Squad Radio Specialist

Detailed Description: Your job is to assist the marines by calling down drop pods containing advanced munitions and supplies. You're also meant to relay information on the battlefield to command and update them on the tactical situation.

Overview

The Squad Radio Telephone Operator (RTO) is a role dedicated to people who are willing to communicate with command and the squad, making the perfect bridge of information and communication from command to ground-side personal and vice versa. The RTO is a Sergeant (SGT) who is second in command of the current squad, if there's no SL you will be the next squad leader due to the importance of your job. Due to how there are two RTO's.per squad with equal rank, it is down to you and the other RTO to decide who will take on the mantle of Acting Squad Leader, and who will support them in that role if the squad leader falls in battle.

Radio Specialist Equipment Rack Standard EquipmentBeltsPouchesAccessoriesMasks Equipment: Description: Boots.png USCM Combat Boots Standard issue combat boots used by the USCM for combat situations. Jumpsuit.png USCM RTO Fatigues Standard-issue RTO fatigues, only worn by USCM RTOs. Squad Gloves.gif USCM Combat Gloves Standard issue insulated marine tactical gloves. XM4 Pattern Intel Armor.png M4 pattern radio operator plate armour

A well tinkered and crafted hybrid of Smart-Gunner mesh and M3 pattern plates. Robust, yet nimble, with room for all your pouches. This armor is worn by Squad Radio Telephone Operators Stats: Headset.png USCM Headset Standard issue USCM headset which has an inbuilt HUD for the user that displays marine roles. This headset also has access to the JTAC and Requisition comms channel. M10 pattern marine helmet.png M10 Pattern Marine Helmet

An experimental brain-bucket. A dust ruffle hangs from back instead of the standard lobster shell design. Moderately better at deflecting blunt objects at the cost of humiliation. But who will be laughing at the memorial? Not you, you'll be busy getting medals for your IMPORTANT phone calls. Usually worn by Radio Telephone Operators. Rtobackpack.png USCM Radio Telephone Pack

A heavy-duty pack, used for telecommunications between central command. Commonly carried by RTOs. MRE.png MRE

Standard issue USCM brand Meal Ready-to-Eat, property of the US Colonial Marines. Meant to be consumed in the field, and has an expiration that is at least two decades past your combat life expectancy. Tactical Binoculars.png M89 Signal FlarePack.png Essential RTO Utilities

A pair of binoculars, with a laser targeting function. It is used to mark an area for CAS or a mortar target to the targeted location. Has a targeting ID for CAS to identify which laser is which. Ctrl + Click a turf to target something. Ctrl + Click designator to stop lasing. Alt + Click designator to switch modes.

Tactical Binocular Different Modes: Rangefinder Mode: After Ctrl + Clicking the desired target a green laser will appear after which that tile's Longitude and Latitude coordinates will be displayed in a pop up menu. Coordinates used for Mortars and Orbital Bombardments CAS Mode: After Ctrl + Clicking the desired target a red laser will appear from which any pilot doing a flyby mission can select this mark as a CAS target.

Two packets of eight M89-S Signal Marking Flares. Used for signalling close air support dropships to strafe an area.

Pick One Belt: Description: G18-Utility-Pouch.png G8-A General Utility Pouch A small, lightweight pouch that can be clipped onto Armat Systems M3 Pattern armor to provide additional storage. The newer G8-A model, while uncomfortable, can also be clipped around the waist. Can hold more varied items than the standard belts. It is one of the rarer pouches inside the ColMarTech automated armaments vendor in Requisitions. They can hold 3 items. M276 Pattern Ammo Load Rig.png M276 Pattern Ammo Load Rig The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is the standard variant designed for bulk ammunition-carrying operations. Holds 5 various magazines. M276 pattern M4A3 holster rig.png M276 General Pistol Holster Rig The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version has a holster assembly that allows one to carry the M4A3 or the MK88 comfortably secure. It also contains side pouches that can store 9mm or .45 magazines. M276 pattern M39 holster rig.png M276 Pattern M39 Holster Rig

