can hold more uranium sheets. Better capacitor: increase power generation. Better laser: lower uranium sheet consumption and heat generation. Portable Chem Dispenser Parts needed Deconstruction Minidispenser.gif 1x Module.png Portable Chem Dispenser Board 2x Matter bin.pngMatter bin 1x Capacitor.pngCapacitor 1x Power cell.pngPower cell 1x Console Screen.pngConsole screen 1x Micro Manipulator.pngMicro manipulator Screwdriver tool.pngScrewdriver Crowbar.pngCrowbar Wirecutters.pngWirecutters Wrench.pngWrench Upgrade effects Better matter bins: increase the maximum energy of the dispenser Better capacitor: faster recharging speed. Better power cell: faster recharging speed. Better manipulator: Additional chemicals available. Protolathe Parts needed Deconstruction Proto.png 1x Module.png Protolathe Board 2x Beaker.pngSmall beakers 2x Micro Manipulator.pngMicro manipulators 2x Matter bin.pngMatter bins Screwdriver tool.pngScrewdriver Crowbar.pngCrowbar Wirecutters.pngWirecutters Wrench.pngWrench Upgrade effects Better matter bins: protolathe can hold more material. Better manipulators: lower production costs, faster production speed. RnD Server Parts needed Deconstruction Rndserver.png 1x Module.png RnD Server Board 2x CableCoils.pngPieces of cable 1x Scanning Module.pngScanning module Screwdriver tool.pngScrewdriver Crowbar.pngCrowbar Wirecutters.pngWirecutters Wrench.pngWrench Upgrade effects Better scanning module: lower heat generation Sleeper Parts needed Deconstruction Sleeper.gif 1x Module.png Sleeper Board 1x CableCoils.pngPiece of cable 1x Matter bin.pngMatter bin 1x Micro Manipulator.pngMicro manipulator 2x Console Screen.pngConsole screens Close the sleeper Screwdriver tool.pngScrewdriver (use wrench here to rotate the machine) Crowbar.pngCrowbar Wirecutters.pngWirecutters Wrench.pngWrench Upgrade effects Better matter bins allow the sleeper to treat more heavily damaged patients, up to a limit of -75% health. Better manipulators unlock a larger selection of chemicals. Nano manipulator adds: Oculine: Heals eye damage. Pico manipulator also adds: Anti-toxin: Heals toxic damage. Can form tricordrazine with bicaridine and kelotane. Mutadone: Heals genetic disabilities/mutations. Mannitol: Heals brain damage. Pentetic Acid: Heals radiation and toxins, flushes chemicals very quickly. Femto manipulator adds: Omnizine:Heals all damages, slowly. SMES Parts needed Deconstruction SMES Turn on.gif 1x Module.png SMES Board 1x Capacitor.pngCapacitor 5x Power cell.pngPower cells 5x CableCoils.pngPieces of cable Building the Terminal: Screwdriver open the SMES, and use 10x CableCoils.pngPieces of cable Screwdriver tool.pngScrewdriver (use wrench here to rotate the machine) Crowbar.pngCrowbar Wirecutters.pngWirecutters Wrench.pngWrench Upgrade effects Better capacitor: increases the maximum input & output levels. Better power cells: increases the maximum charge. Tesla Coil Parts needed Deconstruction Tesla coil.gif 1x Module.png Tesla Coil Board 1x Capacitor.pngCapacitor Wrench.pngWrench Screwdriver tool.pngScrewdriver Crowbar.pngCrowbar Wirecutters.pngWirecutters Wrench.pngWrench Upgrade effects Better capacitor: multiplies the generated power. Grounding Rod Parts needed Deconstruction Grounding rod.gif 1x Module.png Grounding Rod Board 1x Capacitor.pngCapacitor Wrench.pngWrench Screwdriver tool.pngScrewdriver Crowbar.pngCrowbar Wirecutters.pngWirecutters Wrench.pngWrench Upgrade effects None. Space Heater Parts needed Deconstruction SpaceHeater.png 1x Module.pngSpace Heater Board 1x Capacitor.pngCapacitor 1x Micro-laser.pngHigh-power micro-laser 3x CableCoils.pngPieces of cable Screwdriver tool.pngScrewdriver Crowbar.pngCrowbar Wirecutters.pngWirecutters Wrench.pngWrench Upgrade effects Better laser: Faster cooling/heating. Better capacitor: Better power effeciency and greater heating/cooling range. Telecommunications Bus Mainframe Parts needed Deconstruction Bus.gif 1x Module.png Bus Mainframe Board 1x CableCoils.pngPiece of cable 2x Micro Manipulator.pngMicro manipulators 1x Hyperwave filter.pngHyperwave filters Screwdriver tool.pngScrewdriver Crowbar.pngCrowbar Wirecutters.pngWirecutters Wrench.pngWrench Upgrade effects