Detailed Description: You are held by a higher standard and are required to obey not only the server rules but the Marine Law. Failure to do so may result in a job ban or server ban. Your primary job is to maintain peace and stability aboard the ship. Marines can get rowdy after a few weeks of cryosleep! In addition, you are tasked with the mainting security records and overwatching any prisoners in Brig.“
“Sleep good tonight, I'll keep your nightmares in their cells” - some Corrections Officer
As the Warden you differentiate from the Chief MP, referred hereafter as the CMP; while the CMP runs the entirety of the Military Police department, think of yourself as a second in command. You have say over what happens within the Military Brig.
During your round this will most likely be where you spend your time, here you will make yourself busy by:
Essentially you are the head honcho when it comes to the military brig, and you know everything about it. When it comes to prisoners no one watches them more like a hawk. Expect to be the ones the MP's rely on most; they will most likely dump off the suspect and make you apply the charges, strip them, throw them in the cell, and supervise them.
Additionally, if find yourself working in the department with lower numbers you can conduct patrols like any other MP. However, this should only be executed if the department is understaffed, since your primary objectives are to supervise the military brig and its procedures. You are not allowed to deploy off ship; you are the Warden, just like the Chief MP you should never be groundside; and if caught you can suffer punishments.
Think of yourself as a mere stepping stone between CMP and MP, you can learn more advanced functions of the brig and not have the stress of CMP. You can assist the CMP in making crucial decisions. Think of yourself more as their assistant, you take care of the behind the scenes functions. You ensure that timers are set, records are set, and that prisoners are treated accordingly.
Your immediate supervisor is obviously the CMP; they have final say over everything that occurs within the department. However if you were to find yourself without a CMP you can be appointed the acting head of the Military Police department, then you can give out orders and ensure that the MP's are following their tasks, do Appeals, and almost anything the CMP can do.
Of course you not only listen to the CMP but Command; anything the Captain says, you listen to it.
As the Warden you get access to a plethora of things, such as:
So as you can tell you get access to many things that the CMP would be able to do, however this doesn't mean that you should. If you have a CMP present you do not have the ability to allow executions unless made the acting CMP, or order around everyone to an extent. You are meant to maintain the military brig, and ensure that military police operations run smoothly. You are not allowed to act as Head of Security, nor are day-to-day security operations your purview unless a Marine is involved.
As said numerous times, your main work area will be the Brig, however if low on MP staff you can conduct patrols shipside.
Here you will spend most of your time dealing with Prisoner Processing, and watching over them from the Cellblock. This is your kingdom; become familiar with it.
The “CMP's Office” is located to the North of the military brig, just near the hallway shutters. There is a fax machine if needed, as well as a record console and camera console. You shouldn't be spending much time here.
The brig itself contains several different areas. To the North West is the shutter control. There are two “Control Points” just adjacent to one another. In-between both is the actual brig access to the East.
The largest room itself is the “Staff Room”, not much is done here besides eating or observation of inmates.
Just to the north is the “Execution Room”, it has an observation theatre just west of it. In this room two forms of executions are allowed: Lethal Injection if the CMO is available, and Firing Squad, which is the most common form.
Just West of the Staff Room is the “Armory”, this is not the biggest however. A far larger Armory lies just south of the Brig, on the Port side.
The Southern portion of the Brig is the “Common Room”, here prisoners can find ways to entertain themselves and mingle amongst either. Remember this is a right for prisoners to have access.
Connected to the Common Room to the West is the actual “Holding Cells/Cell Block”. Here is where the prisoners are stripped down into appropriate clothing and booked for their crimes.
Westward of the Cell Block is the “First Aid Station”. Instead of dragging injured prisoners to medbay, call a Doctor to assist them here. Remember their timer is paused every time they are out of the cell.
North of the First Aid Station is the “Interrogation Room”, as the name implies you question suspects of whatever crime was committed.
Just North of the Interrogation Room is the “Evidence Storage”, here you store any evidence used in a crime or for a pending investigation. You have secure lockers if needed.
Now the central area around all of this is the “Processing Center”. Here you will take prisoners ID's and use the Jurisdictional Automated System to book criminals into the slammer. Next to this device is a Records Console and Filing Cabinet to hold Personnel Records.
North of the Processing Center is the “Permanent Confinement Cells”. These are specifically designed for Inmates who have performed a Capital Crime and or waiting for an Execution.
Lastly, West of the Permanent Confinement area is the Brig “Cryosleep Bay”. Here SSD prisoners or Officer may be secured away for a goodnights sleep. Always secure items off prisoners before putting them in the Cryo bay.
As you can see, the Military Brig is managed much like the Security Brig, with some exceptions here and there.
As the Warden this is your best skill. When an MP arrives to the brig you should secure the suspect in cuffs and proceed to follow the Detainment and Brig Procedures.
You should ask the MP what crimes has the person committed. Then open up the JAS and input all the necessary info for the report. Take the prisoner over to the Cell and secure everything they have on them, following Prisoner Rights, of course.
Once the suspect has been changed and secured to the bed, take their report, put it into the cells display and activate the timer. Once said and done open up the back room access and observe their behavior until their time is up.
Remind the prisoner that they have the Right to Appeal and conduct it in a timely manner.
Rinse and Repeat.
Should a Prisoner be disruptive in the brig, damaging the brig, harming staff, etc. You have three different routes to take to deal with them:
All of these options are the most optimal to deal with disruptive Marines. However it is up to you on how to deal with them.
As the Warden you have a huge inventory of tools to assist you during the Operation. Such tools are:
The Jurisdictional Automated Brig Management System is your best tool, it is what you are best at. This device allows you to quickly and effectively place the needed charges on all Lawbreakers. If you are unsure on how to use it, please refer to the Operating Guide.
The Records Console is another key device of yours. It allows you to search all staff on the ships personal records. You can alter their status, see past crimes, add notes, and their current job. The Camera Console is your way of catching people in the act, you can view almost every location on the ship from your chair. You can sit back and guide MP's on chases, manhunts, or provide dispatch. Always be on the watch!
Duty Belt. Just like the rest of the MP department, you have access to the same criminal stopping gadgets: Flashes, Tasers, Stunbatons, Flashbangs, etc. Use your arsenal to show off your iron fist against crime.
MP Staff. As the Warden you can communicate far better. Speak with your MP's, organize patrols, manhunts, etc. They are at your disposal.