Congratulations, you are a xenoarchaeologist, responsible for investigating alien architecture in order to learn important things. Technically, you're more of a xenopaleontologist, but NovusCorp isn't keen on the distinctions when there's science to be done.
Required knowledge: Guide to Xenoarcheology
Round-start to-do list: None.
Main tasks: Suit up and go digging!
Main problems: Some alien artifacts you dig up may kill you, or the rest of the crew. Be very careful!
Bare minimum requirements: A hankering for history and a desire to explore strange new worlds.
You're responsible for:
As a Xenoarchaeologist, your immediate superior is the Research Director, and your coworkers are the Curator, Researchers, Explorers, and other Xenoarchaeologists in your department.
Traitor Xenoarchaeologists have a job that mostly keeps them out of everyone's sight, and an excuse to return to the ship when they need to. A few lucky finds in the dig site and you might just find yourself weapons and artifacts of great power… or a half-dead alien battery and an iridium bowl.