None? Channel Server Parts needed Deconstruction Server.gif 1x Module.png Telecommunication Server Board 1x CableCoils.pngPiece of cable 2x Micro Manipulator.pngMicro manipulators 1x Hyperwave filter.pngHyperwave filter Screwdriver tool.pngScrewdriver Crowbar.pngCrowbar Wirecutters.pngWirecutters Wrench.pngWrench Upgrade effects None? Processor Unit Parts needed Deconstruction Pro.gif 1x Module.png Processor Unit Board 2x CableCoils.pngPieces of cable 3x Micro Manipulator.pngMicro manipulators 1x Hyperwave filter.pngHyperwave filter 2x Subspace treatment disk.pngSubspace treatment disks 1x Subspace analyzer 1x Subspace amplifier.pngSubspace amplifier Screwdriver tool.pngScrewdriver Crowbar.pngCrowbar Wirecutters.pngWirecutters Wrench.pngWrench Upgrade effects None? Subspace Broadcaster Parts needed Deconstruction Broad.gif 1x Module.png Subspace Broadcaster Board 1x CableCoils.pngPieces of cable 2x Micro Manipulator.pngMicro manipulators 1x Ansible crystal.pngAnsible crystal 1x Hyperwave filter.pngHyperwave filter 2x Micro-laser.pngHigh-power micro-laser Screwdriver tool.pngScrewdriver Crowbar.pngCrowbar Wirecutters.pngWirecutters Wrench.pngWrench Upgrade effects None? Subspace Receiver Parts needed Deconstruction Sreceiver.gif 1x Module.png Subspace Receiver Board 2x Micro Manipulator.pngMicro manipulators 1x Scanning Module.pngScanning module 1x Micro-laser.pngHigh-power micro-laser 1x Hyperwave filter.pngHyperwave filter 1x Subspace ansible.pngSubspace ansible Screwdriver tool.pngScrewdriver Crowbar.pngCrowbar Wirecutters.pngWirecutters Wrench.pngWrench Upgrade effects None? Telecommunication Hub Parts needed Deconstruction Hub.gif 1x Module.png Hub Mainframe Board 2x CableCoils.pngPieces of cable 2x Micro Manipulator.pngMicro manipulators 2x Hyperwave filter.pngHyperwave filters Screwdriver tool.pngScrewdriver Crowbar.pngCrowbar Wirecutters.pngWirecutters Wrench.pngWrench Upgrade effects None? Telecomunication Relay Parts needed Deconstruction Relay.gif 1x Module.png Relay Mainframe Board 2x CableCoils.pngPieces of cable 2x Micro Manipulator.pngMicro manipulators 2x Hyperwave filter.pngHyperwave filters Screwdriver tool.pngScrewdriver Crowbar.pngCrowbar Wirecutters.pngWirecutters Wrench.pngWrench Upgrade effects None? Telepad Parts needed Deconstruction Telescience.gif 1x Module.png Telepad Board 2x Bluespace Crystal.pngBluespace crystals 1x CableCoils.pngPiece of cable 1x Capacitor.pngCapacitor 1x Console Screen.pngConsole screen Screwdriver tool.pngScrewdriver Crowbar.pngCrowbar Wirecutters.pngWirecutters Wrench.pngWrench Upgrade effects Better capacitor: increases telepad efficiency. Teleporter Station Parts needed Deconstruction Teleporter Station.gif 1x Module.png Teleportation Station Board 2x Bluespace Crystal.pngBluespace crystals 2x Capacitor.pngCapacitor 1x Console Screen.pngConsole screen Screwdriver tool.pngScrewdriver (use wirecutters here to link Station to Hub and Console immediately next to it) Crowbar.pngCrowbar Wirecutters.pngWirecutters Wrench.pngWrench Upgrade effects Better capacitors: the station can be linked with more teleporter stations. Teleporter Hub Parts needed Deconstruction Teleporter Hub.gif 1x Module.png Teleportation Hub Board 3x Bluespace Crystal.pngBluespace crystals 1x Matter bin.pngMatter bin Screwdriver tool.pngScrewdriver Crowbar.pngCrowbar Wirecutters.pngWirecutters Wrench.pngWrench Upgrade effects Better matter bin: lower the risk and severity of accidents. Removes need for calibration. Vendor Parts needed Deconstruction Vendcigs.gifVendboozeomat.gifAutoDrobe.gifVendcoffee.gifVendsnack.gifVendcola.gif 1x Module.pngVendor Board (Use screwdriver to select Vendor type) 3x Refill packs (corresponding to the vendor type) Screwdriver tool.pngScrewdriver (use wrench here to move the machine) Crowbar.pngCrowbar Wirecutters.pngWirecutters Wrench.pngWrench Upgrade effects None? —– Base Materials Name Picture Requirement Construction Destruction Rods Rods.png Metal.png Metal Click the Metal.png Metal and choose Metal Rods Use a [[File:Welder.gif] Welder on Rods.png Rods to turn them back into Metal.png Metal Floor tiles Floor tile.png Metal.png Metal Click the Metal.png Metal and