The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is designed for the M39 SMG and features a larger frame to support the gun. Due to its unorthodox design, it isn't a very common sight and is only specially issued. M276 pattern M44 holster rig.png M276 Pattern M44 Holster Rig The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is for the M44 magnum revolver, along with three pouches for speedloaders. It faintly smells of hay. Shotgun belt.png Shotgun Shell Load Rig An ammunition belt designed to hold shotgun shells or individual bullets. Holds 10 handfuls of shells. M276 Pattern Toolbelt Rig.png M276 Pattern Toolbelt Rig The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version lacks any combat functionality and is commonly used by engineers to transport important tools. This contains all the tools for the Combat Engineers and Maintenance Technicians to do their work. M276 pattern M40 HEDP.png M276 Pattern M40 HEDP Rig The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is designed to carry bulk quantities of M40 series of Grenades. It is one of the belt options of the ColMarTech Automated Closet.

Pick Two Pouch: Description: Aid-pouch.png First-Aid Pouch(Refillable Injectors) Standard issue field aid for all soldiers. Comes pre-loaded with basic medical supplies. Expended autoinjectors can be restocked at a medical vendor on the Almayer and Dropships (sometimes NanoMed machines are functional planetside.) It is one of the pouch options of the ColMarTech Automated Closet. It contains the following:

Bicaridine.png Bicaridine

Kelotane.png Kelotane

Tramadol.png Tramadol

Emergency Injector.png Emergency Autoinjector

Aid-pouch.png First-Aid Pouch(Splints, Gauze, Ointment) Standard issue field aid for all soldiers. Comes pre-loaded with basic medical supplies. Expended autoinjectors can be restocked at a NanoMed NanoMed.png on the Almayer and Dropships (sometimes NanoMed machines are functional planetside.) It is one of the pouch options of the ColMarTech Automated Closet.It contains the following: Ointment.png Ointment

Tricord.png First-aid autoinjector

Gauze.png Gauze

Splint.png Splints

Aid-pouch.png First-Aid Pouch(Pill Packets) Standard issue field aid for all soldiers. Comes pre-loaded with basic medical supplies. Comes with two packets of 4 pills. One containing Tricordazine and the other with Tramadol. It is one of the pouch options of the ColMarTech Automated Closet. It contains the following:

Ointment.png Ointment

Tramadol Packet.png Tramadol pill packet

Tricord Packet.png Tricordazine pill packet

Gauze.png Gauze

Flare-pouch.png Flare Pouch Can hold 8 flares (including activated flare). Refillable with a M94 Flare Pack. Flame-pouch.png Fuel Pouch Two rings straps that loop around M240 variety napalm tanks. Handle with care. Can be worn by attaching it to a pocket.

Large-gen-pouch.png Large General Pouch A general purpose pouch used to carry small items and also magazines. Contains 3 slot. Sling pouch.png Sling Pouch Keeps a single item attached to a strap, Can contain either an e-tool, motion tracker or any medium-sized device. When an item that was attached to the sling pouch is dropped, It will return to the sling pouch. Pistol-mag-pouch-large.png Large Pistol Magazine Pouch Pouch able to hold 6 pistol magazines. It is one of the pouch options of the ColMarTech Automated Closet and is found in Requisitions.

Medmag-pouch.png Magazine Pouch Uncommon issue pouch that can hold three magazines and/or handfuls of shotgun shells. Issued to Medics and Engineers. It is also one of the pouch options of the ColMarTech Automated Closet and is found in the ColMarTech automated armaments vendor in Requisitions. Contains 3 slots. Shell-pouch.png Shotgun Shell Pouch A shotgun shell pouch. It can contain handfuls of shells, or bullets if you choose to for some reason. It is one of the pouch options of the ColMarTech Automated Closet.

Contains 5 slots.

Medic-pouch.png Medical Pouch Large pouch able to hold a wide array of medical supplies. Medkit-pouch.png Medkit Pouch Special issue pouch, able to hold a medkit. Pistol-pouch.png Sidearm Pouch A holster to carry pistols, typically a standard issue M4A3 handgun, or 88M4 Pistol. Tool Pouch.png Tools Pouch Designed to hold all your different types of tools. Issued to Engineers, part of the Combat Technician Support Kit, or found inside the ColMarTech automated armaments vendor in Requisitions. Contains 4 slots. Can hold the following items below:

Screwdriver.png Screwdriver

Welder.gif Blowtorch

Crowbar.png Crowbar

Wrench.png Wrench

CableCoils.png Cable Coil

Multitool.png Security Access Tuner

Wirecutters.png Wirecutters

Entrenching Tool Unfolded.png Entrenching Tool

Pick One Accessories: Description: Black webbing vest.png Black Webbing Vest Robust black synthcotton vest with lots of pockets to hold whatever you need, but cannot hold in hands. Holds 5 small sized items. Brown webbing vest.png Brown Webbing Vest Worn brownish synthcotton vest with lots of small pockets to unburden your hands. Holds 5 small sized items. Shoulder Holster.png Shoulder Holster A traditional shoulder holster that can be attached to all uniforms. Can holster any handgun and completes the look of any hard-boiled detective. Webbing.png Webbing Sturdy mess of synthcotton belts and buckles, ready to share your burden. Holds 3 small sized items or magazines. Drop Pouch.png Drop Pouch A convenient pouch to carry loose items around. Able to hold 1 medium item and 2 small items.

Mask: Description: Gas mask.png Gas Mask A face-covering mask that can be connected to an air supply. It is currently purely cosmetic. Heat absorbent coif.png Heat Absorbent Coif Part of the marine uniform on snow planets. Without one of these or a Rebreather keeping their face warm the bitter cold will slowly freeze them to death. It's a good idea to bring down a few spares in a backpack for those that might've forgotten theirs.

Radio Telephone Operator Gear Rack AmmunitionExplosivesRestricted FirearmsUtilitiesRadio Keys Magazine: Description: L42 AP mag.png L42A Armor Piercing Magazine Costs:10 points Holds twenty five (25) 10x24mm AP rifle rounds. Has better armor penetration, but lower overall damage. Uses the same caliber bullets as armor piercing M41A magazines, so it can be refilled using bullets from armor piercing M41A magazines. M39-AP-mag.png M39 Armor Piercing Magazine Costs:10 points Holds forty eight (48) 10x20mm AP rounds. Has better armor penetration, but lower overall damage. M39-extended-mag.png M39 Extended Magazine Costs:10 points Holds seventy two (72) 10x20mm rounds. Holds more ammunition than the standard magazines. M41A-AP-mag.png M41A Armor Piercing Magazine Costs:10 points Holds forty (40) 10x24mm AP rifle rounds. Has better armor penetration, but lower overall damage. M41A-extended-mag.png M41A Extended Magazine Costs:10 points Holds sixty (60) 10x24mm rifle rounds. Holds more ammunition than the standard magazines. M44-HR-SL.png M44 heavy speed Loader Costs:10 points Holds seven (7) .44 rounds. Has lesser damage than the standard M44 Speed loader but gives a weakened stun and knock-back effect. M4A3-Hollow-Point-mag.png M4A3 Hollow Point Magazines Costs:5 points Holds nine (9) 9mm pistol rounds. Has lower overall penetration but better damage. Smartgunner belts come with one magazine. More can be obtained through the Surplus Ammo Crate which can be ordered by Requisitions. M4A3-AP-mag.png M4A3 Armour Piercing Magazines Costs:5 points Holds nine (9) 9mm pistol rounds. Has better armour penetration, but lower overall damage.

Note:You have 45 points to spend on additional items. Weapon: Description: Hedp packet.png M40 HEDP High Explosive Packet

Contains three HEDP high explosive grenades. Costs 18 points.

Hidp packet.png M40 HIDP Incendiary Packet

Contains three HIDP incendiary grenades. Costs 18 points.

Hpdp packet.png M40 HPDP White Phosphorus Packet

Contains three HPDP white phosphorus grenades. Costs 18 points.

Hsdp packet.png M40 HSDP Smoke Packet

Contains three HSDP smoke grenades. Costs 9 points.

Agm airburst packet.png M74 AGM-Frag Airburst Packet

Contains three AGM-F airburst grenades. Costs 20 points.

Agm incendiary airburst packet.png M74 AGM-Incendiary Airburst Packet

Contains three AGM-I incendiary grenades. Costs 20 points.

Hornet packet.png M74 AGM-Hornet Airburst Packet

Contains four AGM-H hornet grenades. Costs 20 points.

M20 mine box.png M20 Mine Box

Contains three claymores. Can also be acquired via Requisitions or asking a Squad Engineer if they have spare. Costs 20 points.

