Crafting Modifier = your Related Tool proficiency bonus plus your Related Ability Score modifier.
Profession | Related Tool | Related Ability Score |
---|---|---|
Alchemy | Alchemist's Supplies | Wisdom or Intelligence |
Blacksmithing | Blacksmith's Tools | Strength |
Cooking | Cook's Utensils | Wisdom |
Enchanting | Enchanter's Supplies | Intelligence |
Jewelcrafting | Jeweler's Tools | Dexterity |
Leatherworking | Leatherworker's Tools | Dexterity |
Poisoncraft | Poisoner's Kit | Wisdom or Intelligence |
Runecarving | Varies | Wisdom or Intelligence |
Scrollscribing | Calligrapher's Supplies | Intelligence |
Tinkering | Tinker's Tools | Intelligence |
Wandwhittling | Wandcrafter's Tools | Dexterity |
Woodcarving | Woodcarver's Tools | Dexterity |
The prices of this system reference the default prices presented for magic items in 5e, as follows. These prices may require adjustment to fit with the Sane Magical Prices guidelines that we use for pricing magical objects in a high-magic economy. However, these numbers are retained for 'default' items.
Rarity | Consumable Price | Price |
---|---|---|
Common | 25 to 50 gp | 50 to 100 gp |
Uncommon | 50 to 250 gp | 101 to 500 gp |
Rare | 250 to 2500 gp | 501 to 5000 gp |
Very Rare | 2500 to 25000 gp | 5001 to 50000 gp |
Legendary | 25000+ gp | 50000+ gp |
In some cases, you may want to make something that is more valuable. While selling more valuable gear may be quite difficult, as is often said, magic has expensive tastes. Many magic items that an Enchanter might want require items of a certain value.
Here's some examples of specific modifiers you can add to increase the value of an item.
Modifier | Material | Difficulty | Value Added |
---|---|---|---|
Bejeweled | Gemstones | +1 per gem | Value of gem |
Gilded | 10 gold scraps | +2 | +20 gp |
Additionally, you can generally increase the value of an item simply by making it more ornate and exercising greater craftsmanship. You can, when you start crafting an item, raise the DC and/or crafting time of that item artificially. When you do so, that item's value is recalculated using the Labor Cost Table.
Here is a list of example break points of more expensive mundane items using different variations of material cost, DC, and number of checks. These are all simply the iterations of the formula presented in the Labor Cost Table.
Name | Materials | Checks | DC | Price |
---|---|---|---|---|
Simple Item | 1 sp | 1 | DC 8 | 2 sp |
Complicated Item | 1 sp | 2 | DC 15 | 36 gp |
Difficult Item | 1 sp | 8 | DC 15 | 150 gp |
Fancy Item | 100 gp | 8 | DC 15 | 250 gp |
Lavish Item | 250 gp | 7 | DC 15 | 500 gp |
Masterwork Item | 1 gp | 5 | DC 20 | 1000 gp |
To walk through these prices:
So, for example, if you needed a longsword that was worth 1,000 gp, you have a few options:
This will help you figure out how to craft an existing item. The first thing you need to know is the rarity of the item and if the item is consumable or not.
Rarity | Difficulty | Time | Estimated Labor Cost |
---|---|---|---|
Common | 8-12 | 2-8 hours | 0.1-16 gp |
Uncommon | 12-15 | 4-16 hours | 8-144 gp |
Rare | 15-18 | 8-24 hours | 72-912 gp |
Very Rare | 17-20 | 16-40 hours | 1760-3980 gp |
Legendary | 20-25 | 24-40 hours | 2388-44140 gp |
The following is the labor cost table that drives the math of the system, provided for informational purposes only.
Difficulty | Skill Level | Labor | Risk Multiplier |
---|---|---|---|
1 | Novice | 1 sp | 1 |
2 | Novice | 1 sp | 1 |
3 | Novice | 1 sp | 1 |
4 | Novice | 1 sp | 1 |
5 | Novice | 1 sp | 1 |
6 | Novice | 1 sp | 1 |
7 | Novice | 1 sp | 1 |
8 | Novice | 1 sp | 1 |
9 | Apprentice | 1 gp | 1 |
10 | Apprentice | 2 gp | 1 |
11 | Journeyman | 3 gp | 1.05 |
12 | Journeyman | 4 gp | 1.05 |
13 | Journeyman | 7 gp | 1.05 |
14 | Journeyman | 11 gp | 1.05 |
15 | Master | 18 gp | 1.05 |
16 | Master | 29 gp | 1.1 |
17 | Master | 47 gp | 1.1 |
18 | Master | 76 gp | 1.1 |
19 | Master | 123 gp | 1.1 |
20 | Grandmaster | 199 gp | 1.1 |
21 | Grandmaster | 322 gp | 1.2 |
22 | Grandmaster | 521 gp | 1.2 |
23 | Grandmaster | 843 gp | 1.2 |
24 | Grandmaster | 1364 gp | 1.2 |
25 | Grandmaster | 2207 gp | 1.2 |
26 | Grandmaster | 3571 gp | 1.3 |
27 | Grandmaster | 7718 gp | 1.3 |
28 | Grandmaster | 11349 gp | 1.3 |
29 | Grandmaster | 19127 gp | 1.3 |
30 | Mythical | 30476 gp | 1.3 |