choose Floor Tiles N/A Reinforced Glass Glass r.png Rods.png Rods + Glass.png Glass Use Rods.png Rods on Glass.png Glass N/A Plasteel (Reinforced Metal) Metal r.png Sheet-phoron.png Phoron + Metal.png Metal Produced at Mining via the Smelter there. N/A Flooring and Support Name Picture Requirement Construction Destruction Lattice Lattice.png Rods.png Rods Use Rods.png Rods on space tiles. Use a Welder.gif Welder to turn the Lattice.png Lattice back into Rods.png Rods. Plating Plating.png Floor tile.png Floor tiles Use Floor tile.png Floor tiles on a Lattice.png Lattice. Can be deconstructed with RCD Steel Floor Floor.png Floor tile.png Floor tiles Use Floor tile.png Floor tiles on a floor. N/A Wood Floor WoodFloor.png Tile-wood.png Wood tiles Use Tile-wood.png on a floor. N/A Reinforced Floor Enginefloor.png Rods.png Rods Use Rods.png Rods on a floor. Use a Wrench.png Wrench on the flooring. Walls and Structures Name Picture Requirement Construction Destruction Wall Wall.png Metal.png Metal Stand in the desired spot Click the Metal.png Metal and choose Wall Girder Use 2 sheets of Metal.png Metal on the resulting wall girder Repair: Use welder on damaged wall. Use a Welder.gif Welder to remove the wall's plating Use a Wrench.png Wrench to disassemble the wall girder Or Use a Crowbar.png Crowbar to displace the wall girder Reinforced Wall R wall.png Metal.png Metal Plasteel.png Plasteel Screwdriver tool.png Screwdriver Stand in the desired spot Click the Metal.png Metal and choose Wall Girder Use a Screwdriver tool.png Screwdriver to form support struts Use 2 Plasteel.png Plasteel sheets on the reinforced wall girder to add reinforced plating Use 2 Plasteel.png Plasteel sheets on the reinforced wall to add an external cover and finish the wall Note: reinforcing a wall can be done with any type of sheet, but Plasteel yields best results. Use Wirecutters.png Wirecutters to remove the outer grille Use a Screwdriver tool.png Screwdriver to expose the external reinforced cover Use a Welder.gif Welder to weld through the external reinforced cover Use a Crowbar.png Crowbar to remove the external reinforced cover Use a Wrench.png Wrench to loosen the external support rods Use a Welder.gif Welder to weld through the external support rods Use a Crowbar.png Crowbar to remove the reinforced inner cover Use a Screwdriver tool.png Screwdriver to unsecure the internal support struts Use Wirecutters.png Wirecutters to remove the internal support struts Use a Wrench.png Wrench to disassemble the wall girder Grille Grille.png Rods.png Rods Stand where you wish to build a grille Click on the Rods.png Rods to create a grille Use Wirecutters.png Wirecutters to cut through the grille Or Use blunt objects, sharp objects or welding until it breaks False Walls Name Picture Requirement Construction Destruction False Wall False Wall.gif Metal.png Metal Crowbar.png Crowbar Stand in the desired spot Click the Metal.png Metal and choose Wall Girder Use a Crowbar.png Crowbar on the wall girder to dislodge it Use 2 sheets of Metal.png Metal on the wall girders Use a Welder.gif Welder to remove the wall's plating Use a Wrench.png Wrench to disassemble the wall girder Reinforced False Wall False Wall r.gif Wrench.png Wrench Metal.png Metal Plasteel.png Plasteel Stand in the desired spot Click the Metal.png Metal and choose Wall Girder Use a Screwdriver tool.png Screwdriver to set the internal support struts Use a Wrench.png Wrench to displace the reinforced wall girder Use 2 sheets Plasteel.png Plasteel sheet on the displaced reinforced wall girder to add reinforced plating Use 2 sheets Plasteel.png Plasteel sheet on the reinforced wall to add an external cover and finish the hidden reinforced wall Use Wirecutters.png Wirecutters to remove the outer grille Use a Screwdriver tool.png Screwdriver to expose the external reinforced cover Use a Welder.gif Welder to weld through the external reinforced cover Use a Crowbar.png Crowbar to remove the external reinforced cover Use a Wrench.png Wrench to loosen the external support rods Use a Welder.gif Welder to weld through the external support rods Use a Crowbar.png Crowbar to remove the reinforced inner cover