Weaponcase.png VP78 Pistol

A restricted weapon case containing the VP-78, A massive, formidable automatic handgun chambered in 9mm squash-head rounds. Vp78.png VP-78 Pistol

VP78 Magazine.png VP-78 Magazine (9mm)

VP78 Magazine.png VP-78 Magazine (9mm)

Costs 10 points.

Weaponcase.png SU-6 Smartpistol

A restricted weapon case containing the SU-6 Smartpistol, an IFF-based sidearm currently undergoing field testing in the Colonial Marines. Smartpistol.png SU-6 Smartpistol

SU6 Smart Pistol Magazine.png SU-6 Smartpistol Magazine

SU6 Smart Pistol Magazine.png SU-6 Smartpistol Magazine

M276 pattern SU-6 Smart pistol holster rig.png M276 Pattern SU-6 Smart Pistol Holster Rig

Costs 15 Points.

Weaponcase.png M41AE2 Heavy Pulse Rifle

A restricted weapon case containing the M41AE2 Heavy Pulse Rifle, A large squad support weapon capable of laying down sustained supressing fire from a mounted position. M41ae2.png M41AE2 Heavy Pulse Riflel

M41AE2 Magazine.png M41AE2 Ammo Box

M41AE2 holo magazine.png M41AE2 Holo-Targeting Ammo Box

Costs 30 points.

Weaponcase.png M79 Grenade Launcher

A restricted weapon case containing the M79 Grenade Launcher, A heavy, low-angle 40mm grenade launcher. It's been in use since the Vietnam War, though this version has been modernized with an IFF enabled micro-computer. The wooden furniture is, in fact, made of painted hardened polykevlon. M79 grenade launcher.png M79 Grenade Launcher

Star shell packet.png Star Shell Packet

Hornet packet.png Hornet Shell Packet

Hirr baton packet.png HIRR Baton Slug Packet

Costs 30 points.

Supplies: Description: Binoculars.png Binoculars Costs: 5 Points A military-issued pair of binoculars. There is nothing special about this pair of binoculars. Fulton Device.png Fulton Device Costs: 10 Points

A system used by the USCM for retrieving objects of interest on the ground from a AUD-25 dropship. Can be used to extract unrevivable corpses or crates, typically lasting around 3 minutes in the air. There are 20 uses in the stack. Largemag-pouch.png Large Magazine Pouch Costs:10 points

Special issue pouch that can hold up to four magazines and/or handfuls of shotgun shells. Issued to Squad Leaders and Specialists. It is one of the pouch options of the ColMarTech Automated Closet but is also a part of the Veteran Enlist Kit. Can be ordered by Requisitions. Contains 4 slots.

Motion Detector.gif Motion Detector Costs:15 points

The Motion Detector highlights anything not wearing an ID that is on your screen and a few tiles off screen. For example, if an alien is on the other side of a wall, it will be highlighted and give off a high-pitched pinging sound. Hold the motion tracker in your hand or store it in your belt slot, and turn it on either by clicking on it or Z (in hotkey mode).

Motion Tracker Range Modes: You can cycle through two different range modes, Long Range and Short Range by right clicking the motion detector and then clicking on Toggle Range Mode. Long Range: The motion detector will detect movement on your whole screen and further at a slow rate. Short Range: The motion tracker covers a smaller amount of your screen but detects movement at a faster rate. C4.png Plastique Explosive Costs:10 points C4 is typically issued to Squad Leaders, Specialists (Using the Demolitions Loadout), Engineers and Responders. C4 is primarily used for quickly breaking into secure buildings, but its also the most effective method to destroy alien tunnels. The minimum time that can be set on a charge is 10 seconds and detonates in a 5 meter radius.

Requires the Trained level of engineering to plant C4.

