Table of Contents

Crew Positions

While not all of these positions are available aboard all ships or stations, particularly military or prison outposts, a broad range of positions are available at any given time, giving people plenty of room to enjoy their preferred roles.

Command Department

The Command Department is responsible for the ship/station itself as a space vessel representing NovusCorp's interests, protecting its allies, and neutralizing adversaries. The Captain, Commander, and Executive Officer all belong to this department, and the Bridge Officers also qualify as they are considered vital to operating an FTL spaceship in contested territories and are responsible for manning the ship should Command be unavailable.

Command

One of these three people should be on Bridge at all times, barring extraordinary circumstances (or combat damage). In the absence of these three, the Head of Personnel is responsible for assuming Acting Captaincy, although he may appoint someone else as Acting Captain if necessary.

Command Support

These positions technically do not have a ranking role in the hierarchy, although Staff Officers outrank Bridge Officers when they are on the Bridge and Command is unavailable or busy, and the Senior Enlisted Advisor outranks all non-Officer Military crew.

Bridge Officers

The bridge officers, aside from being responsible for specific duties, are also effectively in command of the ship should their Command officers all be incapacitated, off duty, or otherwise unavailable. However, the Captain, Commander, and/or Executive Officer should be called to the Bridge as soon as situations warrant (an enemy ship shows up, the landing party comes under attack, or so on), and when on the Bridge the Captain or Commander should be managing the ship, while the Executive Officer focuses on his Security and Military personnel.

Alternative Command Structures

Not every space adventure involves a Captain and their noble crew. Civilian bases and colonies tend to organize around a Director or CEO, while prison colonies (in space or otherwise) have the Warden as the commander in charge, with Security as the primary staff, and civilians or prisoners in more traditional roles. The command structure will be detailed here further as more development on these concepts goes into practice.

Military Department

The Military Department is the group expected to go planetside or to board other ships to neutralize enemies so that the others can do their jobs - if NovusCorp needs a military presence, this is their PMC arm. They get most of their gear from the Requisitions Officer (including military-specific equipment and advanced security supplies). They answer to the Executive Officer, and those on deployment listen to the Overwatch Officer or Staff Officer whose job is to watch their backs; if there is a Senior Enlisted Advisor available, while not directly in charge of Marines they are to be respected as the advisors they are.

Marines

Military Police

Weapons Systems

The Munitions Officer is effectively equal to the Weapons Officer in rank, but works onsite managing his crew to keep the weapons systems operational.

Flight Crew

The Flight Crew are responsible for manning the ship's complement of fightercraft and flying them into space combat. They are among the most highly decorated and most frequently cloned crewmembers due to their loyalty.

Security Department

IntSec, Loss Prevention, call them what you will - they maintain the security and safety of staff, whether against the evils that exist outside the corporate enclave or the evils that attempt to sneak or break in. The Chief of Security, Security Officers, Detective, Brig Physician, and Forensic Technicians work for Security.

Corporate Department

The Corporate Department exists to advance company interests. As such, the Head of Personnel, Resource Managers, Internal Affairs agents, company Lawyers, Magistrates, Secretaries, Interns, Assistants, and Asset Protection Teams (a cross between military and security called in for emergencies) are some examples of these workers.

Supply Department

Not the most glorious department, the Supply Department manufactures the goods the ship and its crew need to remain viable producers of science and profit, makes orders for needed goods, and most importantly, conducts trade operations to directly increase revenue.

Medical Department

Biotechnology is NovusCorp's expertise, and this science in particular is managed under the Medical Department, and is one of the best in the galaxy. As such, the Chief Medical Officer is a very important role, managing Medical Doctors, Surgeons, the Psychologist, Virologists, Geneticists, Medical Assistants, Nurses, Paramedics, and Xenobiologists.

Sciences Department

The Research Director keeps an eye on the biotech department, but also has to make sure the Chemists are mixing chemicals, the Roboticists are building useful robots, Xenoarchaeologists are looking for relics and artifacts, Researchers are studying the items found, and Scientists are being given new projects to work on based on the research thus far.

Engineering Department

While research improves the realm of science, and corporate keeps the profits rolling in, the engineering department is responsible for keeping the ship functional. Engineers keep the power running, Network Technicians fix computers and telecomm systems, Atmospheric Technicians keep the air running, Mechanics maintain equipment and build or upgrade machines as necessary, Maintenance Technicians conduct running repairs, and Technical Assistants work with Engineers and Mechanics to solve minor problems.

Services Department

While not considered the most impressive department, the functions of the Services Department make everything else run more smoothly and happily – Janitors must keep things tidy, Entertainers, Clowns and Mimes keep the crew happy, the Bartender serves drinks while the Chef serves food, and Assistants help any department that is understaffed.

Silicon Department

Under the jurisdiction of Roboticists and the Research Director, these are various silicon entities that may be working alongside the crew.

Expedition Department

Technically under the purview of the Head of Personnel, this department also is watched over by the Research Director (for potential scientific discoveries) and the Executive Officer (in case the Marines need to be deployed.)

Civilians

Not everyone aboard a NovusCorp vessel is in their employment! There may be tourists, survivors, traveling merchants and other odds and ends…

Government and Visiting VIPs

Occasionally, one of the government jurisdictions NovusCorp operates within is stationed aboard the ship.

CorpComm Staff

These special jobs are generally generated when docked to a NovusCorp station, usually to generate roleplay or to set things right when they've gone badly.

Other Entities

Entities that don't fit in other brackets.

Special Entities

Allied entities that are not commonly seen but may appear during certain seasons or just as rare gimmick jobs.

Adversaries and Antagonists

Entities that enter play as adversaries of the main crew.