Use a Screwdriver tool.png Screwdriver to unsecure the internal support struts Use Wirecutters.png Wirecutters to remove the internal support struts Use a Wrench.png Wrench to disassemble the wall girder Windows Name Picture Requirement Construction Destruction One Direction Glass panel.png Glass.png Glass Screwdriver tool.png Screwdriver Click the Glass.png Glass pane Choose One Direction while facing desired direction Right-click and rotate if facing wrong direction Use a Screwdriver tool.png Screwdriver to fasten it down Or Click a Grille.png Grille with Glass.png Glass Right-click and rotate if facing wrong direction Use a Screwdriver tool.png Screwdriver to fasten it down Use a Screwdriver tool.png Screwdriver to unfasten the window Use a Wrench.png Wrench to disassemble the window back into sheets Or Use blunt objects, sharp objects or welding until it breaks Full Glass wall.png Glass.png Glass Screwdriver tool.png Screwdriver Click the Glass.png Glass pane Choose Full Window while standing on desired location Use a Screwdriver tool.png Screwdriver to fasten it down Use a Screwdriver tool.png Screwdriver to unfasten the window Use a Wrench.png Wrench to disassemble the window back into sheets Or Use blunt objects, sharp objects or welding until it breaks Reinforced Windows Name Picture Requirement Construction Destruction One Direction Glass panel r.png Screwdriver tool.png Screwdriver Crowbar.png Crowbar Glass r.png Reinforced glass Click the Glass r.png Reinforced glass pane Choose One Direction while facing desired direction Right-click and rotate if facing wrong direction Use a Screwdriver tool.png Screwdriver to fasten the frame down Use a Crowbar.png Crowbar to pop the pane into the frame Use a Screwdriver tool.png Screwdriver to secure the pane to the frame Or Click a Grille.png Grille with Glass r.png Reinforced glass Right-click and rotate if facing wrong direction Use a Screwdriver tool.png Screwdriver to fasten the frame down Use a Crowbar.png Crowbar to pop the pane into the frame Use a Screwdriver tool.png Screwdriver to secure the pane to the frame Use a Screwdriver tool.png Screwdriver to unsecure the pane from its frame Use a Crowbar.png Crowbar to pop the pane out of its frame Use a Screwdriver tool.png Screwdriver to unfasten the frame Use a Wrench.png Wrench to disassemble the window back into sheets Or Use blunt objects, sharp objects or welding until it breaks Full Glass wall r.png Screwdriver tool.png Screwdriver Crowbar.png Crowbar Glass r.png Reinforced glass Click the Glass r.png Reinforced glass pane Choose Full Window while standing on desired location Use a Screwdriver tool.png Screwdriver to fasten the frame down Use a Crowbar.png Crowbar to pop the pane into the frame Use a Screwdriver tool.png Screwdriver to secure the pane to the frame Use a Screwdriver tool.png Screwdriver to unsecure the pane from its frame Use a Crowbar.png Crowbar to pop the pane out of its frame Use a Screwdriver tool.png Screwdriver to unfasten the frame Use a Wrench.png Wrench to disassemble the window back into sheets Or Use blunt objects, sharp objects or welding until it breaks Windoor Windoor.png Wrench.png Wrench Screwdriver tool.png Screwdriver Crowbar.png Crowbar Glass r.png Reinforced glass Rods.png Rods Cable-coil.png Cable coil Circuit board.png Airlock control circuit Click the Glass r.png Reinforced glass pane Choose Windoor while standing on desired location and facing correct direction Use a Wrench.png Wrench to secure the Windoor Assembly Use Rods.png Rods to make a Secure Windoor Use Cable-coil.png Cable coil to wire the Windoor Assembly Insert a Airlock control.png Airlock control circuit Use a Crowbar.png Crowbar to secure the electronics and engage the Windoor inside the assembly Use blunt objects, sharp objects or welding until it breaks Furniture Name Picture Requirement Construction Destruction Chairs and Stools Chair.png Metal.png Metal or Planks.png Planks Click the Planks.png Planks and pick Chair while stranding in the desired location. Click the Metal.png Metal and choose Chair, Office Chair, Stool or Fancy Chair while standing in the desired location Use a Wrench.png Wrench to