SensorMate.png Sensor Mate medical Hud Costs:15 points

When worn, allows you to see marines and other personnel's health bars, essentially giving you at quick glance an idea of what condition they are in. If the bar's empty, the patient's dead - yet if they still have a little thunderbolt icon next to the bar, they can still be brought back to life with a defibrillator. Night Vision Goggles.png M2 Night Vision Goggles Costs:30 points

Grants you the ability to see in the dark at the expense of battery power.This item is fragile and can break if you are slashed in the head. If broken you will need an engineer to repair it using a screwdriver. RollerBed.png Roller Bed Costs:5 points

Allows you to quickly transport injured marines and other personnel across the battlefield. Can be folded up when not in use. You can attach a body bag or a stasis bag onto a roller bed for faster transportation To fold it, drag it to yourself when not occupied Large-gen-pouch.png Large General Pouch Costs:15 points

A general purpose pouch used to carry more small items and also magazines. Contains 3 slots. Shoulder Holster.png Shoulder Holster Costs:15 points

A traditional shoulder holster that can be attached to all uniforms. Can holster any handgun and completes the look of any hard-boiled detective. H5 pattern M2132 machete scabbard.png H5 Pattern M2132 Machete Scabbard Costs:5 points

A large leather scabbard used to carry an M2132 machete. It can be strapped to the back or the armor. Machete pouch.png H6B pattern M2132 machete scabbard Costs:15 points

A large leather scabbard used to carry a M2132 machete. It can be strapped to the pouch slot. Mini Extinguisher.pngMini Extinguisher Costs:5 points A portable fire extinguisher, highly useful for saving inventory space compared to the traditional extinguisher. Whistle.pngWhistle Costs:5 points A whistle, usually reserved for Squad leaders and the Command Staff, to help coordinate marines. To use the whistle you can click on it while it's in your hand or you can wear it in your mask slot and then click it with an empty hand. Click and drag to take it out of your mask slot. Goggles.png Welding Goggles Costs:5 Points A pair of Welding Goggles. Goes on the eyes slot. Powerloader-Pamphlet.pngPowerloader Certification Costs:45 points A pamphlet that grants +1 to the powerloader skill, allowing you to use the powerloader. Largeshell-pouch.png Large Shotgun Shell Pouch Costs: 10 points

It can contain more handfuls of shells, or bullets if you choose to for some reason. A large shotgun shell pouch. It can contain handfuls of shells, or bullets if you choose to for some reason.

Contains 7 slots.

Radio Keys: Description: Engineering key.png Engineering Radio Encryption Key Costs:5 points An encryption key for a radio headset, Allowing you to access the engineering channel with :n. Tactics key.png Tactics Radio Encryption Key Costs:5 points An encryption key for a radio headset, Allowing you to access the tactics channel with :t. JTAC key.png JTAC Radio Encryption Key Costs:5 points An encryption key for a radio headset, Allowing you to access the JTAC channel with :j. Supply key.png Supply Radio Encryption Key Costs:5 points An encryption key for a radio headset, Allowing you to access the supply channel with :u.

Calling in Drop Pods Call-Droppod-Ability.png Techwebs are currently disabled, so this no longer works.

One of the previous tasks of this job task was to call down a drop pod to a nearby location, to will allow marines to get techs from them. To do this, click on the Call Droppod ability in the top left of the screen. You'll be prompted to select any available techs the marines have unlocked and once selected, a red impact circle will be seen on where it will land.

Please stand clear of it as it will gib anything under it. The time till impact is dependent on the ceiling type.

Once it has landed, simply click on the drop pod to take out what you've sent down.

You can recall the drop pod manually by middle clicking again. Or if you wait long enough, it'll go up on its own.

Relaying Information Since you have access to all communications, its recommended that you relay information directly to the CIC. With a constant update on the battlefield, they'll be able to make better informed decisions.

You'll also be able to coordinate with other support elements like CAS and Requisitons.

Abilities: Orders You will only gain the ability to use these orders once you have been set as the Acting Squad Leader, when your Squad Leader perishes.

Orders are a timed active ability that characters trained in leadership can activate. The duration of the ability is related to how high the character's leadership skill is, an example being that the Commanding Officer's order will last longer than a Squad leader's order. The leadership skill also determines the intensification of the ability, the higher it is, the more intense the effects of the order are on surrounding players. Note that these abilities do not stack and that the abilities cover your visual view range and no further.

Orders: Description: Issue Orders-Move.png Move! Increased mobility and chance to dodge projectiles. Issue Orders-Hold.png Hold! Increased resistance to pain and combat wounds. Issue Orders-Focus.png Focus! Increased gun accuracy and effective range.