disassemble the chair or stool and turn it back into Metal.png Metal Table Table.png Metal.png Metal or Planks.png Planks Click the Metal.png Metal and choose Table Frame while standing in desired spot. Click on the table frame with the Metal.png or Planks.png to complete the table Use a Wrench.png Wrench to disassemble the metal or wood covering. Use a Wrench.png Wrench to disassemble the table frame and turn them back into Metal.png Metal Reinforced Table R-table.png Table frame Build table as normal Drag desired reinforcing material of your choosing. Use a Screwdriver tool.png Screwdriver to remove reinforced material's screws Use a Wrench.png Wrench to disassemble the metal or wood covering. Use a Wrench.png Wrench to disassemble the table frame and turn them back into Metal.png Metal Bookcase Bookcase.png Planks.png Planks Wrench.png Wrench Click the Planks.png Planks and choose Bookcase Use a Wrench.png Wrench to anchor the bookshelf down Add Planks.png Planks to make a shelf Use a Crowbar.png Crowbar to remove the shelves Use a Wrench.png Wrench to unsecure the bookshelf frame Use a Crowbar.png Crowbar to break the bookshelf frame apart Machinery and Electronics Name Picture Requirement Construction Destruction APC APC.png Crowbar.png Crowbar Id regular.png ID card Screwdriver tool.png Screwdriver Metal.png Metal Cable-coil.png Cable coil Circuit board.png Power control module Power cell.png Powercell Click the Metal.png Metal and choose APC Frame Use the frame on the wall you wish to use Use Cable-coil.png Cable coil to wire the APC Fit in the Circuit board.png Power control circuit Use a Screwdriver tool.png Screwdriver to secure the electronics Add a Power cell.png Powercell Use a Crowbar.png Crowbar to shut the cover New APCs start locked with the cover engaged and the main breaker turned off APCs may only be placed in areas which have been defined as a Station Area using the Chief Engineer's Station Blueprints If broken : Use a Welder.gif Welder to remove the broken cover Remove the Power cell.png Powercell Use a Crowbar.png Crowbar to clear out the broken electronics Remove the floor under the APC and use Wirecutters.png Wirecutters on the APC to cut the terminal. Use a Welder.gif Welder to clear off the broken frame or replace it with a new frame If NOT broken: Use an Id regular.png ID card to unlock the APC and deactivate the cover lock Use a Crowbar.png Crowbar to open the cover Remove the Power cell.png Powercell Use a Screwdriver tool.png Screwdriver to remove the electronics Remove the floor under the APC and use Wirecutters.png Wirecutters on the APC to cut the terminal. Gloves insulated.png Insulated gloves needed if the Powernet is online. Use a Crowbar.png Crowbar to remove the Circuit board.png Power control circuit Use a Welder.gif Welder to clear the APC Frame off the wall Air Alarm AirAlarm.png Screwdriver tool.png Screwdriver Metal.png Metal Cable-coil.png Cable coil Circuit board.png Air alarm electronics Click the Metal.png Metal and choose Air Alarm Frame Use the frame on the wall you wish to use Fit in the Circuit board.png Use Cable-coil.png Cable coil to wire the alarm Close with a Screwdriver tool.png Screwdriver Use a Screwdriver tool.png Screwdriver to open the cover Interact with the Air Alarm using an empty hand and cut all wires using Wirecutters.png Wirecutters Cut the remaining wires by using Wirecutters.png Wirecutters on the Air Alarm Use a Crowbar.png Crowbar to remove the Circuit board.png Use a Wrench.png Wrench to remove the frame from the wall Use a Wrench.png Wrench to turn the frame into Metal.png sheets Fire Alarm FireAlarm.png Metal.png Metal Screwdriver tool.png Screwdriver Cable-coil.png Cable coil Circuit board.png Fire alarm electronics Click the Metal.png Metal and choose Fire Alarm Frame Use the frame on the wall you wish to use Fit in the Circuit board.png Use Cable-coil.png Cable coil to wire the alarm Close with a Screwdriver tool.png Screwdriver Use a Screwdriver tool.png Screwdriver to open the cover Cut the remaining wires by using Wirecutters.png Wirecutters on the Fire Alarm Use a Crowbar.png Crowbar to remove the Circuit board.png Use a Wrench.png Wrench to remove the frame from the wall Use a Wrench.png Wrench to turn the frame into Metal.png sheets Airlock Airlock.gif Wrench.png Wrench Screwdriver tool.png Screwdriver Metal.png Metal Glass r.png Reinforced glass Cable-coil.png Cable coil Circuit board.png Airlock electronics Stand in the desired spot Click the Metal.png Metal and choose Airlock Assembly Use a Wrench.png Wrench to set the airlock in place Use a Pen.png Pen to name the Airlock Add Glass r.png Reinforced glass to make a Glass Airlock Add Cable-coil.png Cable coil Use your ID to unlock the Circuit board.png Airlock control circuit and give it a specific access requirement Add an Circuit board.png Airlock electronics Use a Screwdriver tool.png Screwdriver on the airlock to close the maintenance panel If broken: Use Wirecutters.png Wirecutters to cut all of the wires in the airlock Use a Welder.gif Welder to begin cutting through the airlock cutter, then again to begin cutting through the airlock bolts and then again to make sure the airlock is welded closed Use a Crowbar.png to remove the electronics Use Wirecutters.png Wirecutters to remove the wiring (OPTIONAL) Use a Welder.gif Welder to weld the glass panel out of the assembly Use a Wrench.png Wrench to unsecure the assembly Use a Welder.gif Welder to turn the frame back into Metal.png Metal If NOT broken: Use a Screwdriver tool.png Screwdriver on the airlock to open the maintenance panel Use a Multitool.png Multitool and Wirecutters.png Wirecutters to disable everything. Gloves insulated.png Insulated gloves are needed if the Powernet is online. Use a Welder.gif Welder to weld the airlock shut Use a Crowbar.png Crowbar to remove the electronics Use Wirecutters.png Wirecutters to remove the wiring (OPTIONAL) Use a Welder.gif Welder to weld the glass panel out of the assembly Use a Wrench.png Wrench to unsecure the assembly Use a Welder.gif Welder to turn the frame back into Metal.png Metal Note : If the door was shorted out by a cryptographic sequencer, you can skip directly to removing the broken electronics with a Crowbar.png Crowbar Computers Computer Solar.png Wrench.png Wrench Screwdriver tool.png Screwdriver Metal.png Metal Glass.png Glass Cable-coil.png Cable coil Circuit board.png Circuit board Stand in the desired spot Click the Metal.png Metal and choose Computer Frame Use a Wrench.png Wrench to bolt the frame in place Insert the Circuit board.png Computer circuit board Use a Screwdriver tool.png Screwdriver to secure the circuitry Use Cable-coil.png Cable coil to wire up the computer Use Glass.png Glass to add a monitor Use a Screwdriver tool.png Screwdriver to connect the monitor Use a Screwdriver tool.png Screwdriver to disconnect the monitor Use a Crowbar.png Crowbar to pry off the monitor Use Wirecutters.png Wirecutters to remove the wiring Use a Screwdriver tool.png Screwdriver to unsecure the circuitry Use a Crowbar.png Crowbar to pry out the Circuit board.png Computer circuit board Use a Wrench.png Wrench to unbolt the frame Use a Welder.gif Welder to turn the frame back into Metal.png Metal AI Core AI.gif Wrench.png Wrench Screwdriver tool.png Screwdriver Plasteel.png Plasteel Glass r.png Reinforced glass Cable-coil.png Cable coil Circuit board.png AI Core circuit board Brain.png Brain or Positronicbrain.gif Positronic brain NOTE: Once a core is finished it cannot be deconstructed! 0AICore.png : Click the Plasteel.png Plasteel and choose AI Core Use a Wrench.png Wrench to bolt the mainframe into place 1AICore.png : Add an Circuit board.png AI Core circuit board 2AICore.png : Use a Screwdriver tool.png Screwdriver to secure the Circuit board.png AI Core circuit board 3AICore.png : Use Cable-coil.png Cable coil to add wiring to the mainframe 4AICore.png : Add the Brain.png Brain placed in a MMI empty.png Empty MMI or an active Positronicbrain.gifPosibrain to make the AI Core functional 5AICore.png : Add Glass r.png Reinforced glass to finish the screen Use a Screwdriver tool.png Screwdriver to connect the screen to the mainframe NOTE: Only works if the core has not been finished! Use a Crowbar.png Crowbar to pry off the screen. Remove the Brain.png Brain or Positronicbrain.gif Posibrain Use Wirecutters.png Wirecutters to remove the mainframe's wiring Use a Screwdriver tool.png Screwdriver to unsecure the Circuit board.png AI Core circuit board Use a Crowbar.png Crowbar to pry out the Circuit board.png AI Core circuit board Use a Wrench.png Wrench to unbolt the mainframe Light Fixture Lightfixture.gif Metal.png Metal Cable-coil.png Cable coil Light tube.png Light tube Screwdriver tool.png Screwdriver Click the Metal.png Metal and choose Light Frame Use the frame on the wall you wish to use Use Cable-coil.png Cable coil to add wiring Use Screwdriver tool.png Screwdriver to secure wiring Add a Light tube.png Light tube or Light bulb.png Light bulb depending on chosen frame Remove the Light tube.png Light tube or Light bulb.png Light bulb. Light should be off beforehand, or BGloves.png Black gloves should be used. Use Screwdriver tool.png Screwdriver to expose wiring Use Wirecutters.png Wirecutters to remove the wiring Use a Wrench.png Wrench to detach the frame from the wall Use a Welder.gif Welder to turn the frame back into Metal.png Metal Security Camera Security Camera.gif Wrench.png Wrench Welder.gif Welder Screwdriver tool.png Screwdriver Camera assembly.png Camera assembly Cable-coil.png Cable coil Drop the Camera assembly.png Camera assembly on the floor in front of the wall you want it on. Use a Wrench.png Wrench to secure the Camera assembly.png Camera assembly to the wall Use a Welder.gif Welder to weld the Camera assembly.png Camera assembly to the wall Apply any upgrades you might want Available Upgrades: Osmium Ingot for EMP Proofing, a Scanning Module for X-Ray Vision, and aProximitysensor.png Proximity Sensor for Motion Detection Use Cable-coil.png Cable coil to add wiring Use a Screwdriver tool.png Screwdriver to connect the wiring Set the camera network (station default is SS13) Set the camera's direction Use a Screwdriver tool.png Screwdriver to open the maintenance panel Interact with the camera and use Wirecutters.png Wirecutters to cut all wires (Alarm Wire is optional) Use a Welder.gif Welder to undo the welding on the Camera assembly.png Camera assembly Use a Wrench.png Wrench to detach the Camera assembly.png Camera assembly from the wall Use a Crowbar.png Crowbar to discard any upgrades from the Camera assembly.png Camera assembly Turrets Turretcover.png Metal.png Metal Wrench.png Wrench Screwdriver tool.png Screwdriver Welder.gif Welder Energyweapon.gif Any energy-type weapon Proximitysensor.png Proximity sensor Click the Metal.png Metal and choose Turret Frame Use a Wrench.png Wrench to bolt the turret frame Use Metal.png Metal to add a turret cover Use a Wrench.png Wrench to bolt the cover Add Energyweapon.gif Any energy-type weapon Add a Proximitysensor.png Proximity sensor Use a Screwdriver tool.png Screwdriver to secure the assembly Use more Metal.png Metal to add a turret hatch Use a Welder.gif Welder to secure the turret hatch Standard Deconstruction is not possible. You can however: Destroy the turret Use a Crowbar.png Crowbar to salvage any components left. Solar Panels and Trackers Solar panel.png Solar-tracker.png Solar assembly.png Solar assembly Wrench.png Wrench Glass.png Glass or Glass r.png Reinforced glass Circuit board.png Tracker electronic circuit to make a tracker Place the Solar assembly.png Solar assembly where you want it over a wire knot Use a Wrench.png Wrench to bolt into place Add Circuit board.png Tracker electronic circuit to turn it into a Solar Tracker Finish the construction by adding Glass.png any type of glass to the Solar assembly.png Solar assembly Use a Crowbar.png Crowbar to remove the panel Use a Crowbar.png Crowbar to remove the Circuit board.png Tracker electronic circuit if working on a Solar Tracker Use a Wrench.png Wrench to unbolt the frame Miscellaneous Disposal Machinery Requires Screwdriver-tool, Welder, Wrench If Disposal Bin, turn off the pump Screwdriver to remove power connection Welder on machine to remove its joints Wrench to detach it from the plating Machine Requires Screwdriver-tool, Crowbar, Wirecutters, Wrench Screwdriver to open the cover. Crowbar to pry out the circuit. Wirecutters to remove the wires. Wrench to disassemble the frame. Usually returns all or most components used in construction. Some components may become broken. Recharge Station Requires Screwdriver-tool, Crowbar, Wirecutters, Wrench, Authorized ID Unlock the charger with an ID Screwdriver to open the cover. Wrench to dislodge the internal plating. Wirecutters to remove the wires. Crowbar to remove the components. Usually returns all or most components used in construction. Some components may become broken. —- =====Guide to Construction Materials===== Metal.png Metal List of things you can make with having metal in your hand and opening the list: Steel baseball bat (10 sheets) Steel ashtray (2 sheets) Steel spoon (1 sheet) Steel door (10 sheets) Steel barricade (5 sheets) Steel stool (1 sheet) Steel chair (1 sheet) Steel bed (2 sheets) Steel fork (1 sheet) Steel knife (1 sheet) Steel blade (6 sheets) Office chairs Comfy chairs Table frame (1 sheet) Custodial cart (15 sheets) Rack (1 sheet) Closet (2 sheets) Canister (10 sheets) Cannon frame (10 sheets) 4x regular floor tiles (1 sheet) | 20x 2x metal rods (1 sheet) | 10x 20x 50x 60x Computer frame (5 sheets) Wall girders (2 sheets) Machine frame (5 sheets) Turret frame (5 sheets) Airlock assemblies Grenade casing (1 sheet) Light fixture frame (2 sheets) Small light fixture frame (1 sheet) APC frame (2 sheets) Air alarm frame (2 sheets) Fire alarm frame (2 sheets) Firearm receiver (15 sheets) Modular console frame (20 sheets) Modular laptop frame (10 sheets) Modular tablet frame (5 sheets) Things you can do with it in your hand: Finish wall girders into walls. Repair broken airlocks. Drag sheet from hand onto table to reinforce it. Refill robotic fabricator, autolathe or protolathe. Metal r.png Plasteel Plasteel is an alloy of hematite, coal, and platinum. Small stacks exist in Engineering, EVA, and Robotics. Shaft Miners have the ability to smelt more. List of things you can make with having plasteel in your hand and opening the list: Plasteel baseball bat (10 sheets) Plasteel ashtray (2 sheets) Plasteel spoon (1 sheet) Plasteel door (10 sheets) Plasteel barricade (5 sheets) Plasteel stool (1 sheet) Plasteel chair (1 sheet) Plasteel bed (2 sheets) Plasteel fork (1 sheet) Plasteel knife (1 sheet) Plasteel blade (6 sheets) AI core (4 sheets) Metal crate (10 sheets) Knife grip (4 sheets) 4x dark floor tiles (1 sheet) | 20x Glass.png Glass One Directional Glass Panel Full Glass Panel (2 sheets) Refill robotic fabricator. Refill Circuitprinters. Glass shards may be reformed into glass sheets by hitting with a lit Welder. Glass r.png Reinforced glass One directional reinforced glass panel Full reinforced glass panel (2 sheets) Adding windows into airlocks. Windoor Assembly Rods.png Rods Grille (2 metal rods) Floor-mounted catwalk (4 metal rods) Mine track (3 metal rods) Cane (1 metal rod) Crowbar (1 metal rod) Screwdriver (1 metal rod) Wrench (1 metal rod) Spade (2 metal rods) Bolt (1 metal rod) Can be turned back into metal sheets by being hit with a lit Welder Planks.png Wood Obtainable by cutting Tower cap logs with a hatchet. Wood baseball bat (10 planks) Wood ashtray (2 planks) Wood spoon (1 plank) Wood door (10 planks) Wood barricade (5 planks) Wood stool (1 plank) Wood chair (1 plank) Wood bed (2 planks) Wooden sandals (1 plank) 4x wood floor tiles (1 plank) Wooden chair (3 planks) Crossbow frame (5 planks) Coffin (5 planks) Rifle stock (10 planks) Beehive assembly (4 planks) Beehive frame (1 plank) Book shelf (5 planks) Ore box (10 planks) Plastic.pngPlastic Plastic baseball bat (10 sheets) Plastic ashtray (2 sheets) Plastic spoon (1 sheet) Plastic door (10 sheets) Plastic barricade (5 sheets) Plastic stool (1 sheet) Plastic chair (1 sheet) Plastic bed (2 sheets) Plastic crate (10 sheets) Plastic bag (3 sheets) Blood pack (4 sheets) Reagent dispenser cartridge (large) (5 sheets) Reagent dispenser cartridge (med) (3 sheets) Reagent dispenser cartridge (small) (1 sheet) 4x white floor tiles (1 sheet) 4x freezer floor tiles (1 sheet) Other Materials You can make many different items out of other materials. It is recommended you get materials and test them out to see what can be made, within reason.